









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.4Official Expansion!Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Arcane Blade |
| Level / Exp | 18 / 88% |
| Size | medium |
| Lifes / Deaths | Killed by Gloryyassra the red crystal at level 10 on the 58th Dusk 122nd year of Ascendancy at 03:01 0 / 6Killed by Elotira the shadowblade at level 15 on the 78th Dusk 122nd year of Ascendancy at 19:11 Killed by Ileliinc the halfling at level 18 on the 20th Haze 122nd year of Ascendancy at 21:50 Killed by temporal hound at level 18 on the 39th Haze 122nd year of Ascendancy at 08:20 Killed by Glulralaith the cutpurse at level 18 on the 39th Haze 122nd year of Ascendancy at 09:54 Killed by Yvaldawe the rattlesnake at level 18 on the 49th Haze 122nd year of Ascendancy at 09:33 |
Primary Stats
| Strength | 36 (base 14) |
| Dexterity | 46 (base 11) |
| Constitution | 18 (base 10) |
| Magic | 71 (base 46) |
| Willpower | 23 (base 10) |
| Cunning | 51 (base 32) |
Resources
| Life | -101/552 |
| Mana | 257/297 |
| Stamina | 145/210 |
| Healing Factor | 1.0711363549267 |
| Regeneration | 2.4100567985851 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Invisible | 18 |
Offense: Mainhand
| Damage | 26 |
| Accuracy | 43 |
| Crit Chance | 17% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Lightning | +13% |
| Physical | +13% |
| Mind | +10% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +8% |
| Fire | +5% |
| Arcane | +15% |
Defense: Base
| Armour (hardiness) | 25 (51.69962066283%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 0 |
| Physical Save | 30 |
| Spell Save | 39 |
| Mental Save | 33 |
Defense: Resistances
| Lightning | + 12%( 70%) |
| Nature | + 3%( 70%) |
| Temporal | + 6%( 70%) |
| Cold | + 12%( 70%) |
| Fire | + 6%( 70%) |
| Mind | + 10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 10% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 116 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 297 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Giritha the brown bear. Escort: lost defiler (level 3 of Trollmire) | failed |
You failed to protect the lost sun paladin from death by Gloryyassra the red crystal. Escort: lost sun paladin (level 2 of Scintillating Caves) | failed |
You failed to protect the repented thief from death by Spellblaze Crystal. Escort: repented thief (level 3 of Scintillating Caves) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed green worm. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots 'Ularim' (0 def, 3 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil ----- def ----- Armour +3 Resists +6% temporal +6% fire Phys.save +5 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +9 (+4 eff.) Stun/Frz- +10% A pair of boots made of leather. |
| Light source | bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +41.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | Duvekalthoneg the Shimmervengeance [power 2] (25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +6 Dex +1 Mag dps ---------- Dmg.mod +6% lightning ----- def ----- Resists +12% lightning ---------- misc See.Invis +6 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | marksman's steel ring of the mind (+10%)0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Dmg.mod +10% mind Acc +6 (+2 eff.) ----- def ----- Resists +10% mind Rings make your fingers look great! |
| On fingers | Gorefear0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +6% acid Res.pen +5% fire Melee Ret 8 acid On Hit (Melee): * 20% chance to slow global speed by 45% ----- def ----- Resists +3% nature Phys.save +6 (+3 eff.) Rings make your fingers look great! |
| Around waist | rough leather belt 'Halofang'1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +3% physical Apr +1 ----- def ----- Spell.save +9 (+3 eff.) Anom.red +11 Die.at -80.00 life Max.HP +58.00 ---------- misc Max.mana +30.00 Max.stam +26.00 Max.hate +11.00 Max.psi +21.00 Max.vim +20.00 Max.P.En +21.00 Max.N.En +20.00 A belt that goes around your waist. |
| In main hand | Erelohor (16-20 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane/Master Power 15.5 - 20.2 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Create an explosion dealing 86 lightning damage (1/turn) * 25% chance for lightning to strike from the target to a second target dealing 86 damage While equipped: Stats +1 Str +2 Wil dps ---------- Dmg.mod +7% lightning Res.pen +8% lightning ---------- misc See.Invis +9 Sharp, short and deadly. |
| On hands | Brenikath the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Spell.pwr +10 (+4 eff.) Res.pen +15% arcane Phasing +10% Acc +10 (+3 eff.) ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | duelist's hardened leather armour (14 def, 9 armour)9.0 T3 light armor [Ego+] Master While equipped: Stats +5 Cun +3 Dex ----- def ----- Armour +9 Defense +14 (+4 eff.) Fatigue +8% A suit of armour made of leather. |
| Cloak | Elubresemira (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Dex +4 Wil +1 Cun ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +12% cold Crit.dmg- 5.00% ---------- misc See.Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | restful steel amulet of magic (+4)0.1 T2 amulet jewelry [Ego] Arcane/Master While equipped: Stats +4 Mag ----- def ----- Fatigue -4% HP.reg +2.00 Amulets make your neck look great! |
