




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Archmage |
| Level / Exp | 50 / 120642108% |
| Size | medium |
| Lifes / Deaths | Killed by elven corruptor at level 50 on the 1st Flare 122nd year of Ascendancy at 22:01 / 1 |
Primary Stats
| Strength | 10017 (base 10) |
| Dexterity | 10017 (base 10) |
| Constitution | 10067 (base 60) |
| Magic | 10059 (base 60) |
| Willpower | 10061 (base 60) |
| Cunning | 10041 (base 29) |
Resources
| Life | -33/604 |
| Mana | 633/733 |
| Healing Factor | 2.4999997445372 |
| Regeneration | 12512.498721409 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 860 |
| Accuracy | 738 |
| Crit Chance | 6012% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 624 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 655 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +18% |
| Cold | +15% |
| Fire | +12% |
| Temporal | +21% |
Offense: Damage Penetration
| Blight | +10% |
| Arcane | +10% |
Defense: Base
| Armour (hardiness) | 8 (30%) |
| Defense | 653 |
| Ranged Defense | 653 |
| Fatigue | 4 |
| Physical Save | 582 |
| Spell Save | 583 |
| Mental Save | 583 |
Defense: Resistances
| Fire | + 12%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Knockback Resistance | 50% |
| Silence Resistance | 55% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 90% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Meta | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Arcane | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aether | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Race / Yeek | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Effects
Quests
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You must explore the ritch tunnels. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
Equipment
| Around neck | LayirittaCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -6% Changes stats: +5 Dex / +2 Wil / +10 Cun / +5 Con Changes damage: +18% mind / +21% temporal Mental save: +12 (+1 eff.) Life regen: +3.00 Stamina each turn: +0.50 Maximum hate: +6.00 Mental crit. chance: +3% Movement speed: +10% Amulets make your neck look great! |
| Main armor | Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+0 eff.) Ranged Defense: +8 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / +3 Con Maximum encumbrance: +20 Knockback immunity: +50% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +45.00 Maximum stamina: +45.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On hands | brawler's hardened leather gloves (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Changes stats: +3 Str / +3 Dex / +3 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +10 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| In main hand | ash magestaff 'Ashhack' (15-18 power, 3 apr, cold element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 4 fire Changes resistances: +12% fire Changes resistances penetration: +10% blight / +10% arcane Changes damage: +12% fire / +15% cold Talent granted: +1 Command Staff Spell save: +6 (+0 eff.) Spellpower: +14 (+1 eff.) Spell crit. chance: +10% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Staves designed for wielders of magic, by the greats of the art. |
Inventory
Drake's Bane (45-68 power, 21 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Reduced damage from: +25% Dragon Physical save: +9 (+1 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
CorpsebowRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 When this weapon hits: Epidemic (25% chance level 1). When this weapon hits: Cyst Burst (25% chance level 1). When wielded/worn: Effects on ranged hit: * 40% chance to reduce strength, dexterity, and constitution by 114 Damage (Ranged): 20 blight Changes damage: +20% blight Disease immunity: +50% Spellpower: +10 (+1 eff.) A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
SurefireRequires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 105% Firing range: +9 When wielded/worn: Accuracy: +12 (+1 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
elm magestaff (10-12 power, 2 apr, arcane element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% arcane Talent granted: +1 Command Staff Spellpower: +3 (+0 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.drakeskin leather gloves of butchering (0 def, 3 armour) Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +7 Physical power: +6 (+0 eff.) Armour: +3 Changes resistances: +14% blight Spell save: +13 (+0 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Prismquell (15 def, 10 armour)Requires: - Strength 14 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +10 Defense: +15 (+1 eff.) Fatigue: +7% Changes stats: +3 Str / +3 Dex / +4 Mag / +7 Cun Changes resistances penetration: +25% light Changes damage: +15% blight Mental save: +13 (+1 eff.) Infravision radius: +3 A suit of armour made of leather. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Fear me not! (Nightmare (Roguelike) difficulty)
Survived the Fearscape!By crapdoole the Yeek Archmage level 50
1st Mirth 122nd year of Ascendancy at 23:39 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By crapdoole the Yeek Archmage level 10
78th Pyre 122nd year of Ascendancy at 17:48 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By crapdoole the Yeek Archmage level 20
78th Pyre 122nd year of Ascendancy at 17:48 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By crapdoole the Yeek Archmage level 30
78th Pyre 122nd year of Ascendancy at 17:48 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By crapdoole the Yeek Archmage level 40
78th Pyre 122nd year of Ascendancy at 17:48 see stats
Level 50 (Nightmare (Roguelike) difficulty)
Got a character to level 50.By crapdoole the Yeek Archmage level 50
78th Pyre 122nd year of Ascendancy at 17:48 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By crapdoole the Yeek Archmage level 50
78th Pyre 122nd year of Ascendancy at 19:25 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By crapdoole the Yeek Archmage level 1
78th Pyre 122nd year of Ascendancy at 14:03 see stats
The bigger the better! (Nightmare (Roguelike) difficulty)
Did over 3000 damage in one attack.By crapdoole the Yeek Archmage level 50
78th Pyre 122nd year of Ascendancy at 19:25 see stats
Log
crapdoole performs a melee critical strike against Something!
crapdoole hits Something for (1235 to bones), 0 physical (0 total damage).
Elven cultist casts Rune: Acid Wave.
Crapdoole is disarmed!
Elven cultist hits Something for (244 to bones), 0 acid (0 total damage).
Elven cultist hits crapdoole for 281 acid damage.
Something receives 48 healing from Elven corruptor's Blood Grasp.
Elven corruptor's Blood Grasp hits crapdoole for 189 blight damage.
crapdoole performs a melee critical strike against Elven cultist!
crapdoole hits Elven cultist for 1451 physical damage.
crapdoole killed Elven cultist!
Something misses crapdoole.
crapdoole misses Something.
crapdoole performs a melee critical strike against Something!
crapdoole hits Something for (1426 to bones), 0 physical (0 total damage).
You pickup 0.95 gold pieces.
Elven corruptor's Soul Rot hits crapdoole for 520 blight damage.
Elven corruptor casts Blood Spray.
Crapdoole is afflicted by a weakness disease!
Elven corruptor hits crapdoole for 213 blight damage.
You pickup 2.40 gold pieces.
Elven corruptor casts Drain.
Elven corruptor's spell attains critical power!
Elven corruptor hits crapdoole for 424 blight damage.
crapdoole the level 50 yeek archmage was poxed to death by an elven corruptor on level 1 of Dark crypt.



































































