











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Yeek |
| Class | Solipsist |
| Level / Exp | 47 / 38% |
| Size | small |
| Lifes / Deaths | Killed by Poruvea the copperhead snake at level 12 on the 10th Flare 122nd year of Ascendancy at 23:28 2 / 5Killed by Poruvea the copperhead snake at level 12 on the 1st Dusk 122nd year of Ascendancy at 00:15 Killed by Poruvea the copperhead snake at level 12 on the 1st Dusk 122nd year of Ascendancy at 03:21 Killed by Zubelera the giant venus flytrap at level 14 on the 16th Dusk 122nd year of Ascendancy at 06:24 Killed by Veluriaba the elven corruptor at level 27 on the 64th Dusk 122nd year of Ascendancy at 08:13 |
| Antimagic | Follower |
Primary Stats
| Strength | 7 (base 10) |
| Dexterity | 71 (base 60) |
| Constitution | 33 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 83.000000000001 (base 60) |
| Cunning | 109.11837045082 (base 60) |
Resources
| Life | 741/741 |
| Equilibrium | 50 |
| Psi | 500/500 |
| Healing Factor | 1.4289294477289 |
| Regeneration | 31.536716120742 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +149.07212032837% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 6 |
| See Stealth | 65.096732699381 |
| See Invisible | 77.096732699381 |
Offense: Mainhand
| Damage | 108 |
| Accuracy | 45 |
| Crit Chance | 34% |
| APR | 62 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 110 |
| Accuracy | 45 |
| Crit Chance | 34% |
| APR | 62 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 35% |
| Speed | 1 |
Offense: Mind
| Mindpower | 104 |
| Crit Chance | 61% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +27% |
| Physical | +17% |
| Cold | +30% |
| All | 0% |
| Light | +9% |
| Temporal | +6% |
| Mind | +32% |
| Fire | +30% |
| Nature | +32% |
Offense: Damage Penetration
| Physical | +14% |
| Acid | +20% |
| Mind | +42% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 28 (53.304188961773%) |
| Defense | 75 |
| Ranged Defense | 75 |
| Fatigue | 0 |
| Physical Save | 57.625 |
| Spell Save | 59.925 |
| Mental Save | 72 |
Defense: Resistances
| Blight | + 70%( 70%) |
| Physical | + 53%( 70%) |
| Cold | + 56%( 70%) |
| All | + 41%( 70%) |
| Darkness | + 46%( 70%) |
| Temporal | + 57%( 70%) |
| Mind | + 54%( 70%) |
| Fire | + 66%( 70%) |
| Nature | + 43%( 70%) |
Defense: Immunities
| Stun Resistance | 60% |
| Confusion Resistance | 55% |
| Poison Resistance | 37% |
| Blind Resistance | 20% |
| Silence Resistance | 20% |
| Teleport Resistance | 20% |
| Disarm Resistance | 40% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 30% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 847 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 273 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 649% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Psionic / Thought-Forms | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Nightmare | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Thought-Form: Defender |
| talent | Lucid Dreamer |
| talent | Psiblades |
| talent | Night Terror |
| talent | Antimagic Shield |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+45% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Mayassra the forest troll. Escort: lone alchemist (level 3 of Trollmire) | failed |
You failed to protect the lost defiler from death by tidoq. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You failed to protect the lost tinker from death by Voralrana the giant yellow ant. Escort: lost tinker (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost warrior from death by Zubyvena the giant ice ant. Escort: lost warrior (level 3 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Layyrisena the Sunwasp (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +4 Cun +9 Wil dps ---------- Crit.mult +20.00% Dmg.mod +9% fire Res.pen +15% mind ----- def ----- Armour +4 Fatigue +3% Phys.save +9 (+2 eff.) Spell.save +11 (+2 eff.) Mind.save +9 (+2 eff.) ---------- misc Equi/ret +0.32 Hate/m.crit +5.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | dwarven lantern 'Frozenwilder'1.0 T5 lite [Random Unique] Master/Psionic While equipped: dps ---------- Mind.crit +10% Mind.pwr +8 (+1 eff.) Dmg.mod +6% cold +6% temporal Melee Ret 4 cold ----- def ----- Defense +13 (+3 eff.) Resists +12% temporal Phys.save +15 (+3 eff.) Spell.save +19 (+4 eff.) Mind.save +29 (+7 eff.) ---------- misc Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+2 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Unarmed combat: Power 19.0 - 20.9 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +7.0% Atk.spd 100% On Hit: 20% Clinch 3 On Hit: 10% Maim 3 On Hit: 10% Take Down 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Tool | Chillvice the dwarven-steel torque of gale force [power 245] (13 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +6 Cun +3 Wil dps ---------- Mind.pwr +30 (+5 eff.) Res.pen +20% acid Melee Ret 6 mind 10 cold ----- def ----- Mind.save +9 (+2 eff.) Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 287 physical damage Puts all charms on 13 cooldown 100% to increase all damage by 21% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Relgirasin the Winterworth0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% mind +15% cold ----- def ----- Armour +4 Defense +25 (+6 eff.) Resists +15% mind +18% blight Mind.save +18 (+5 eff.) Die.at -80.00 life Blind- +20% Rings make your fingers look great! |
| On fingers | Lisoda the steel ring0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Dex +5 Wil +5 Cun +7 Con dps ---------- Mind.pwr +7 (+1 eff.) ---------- misc Infravis +3 Rings make your fingers look great! |