Inventory
movement infusion of the wizard (speed 832%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 832% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
blink rune of the warrior (range 5; phase 17; cd 13)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range 5 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 88; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 88 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 300; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 300 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Bogcut0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Str +3 Wil dps ---------- Res.pen +5% nature Acc +10 (+3 eff.) ----- def ----- Resists +11% lightning Stun/Frz- +22% Amulets make your neck look great! |
Dawnpunish0.1 T2 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +4 Str +4 Dex +2 Wil dps ---------- Mind.pwr +6 (+3 eff.) Dmg.mod +9% light On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 25 ----- def ----- Mind.save +7 (+3 eff.) Confus- +12% ---------- misc Light +2 Amulets make your neck look great! |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+8 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-4 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +21.00 Disarm- +21% Pinning- +20% Knockbk- +24% Rings make your fingers look great! |
marksman's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- HP.reg +1.00 Stun/Frz- +20% Rings make your fingers look great! |
steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
elemental dwarven-steel dagger of massacre (28-36 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Arcane/Master Power 27.5 - 35.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * Create an explosion dealing 86 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +5% fire Res.pen +5% fire Sharp, short and deadly. |
elemental iron greatsword (16-26 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego+] Arcane Power 16.5 - 26.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Hit: * Create an explosion dealing 86 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +10% fire Res.pen +9% fire Massive two-handed swords. |
Rainbreak (10-14 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Arcane Power 10.0 - 14.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +4 cold +8 arcane On Hit.r1 +12 cold On Hit: * 20% chance to reduce damage dealt by 16% * Create an explosion dealing 86 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +8% acid Res.pen +6% acid +5% cold Melee Ret 4 arcane Sharp, long, and deadly. |
Halirek (15-18 power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Random Unique] Nature/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +15% Crit.mult +22.00% Spell.pwr +12 (+4 eff.) Dmg.mod +15% darkness +9% mind ----- def ----- Resists +9% temporal Spell.save +6 (+2 eff.) HP.reg +0.70 Heal.mod +15% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
arcing iron waraxe (11-15 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Arcane Power 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 86 damage One-handed war axes. |
Ce'Nemina the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: Stats +3 Str dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +6% acid Acc +15 (+5 eff.) ----- def ----- Armour +6 Phys.save +12 (+6 eff.) A belt that goes around your waist. |
Getubers the Blastqueller1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Str +3 Dex +3 Wil +3 Cun dps ---------- Dmg.mod +3% lightning Res.pen +5% mind On Hit (Melee): * 20% chance to slow global speed by 45% * 20% chance to reduce all saves and defense by 19 ----- def ----- Resists +12% lightning +3% mind Phys.save +11 (+6 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+5 eff.) A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
linen cloak 'Prismscar' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +4 Mag +1 Wil dps ---------- S.pwr/crit +6 Res.pen +5% light Phasing +10% ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of Iron Throne (1 def, 5 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Str +2 Con ----- def ----- Armour +5 Defense +1 (+0 eff.) Resists +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+5 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Torchknave (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee Ret 4 fire ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +5% temporal +3% mind +3% fire Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Morningquench the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+3 eff.) Res.pen +10% light Melee Ret 2 light ----- def ----- Armour +1 Fatigue +1% Resists +3% fire +5% arcane +12% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 31.43 to 94.30 lightning damage (62.87 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Milen (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +3 Dex +4 Wil dps ---------- Dmg.mod +12% light Res.pen +5% temporal ----- def ----- Defense +1 (+0 eff.) Resists +18% light +3% temporal ---------- misc Infravis +3 A pointy cloth hat, very wizardly... |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
