Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.3 |
| Addons | Steamtech UI 1.0.5 Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Wyrmic |
| Level / Exp | 40 / 23% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 10 on the 3rd Summertide 122nd year of Ascendancy at 01:14 / 113Killed by Bahida at level 12 on the 34th Dusk 122nd year of Ascendancy at 09:48 Killed by minotaur at level 12 on the 35th Dusk 122nd year of Ascendancy at 02:16 Killed by Gelenor the sandworm at level 12 on the 35th Dusk 122nd year of Ascendancy at 03:00 Killed by orc corruptor at level 13 on the 47th Dusk 122nd year of Ascendancy at 21:14 Killed by skeleton master archer at level 17 on the 26th Haze 122nd year of Ascendancy at 11:45 Killed by skeleton warrior at level 18 on the 27th Haze 122nd year of Ascendancy at 16:47 Killed by ritch flamespitter at level 19 on the 66th Haze 122nd year of Ascendancy at 22:22 Killed by Xuwe the ultimate telugoroth at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 10:46 Killed by Nerekira the ultimate teluvorta at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 12:14 Killed by Chronolith Twin at level 21 on the 3rd Allure 123rd year of Ascendancy at 11:54 Killed by Chronolith Twin at level 21 on the 3rd Allure 123rd year of Ascendancy at 16:06 Killed by Voryriara the eternal bone giant at level 22 on the 24th Regrowth 123rd year of Ascendancy at 20:33 Killed by war hound at level 22 on the 28th Regrowth 123rd year of Ascendancy at 05:07 Killed by Mayarekira the lesser vampire at level 22 on the 29th Regrowth 123rd year of Ascendancy at 15:13 Killed by Mayarekira the lesser vampire at level 22 on the 29th Regrowth 123rd year of Ascendancy at 16:30 Killed by Porykira the snow giant thunderer at level 23 on the 33rd Regrowth 123rd year of Ascendancy at 16:18 Killed by skeleton warrior at level 23 on the 37th Regrowth 123rd year of Ascendancy at 15:33 Killed by devourer at level 24 on the 38th Regrowth 123rd year of Ascendancy at 12:05 Killed by Vorywen the ghoulking at level 24 on the 38th Regrowth 123rd year of Ascendancy at 20:22 Killed by armoured skeleton warrior at level 24 on the 38th Regrowth 123rd year of Ascendancy at 22:50 Killed by Adakira the ghoul at level 24 on the 40th Regrowth 123rd year of Ascendancy at 06:01 Killed by Adakira the ghoul at level 24 on the 40th Regrowth 123rd year of Ascendancy at 06:53 Killed by Adakira the ghoul at level 24 on the 40th Regrowth 123rd year of Ascendancy at 07:50 Killed by The Master at level 24 on the 41st Regrowth 123rd year of Ascendancy at 04:30 Killed by The Master at level 24 on the 41st Regrowth 123rd year of Ascendancy at 05:14 Killed by The Master at level 24 on the 41st Regrowth 123rd year of Ascendancy at 07:11 Killed by The Master at level 24 on the 41st Regrowth 123rd year of Ascendancy at 16:51 Killed by armoured skeleton warrior at level 24 on the 42nd Regrowth 123rd year of Ascendancy at 15:13 Killed by elven mage at level 24 on the 46th Regrowth 123rd year of Ascendancy at 07:45 Killed by skeleton warrior at level 24 on the 47th Regrowth 123rd year of Ascendancy at 00:32 Killed by Kryl-Feijan at level 25 on the 49th Regrowth 123rd year of Ascendancy at 06:05 Killed by Beloma the elven warrior at level 25 on the 50th Regrowth 123rd year of Ascendancy at 00:39 Killed by skeleton master archer at level 27 on the 77th Pyre 123rd year of Ascendancy at 15:10 Killed by Grand Corruptor at level 27 on the 8th Mirth 123rd year of Ascendancy at 02:30 Killed by skeleton mage at level 27 on the 2nd Summertide 123rd year of Ascendancy at 22:45 Killed by The Master at level 27 on the 1st Flare 123rd year of Ascendancy at 01:03 Killed by Voryriara the eternal bone giant at level 28 on the 4th Dusk 123rd year of Ascendancy at 17:40 Killed by mucus ooze at level 30 on the 34th Dusk 123rd year of Ascendancy at 20:27 Killed by Corrupted Oozemancer at level 30 on the 34th Dusk 123rd year of Ascendancy at 22:01 Killed by slimy ooze at level 30 on the 34th Dusk 123rd year of Ascendancy at 23:32 Killed by Corrupted Oozemancer at level 30 on the 35th Dusk 123rd year of Ascendancy at 00:59 Killed by Corrupted Oozemancer at level 30 on the 35th Dusk 123rd year of Ascendancy at 04:06 Killed by Corrupted Oozemancer at level 30 on the 35th Dusk 123rd year of Ascendancy at 06:40 Killed by mucus ooze at level 30 on the 35th Dusk 123rd year of Ascendancy at 08:20 Killed by Corrupted Oozemancer at level 30 on the 35th Dusk 123rd year of Ascendancy at 10:17 Killed by Corrupted Oozemancer at level 30 on the 35th Dusk 123rd year of Ascendancy at 11:44 Killed by Corrupted Oozemancer at level 30 on the 35th Dusk 123rd year of Ascendancy at 13:13 Killed by mucus ooze at level 30 on the 35th Dusk 123rd year of Ascendancy at 15:11 Killed by Corrupted Oozemancer at level 30 on the 35th Dusk 123rd year of Ascendancy at 16:26 Killed by Corrupted Oozemancer at level 30 on the 51st Dusk 123rd year of Ascendancy at 23:59 Killed by Corrupted Oozemancer at level 30 on the 52nd Dusk 123rd year of Ascendancy at 00:40 Killed by Corrupted Oozemancer at level 30 on the 52nd Dusk 123rd year of Ascendancy at 02:13 Killed by mucus ooze at level 33 on the 65th Haze 123rd year of Ascendancy at 07:48 Killed by mucus ooze at level 33 on the 65th Haze 123rd year of Ascendancy at 10:52 Killed by Corrupted Oozemancer at level 33 on the 65th Haze 123rd year of Ascendancy at 12:32 Killed by Corrupted Oozemancer at level 33 on the 65th Haze 123rd year of Ascendancy at 14:37 Killed by mucus ooze at level 33 on the 65th Haze 123rd year of Ascendancy at 17:05 Killed by Corrupted Oozemancer at level 33 on the 65th Haze 123rd year of Ascendancy at 18:38 Killed by mucus ooze at level 33 on the 65th Haze 123rd year of Ascendancy at 21:24 Killed by Corrupted Oozemancer at level 33 on the 65th Haze 123rd year of Ascendancy at 22:39 Killed by shadow at level 33 on the 66th Haze 123rd year of Ascendancy at 02:59 Killed by Corrupted Oozemancer at level 33 on the 66th Haze 123rd year of Ascendancy at 05:07 Killed by Corrupted