| Around neck | Bethiyadhelle the Nightqueen0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +6 Dex +10 Cun +6 Con dps ---------- Mind.crit +7% Mind.pwr +30 (+5 eff.) Mov.spd +10% On Hit (Melee): * 20 arcane resource burn ----- def ----- Fatigue -6% Resists +9% darkness Spell.save +9 (+2 eff.) HP.reg +3.00 ---------- misc Stam/turn +0.60 Psi/ret +0.08 Amulets make your neck look great! |
| In main hand | Armyrig (12-14 power, 62 apr, mind damage)3.0 T4 mindstar 1H weapon [Rare] Nature Power 12.5 - 13.8 Mind Uses 95% Wil, 57% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +62 Crit +4.5% Atk.spd 100% On Crit.r2 +16 mind While equipped: Stats +17 Cun dps ---------- Mind.crit +4% Mind.pwr +72 (+12 eff.) Melee+ 17 physical Dmg.mod +17% physical Res.pen +14% physical ----- def ----- Resists +17% physical Crit.dmg- 15.00% ---------- misc Infravis +3 See.Invis +12 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Issoharadan the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 6 ----- def ----- Defense +30 (+7 eff.) Resists +4% physical +9% blight +11% fire +15% temporal +10% cold Phys.save +9 (+2 eff.) Teleport- +20% A belt that goes around your waist. |
| In off hand | Zeruntir the Icedeath (14-15 power, 62 apr, nature damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic Power 13.5 - 14.9 Nature Uses 95% Wil, 57% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +62 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +9% Mind.pwr +21 (+3 eff.) Dmg.mod +9% light +9% cold +17% mind +6% nature Res.pen +7% mind ----- def ----- Resists +9% blight +15% cold +7% mind Dmg.Resnn +14% Disease- +18% ---------- misc Psi/ret +1.10 Psi/m.crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Boradunarath (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Crit.mult +20.00% Dmg.mod +27% acid Res.pen +20% mind ----- def ----- Defense +2 (+0 eff.) Mind.save +9 (+2 eff.) ---------- misc Max.psi +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Singeclash the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature While equipped: Stats +8 Con dps ---------- Dmg.mod +26% nature +21% fire On Hit (Melee): * 10% chance to reduce armor by 15% ----- def ----- Resists +14% blight +31% fire +3% nature +15% all Max.HP +100.00 HP.reg +4.30 Heal.mod +25% Poison- +37% Disease- +44% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Primal Infusion (affinity 18%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 18% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
regeneration infusion (heal 425; 12 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 425 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 539; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 539 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 20%; magical, physical; dur 4; cd 16)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 21%; mental; dur 4; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 20%; magical, physical; dur 3; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 15%; physical; dur 3; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 15% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 18%; mental; dur 3; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 31%; magical, mental; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 31% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 36%; magical; dur 3; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 36% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 19%; mental, magical; dur 4; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 5; phase 19; cd 18)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 11; resist 30%; move 42%; dur 5; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 30% all resistance, you move 42% faster, and you are invisible (power 11). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Darkbraid0.1 T2 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Con +1 Wil dps ---------- Mind.pwr +6 (+1 eff.) Res.pen +10% darkness +5% temporal ----- def ----- Resists +6% temporal Phys.save +12 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +16 (+4 eff.) Confus- +12% Amulets make your neck look great! |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+0 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 3.5 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 582 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.5 Pwr.cost 31 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (110). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
copper amulet 'Poxtouch' =3 str=0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +12% lightning +9% fire Res.pen +5% nature ----- def ----- Resists +3% nature +9% fire Amulets make your neck look great! |
Ce'Nethra0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) Dmg.mod +3% mind ----- def ----- Resists +6% cold Crit.dmg- 15.00% Phys.save +3 (+1 eff.) Spell.save +9 (+2 eff.) Pinning- +10% Rings make your fingers look great! |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
copper ring 'Shadepulverizer'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +3% mind +3% darkness Melee Ret 6 lightning On Hit (Melee): * 20% chance to reduce damage dealt by 40% ----- def ----- Defense +6 (+1 eff.) Resists +9% mind Rings make your fingers look great! |
gold quartz ring0.1 T3 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +8% nature +8% blight Poison- +10% Disease- +19% Stun/Frz- +30% Rings make your fingers look great! |
