










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Roguelike Keybindings 1.7.0Adds new game option "[ZOmnibus] | Roguelike keybindings" that can be used to alter the game's movement keybindings to the classic "roguelike" or "Vi keys" style, useful for laptops or other keyboards that lack numeric keypads. The keybindings modified by this addon are as follows:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Thalore |
Class | Cursed |
Level / Exp | 29 / 33% |
Size | big |
Lifes / Deaths | Killed by ritch flamespitter (wild summon) at level 19 on the 22nd Dusk 122nd year of Ascendancy at 13:43 0 / 7Killed by Adowen the white crystal at level 22 on the 41st Dusk 122nd year of Ascendancy at 11:24 Killed by Cyrutira the red crystal at level 22 on the 41st Dusk 122nd year of Ascendancy at 16:10 Killed by Layira the midge swarm at level 22 on the 42nd Dusk 122nd year of Ascendancy at 02:17 Killed by Yvonn the hornet swarm at level 22 on the 42nd Dusk 122nd year of Ascendancy at 03:46 Killed by Xanurelaith the greater faeros at level 26 on the 61st Dusk 122nd year of Ascendancy at 18:02 Killed by Karakar's Inner Demon at level 29 on the 26th Haze 122nd year of Ascendancy at 23:13 |
Antimagic | Follower |
Primary Stats
Strength | 131 (base 60) |
Dexterity | 29 (base 10) |
Constitution | 21 (base 10) |
Magic | 8 (base 10) |
Willpower | 72 (base 59) |
Cunning | 16 (base 10) |
Resources
Life | -344/848 |
Hate | 84/100 |
Equilibrium | 14 |
Healing Factor | 1.0193941281767 |
Regeneration | 14.526366326518 |
Speed
Mental | -6.6613381477509E-14% |
Attack | -6.6613381477509E-14% |
Movement | +25% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Offense: Mainhand
Damage | 180 |
Accuracy | 50 |
Crit Chance | 33% |
APR | 16 |
Speed | 1.00 |
Offense: Spell
Spellpower | 29 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 51 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Acid | +18% |
Lightning | +6% |
Fire | +9% |
All | 0% |
Offense: Damage Penetration
Darkness | +25% |
Physical | +12% |
Lightning | +25% |
Defense: Base
Armour (hardiness) | 40.08934837382 (81.151787968034%) |
Defense | 32 |
Ranged Defense | 32 |
Fatigue | 0 |
Physical Save | 40 |
Spell Save | 24 |
Mental Save | 26 |
Defense: Resistances
Acid | + 17%( 70%) |
Blight | + 18%( 70%) |
Arcane | + 16%( 70%) |
Cold | + 21%( 70%) |
All | + 11%( 70%) |
Darkness | + 19%( 70%) |
Physical | + 20%( 70%) |
Mind | + 17%( 70%) |
Fire | + 17%( 70%) |
Lightning | + 17%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 40% |
Bleed Resistance | 10% |
Confusion Resistance | 35% |
Fear Resistance | 35% |
Stun Resistance | 100% |
Poison Resistance | 10% |
Knockback Resistance | 56% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 616% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 184 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -683 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1366 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 2/5 |
Cursed / Predator | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Cursed / Rampage | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You failed to protect the injured seer from death by Islyralle the snow giant. Escort: injured seer (level 2 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You failed to protect the repented thief from death by Yvonn the hornet swarm. Escort: repented thief (level 2 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Norgos Lair. Escort: temporal explorer (level 2 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed snow giant kidney. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed length of troll intestine. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed minotaur nose. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