Oozemancer at level 33 on the 66th Haze 123rd year of Ascendancy at 08:35 Killed by Corrupted Oozemancer at level 33 on the 66th Haze 123rd year of Ascendancy at 10:13 Killed by mucus ooze at level 33 on the 66th Haze 123rd year of Ascendancy at 11:47 Killed by Corrupted Oozemancer at level 33 on the 66th Haze 123rd year of Ascendancy at 13:08 Killed by Corrupted Oozemancer at level 33 on the 66th Haze 123rd year of Ascendancy at 14:22 Killed by Corrupted Oozemancer at level 33 on the 66th Haze 123rd year of Ascendancy at 16:06 Killed by Corrupted Oozemancer at level 33 on the 66th Haze 123rd year of Ascendancy at 17:24 Killed by Corrupted Oozemancer at level 33 on the 66th Haze 123rd year of Ascendancy at 18:45 Killed by mucus ooze at level 33 on the 66th Haze 123rd year of Ascendancy at 19:59 Killed by Corrupted Oozemancer at level 33 on the 66th Haze 123rd year of Ascendancy at 22:21 Killed by shadow at level 33 on the 67th Haze 123rd year of Ascendancy at 00:05 Killed by shadow at level 33 on the 67th Haze 123rd year of Ascendancy at 01:49 Killed by shadow at level 33 on the 67th Haze 123rd year of Ascendancy at 04:06 Killed by mucus ooze at level 33 on the 67th Haze 123rd year of Ascendancy at 05:20 Killed by Corrupted Oozemancer at level 33 on the 67th Haze 123rd year of Ascendancy at 06:33 Killed by Corrupted Oozemancer at level 33 on the 67th Haze 123rd year of Ascendancy at 07:49 Killed by mucus ooze at level 33 on the 67th Haze 123rd year of Ascendancy at 09:15 Killed by Corrupted Oozemancer at level 33 on the 67th Haze 123rd year of Ascendancy at 11:14 Killed by Corrupted Oozemancer at level 33 on the 67th Haze 123rd year of Ascendancy at 12:53 Killed by Corrupted Oozemancer at level 33 on the 67th Haze 123rd year of Ascendancy at 14:33 Killed by shadow at level 33 on the 67th Haze 123rd year of Ascendancy at 15:42 Killed by Salovena the slimy ooze at level 33 on the 67th Haze 123rd year of Ascendancy at 16:44 Killed by shadow at level 33 on the 67th Haze 123rd year of Ascendancy at 18:24 Killed by mucus ooze at level 33 on the 67th Haze 123rd year of Ascendancy at 21:24 Killed by mucus ooze at level 33 on the 68th Haze 123rd year of Ascendancy at 00:39 Killed by Corrupted Oozemancer at level 33 on the 68th Haze 123rd year of Ascendancy at 03:27 Killed by Corrupted Oozemancer at level 33 on the 68th Haze 123rd year of Ascendancy at 05:49 Killed by Corrupted Oozemancer at level 33 on the 68th Haze 123rd year of Ascendancy at 06:57 Killed by shadow at level 33 on the 68th Haze 123rd year of Ascendancy at 08:01 Killed by Adyvena the brittle clear ooze at level 33 on the 68th Haze 123rd year of Ascendancy at 11:37 Killed by Adyvena the brittle clear ooze at level 33 on the 68th Haze 123rd year of Ascendancy at 13:03 Killed by Corrupted Oozemancer at level 37 on the 67th Regrowth 124th year of Ascendancy at 03:42 Killed by Salovena the slimy ooze at level 37 on the 67th Regrowth 124th year of Ascendancy at 04:46 Killed by Salovena the slimy ooze at level 37 on the 67th Regrowth 124th year of Ascendancy at 07:27 Killed by Corrupted Oozemancer at level 37 on the 67th Regrowth 124th year of Ascendancy at 09:14 Killed by Corrupted Oozemancer at level 37 on the 67th Regrowth 124th year of Ascendancy at 12:32 Killed by Corrupted Oozemancer at level 37 on the 67th Regrowth 124th year of Ascendancy at 14:30 Killed by Corrupted Oozemancer at level 37 on the 67th Regrowth 124th year of Ascendancy at 16:41 Killed by mucus ooze at level 37 on the 67th Regrowth 124th year of Ascendancy at 18:48 Killed by Corrupted Oozemancer at level 37 on the 67th Regrowth 124th year of Ascendancy at 21:05 Killed by Corrupted Oozemancer at level 37 on the 67th Regrowth 124th year of Ascendancy at 23:11 Killed by Betubreba the brittle clear ooze at level 37 on the 68th Regrowth 124th year of Ascendancy at 02:41 Killed by Corrupted Oozemancer at level 40 on the 10th Flare 124th year of Ascendancy at 02:15 Killed by Salovena the slimy ooze at level 40 on the 10th Flare 124th year of Ascendancy at 04:46 Killed by Corrupted Oozemancer at level 40 on the 10th Flare 124th year of Ascendancy at 07:34 Killed by mucus ooze at level 40 on the 10th Flare 124th year of Ascendancy at 08:47 Killed by mucus ooze at level 40 on the 10th Flare 124th year of Ascendancy at 11:04 Killed by mucus ooze at level 40 on the 10th Flare 124th year of Ascendancy at 12:53 Killed by Corrupted Oozemancer at level 40 on the 10th Flare 124th year of Ascendancy at 15:13 Killed by Elurelle the slimy ooze at level 40 on the 10th Flare 124th year of Ascendancy at 19:18 |
| Antimagic | Follower |
Primary Stats
| Strength | 81 (base 50) |
| Dexterity | 35 (base 10) |
| Constitution | 53 (base 42) |
| Magic | 13 (base 12) |
| Willpower | 105.73926935332 (base 60) |
| Cunning | 79.739269353323 (base 27) |
Resources
| Life | 1201/1201 |
| Equilibrium | 93 |
| Healing Factor | 1.7048128083582 |
| Regeneration | 185.99968577412 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 154 |
| Accuracy | 63 |
| Crit Chance | 32% |
| APR | 86 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 154 |
| Accuracy | 63 |
| Crit Chance | 32% |
| APR | 86 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4.3333333333333 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 81.021908611054 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Physical | +17% |
| Cold | +9% |
| All | 0% |
| Darkness | +1% |
| Mind | +2% |
| Lightning | +25% |
| Fire | +9% |
| Nature | +17% |
Offense: Damage Penetration
| Lightning | +39% |
| Acid | +20% |
| Physical | +20% |
| Fire | +20% |
| Cold | +20% |
Defense: Base
| Armour (hardiness) | 60.469871886335 (80%) |
| Defense | 26.975 |
| Ranged Defense | 36.975 |
| Fatigue | 19 |
| Physical Save | 42.433333333333 |
| Spell Save | 42.986248091221 |
| Mental Save | 62.529387828677 |
Defense: Resistances
| Acid | + 40%( 70%) |
| Blight | + 41%( 70%) |
| Physical | + 52%( 70%) |
| Cold | + 27%( 70%) |
| All | + 24%( 70%) |
| Lightning | + 42%( 70%) |
| Light | + 24%( 70%) |