gold quartz ring0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun dps ---------- Melee+ 14 physical Ranged+ 11 physical On Hit (Melee): * 13% chance to reduce all saves and defense by 51 On Hit (Ranged): * 16% chance to reduce all saves and defense by 51 ----- def ----- Stun/Frz- +30% ---------- misc Hate/m.crit +2.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 17 cooldown Level 5.5 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
marksman's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Dex dps ---------- Acc +4 (+1 eff.) ----- def ----- Mind.save +6 (+2 eff.) Confus- +20% Rings make your fingers look great! |
psionicist's copper ring of light (+22%)0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +11% light ----- def ----- Resists +22% light Mind.save +6 (+2 eff.) Rings make your fingers look great! |
steel ring 'Aludin'0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Mag +3 Con dps ---------- Dmg.mod +12% nature Acc +8 (+2 eff.) Apr +9 On Hit (Melee): * 10% chance to slow global speed by 81% ----- def ----- Defense +8 (+2 eff.) Resists +24% nature Mind.save +6 (+2 eff.) Confus- +20% Disengage: Puts all charms on 9 cooldown Level 3.5 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
titan's copper ring of tenacity0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+1 eff.) Max.HP +22.00 Disarm- +21% Pinning- +20% Knockbk- +22% Rings make your fingers look great! |
titan's steel ring of misery0.1 T2 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +2 Cun +4 Con dps ---------- Melee+ 10 physical Ranged+ 5 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 51 On Hit (Ranged): * 11% chance to reduce all saves and defense by 51 ----- def ----- Phys.save +8 (+2 eff.) ---------- misc Hate/m.crit +1.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 17 cooldown Level 5.5 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
Murkpiercer the stralite battleaxe (64-97 power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Rare] Master Power 64.5 - 96.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Hit.r1 +16 darkness On Hit: * 20% chance to reduce damage dealt by 40% While equipped: Stats +5 Str dps ---------- Melee Ret 10 nature On Hit (Melee): * 20% chance to slow global speed by 81% ----- def ----- Resists +15% nature ---------- misc See.Invis +6 Massive two-handed battleaxes. |
Rainrage the dwarven-steel battleaxe (30-46 power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Rare] Arcane Power 30.5 - 45.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +20 light On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: dps ---------- Dmg.mod +30% cold Melee Ret 6 blight ----- def ----- Resists +24% lightning +9% cold Massive two-handed battleaxes. |
stralite battleaxe 'Shockonslaught' (47-70 power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Rare] Arcane Power 47.0 - 70.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +20 lightning +24 temporal On Hit.r1 +20 lightning +20 fire On Crit.r2 +20 lightning +20 arcane While equipped: dps ---------- Res.pen +15% arcane ----- def ----- Resists +21% lightning +24% temporal Massive two-handed battleaxes. |
Chalolar (38-49 power, 9 apr) =4 mag=1.0 T5 dagger 1H weapon [Random Unique] Nature Power 37.5 - 48.8 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +12 nature +8 blight On Crit.r2 +22 lightning +66 fire +19 cold While equipped: Stats +4 Mag dps ---------- Crit.mult +5.00% All.spd +8% Mov.spd +44% Dmg.mod +12% blight Res.pen +16% lightning +18% fire +16% cold Sharp, short and deadly. |
Xeruwen (38-50 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 38.5 - 50.1 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +11 blight On Hit: * 17% chance to reduce strength, dexterity, and constitution by 6 * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: Stats +8 Str dps ---------- Dmg.mod +14% physical Acc +25 (+8 eff.) Melee Ret 10 physical ----- def ----- Resists +9% cold Mind.save +18 (+5 eff.) ---------- misc Stam/turn +2.00 Sharp, short and deadly. |
balanced stralite dagger of enduring (25-32 power, 9 apr) =8 con=1.0 T4 dagger 1H weapon [Ego+] Nature/Master Power 25.0 - 32.5 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +8 Con +9 Wil dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +7 (+2 eff.) Max.HP +55.00 Disarm- +40% Sharp, short and deadly. |
enhanced dwarven-steel dagger of erosion (18-23 power, 7 apr) =8 mag=1.0 T3 dagger 1H weapon [Ego+] Nature Power 18.0 - 23.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +11 nature While equipped: Stats +5 Str +6 Dex +8 Mag +4 Wil +6 Cun +4 Con Sharp, short and deadly. |
enhanced stralite dagger of ruin (30-39 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Nature/Master Power 30.0 - 39.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +3 Str +3 Dex +5 Mag +7 Wil +8 Cun +9 Con dps ---------- Phys.crit +7.0% Crit.mult +18.00% Apr +12 Sharp, short and deadly. |
stralite dagger 'Arcwar' (41-53 power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Master Power 41.0 - 53.3 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +20 lightning While equipped: dps ---------- Dmg.mod +30% acid Res.pen +25% acid ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% Sharp, short and deadly. |
stralite dagger 'Dusklash' (43-56 power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Master Power 43.0 - 55.9 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +20 arcane While equipped: dps ---------- Dmg.mod +6% darkness +21% acid Melee Ret 4 acid ----- def ----- Resists +9% acid Blind- +20% Cut- +20% Knockbk- +20% Sharp, short and deadly. |
