Daninn the level 3 Cornac Possessor by thaum

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassPossessor
Level / Exp3 / 87%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 12)
Dexterity12 (base 12)
Constitution11 (base 10)
Magic10 (base 10)
Willpower22 (base 22)
Cunning12 (base 12)

Resources

Life-101/101
Psi0/131
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage9
Accuracy16
Crit Chance3%
APR12
Speed1.00

Offense: Offhand

Damage9
Accuracy16
Crit Chance3%
APR12
Speed1.00

Offense: Spell

Spellpower5
Crit Chance2%
Speed1

Offense: Mind

Mindpower25
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense2
Ranged Defense2
Fatigue1
Physical Save9
Spell Save11
Mental Save11

Defense: Resistances

Blight+ 12%( 70%)
Acid+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Possession1.30
4/5
0/5
0/5
0/5
Psionic / Psionic menace1.30
2/5
0/5
0/5
0/5
Psionic / Battle psionics1.30
0/5
0/5
0/5
0/5
Psionic / Body snatcher1.30
2/5
0/5
0/5
0/5
Psionic / Psychic blows1.30
0/5
0/5
0/5
0/5
Psionic / Solipsism1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Ravenous mind1.30
3/5
0/5
0/5
0/5
Psionic / Mentalism1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5

Effects

Quests

failed
active

Equipment

On hands
Around waist
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Skeleton master archer starts regenerating health quickly.

Daninn is pinned to the ground.

Daninn converts some damage to Psi!
Skeleton master archer's Pinning Shot hits
Daninn for 7 to psi, 47 physical (54 total damage).

You are unable to move!

You are unable to move!

You are unable to move!

You are unable to move!

You are unable to move!

Daninn uses
Infusion: Wild.
Daninn is no longer pinned.

Daninn is cured!

Daninn lessens the pain.


Daninn feels pain again.


Daninn is no longer empowered.


Resting starts...

Talent Infusion: Wild is ready to use.
Rested for 11 turns (stop reason: hostile spotted to the north (skeleton master archer)).


Skeleton master archer uses
Pinning Shot.
Daninn is pinned to the ground.

Daninn resists the knockback!

Daninn converts some damage to Psi!
Skeleton master archer's Pinning Shot hits
Daninn for 6 to psi, 52 physical, 108 physical (166 total damage).
Daninn the level 3 cornac possessor was hacked apart to death by a skeleton master archer on level 1 of Ruins of Kor'Pul.