| Darkness | + 49%( 70%) |
| Fire | + 30%( 70%) |
| Nature | + 45%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Confusion Resistance | 15% |
| Pinning Resistance | 14% |
| Knockback Resistance | 56% |
| Instadeath Resistance | 100% |
| Blind Resistance | 30% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 24% for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 524 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 584 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed weapons | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Meditation |
| talent | Wild Growth |
| talent | Psiblades |
| talent | Icy Skin |
| talent | Antimagic Shield |
| beneficial effect | A flow of life spins around the target, regenerating 104.90 life per turn. Regeneration |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Heart of the Gloom. Escort: injured seer (level 1 of Heart of the Gloom)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You failed to protect the injured seer from death by snow giant boulder thrower. Escort: injured seer (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you improved Willpower by +2. | done |
You failed to protect the lost anorithil from death by white wolf. Escort: lost anorithil (level 2 of Norgos Lair) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Norgos Lair. Escort: lost anorithil (level 3 of Norgos Lair)As a reward you improved Willpower by +2. | done |
You failed to protect the lost warrior from death by Bahida. Escort: lost warrior (level 1 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Cunning by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 359. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed sandworm tooth. * You've found the needed xorn fragment. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed pouch of bone giant dust. * You've found the needed pouch of faeros ash. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed skeleton mage skull. * You've found the needed multi-hued wyrm scale. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed warg claw. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * You have destroyed Grushnak. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | restorative pair of hardened leather boots of disengagement (0 def, 3 armour) restorative pair of hardened leather boots of disengagement (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Cun / +3 Dex Life regen: +2.30 Healing mod.: +10% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.6 Power cost: 15 out of 15/15. Range: 7.0 Travel Speed: instantaneous Description: Jump away 5 grids from your target. A pair of boots made of leather. |
| Light source | bright brass lantern of the zealot bright brass lantern of the zealotInfused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% all Spell save: +6 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)Requires: - Cunning 25 - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control Mindpower: +5 It can be used to activate talent Indomitable (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This talent takes no time to use. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
| On hands | Spellhunt Remnants (6 def, 8 armour) Spellhunt Remnants (6 def, 8 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Defense: +6 Spell save: +15 Mindpower: +12 Mental crit. chance: +5% Light radius: +1 It can be used to destroy magic in a radius 5 cone, costing 100 power out of 150/150. These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, it was often used to destroy arcane artifacts, curing the world of their influence. You feel proud of having fulfilled this ancient duty. |
| Tool | Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Damage when the wearer is hit: 10 nature Changes resistances: +10% nature / +10% blight Changes damage: +10% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 Healing mod.: +20% This small tree shaped totem is imbued with powerful healing energies. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | Galewitch the steel ring Galewitch the steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Cun / +5 Wil Damage when the wearer is hit: 20 lightning Changes resistances penetration: +5% lightning Changes damage: +3% lightning Mindpower: +7 Rings can have magical properties. |
| Around neck | mindweaver's stralite amulet of murder mindweaver's stralite amulet of murderCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +8 Armour penetration: +6 Physical crit. chance: +4.0% Changes stats: +4 Wil Critical mult.: +14.00% Mental save: +7 Confusion immunity: +15% Mindpower: +9 Amulets can have magical properties. |
| In main hand | horrifying living mindstar of storms (16.5-18.15 power, 75 apr, mind damage) horrifying living mindstar of storms (16.5-18.15 power, 75 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 93% Wil, 56% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +75 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Str / +2 Dex / +3 Mag / +3 Wil / +3 Cun / +1 Con Damage when the wearer is hit: 6 mind / 9 lightning / 5 darkness Changes resistances: +16% lightning Changes resistances penetration: +14% lightning Changes damage: +3% mind / +13% lightning / +2% darkness Mindpower: +9 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 Changes stats: +12 Dex / +10 Cun / +8 Lck Slows Projectiles: +30% It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 32% chance to completely evade them and granting you 30 defense for 15 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | living mindstar 'Mayiselle' (16.5-18.15 power, 75 apr, nature damage) living mindstar 'Mayiselle' (16.5-18.15 power, 75 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 93% Wil, 56% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +75 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +2 Defense: +6 Changes resistances: +3% lightning / +3% blight Pinning immunity: +15% Life regen: +1.50 Maximum life: +49.00 Mindpower: +9 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | murderer's