Dairathad the Blastflash (43-64 power, 2 apr)5.0 T3 greatmaul 2H weapon Reqs Str 24 [Rare] Arcane Power 43.0 - 64.5 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +20 temporal On Hit: 20% Curse of Death 3 On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- Dmg.mod +12% temporal Res.pen +25% lightning +20% fire ----- def ----- Resists +15% temporal Massive two-handed mauls. |
voratun greatsword of shearing (61-98 power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master Power 61.0 - 97.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +16% all Acc +19 (+6 eff.) Apr +12 Massive two-handed swords. |
Glimmerlord4.0 T4 longbow 2H weapon Reqs Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +20 cold While equipped: Stats +9 Str dps ---------- Phys.pwr +20 (+7 eff.) Dmg.mod +30% light On Hit (Ranged): * 20% chance to slow global speed by 81% ----- def ----- Resists +18% darkness Poison- +20% Longbows are used to shoot arrows at your foes. |
fungal dragonbone longbow of fire4.0 T5 longbow 2H weapon Reqs Shoot [Ego] Arcane/Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +18 fire While equipped: Stats +6 Con dps ---------- Dmg.mod +26% fire ---------- misc Masteries +0.30 Wild-gift/Fungus Regenerate 246 life over 5 turns Puts all charms on 17 cooldown Longbows are used to shoot arrows at your foes. |
yew longbow 'Tempestcut'4.0 T3 longbow 2H weapon Reqs Shoot [Random Unique] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +25 lightning +16 temporal +8 acid On Hit.r1 +4 temporal While equipped: dps ---------- Phys.crit +12.0% Dmg.mod +21% lightning +15% acid Acc +15 (+5 eff.) Melee Ret 4 temporal ----- def ----- Resists +9% lightning Def/telep +5 Res/telep +5% Dur/telep +5% Longbows are used to shoot arrows at your foes. |
Aerabrenne (38-53 power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Rare] Arcane Power 38.0 - 53.2 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% Melee+ +17 blight On Hit: 20% Epidemic 4 On Hit: * 17% chance to reduce strength, dexterity, and constitution by 6 While equipped: Stats +2 Wil +12 Mag dps ---------- Res.pen +25% blight ----- def ----- Disease- +30% ---------- misc Mana/s.crit +2.00 Max.mana +60.00 Max.vim +50.00 Blunt and deadly. |
caustic stralite mace of massacre (42-59 power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Ego+] Nature/Master Power 42.5 - 59.5 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Crit.r2 +36 acid +15 nature While equipped: dps ---------- Res.pen +21% acid +17% nature Apr +9 Blunt and deadly. |
dwarven-steel mace 'Gleamquarry' (28-38 power, 4 apr)3.0 T3 mace 1H weapon Reqs Str 24 [Rare] Master Power 27.5 - 38.5 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Dmg.mod +9% light Acc +16 (+5 eff.) ----- def ----- Resists +9% acid +6% physical +6% nature Max.HP +40.00 Cut- +20% Confus- +20% Blunt and deadly. |
Nexus of the Way (22-24 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 22.0 - 24.2 Mind Uses 60% Wil, 20% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+3 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Confus- +30% Wayist: (Instant) Level 2.5 Pwr.cost 51 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 77 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Oozing Heart (17-19 power, 25 apr, nature slow damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Disrupt Power 17.0 - 18.7 Nature slow Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +25 Crit +7.0% Atk.spd 100% Melee+ +0 manaburn arcane While equipped: Stats +2 Cun +6 Wil dps ---------- Mind.crit +8% Mind.pwr +12 (+2 eff.) Dmg.mod +18% nature +15% acid ----- def ----- Resists +12% arcane +12% blight Spell.save +15 (+3 eff.) ---------- misc Masteries +0.10 Wild-gift/Slime +0.10 Wild-gift/Ooze Ooze Spit: Level 3.5 Pwr.cost 17 out of 20/20. Range 10 Travel.spd 800% of base Description: Spit slime at your target doing 160.03 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
absorbing living mindstar (18-19 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 17.5 - 19.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) ----- def ----- Resists +13% lightning +6% fire +20% cold ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative pulsing mindstar of flames (13-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 13.0 - 14.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +7 Cun dps ---------- Mind.crit +4% Crit.mult +13.00% Mind.pwr +8 (+1 eff.) All.spd +8% Melee+ 12 fire Dmg.mod +8% fire Res.pen +12% fire ----- def ----- Resists +7% fire ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted living mindstar of balance (18-19 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego] Nature Power 17.5 - 19.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +16 (+2 eff.) ----- def ----- Phys.save +5 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +8 (+2 eff.) ---------- misc Equi/ret +1.30 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
honing living mindstar of life (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 16.0 - 17.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Dmg.mod +6% physical Res.pen +6% physical ----- def ----- Resists +7% physical Max.HP +37.00 HP.reg +1.30 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar 'Cuthuromirain' (12-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Rare] Nature Power 12.5 - 13.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Hit.r1 +12 blight While equipped: Stats +5 Con dps ---------- Mind.crit +9% Mind.pwr +18 (+3 eff.) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 6 ----- def ----- Armour +8 Defense +30 (+7 eff.) ---------- misc Hate/m.crit +5.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar 'Unreyasta' (13-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Rare] Nature Power 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Crit.r2 +20 mind While equipped: Stats +3 Dex +3 Wil dps ---------- Mind.crit +4% Mind.pwr +18 (+3 eff.) ---------- misc Psi/ret +0.28 Hate/m.crit +3.00 Max.hate +10.