Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeInsane Roguelike
SexMale
RaceKruk Yeti
ClassGunslinger
Level / Exp7 / 100%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 10)
Dexterity27 (base 30)
Constitution15 (base 11)
Magic13 (base 10)
Willpower11 (base 10)
Cunning18 (base 19)

Resources

Life-12/197
Steam60/100
Healing Factor1.1660311219418
Regeneration1.1077295658447

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite3
Infravision5
See Stealth5
See Invisible5

Offense: Mainhand

Damage19
Accuracy40
Crit Chance6%
APR1
Speed1.00

Offense: Offhand

Damage19
Accuracy40
Crit Chance6%
APR1
Speed1.00

Offense: Spell

Spellpower13
Crit Chance3%
Speed1

Offense: Mind

Mindpower14
Crit Chance3%
Speed1

Offense: Damage Bonus

Fire+19%
Acid+8%

Defense: Base

Armour (hardiness)17.335093952971 (47.857809501309%)
Defense21
Ranged Defense21
Fatigue13
Physical Save20
Spell Save14
Mental Save15

Defense: Resistances

Fire+ 22%( 70%)
Cold+ 30%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance21%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
1/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
0/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
1/5
1/5
0/5
0/5
Steamtech / Bullets mastery1.30
4/5
0/5
0/5
0/5
Steamtech / Gunner training1.30
2/5
1/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Race / Yeti1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
3/5
2/5
0/5
0/5

Effects

Quests

active
active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
In off hand
Cloak
Main armor

Inventory

Achievements

Log


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Talent Slip Away is ready to use.

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Resting starts...

Talent Implant: Medical Injector is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).


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Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


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