cashmere cloak of the hunt (2 def, 0 armour) murderer's cashmere cloak of the hunt (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +23 Armour penetration: +5 Defense: +2 Fatigue: -4% Changes stats: +2 Cun / +2 Dex Maximum life: +47.00 It can be used to activate talent Blinding Speed, placing all other charms into a 45 cooldown : Effective talent level: 3.0 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 30% for 5 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Gloroyakira the voratun mail armour (5 def, 10 armour) Gloroyakira the voratun mail armour (5 def, 10 armour)Requires: - Strength 48 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 Fatigue: +16% Changes stats: +17 Str / +7 Wil / +8 Cun Changes resistances: +22% physical / +33% darkness / +3% acid Changes damage: +6% acid Grants telepathy: Demon/Minor Demon/Major Mental save: +20 Light radius: +4 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Inventory
healing infusion (heal 225) healing infusion (heal 225)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 225 life. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the duelist (+9 for 7 turns, die at -339) heroism infusion of the duelist (+9 for 7 turns, die at -339)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 9 for 7 turns. Also while Heroism is active, you will only die when reaching -339 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the warrior (+16 for 12 turns, die at -440) heroism infusion of the warrior (+16 for 12 turns, die at -440)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 12 turns. Also while Heroism is active, you will only die when reaching -440 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the psychic (48 nature damage, 27% healing reduction) insidious poison infusion of the psychic (48 nature damage, 27% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 26 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 45.02 nature damage per turns for 7 turns, and reducing the target's healing received by 27%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the warrior (49 nature damage, 21% healing reduction) insidious poison infusion of the warrior (49 nature damage, 21% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3.0 Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 45.89 nature damage per turns for 7 turns, and reducing the target's healing received by 21%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (831% speed; 6 turns) movement infusion (831% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 831% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 421 over 5 turns) regeneration infusion (heal 421 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 421 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the titan (rad 6; power 84; turns 5; dispells darkness) sun infusion of the titan (rad 6; power 84; turns 5; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 42). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 84) for 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the warrior (rad 8; power 119; turns 3; dispells darkness) sun infusion of the warrior (rad 8; power 119; turns 3; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 59). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 119) for 3 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 20%; cure mental) wild infusion (resist 20%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 20% for 4 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 10%; cure mental, magical) wild infusion (resist 10%; cure mental, magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, magical effects and reduce all damage taken by 10% for 4 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 27%; cure physical) wild infusion (resist 27%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 27% for 6 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 20%; cure physical) wild infusion of the psychic (resist 20%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 20% for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 18%; cure magical, mental) wild infusion of the wizard (resist 18%; cure magical, mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, mental effects and reduce all damage taken by 18% for 6 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Scroll of Summoning (Limmir the Jeweler) Scroll of Summoning (Limmir the Jeweler)Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon, costing 1 power out of 1/1. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Berodralar the Pitchserpent Berodralar the PitchserpentInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 2 fire Damage when the wearer is hit: 12 darkness / 4 fire Changes resistances: +6% physical Changes damage: +9% darkness Stamina each turn: +0.50 Amulets can have magical properties. |
Giminn GiminnInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 4 acid Changes resistances: +11% fire / +11% cold / +3% acid Amulets can have magical properties. |
Pendant of the Sun and Moons Pendant of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% darkness / +10% light Changes resistances cap: +5% darkness / +5% light Changes resistances penetration: +15% darkness / +15% light Changes damage: +8% darkness / +8% light Spellpower: +8 Spell crit. chance: +5% All your damage is converted and split into light and darkness. It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) : Effective talent level: 3.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
clarifying steel amulet of cunning (+3) clarifying steel amulet of cunning (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Cun Changes resistances: +13% mind Confusion immunity: +22% Amulets can have magical properties. |
cleansing gold amulet cleansing gold amuletInfused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +17% nature / +14% blight Poison immunity: +27% Disease immunity: +32% Amulets can have magical properties. |