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar 'Prismbane' (10-10 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature Power 9.5 - 10.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +6.5% Atk.spd 100% Melee+ +20 light While equipped: dps ---------- Mind.crit +3% Phys.pwr +30 (+10 eff.) Mind.pwr +14 (+2 eff.) Acc +30 (+10 eff.) ----- def ----- Armour +8 Resists +9% light ---------- misc Stam/turn +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blazebringer's drakeskin leather sling of cunning (+5)4.0 T5 sling 1H weapon Reqs Shoot [Ego+] Nature/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 On Crit.r2 +56 fire While equipped: Stats +5 Cun dps ---------- All.spd +6% Res.pen +8% physical +21% fire Slings are used to hurl stones or metal shots at your foes. |
enhanced reinforced leather sling of true flight4.0 T4 sling 1H weapon Reqs Shoot [Ego++] Nature/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +7 Str +5 Dex +11 Mag +7 Wil +10 Cun +8 Con dps ---------- Phys.crit +9.0% Acc +10 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
mage-hunter's drakeskin leather sling of cunning (+10)4.0 T5 sling 1H weapon Reqs Shoot [Ego+] Disrupt/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +10 Cun +2 Wil dps ---------- Mind.pwr +10 (+1 eff.) Res.pen +8% physical On Hit (Ranged): * 9 arcane resource burn ---------- misc Masteries +0.20 Wild-gift/Antimagic Slings are used to hurl stones or metal shots at your foes. |
Gloomshaper (28-34 power, 4 apr, fire element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Arcane Power 28.0 - 33.6 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +13 (+11 eff.) Dmg.mod +15% lightning +28% fire +15% darkness +6% temporal Res.pen +15% temporal Melee Ret 6 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 40% ----- def ----- Resists +30% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Nimbuswind the elven-wood vilestaff (25-30 power, 5 apr, fire element)5.0 T4 staff 2H weapon Reqs Mag 35 [Rare] Nature Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Str +5 Con dps ---------- Spell.crit +4% Spell.pwr +12 (+11 eff.) Dmg.mod +12% lightning +25% fire +12% physical Res.pen +15% lightning Acc +30 (+10 eff.) ----- def ----- Defense +33 (+7 eff.) ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 3.5 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 67.96 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Torchtrencher the dwarven-steel waraxe (21-29 power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Rare] Nature Power 21.0 - 29.4 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +13 nature On Hit.r1 +12 blight +20 fire While equipped: dps ---------- Dmg.mod +24% light Res.pen +25% fire ----- def ----- Resists +9% fire ---------- misc Light +3 One-handed war axes. |
warbringer's stralite waraxe of ruin (32-44 power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego++] Master Power 31.5 - 44.1 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Phys.crit +8.0% Crit.mult +21.00% Phys.pwr +8 (+3 eff.) Res.pen +9% physical Apr +7 ----- def ----- Disarm- +23% One-handed war axes. |
Elenykalthorach the Flowerbait1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% fire On Hit (Melee): * 10% chance to slow global speed by 81% ----- def ----- Defense +15 (+4 eff.) Resists +3% blight Max.HP +30.00 Disarm- +10% Confus- +10% A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Layithra the Sunstone (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Dmg.mod +3% lightning Res.pen +10% light Melee Ret 2 lightning ----- def ----- Defense +1 (+0 eff.) Resists +9% light ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+5 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
murderer's cashmere cloak of mindcraft (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Master/Psionic While equipped: Stats +4 Dex +4 Wil +7 Cun dps ---------- Mind.crit +6% Acc +4 (+1 eff.) Apr +6 ----- def ----- Defense +2 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Arthuhell (0 def, 0 armour)2.0 T4 cloth armor [Rare] Nature While equipped: Stats +3 Str dps ---------- Spell.crit +4% Crit.mult +20.00% Dmg.mod +22% physical ----- def ----- Resists +22% physical +3% fire +13% all Knockbk- +20% Teleport- +20% ---------- misc Mana/s.crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+3 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+2 eff.) Send out a range 5 beam of kinetic energy, dealing 73.98 to 92.48 physical damage (based on Willpower and Cunning) with knockback. Uses 9 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+2 eff.) Resists +30% nature +11% all Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
stormwoven elven-silk robe of fire (+8%) (0 def, 0 armour) =6 mag=2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +5 Str +6 Mag +6 Wil dps ---------- Dmg.mod +26% lightning +12% physical +15% fire +18% cold ----- def ----- Resists +8% lightning +10% cold +22% fire +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Chamyrak (0 def, 1 armour) =11 con=2.0 T1 feet armor [Rare] Master While equipped: Stats +5 Wil +11 Con dps ---------- Phasing +30% ----- def ----- Armour +1 ---------- misc Stam/turn +0.50 Mana/s.crit +2.00 Max.stam +16.00 A pair of boots made of leather. |