On feet | ![]() 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +5 (+2 eff.) Melee Ret 2 nature ----- def ----- Armour +3 Fatigue +2% Die.at -40.00 life Curse of Shrouds Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 2.0 T1 lite [Rare] Master While equipped: ----- def ----- Resists +5% arcane +6% cold Max.HP +80.00 Disease- +10% ---------- misc Stam/turn +1.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +13 Str +3 Dex +4 Wil +3 Cun +2 Con dps ---------- Crit.mult +15.00% Phys.pwr +8 (+2 eff.) Mind.pwr +10 (+4 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +5% physical Phys.save +8 (+3 eff.) ---------- misc Hate/m.crit +3.00 Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() 2.0 T2 torque charm [Rare] Psionic While equipped: Stats +7 Dex +3 Wil dps ---------- Phys.crit +3.0% ----- def ----- Armour +6 Die.at -40.00 life Setup a psionic shield, reducing all damage taken by 55 for 5 turns Puts all charms on 25 cooldown 100% to heal for 32. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Con dps ---------- Phys.crit +6.0% Res.pen +25% darkness ----- def ----- Armour +4 Resists +9% darkness HP.reg +4.00 Stun/Frz- +31% Rings make your fingers look great! |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Wil dps ---------- Crit.mult +5.00% Spell.pwr +30 (+13 eff.) ----- def ----- Armour +4 Resists +6% mind HP.reg +8.00 Stun/Frz- +50% Rings make your fingers look great! |
Around waist | ![]() 1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +11.00% Phys.pwr +5 (+2 eff.) Dmg.mod +6% lightning +9% fire +18% acid Res.pen +25% lightning Curse of Madness A belt that goes around your waist. |
In main hand | ![]() 3.0 T4 greatsword 2H weapon [Ego++] Master Power 47.5 - 76.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +13.0% Res.pen +12% physical Acc +21 (+7 eff.) Apr +13 Curse of Shrouds Massive two-handed swords. |
On hands | ![]() 1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex dps ---------- Acc +11 (+3 eff.) ----- def ----- Armour +1 Defense +15 (+8 eff.) Fatigue +1% Mind.save +3 (+2 eff.) HP.reg +2.00 Poison- +10% Cut- +10% Disarm- +20% Unarmed combat: Power 10.0 - 14.0 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Acc +6 Apr +3 Crit +6.0% Atk.spd 83% Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() 17.0 T1 massive armor Reqs Massive armour training [Ego++] Nature/Master While equipped: Stats +2 Str +2 Con ----- def ----- Armour +7 Fatigue +22% Resists +6% acid +5% physical +5% cold +6% lightning +6% fire Max.HP +33.00 Disarm- +20% Stun/Frz- +23% Knockbk- +21% ---------- misc Cooldown Rush -5 Curse of Corpses A suit of armour made of metal plates. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Nature While equipped: Stats +3 Cun +4 Dex dps ---------- Mind.crit +2% Acc +17 (+5 eff.) ----- def ----- Defense +2 (+1 eff.) Fatigue -7% Crit.chn- 15.00% Max.HP +40.00 ---------- misc Hate/m.crit +3.00 Max.stam +24.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+8 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 52 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 83 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% S.pwr/crit +2 ----- def ----- Resists +6% temporal Heal.mod +13% Cut- +50% ---------- misc Mana/s.crit +2.00 Max.mana +20.00 Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 325 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
![]() 0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +4 Cun +2 Con dps ---------- Dmg.mod +12% acid Acc +6 (+2 eff.) On Hit (Melee): * 20% chance to slow global speed by 59% ----- def ----- Resists +24% acid Max.HP +22.00 Disarm- +23% Pinning- +20% Knockbk- +24% ---------- misc Light +1 Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Unique] Arcane While equipped: ----- def ----- Spell.save +7 (+3 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
![]() 0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.crit +2.0% Crit.mult +10.00% Phys.pwr +10 (+3 eff.) ----- def ----- Defense +20 (+9 eff.) Resists +9% blight Die.at -80.00 life Blind- +27% ---------- misc Max.stam +30.00 Infravis +4 See.Stealth +9 See.Invis +13 Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Phys.save +6 (+2 eff.) Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings make your fingers look great! |
