















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Gunslinger |
| Level / Exp | 33 / 51% |
| Size | huge |
| Lifes / Deaths | Killed by The Master at level 33 on the 56th Haze 122nd year of Ascendancy at 14:35 / 1 |
Primary Stats
| Strength | 37 (base 20) |
| Dexterity | 93 (base 60) |
| Constitution | 17 (base 11) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 73 (base 60) |
Resources
| Life | -61/1042 |
| Steam | 91/100 |
| Healing Factor | 1.1829415192739 |
| Regeneration | 20.405741207475 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 64 |
| Accuracy | 75 |
| Crit Chance | 41% |
| APR | 10 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 64 |
| Accuracy | 75 |
| Crit Chance | 41% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +6% |
| Temporal | +6% |
| Physical | +6% |
| Fire | +10% |
| All | 0% |
Offense: Damage Penetration
| Physical | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 90.723073231957 (96.438666929426%) |
| Defense | 59 |
| Ranged Defense | 59 |
| Fatigue | 6 |
| Physical Save | 34 |
| Spell Save | 7 |
| Mental Save | 27 |
Defense: Resistances
| Acid | -3%( 70%) |
| Blight | + 13%( 70%) |
| Physical | + 30%( 70%) |
| Cold | + 24%( 70%) |
| All | + 10%( 70%) |
| Darkness | + 18%( 70%) |
| Mind | + 23%( 70%) |
| Fire | + 24%( 70%) |
| Lightning | + 28%( 70%) |
Defense: Immunities
| Pinning Resistance | 50% |
| Confusion Resistance | 49% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Disarm Resistance | 80% |
| Bleed Resistance | 100% |
| Teleport Resistance | 0% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.3 steam per turn. Can be activated for an instant burst of 56 steam. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 106% efficiency and cooldown mod of 53%. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 151% efficiency and cooldown mod of 69%. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 40 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 12.9 steam per turn. Can be activated for an instant burst of 64 steam. |
Class Talents
| Steamtech / Avoidance | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 4/5 |
| Steamtech / Elusiveness | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Steamtech / Bullets mastery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Steamtech / Gunslinging | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Steamtech / Gunner training | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Steamtech / Chemistry | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by Adydheth the elder vampire. Escort: lone alchemist (level 1 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by ICANT. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You failed to protect the repented thief from death by Aerotha the snow giant thunderer. Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed vial of elder vampire blood. * You've found the needed vial of wight ectoplasm. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed sandworm tooth. * You've found the needed red crystal shard. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed honey tree root. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
Equipment
| On feet | Anti-Gravity Boots (8 def, 8 armour) 3.0 Encumbrance T2 feet armor [Unique] Steamtech While equipped: Stats +5 Str +4 Dex offense ------ Steampower +3 (+1 eff.) Damage +10% fire defense ------ Armor +8 Defense +8 (+2 eff.) Fatigue +8% Resistance +10% fire Pinning Resist +50% other ------- Talents +5 Rocket Boots These boots have a 7% chance to fail to operate properly (reduced by Cunning). Jump to a nearby location within range 7, blasting everything within radius 2 (77 burning fire damage, 2 tile knockback) of the jump point and within radius 3 (132 burning fire damage, 3 tile knockback) of the landing point (damage based on Cunning). Uses 18 power out of 18/18 These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity". They look like they will work, though. Probably. If you're very careful. |
| Quiver | Blastbright the pouch of dwarven-steel shots (23/25, 42-50 power, 3 apr) 3.0 Encumbrance T3 shot ammo [Random Unique] Arcane/Master Weapon Damage 41.5 - 49.8 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +21.0% Capacity 25 On-ranged-hit +16 mind +7 cold On-Hit, radius 1 +8 mind +4 lightning On-crit, radius 2 +4 lightning On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% While equipped: other ------- Talents +2 Explosive Shell Shots are used with slings to pummel your foes to death. |
| Light source | Murkstriker2.0 Encumbrance T1 lite [Rare] Arcane While equipped: Stats +2 Str offense ------ Damage +6% darkness +6% physical Ignore resists +15% physical Accuracy +20 (+4 eff.) When Hit 13 fire defense ------ Armor +4 Resistance +6% fire other ------- Stamina/turn +3.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Vorerivena (15 def, 9 armour) 3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Accuracy +4 (+1 eff.) defense ------ Armor +9 Defense +15 (+4 eff.) Fatigue +5% Resistance +6% cold Unlife -40.00 life other ------- Hate-on-crit +1.00 Light +4 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Snow Giant Wraps (0 def, 2 armour) 1.0 Encumbrance T3 hands armor [Unique] Nature This would be great with a mighty matching belt. The set is complete. While equipped: Stats +4 Str offense ------ Physical Power +10 (+4 eff.) defense ------ Armor +2 Resistance +10% lightning +10% cold Physical save +10 (+5 eff.) Life +60.00 Disarm Resist +80% Knockbk Resist +50% other ------- Talents +3 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Effective talent level: 2.0 Power cost 6 out of 6/6. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 114.67 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Tool | steel torque of psionic shield [power 49] (1/25 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 49 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Xekira0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: defense ------ Resistance +4% physical Physical save +6 (+3 eff.) Mind save +6 (+3 eff.) Unlife -20.00 life Life +80.00 Life Regen +7.00 Disease Resist +10% Stun Resist +31% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