enraging stralite amulet of murder enraging stralite amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +7 Armour penetration: +4 Physical crit. chance: +4.0% Physical power: +7 Changes damage: +8% physical Critical mult.: +15.00% Combat speed: +10% Amulets can have magical properties. |
gold amulet of dexterity (+7) gold amulet of dexterity (+7)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +7 Dex Amulets can have magical properties. |
grounding gold amulet grounding gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +16% lightning Stun/Freeze immunity: +30% Amulets can have magical properties. |
insulating stralite amulet of dexterity (+4) insulating stralite amulet of dexterity (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Dex Changes resistances: +14% fire / +25% cold Amulets can have magical properties. |
stabilizing stralite amulet of constitution (+6) stabilizing stralite amulet of constitution (+6)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +6 Con Changes resistances: +16% temporal Pinning immunity: +31% Knockback immunity: +35% Amulets can have magical properties. |
starlit gold amulet starlit gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +14% darkness / +21% light Blindness immunity: +28% Amulets can have magical properties. |
starlit stralite amulet of vision starlit stralite amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +15% darkness / +12% light Blindness immunity: +39% Infravision radius: +5 Sight radius: +2 See invisible: +8 Amulets can have magical properties. |
vitalizing voratun amulet vitalizing voratun amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +3 Con Physical save: +14 Life regen: +1.60 Maximum life: +58.00 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Physical power: +10 Armour: +10 Defense: +5 Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
marksman's gold ring of fire (+24%) marksman's gold ring of fire (+24%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 Changes stats: +4 Dex Changes resistances: +24% fire Changes damage: +12% fire Rings can have magical properties. |
psionicist's copper ring of perseverance psionicist's copper ring of perseveranceCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Mental save: +4 Stun/Freeze immunity: +21% Life regen: +1.00 Rings can have magical properties. |
psionicist's steel ring psionicist's steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Mental save: +6 Rings can have magical properties. |
rogue's copper ring rogue's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 Changes stats: +3 Cun Rings can have magical properties. |
rogue's copper ring of nature (+22%) rogue's copper ring of nature (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 Changes stats: +2 Cun Changes resistances: +22% nature Changes damage: +11% nature Rings can have magical properties. |
rogue's stralite ring of speed rogue's stralite ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 Defense: +19 Changes stats: +6 Cun Movement speed: +11% It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 30% for 5 turns. Rings can have magical properties. |
savage's gold ring of life savage's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Con Spell save: +13 Life regen: +0.60 Maximum life: +53.00 Maximum stamina: +10.00 Healing mod.: +15% Rings can have magical properties. |
savior's steel ring of time (+11%) savior's steel ring of time (+11%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +11% temporal Changes damage: +11% temporal Physical save: +6 Spell save: +9 Mental save: +7 Rings can have magical properties. |
savior's stralite ring of nature (+28%) savior's stralite ring of nature (+28%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +28% nature Changes damage: +14% nature Physical save: +10 Spell save: +12 Mental save: +14 Rings can have magical properties. |
sneakthief's stralite ring sneakthief's stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 Changes stats: +7 Cun / +6 Dex Rings can have magical properties. |
sneakthief's stralite ring sneakthief's stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +6 Changes stats: +8 Cun / +4 Dex Rings can have magical properties. |
stralite ring 'Bolttorrent' stralite ring 'Bolttorrent'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +3 Con Damage when the wearer hits(melee): 4 lightning Changes resistances: +11% physical / +5% arcane / +3% fire / +3% lightning / +6% nature Changes damage: +11% physical Physical save: +6 Spell save: +10 Maximum stamina: +22.00 Rings can have magical properties. |
stralite ring of life stralite ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Life regen: +1.40 Maximum life: +76.00 Healing mod.: +10% Rings can have magical properties. |
titan's stralite ring of lightning (+28%) titan's stralite ring of lightning (+28%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +3 Con Changes resistances: +28% lightning Changes damage: +14% lightning Physical save: +6 Rings can have magical properties. |
warrior's voratun ring of sensing warrior's voratun ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +10 Changes stats: +5 Str Blindness immunity: +42% See stealth: +25 See invisible: +16 Rings can have magical properties. |
The Gaping Maw (72-108 power, 4 apr) The Gaping Maw (72-108 power, 4 apr)Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +50 nature slow / +50 acid When wielded/worn: Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns) This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
thunderous voratun battleaxe of disruption (54.5-81.75 power, 4 apr) thunderous voratun battleaxe of disruption (54.5-81.75 power, 4 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 54.5 - 81.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: disrupts spell-casting Damage conversion: 30% lightning Damage against: +8% Undead / +23% Construct When wielded/worn: Changes stats: +3 Str / +4 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances penetration: +11% lightning Massive two-handed battleaxes. |