![]() 3.0 T3 battleaxe 2H weapon [Rare] Psionic Power 34.0 - 51.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +19 mind On Hit: * 20% chance to reduce all saves and defense by 31 While equipped: Stats +3 Cun +6 Wil dps ---------- Dmg.mod +9% darkness Melee Ret 4 darkness ----- def ----- Resists +9% acid Crit.chn- 15.00% Max.HP +40.00 Curse of Corpses Massive two-handed battleaxes. |
![]() 3.0 T3 battleaxe 2H weapon [Rare] Master Power 32.0 - 48.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +20 blight On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +8 Mag dps ---------- Phys.crit +16.0% Crit.mult +10.00% ----- def ----- Mind.save +6 (+3 eff.) Curse of Shrouds Massive two-handed battleaxes. |
![]() 3.0 T1 battleaxe 2H weapon [Normal] Power 12.5 - 18.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Curse of Madness Massive two-handed battleaxes. |
![]() 3.0 T2 battleaxe 2H weapon [Random Unique] Nature/Master Power 28.5 - 42.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Phasing +20% On Crit.r2 +4 light While equipped: Stats +3 Dex +9 Wil +9 Con dps ---------- Phys.spd +10% Acc +10 (+3 eff.) ----- def ----- Spell.save +9 (+4 eff.) Max.HP +26.00 ---------- misc Max.mana +20.00 Curse of Corpses Massive two-handed battleaxes. |
![]() 5.0 T1 greatmaul 2H weapon [Rare] Master Power 29.5 - 44.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% While equipped: Stats +1 Wil dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +5% arcane Spell.save +3 (+1 eff.) Curse of Misfortune Massive two-handed mauls. |
![]() 5.0 T1 greatmaul 2H weapon [Rare] Master Power 30.0 - 45.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% While equipped: Stats +5 Dex dps ---------- Dmg.mod +3% cold Melee Ret 4 physical Curse of Nightmares Massive two-handed mauls. |
![]() 5.0 T3 greatmaul 2H weapon [Ego+] Nature/Master Power 40.0 - 60.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +12 nature While equipped: Stats +5 Con dps ---------- Phys.pwr +9 (+3 eff.) Res.pen +10% physical ----- def ----- Disarm- +14% Curse of Nightmares Massive two-handed mauls. |
![]() 3.0 T1 greatsword 2H weapon [Ego] Arcane Power 18.5 - 29.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +7 light Against +7% Undead On Crit: * Splash the target with acid dealing 81 damage over 5 turns and reducing armor and accuracy by 11 Curse of Madness Massive two-handed swords. |
![]() 3.0 T1 greatsword 2H weapon [Ego] Arcane/Master Power 23.5 - 37.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 81 damage over 5 turns and reducing armor and accuracy by 11 Curse of Madness Massive two-handed swords. |
![]() 3.0 T3 greatsword 2H weapon [Ego+] Master Power 38.5 - 61.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Wound the target dealing 278 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +7 (+2 eff.) Curse of Nightmares Massive two-handed swords. |
![]() 3.0 T2 greatsword 2H weapon [Ego] Arcane Power 26.5 - 42.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +7 light Against +12% Undead Curse of Nightmares Massive two-handed swords. |
![]() 3.0 T1 greatsword 2H weapon [Ego] Psionic Power 14.5 - 23.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +9 mind On Hit: * 17% chance to reduce all saves and defense by 31 While equipped: Stats +2 Cun +2 Wil Curse of Corpses Massive two-handed swords. |
![]() 3.0 T3 greatsword 2H weapon [Ego++] Master Power 35.5 - 56.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +6 Str dps ---------- Dmg.mod +14% physical Res.pen +7% physical Acc +14 (+4 eff.) Apr +7 Curse of Madness Massive two-handed swords. |