Heatgore the pair of voratun boots (0 def, 9 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +10 Str +6 Cun +11 Con dps ---------- Phys.crit +5.0% Phys.pwr +5 (+2 eff.) Dmg.mod +15% fire +9% physical Apr +11 ----- def ----- Armour +9 Fatigue +4% Phys.save +24 (+5 eff.) Spell.save +9 (+2 eff.) Mind.save +19 (+5 eff.) Die.at -40.00 life Stun/Frz- +20% ---------- misc Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tulydrantir the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Psionic While equipped: Stats +2 Str +5 Mag +8 Wil +5 Cun +5 Con dps ---------- Mind.crit +2% Crit.mult +20.00% Mind.pwr +7 (+1 eff.) Res.pen +8% physical ----- def ----- Armour +5 Phys.save +10 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +14 (+4 eff.) ---------- misc Spell.cld 10% Light +1 Blindside: Puts all charms on 22 cooldown Level 2.5 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 46% (at 0 Hate) to 155% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 7 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
pair of hardened leather boots 'Sunhunter' (30 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% fire ----- def ----- Armour +3 Defense +30 (+7 eff.) Fatigue -8% Resists +15% nature +9% blight Crit.dmg- 10.00% Phys.save +10 (+2 eff.) Disease- +20% Knockbk- +20% ---------- misc Max.enc +38 A pair of boots made of leather. |
Lisunor the Daymaster (0 def, 3 armour)1.0 T4 hands armor [Rare] Master While equipped: Stats +6 Dex dps ---------- Dmg.mod +21% light +21% darkness Acc +21 (+7 eff.) Melee Ret 8 darkness ----- def ----- Armour +3 Resists +15% mind ---------- misc Light +3 Unarmed combat: Power 26.5 - 29.2 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +9 Apr +5 Crit +17.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful voratun gauntlets of butchering (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Disrupt/Psionic While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Acc +9 (+3 eff.) Apr +10 ----- def ----- Armour +3 Fatigue +5% Resists +10% blight Spell.save +18 (+3 eff.) HP.reg +8.00 ---------- misc Stam/turn +1.10 Max.stam +27.00 Unarmed combat: Power 27.5 - 38.5 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +28 Crit +10.0% Atk.spd 83% On Hit: 10% Nightmare 5 On Hit: * 21% chance to slow global speed by 81% * 18% chance to reduce armor by 15% Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets of war-making (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Master While equipped: dps ---------- Phys.crit +13.0% Spell.crit +6% Mind.crit +16% Crit.mult +9.00% ----- def ----- Armour +3 Fatigue +5% Unarmed combat: Power 39.0 - 54.6 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +15 Crit +19.0% Atk.spd 83% On Crit: 20% Cripple 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Skyrace (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +7 Wil dps ---------- Mind.crit +3% Dmg.mod +12% mind Res.pen +15% lightning +25% light ----- def ----- Armour +3 Fatigue +3% Phys.save +19 (+3 eff.) ---------- misc Equi/ret +0.12 Max.hate +4.00 Max.psi +30.00 A cap made of leather. |
Squalortyphoon the voratun helm (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +4 Str +4 Con dps ---------- Dmg.mod +3% nature Res.pen +10% nature ----- def ----- Armour +5 Fatigue +5% Resists +20% mind +24% acid Phys.save +31 (+6 eff.) Mind.save +43 (+10 eff.) Confus- +50% Battle Cry: Puts all charms on 24 cooldown Level 3.5 Pwr.cost 24 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Thundersweep' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +21% mind Melee Ret 6 blight 10 lightning ----- def ----- Armour +4 Fatigue +4% Phys.save +19 (+3 eff.) Spell.save +6 (+1 eff.) ---------- misc Mana/s.crit +2.00 Vim/s.crit +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Xaniriawyn' (15 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Dex +3 Wil +5 Cun ----- def ----- Armour +4 Defense +15 (+4 eff.) Fatigue +4% Resists +15% temporal Crit.dmg- 10.00% Phys.save +6 (+1 eff.) Cut- +20% Stun/Frz- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Festergrit (3 def, 22 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Rare] Master While equipped: Stats +8 Dex dps ---------- Dmg.mod +9% nature ----- def ----- Armour +22 Defense +3 (+1 eff.) Fatigue +12% Resists +5% arcane +9% blight Spell.save +18 (+3 eff.) ---------- misc Stam/turn +3.00 Max.stam +30.00 A suit of armour made of mail. |
Heatveil the reinforced leather armour (12 def, 7 armour)9.0 T4 light armor Reqs Str 18 [Rare] Psionic While equipped: Stats +8 Cun +8 Wil dps ---------- Dmg.mod +6% arcane +15% temporal Res.pen +25% arcane Melee Ret 10 arcane ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +5% arcane +9% fire Mind.save +22 (+6 eff.) A suit of armour made of leather. |
drakeskin leather armour of the hero (20 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Ego+] Arcane/Nature/Master While equipped: Stats +7 Str +5 Dex +6 Mag +5 Wil +8 Cun ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Max.HP +70.00 A suit of armour made of leather. |
drakeskin leather armour of thunder (20 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Ego+] Arcane While equipped: Stats +6 Str +6 Mag +7 Wil dps ---------- Phys.crit +7.0% Spell.crit +8% Mind.crit +8% Phys.pwr +20 (+7 eff.) Spell.pwr +17 (+13 eff.) Mind.pwr +17 (+2 eff.) ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +15% lightning A suit of armour made of leather. |
duelist's cured leather armour of clarity (11 def, 8 armour)9.0 T2 light armor Reqs Str 14 [Ego+] Master/Psionic While equipped: Stats +5 Cun +4 Dex ----- def ----- Armour +8 Defense +11 (+3 eff.) Fatigue +7% Resists +7% mind Mind.save +10 (+3 eff.) A suit of armour made of leather. |