Life Drinker (42-54.6 power, 11 apr) Life Drinker (42-54.6 power, 11 apr)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stats: 55% Mag, 35% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +25 Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6.0 Travel Speed: 600% of base Is: a spell Description: Infects the target with parasitic carrion worm larvae for 6 turns. Each turn the disease will remove a beneficial physical effect and deal 1.80 acid and 1.55 blight damage. If not cleared after five turns it will inflict 72.12 acid damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Black blood for foul deads. This dagger serves evil. |
Star (25-32.5 power, 20 apr) Star (25-32.5 power, 20 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 25.0 - 32.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% Damage when this weapon hits: +20 light When wielded/worn: Changes damage: +10% light Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Hellsrip the pulsing mindstar (12.5-13.75 power, 32 apr, mind damage) Hellsrip the pulsing mindstar (12.5-13.75 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +4 lightning Burst (radius 1) on hit: +4 fire When wielded/worn: Changes resistances: +12% lightning / +9% fire Changes damage: +9% fire Mindpower: +7 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dreamer's living mindstar of sand (16.5-18.15 power, 40 apr, mind damage) dreamer's living mindstar of sand (16.5-18.15 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 5 physical Changes resistances: +11% mind / +3% physical Changes resistances penetration: +7% physical Changes damage: +6% physical Mental save: +4 Maximum psi: +50.00 Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted pulsing mindstar of sand (13.5-14.85 power, 32 apr, mind damage) gifted pulsing mindstar of sand (13.5-14.85 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 6 physical Changes resistances: +5% physical Changes resistances penetration: +2% physical Changes damage: +5% physical Mindpower: +13 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane damage) Telos's Staff (Top Half) (35-42 power, 0 apr, arcane damage)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 Spellpower: +30 Spell crit. chance: +15% The top part of Telos's broken staff. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 Spell save: +10 Mental save: +10 Mindpower: +6 The wearer is asleep. Lucid-Dreamer:This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.0 Power cost: 10 out of 25/25. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 79 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
stormlord's elven-silk robe of fire (+19%) (5 def, 0 armour) stormlord's elven-silk robe of fire (+19%) (5 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +5 Str / +6 Mag / +6 Wil Changes resistances: +19% fire / +11% cold / +10% lightning Changes damage: +5% physical / +13% fire / +9% cold / +16% lightning A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of dwarven-steel boots 'Eclipserace' (0 def, 12 armour) pair of dwarven-steel boots 'Eclipserace' (0 def, 12 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +12 Fatigue: +3% Changes stats: +10 Str / +8 Con Changes resistances: +3% nature / +9% cold / +9% darkness / +6% temporal Changes damage: +3% darkness / +7% physical Infravision radius: +2 Size category: +1 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7.0 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent masteries: +0.20 Psionic / Grip +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6.0 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. This talent receives a reduced benefit from the Reach talent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +10% nature / +10% darkness / +18% fire Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.6 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 229.58 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Dragonskull Helm (0 def, 2 armour) Dragonskull Helm (0 def, 2 armour)Requires: - Willpower 24 - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +2 Fatigue: +12% Changes resistances: +15% fire / +15% cold / +15% lightning / +15% acid Grants telepathy: Dragon Physical save: +12 Spell save: +12 Mental save: +12 Traces of a dragon's power still remain in this bleached and cracked skull. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
Un'fezan's Cap (1 def, 0 armour) Un'fezan's Cap (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Defense: +1 Changes stats: +8 Cun / +4 Wil Changes resistances: +20% temporal Talent mastery: +0.20 Chronomancy / Time Travel Spellpower: +8 Mindpower: +8 Reduces paradox failures(equivalent to willpower): +10 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a random point within range, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported to the other. The wormholes will last 5 turns. At level 4, you may choose the exit location target area (radius 7). The duration will scale with your Paradox. This fez once belonged to a traveler, it always seems to be found lying around in odd locations. Fezzes are cool. |
psion's elven-silk wizard hat of corrosion (+13%) (3 def, 0 armour) psion's elven-silk wizard hat of corrosion (+13%) (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes resistances: +13% mind / +22% acid Changes damage: +13% mind / +15% acid Physical save: +5 Mental save: +14 Maximum psi: +33.00 Mindpower: +8 Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