279 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Duathelwrest2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness ----- def ----- Resists +3% light +6% darkness Phys.save +5 (+3 eff.) Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Flashwarden2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Str +1 Con dps ---------- Phys.pwr +10 (+5 eff.) Dmg.mod +3% light Acc +10 (+3 eff.) ----- def ----- Resists +9% light Mind.save +5 (+2 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Gunalen2.0 T1 lite [Rare] Master While equipped: Stats +3 Cun dps ---------- Spell.crit +1% Mind.pwr +15 (+7 eff.) Dmg.mod +3% arcane ---------- misc Mana/s.crit +2.00 Max.vim +10.00 Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Ce'Nubrema'2.0 T1 lite [Rare] Nature While equipped: Stats +2 Wil ----- def ----- Defense +5 (+1 eff.) Max.HP +45.00 Knockbk- +10% Teleport- +10% ---------- misc Max.psi +40.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern2.0 T1 lite [Ego] Master While equipped: ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of clear mind 'Lisoretta' [power 1] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +3% mind +9% fire Def/telep +5 Res/telep +5% Dur/telep +5% Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
iron torque of psionic shield [power 29] (25 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 29 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Geteregoledor the Skeleton Arcane Blade level 10
43rd Dusk 122nd year of Ascendancy at 15:09 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Geteregoledor the Skeleton Arcane Blade level 10
43rd Dusk 122nd year of Ascendancy at 15:07 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Geteregoledor the Skeleton Arcane Blade level 18
40th Haze 122nd year of Ascendancy at 00:59 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Geteregoledor the Skeleton Arcane Blade level 18
39th Haze 122nd year of Ascendancy at 15:30 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Geteregoledor the Skeleton Arcane Blade level 9
37th Dusk 122nd year of Ascendancy at 13:10 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Geteregoledor the Skeleton Arcane Blade level 12
64th Dusk 122nd year of Ascendancy at 07:13 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Geteregoledor the Skeleton Arcane Blade level 15
78th Dusk 122nd year of Ascendancy at 20:47 see stats
Log
Melee retaliation hits Yvaldawe the rattlesnake for (3 to psi shield), 4 acid (4 total damage).
Yvaldawe the rattlesnake's Beyond the Flesh hits Geteregoledor for (93 absorbed), 0 physical, (49 absorbed), 0 light, (49 absorbed), 0 darkness, (21 absorbed), 0 physical (0 total damage).
Geteregoledor casts Rune: Shatter Afflictions.
Geteregoledor seems more focused.
Geteregoledor uses Perfect Strike.
Geteregoledor aims carefully.
Geteregoledor casts Arcane Strike.
Geteregoledor performs a melee critical strike against Yvaldawe the rattlesnake!
Yvaldawe the rattlesnake slows down.
Geteregoledor casts Lightning.
Geteregoledor hits Yvaldawe the rattlesnake for 33 arcane, 89 lightning, 17 arcane, 157 lightning (296 total damage).
Yvaldawe the rattlesnake uses Quick as Thought.
Yvaldawe the rattlesnake speeds up.
Yvaldawe the rattlesnake uses Fan of Knives.
Your shield crumbles under the damage!
The shield around Geteregoledor crumbles.
Geteregoledor resists the vile poison!
Yvaldawe the rattlesnake's Fan of Knives performs a melee critical strike against Geteregoledor!
Yvaldawe the rattlesnake's Fan of Knives performs a melee critical strike against Geteregoledor!
Geteregoledor resists the vile poison!
Yvaldawe the rattlesnake's Fan of Knives performs a melee critical strike against Geteregoledor!
Melee retaliation hits Yvaldawe the rattlesnake for (3 to psi shield), 4 acid, (3 to psi shield), 4 acid, (3 to psi shield), 4 acid, (3 to psi shield), 4 acid, (3 to psi shield), 4 acid (19 total damage).
Yvaldawe the rattlesnake's Fan of Knives hits Geteregoledor for (60 absorbed), 35 physical, 21 physical (56 total damage).
Yvaldawe the rattlesnake's Fan of Knives hits Geteregoledor for 150 physical, 21 physical (171 total damage).
Yvaldawe the rattlesnake's Fan of Knives hits Geteregoledor for 131 physical, 21 physical (152 total damage).
Yvaldawe the rattlesnake's Fan of Knives hits Geteregoledor for 134 physical, 21 physical (155 total damage).
Yvaldawe the rattlesnake's Fan of Knives hits Geteregoledor for (81 absorbed), 0 physical, (21 absorbed), 0 physical (0 total damage).
Melee retaliation hits Yvaldawe the rattlesnake for (3 to psi shield), 4 acid (4 total damage).
Yvaldawe the rattlesnake's Beyond the Flesh hits Geteregoledor for 119 physical damage.
Geteregoledor the level 18 skeleton arcane blade was shattered to death by Yvaldawe the rattlesnake on level 2 of Old Forest.
































































