![]() 3.0 T2 waraxe 1H weapon [Rare] Master Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% While equipped: Stats +8 Con dps ---------- Phys.pwr +9 (+3 eff.) S.pwr/crit +8 Res.pen +10% arcane +7% physical ----- def ----- Spell.save +3 (+1 eff.) Disarm- +17% ---------- misc Mana/turn +0.08 Light +3 See.Invis +12 Curse of Corpses One-handed war axes. |
![]() 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 Curse of Corpses This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() 1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +4 Wil dps ---------- Against +18% Summoned ----- def ----- Resists +6% blight D.Red.from +17% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. Curse of Misfortune A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Ego] Arcane While equipped: ----- def ----- Fatigue -4% ---------- misc Max.enc +23 Curse of Misfortune A belt that goes around your waist. |
![]() 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +1 Cun +4 Con dps ---------- Dmg.mod +12% fire Res.pen +5% physical Acc +5 (+1 eff.) Apr +2 ----- def ----- Defense +1 (+1 eff.) Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Armour +2 Defense +1 (+1 eff.) Resists +3% blight +3% fire +9% cold +12% temporal Mind.save +6 (+3 eff.) Max.HP +31.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Spell.crit +3% Spell.pwr +10 (+5 eff.) Mind.pwr +25 (+9 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +3% light Mind.save +5 (+3 eff.) Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +11% cold Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +6 Dex +1 Mag +1 Con +6 Lck dps ---------- Dmg.mod +6% darkness ----- def ----- Armour +1 Resists +6% mind Stealth +6 Curse of Madness A pair of boots made of leather. |
![]() 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +3 (+1 eff.) Dmg.mod +9% acid Apr +4 On Hit (Melee): * 20 arcane resource burn * 10% chance to slow global speed by 59% ----- def ----- Armour +1 Resists +3% blight +3% fire +6% darkness Curse of Nightmares A pair of boots made of leather. |
![]() 1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +9 (+3 eff.) Melee+ 5 lightning 7 fire Dmg.mod +4% lightning +4% fire On Hit (Melee): * 20% chance to slow global speed by 59% ----- def ----- Armour +2 Fatigue +3% Resists +5% lightning +5% fire +3% mind +6% cold Unarmed combat: Power 21.0 - 29.4 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Crit.r2 +6 lightning +5 fire On Hit: 10% Lightning Breath 3 On Hit: 10% Fire Breath 3 Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% darkness Acc +7 (+2 eff.) ----- def ----- Armour +12 Fatigue +3% Resists +15% fire +6% temporal Phys.save +25 (+8 eff.) Mind.save +7 (+4 eff.) Heal.mod +20% Disarm- +26% Unarmed combat: Power 22.0 - 30.8 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Acc +8 Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Perfect Control 3 Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T1 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Unarmed combat: Power 12.5 - 17.5 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str dps ---------- Res.pen +5% cold ----- def ----- Armour +3 Defense +10 (+5 eff.) Fatigue +5% Resists +3% light +2% physical Crit.chn- 5.00% Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str dps ---------- Dmg.mod +24% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 17 ----- def ----- Armour +9 Defense +6 (+3 eff.) Fatigue +4% Resists +4% all Phys.save +8 (+3 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc See.Invis +6 Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 14.0 T1 heavy armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Dex +2 Wil dps ---------- Dmg.mod +6% physical Melee Ret 2 light ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +11% blight +4% physical +12% darkness ---------- misc Max.stam +20.00 Light +2 Curse of Shrouds A suit of armour made of mail. |
![]() 14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +3% temporal ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +15% acid +6% lightning HP.reg +2.00 Teleport- +20% Curse of Madness A suit of armour made of mail. |