warlord's voratun helm of knowledge (0 def, 5 armour) warlord's voratun helm of knowledge (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +7 Armour: +5 Fatigue: +5% Changes stats: +4 Str / +8 Wil / +5 Cun Changes resistances: +6% physical Physical save: +10 Mindpower: +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Scale Mail of Kroltar (10 def, 14 armour) Scale Mail of Kroltar (10 def, 14 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. When wielded/worn: Armour: +14 Defense: +10 Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% fire / +20% lightning / +20% acid / +20% nature / +20% blight Maximum life: +120.00 It can be used to activate talent Inferno (costing 50 power out of 80/80) : Effective talent level: 3.0 Power cost: 50 out of 80/80. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Raging flames burn foes and allies alike, doing 12.97 fire damage in a radius of 5 each turn for 8 turns. The damage will increase with your Spellpower. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Breath of Eyal (10 def, 10 armour) Breath of Eyal (10 def, 10 armour)Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 Fatigue: +20% Changes resistances: +15% arcane / +20% fire / +20% cold / +20% lightning / +20% acid / +20% nature / +20% blight / +20% light / +20% darkness / +20% temporal Spell save: +20 Mindpower: +10 This light weight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it felt in your hands. |
enlightening voratun plate armour of the deep (9 def, 19 armour) enlightening voratun plate armour of the deep (9 def, 19 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +19 Defense: +9 Fatigue: +26% Changes stats: +6 Cun / +8 Wil Changes resistances: +11% acid / +12% cold Allows you to breathe in: water Mental save: +24 A suit of armour made of metal plates. |
7 agate 7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
437 alchemist agate 437 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
11 aquamarine 11 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
14 sapphire 14 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
15 topaz 15 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Betymivena the Sootfoe (dig speed 19 turns) Betymivena the Sootfoe (dig speed 19 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour: +3 Defense: +5 Changes stats: +1 Str Damage when the wearer is hit: 4 darkness Changes resistances: +6% physical / +6% darkness / +9% blight Changes resistances penetration: +15% blight When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
12 emerald 12 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
16 jade 16 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
14 spinel 14 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
11 turquoise 11 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Ashfist the dwarven lantern Ashfist the dwarven lanternCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +14 Damage when the wearer hits(melee): 2 temporal / 2 fire Changes resistances: +3% temporal Changes resistances penetration: +15% fire / +13% all Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Camodehek the brass lantern Camodehek the brass lanternInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Defense: +7 Damage when the wearer hits(melee): 8 mind Changes resistances: +3% fire / +6% cold / +6% darkness Physical save: +12 Spell save: +11 Mental save: +12 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It can be used to combine with a suit of body armor, costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Demonic Orb of Many Ways Demonic Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
40 alchemist bloodstone 40 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
3 bloodstone 3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
11 garnet 11 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
13 ruby 13 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (0/1) Rod of Recall (0/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 68/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Amudunandur [power 145] (29 cooldown) Amudunandur [power 145] (29 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Spell save: +9 Maximum vim: +30.00 Spell crit. chance: +2% Damage Shield penetration: +20% It can be used to setup a psionic shield, reducing all physical and acid damage by 145 for 6 turns, placing all other charms into a 29 cooldown. Torques are made by powerful psionics to store psionic powers. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 113 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
overpowered stralite torque of thermal psionic shield [power 193] (32 cooldown) overpowered stralite torque of thermal psionic shield [power 193] (32 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all fire and cold damage by 193 for 6 turns, placing all other charms into a 32 cooldown. Torques are made by powerful psionics to store psionic powers. |
quiet dwarven-steel torque of mindblast [power 193] (6 cooldown) quiet dwarven-steel torque of mindblast [power 193] (6 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Talent cooldown: Silence (+5 turn) Talent granted: +3 Silence It can be used to fire a blast of psionic energies in a beam (dam 96-193), placing all other charms into a 6 cooldown. Torques are made by powerful psionics to store psionic powers. |
telekinetic stralite torque of psychoportation [power 43] (30 cooldown) telekinetic stralite torque of psychoportation [power 43] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +2 Telekinetic Blast It can be used to teleport randomly (rad 43), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
warded stralite torque of clear mind [power 3] (20 cooldown) warded stralite torque of clear mind [power 3] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Maximum wards: +2 physical / +2 mind / +3 darkness Talent granted: +1 Ward It can be used to absorb and nullify at most 3 detrimental mental status effects in the next 10 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
warded stralite torque of psychoportation [power 45] (30 cooldown) warded stralite torque of psychoportation [power 45] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Maximum wards: +2 physical / +3 mind / +2 darkness Talent granted: +1 Ward It can be used to teleport randomly (rad 45), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
11 amethyst 11 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
4 diamond 4 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
6 moonstone 6 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
3 pearl 3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
8 quartz 8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Bahida the Thalore Wyrmic level 28