marauder's drakeskin leather armour of cold resistance (26 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Ego+] Master While equipped: Stats +6 Str +7 Dex ----- def ----- Armour +8 Defense +26 (+6 eff.) Fatigue +8% Resists +26% cold Phys.save +17 (+3 eff.) A suit of armour made of leather. |
rejuvenating drakeskin leather armour of Toknor (20 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Ego+] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +15.00% Phys.pwr +6 (+2 eff.) ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% HP.reg +5.10 ---------- misc Stam/turn +1.00 A suit of armour made of leather. |
rejuvenating drakeskin leather armour of command (33 def, 16 armour)9.0 T5 light armor Reqs Str 20 [Ego+] Nature/Psionic While equipped: Stats +4 Cun ----- def ----- Armour +16 Defense +33 (+7 eff.) Fatigue +8% Mind.save +20 (+5 eff.) HP.reg +5.20 ---------- misc Stam/turn +1.50 A suit of armour made of leather. |
Tempestfame (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training Str 48 [Rare] Master While equipped: Stats +6 Str +10 Mag dps ---------- Dmg.mod +15% arcane Res.pen +25% arcane +25% lightning ----- def ----- Armour +13 Fatigue +22% Resists +27% lightning +5% arcane ---------- misc Light +3 A suit of armour made of metal plates. |
stralite plate armour of Eyal (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training Str 48 [Ego+] Nature While equipped: ----- def ----- Armour +13 Fatigue +22% Max.HP +48.00 HP.reg +3.00 Heal.mod +14% A suit of armour made of metal plates. |
Urulach (0 def, 10 armour, 191 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Random Unique] Master/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Wil dps ---------- Apr +2 ----- def ----- Armour +10 Fatigue +8% Resists +3% temporal +27% cold +18% physical +23% fire Shield.near.proj +86 Proj.slow +23% ---------- misc Stam/turn +1.00 Talents +1 Block Handheld deflection devices. |
corrosive voratun shield (0 def, 10 armour, 192 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +6 Con dps ---------- On Melee Ret: * 17% chance to reduce armor by 15% ----- def ----- Armour +10 Fatigue +8% Resists +17% acid ---------- misc Talents +1 Block Handheld deflection devices. |
exposing voratun shield of mind resistance (+16%) (0 def, 10 armour, 199.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego] Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On Hit (Melee): * 11% chance to reduce all saves and defense by 51 On Melee Ret: * 35% chance to reduce all saves and defense by 51 ----- def ----- Armour +10 Fatigue +8% Resists +16% mind ---------- misc Talents +1 Block Handheld deflection devices. |
barbed quiver of dragonbone arrows (22/22, 70-97 power, 18 apr)3.0 T5 arrow ammo [Ego+] Master Power 69.5 - 97.3 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +18.0% Capacity 22 On Crit: * Wound the target dealing 200 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
710 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapper's iron pickaxe (dig speed 31 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +2 Cun +1 Str dps ---------- Acc +4 (+1 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
7 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Gloruna1.0 T3 lite [Rare] Nature While equipped: Stats +8 Cun dps ---------- Res.pen +10% mind ----- def ----- Armour +4 Resists +12% acid Phys.save +23 (+5 eff.) Heal.mod +12% Disease- +20% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Bogsun'1.0 T3 lite [Rare] Master While equipped: dps ---------- Dmg.mod +12% lightning Res.pen +10% nature +8% all Apr +11 ----- def ----- Resists +12% nature +20% blight Spell.save +18 (+3 eff.) ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
dreamer's alchemist's lamp1.0 T3 lite [Ego+] Psionic While equipped: dps ---------- Mind.crit +6% Mind.pwr +7 (+1 eff.) ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
piercing alchemist's lamp1.0 T3 lite [Ego+] Master While equipped: dps ---------- Res.pen +9% all Apr +8 ---------- misc Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of voratun shots (19/21, 63-76 power, 6 apr)3.0 T5 shot ammo [Ego+] Master Power 63.0 - 75.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +17.0% Capacity 21 On Crit: * Wound the target dealing 200 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
thought-forged pouch of dwarven-steel shots of disruption (20/20, 36-43 power, 3 apr)3.0 T3 shot ammo [Ego+] Disrupt/Psionic Power 36.0 - 43.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 20 Rld cld 6 Ranged+ +16 mind Against +13% Unnatural On Hit: * 13% chance to reduce all saves and defense by 51 * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Shots are used with slings to pummel your foes to death. |
powerful stralite torque of psionic shield [power 99] (22 cooldown)2.0 T4 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 99 for 5 turns Puts all charms on 22 cooldown 100% to increase all damage by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
quick iron torque of mindblast [power 95] (9 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 125 mind damage and silencing them for 4 turns Puts all charms on 9 cooldown Torques are made by powerful psionics to store psionic powers. |
Betorana [power 248] (13 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +20% acid ----- def ----- Resists +12% mind Crit.dmg- 15.00% Mind.save +9 (+2 eff.) Poison- +10% Disease- +10% Teleport- +20% Heal yourself and all friendly characters within 10 spaces for 248 Puts all charms on 13 cooldown 100% to heal for 53. Natural totems are made by powerful wilders to store nature power. |