![]() 14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Curse of Corpses A suit of armour made of mail. |
![]() 17.0 T1 massive armor Reqs Massive armour training [Rare] Master While equipped: ----- def ----- Armour +7 Fatigue +22% Resists +9% acid +6% physical +6% blight +3% fire +3% lightning Phys.save +11 (+4 eff.) HP.reg +4.00 Def/telep +15 Res/telep +15% Dur/telep +15% Curse of Misfortune A suit of armour made of metal plates. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +2 Con dps ---------- Crit.mult +5.00% Dmg.mod +5% nature ----- def ----- Resists +3% acid +10% nature +3% lightning Disease- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +42.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+2 eff.) Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 109.13 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
![]() 2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 51 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T2 totem charm [Ego] Nature Sting an enemy dealing 140 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Karakar the Thalore Cursed level 21
33rd Dusk 122nd year of Ascendancy at 07:38 see stats
By Karakar the Thalore Cursed level 28
26th Haze 122nd year of Ascendancy at 07:06 see stats
By Karakar the Thalore Cursed level 22
42nd Dusk 122nd year of Ascendancy at 18:10 see stats
By Karakar the Thalore Cursed level 10
4th Mirth 122nd year of Ascendancy at 07:52 see stats
By Karakar the Thalore Cursed level 20
22nd Dusk 122nd year of Ascendancy at 15:49 see stats
By Karakar the Thalore Cursed level 26
61st Dusk 122nd year of Ascendancy at 05:23 see stats
By Karakar the Thalore Cursed level 29
26th Haze 122nd year of Ascendancy at 23:13 see stats
By Karakar the Thalore Cursed level 10
5th Mirth 122nd year of Ascendancy at 08:13 see stats
By Karakar the Thalore Cursed level 28
20th Haze 122nd year of Ascendancy at 21:11 see stats
By Karakar the Thalore Cursed level 15
8th Flare 122nd year of Ascendancy at 19:45 see stats
By Karakar the Thalore Cursed level 28
20th Haze 122nd year of Ascendancy at 11:20 see stats
By Karakar the Thalore Cursed level 24
44th Dusk 122nd year of Ascendancy at 20:39 see stats
By Karakar the Thalore Cursed level 16
3rd Dusk 122nd year of Ascendancy at 12:07 see stats
Log
Karakar's Inner Demon's manaburn arcane area effect hits Treant for 0 arcane damage.
Karakar feels pain again.
Karakar is no longer rampaging.
Mindrot hits Karakar for 2 mind, 2 darkness (5 total damage).
Mindrot hits Karakar's Inner Demon for (3 flat reduction), 0 mind, (3 antimagic), 0 darkness (0 total damage).
Mindrot hits Karakar's Inner Demon for 5 mind, (4 antimagic), 0 darkness (6 total damage).
Mindrot hits Treant for 3 mind, 5 darkness (9 total damage).
Karakar is no longer being stalked by Karakar's Inner Demon.
Mindrot killed Karakar's Inner Demon!
Karakar's Inner Demon uses Mana Clash.
Karakar's Inner Demon hits Karakar for 0 arcane damage.
Karakar uses Harass Prey.
Treant has been harassed.
Treant's Stun is disrupted!
Treant is no longer being stalked by Karakar.
Personal New Achievement: That was close (Insane (Adventure) difficulty)!
Karakar hits Treant for 113 physical, 118 physical (232 total damage).
Karakar killed Treant!
Karakar's Inner Demon's manaburn arcane area effect hits Karakar for 0 arcane damage.
Karakar's Inner Demon's manaburn arcane area effect hits Karakar's Inner Demon for 0 arcane damage.
Karakar is no longer attuned.
Karakar is not silenced anymore.
Karakar is not crippled anymore.
Karakar's Inner Demon harrows treant!
Karakar's Inner Demon is weakened by the gloom.
Karakar's Inner Demon feels pain again.
Mindrot hits Karakar for 0 mind damage.
Mindrot hits Karakar's Inner Demon for (2 resonance), 2 mind, (3 antimagic), 0 darkness (2 total damage).
Karakar the level 29 thalore cursed was psyched to death by a Karakar's Inner Demon on level 3 of Ruined halfling complex.