3rd Flare 123rd year of Ascendancy at 16:23 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Bahida the Thalore Wyrmic level 28
1st Flare 123rd year of Ascendancy at 20:13 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Bahida the Thalore Wyrmic level 13
47th Dusk 122nd year of Ascendancy at 22:10 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Bahida the Thalore Wyrmic level 32
72nd Dusk 123rd year of Ascendancy at 08:54 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Bahida the Thalore Wyrmic level 37
54th Regrowth 124th year of Ascendancy at 10:06 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Bahida the Thalore Wyrmic level 31
68th Dusk 123rd year of Ascendancy at 11:33 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Bahida the Thalore Wyrmic level 28
9th Flare 123rd year of Ascendancy at 13:24 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Bahida the Thalore Wyrmic level 29
15th Dusk 123rd year of Ascendancy at 10:48 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Bahida the Thalore Wyrmic level 15
78th Dusk 122nd year of Ascendancy at 11:19 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Bahida the Thalore Wyrmic level 16
16th Haze 122nd year of Ascendancy at 14:10 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Bahida the Thalore Wyrmic level 22
24th Regrowth 123rd year of Ascendancy at 11:49 see stats
Genocide (Exploration mode)
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Bahida the Thalore Wyrmic level 37
18th Pyre 124th year of Ascendancy at 18:22 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Bahida the Thalore Wyrmic level 15
1st Time of Equilibrium 122nd year of Ascendancy at 20:55 see stats
Huge Appetite (Exploration mode)
Ate 20 bosses.By Bahida the Thalore Wyrmic level 38
26th Pyre 124th year of Ascendancy at 20:27 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Bahida the Thalore Wyrmic level 37
18th Pyre 124th year of Ascendancy at 22:03 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Bahida the Thalore Wyrmic level 10
3rd Summertide 122nd year of Ascendancy at 00:19 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Bahida the Thalore Wyrmic level 20
80th Haze 122nd year of Ascendancy at 16:20 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Bahida the Thalore Wyrmic level 30
15th Dusk 123rd year of Ascendancy at 10:48 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Bahida the Thalore Wyrmic level 40
57th Pyre 124th year of Ascendancy at 10:30 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By Bahida the Thalore Wyrmic level 26
47th Pyre 123rd year of Ascendancy at 18:26 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Bahida the Thalore Wyrmic level 40
10th Flare 124th year of Ascendancy at 17:18 see stats
Pest Control (Exploration mode)
Killed 1000 reproducing vermin.By Bahida the Thalore Wyrmic level 33
65th Haze 123rd year of Ascendancy at 09:06 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Bahida the Thalore Wyrmic level 16
14th Haze 122nd year of Ascendancy at 18:10 see stats
Santassacre! (Exploration mode)
Killed the little helper elves after saving them!By Bahida the Thalore Wyrmic level 26
47th Pyre 123rd year of Ascendancy at 18:38 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Bahida the Thalore Wyrmic level 33
77th Haze 123rd year of Ascendancy at 16:46 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Bahida the Thalore Wyrmic level 30
64th Dusk 123rd year of Ascendancy at 11:43 see stats
Slimefest (Exploration mode)
Have 100 walls on the sludgenest turn into hostile creatures.By Bahida the Thalore Wyrmic level 40
10th Flare 124th year of Ascendancy at 18:50 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Bahida the Thalore Wyrmic level 6
5th Mirth 122nd year of Ascendancy at 01:09 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Bahida the Thalore Wyrmic level 38
27th Pyre 124th year of Ascendancy at 02:55 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Bahida the Thalore Wyrmic level 20
2nd Decay 122nd year of Ascendancy at 02:18 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Bahida the Thalore Wyrmic level 22
14th Regrowth 123rd year of Ascendancy at 00:20 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Bahida the Thalore Wyrmic level 11
31st Dusk 122nd year of Ascendancy at 06:11 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Bahida the Thalore Wyrmic level 15
77th Dusk 122nd year of Ascendancy at 06:47 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Bahida the Thalore Wyrmic level 33
43rd Haze 123rd year of Ascendancy at 18:02 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Bahida the Thalore Wyrmic level 37
19th Pyre 124th year of Ascendancy at 05:36 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Bahida the Thalore Wyrmic level 20
2nd Decay 122nd year of Ascendancy at 04:35 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Bahida the Thalore Wyrmic level 27
1st Flare 123rd year of Ascendancy at 14:55 see stats
Log
Talent Bellowing Roar is ready to use.
Talent Antimagic Shield is ready to use.
Bahida activates Antimagic Shield.
Talent Corrosive Mist is ready to use.
Talent Infusion: Regeneration is ready to use.
Bahida uses Infusion: Regeneration.
Bahida starts regenerating health quickly.
Talent Meditation is ready to use.
Talent Wild Growth is ready to use.
Bahida meditates on nature.
Bahida activates Wild Growth.
Talent Sudden Growth is ready to use.
Bahida stops regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Bahida uses Infusion: Regeneration.
Bahida starts regenerating health quickly.
Talent Nature's Pride is ready to use.
Bahida stops regenerating health quickly.
Rested for 40 turns (stop reason: all resources and life at maximum).
Talent Infusion: Regeneration is ready to use.
Bahida uses Infusion: Regeneration.
Bahida starts regenerating health quickly.
There is a Way into a strange lush forest here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving done.
Saving game...
Saving done.