Salulaith the ash totem of thorny skin [power 33] (17 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +18% physical ----- def ----- Armour +4 Defense +20 (+5 eff.) Crit.dmg- 15.00% Spell.save +6 (+1 eff.) Die.at -40.00 life Knockbk- +20% Harden the skin for 7 turns increasing armour by 33 and armour hardiness by 40% Puts all charms on 17 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Camykalthokor the Blastbreak [power 275] (13 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +18% lightning +30% cold Res.pen +25% lightning ----- def ----- Resists +9% lightning +15% cold +5% arcane Fire a magical bolt dealing 349 acid damage Puts all charms on 13 cooldown 100% to increase all damage penetration by 19% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elven-wood wand of shielding 'Ce'Nowyn' [power 434] (17 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: Stats +5 Str +4 Dex +4 Wil +2 Cun +5 Con dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 51 ----- def ----- Crit.dmg- 15.00% ---------- misc Light +2 Create a shield absorbing up to 434 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to increase all damage by 20% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged elven-wood wand of shielding [power 476] (22 cooldown)2.0 T4 wand charm [Ego+] Arcane Create a shield absorbing up to 476 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 22 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By tidoq the Yeek Solipsist level 41
4th Decay 122nd year of Ascendancy at 23:49 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By tidoq the Yeek Solipsist level 41
3rd Decay 122nd year of Ascendancy at 05:15 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By tidoq the Yeek Solipsist level 27
69th Dusk 122nd year of Ascendancy at 03:43 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By tidoq the Yeek Solipsist level 45
2nd Allure 123rd year of Ascendancy at 16:58 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By tidoq the Yeek Solipsist level 10
3rd Flare 122nd year of Ascendancy at 08:21 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By tidoq the Yeek Solipsist level 43
1st Wintertide 123rd year of Ascendancy at 07:40 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By tidoq the Yeek Solipsist level 36
73rd Haze 122nd year of Ascendancy at 20:35 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By tidoq the Yeek Solipsist level 25
52nd Dusk 122nd year of Ascendancy at 04:51 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By tidoq the Yeek Solipsist level 35
48th Haze 122nd year of Ascendancy at 17:22 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By tidoq the Yeek Solipsist level 31
16th Haze 122nd year of Ascendancy at 17:38 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By tidoq the Yeek Solipsist level 10
3rd Flare 122nd year of Ascendancy at 08:19 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By tidoq the Yeek Solipsist level 20
39th Dusk 122nd year of Ascendancy at 14:40 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By tidoq the Yeek Solipsist level 30
13rd Haze 122nd year of Ascendancy at 20:26 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By tidoq the Yeek Solipsist level 40
1st Decay 122nd year of Ascendancy at 12:56 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By tidoq the Yeek Solipsist level 35
63rd Haze 122nd year of Ascendancy at 12:34 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By tidoq the Yeek Solipsist level 42
8th Decay 122nd year of Ascendancy at 10:17 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By tidoq the Yeek Solipsist level 25
52nd Dusk 122nd year of Ascendancy at 00:49 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By tidoq the Yeek Solipsist level 44
1st Wintertide 123rd year of Ascendancy at 11:35 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By tidoq the Yeek Solipsist level 9
6th Mirth 122nd year of Ascendancy at 18:31 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By tidoq the Yeek Solipsist level 16
21st Dusk 122nd year of Ascendancy at 17:08 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By tidoq the Yeek Solipsist level 27
57th Dusk 122nd year of Ascendancy at 08:11 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By tidoq the Yeek Solipsist level 18
26th Dusk 122nd year of Ascendancy at 12:26 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By tidoq the Yeek Solipsist level 40
2nd Decay 122nd year of Ascendancy at 06:09 see stats
Log
You pickup 0.85 gold pieces.
You pickup 0.75 gold pieces.
Tidoq picks up ( .): pair of hardened leather boots 'Sunhunter' (30 def, 3 armour).
Tidoq picks up (X.): creative pulsing mindstar of flames (13-14 power, 32 apr, nature damage).
Thought-forged defender is affected by the glimmerstone!
There is a ladder to the next level here (press '' or right click to use).
Ran for 4 turns (stop reason: hostile spotted to the east (losselhing)).
Tidoq uses Nightmare.
Losselhing is lost in a nightmare.
Tidoq uses Mind Sear.
Tidoq's mind surges with critical power!
tidoq hits Losselhing for 1534 mind damage.
tidoq killed Losselhing!
Resting starts...
Talent Mind Sear is ready to use.
Talent Nightmare is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).
Your summoned terror disappears.
There is a ladder to the previous level here (press '' or right click to use).
Today is the 6th Allure of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
There is a ladder to the next level here (press '' or right click to use).
Ran for 41 turns (stop reason: at exit).
Saving game...
Saving done.












































































































































