| On fingers | steel ring 'Eilinylle'0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Cun +5 Dex offense ------ Physical Crit +1.0% Accuracy +7 (+1 eff.) defense ------ Defense +25 (+6 eff.) Resistance +3% blight Life +53.00 Life Regen +8.00 Healmod +12% Stun Resist +24% other ------- Max stamina +20.00 Rings make your fingers look great! |
| Around neck | gold amulet 'Gorenor'0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +1 Cun offense ------ Critical power +5.00% Mindpower +10 (+5 eff.) defense ------ Resistance +14% mind +10% lightning Confus Resist +29% Stun Resist +29% other ------- EQ when Hit +0.12 Masteries +0.20 Steamtech/Blacksmith Amulets make your neck look great! |
| In main hand | Golden Gun 4.0 Encumbrance T3 steamgun 1H weapon [Unique] Steamtech Mastery Steamgun Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +32 Critical Rate +100.0% Attack Speed 100% Damage Multiplier 120% Range +7 Projectile Speed +600% On Hit: * every third hit always crits. Uses 2.0 Steam A gun sure to turn all to ash. As long as its nearby. |
| Around waist | Mighty Girdle 1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. The set is complete. While equipped: defense ------ Armor +4 Fatigue -32% Life +100.00 Knockbk Resist +40% other ------- Encumbrance +100 Size +2 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Anyhek the dwarven-steel steamgun 4.0 Encumbrance T3 steamgun 1H weapon [Rare] Nature/Steamtech Mastery Steamgun Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +21 Critical Rate +12.0% Attack Speed 100% Range +8 Projectile Speed +600% On Hit: * 20% chance to reduce armor by 15% Uses 2.0 Steam While equipped: Stats +1 Con offense ------ Damage +6% temporal defense ------ Armor +10 Resistance +9% darkness +3% physical Crit Resistance 15.00% Stun Resist +20% other ------- Masteries +0.20 Wild-gift/Fungus Regenerate 144 life over 5 turns Puts all charms on 20 turn cooldown Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Cloak | Todozor (1 def, 8 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex defense ------ Armor +8 Defense +1 (+0 eff.) Crit Resistance 5.00% Life +40.00 Confus Resist +20% other ------- Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Borfast's Cage (10 def, 28 armour) 17.0 Encumbrance T3 massive armor [Unique] Master While equipped: Stats +5 Con offense ------ When Hit 20 physical defense ------ Armor +28 Defense +10 (+2 eff.) Fatigue +25% Resistance -15% acid +15% physical Crit Avoidance 20% Physical save +15 (+7 eff.) Life +50.00 Life Regen +2.00 Knockbk Resist +30% Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Inventory
Prismatic Rune (6 turns; lightning, physical, blight, fire, temporal, acid)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 3 physical, 4 blight, 5 fire, 4 temporal, 4 acid Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
2 schematic: Acid Groove0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Air Recycler0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Antimagic Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Armour Reinforcement0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Back Support0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
7 schematic: Corrosive Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Deflection Field0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Fiery Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Fireproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Flash Powder0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Focus Lens0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Frost Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fungal Web0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Grounding Strap0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Hand Cannon0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Headlamp0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Healing Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Iron Grip0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Itching Powder0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Kinetic Stabiliser0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Lightning Coil0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Magnetic Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mana Coil0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Mental Stimulator0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Pain Suppressor Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Power Distributor0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Razor Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
7 schematic: Rocket Boots0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rustproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Saw Projector0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Saw Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Second Skin0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Shocking Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Shocking Touch0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spike Attachment0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Spring Grapple0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Steamgun0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Steamsaw0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Thunderclap Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Unstoppable Force Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Water Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: White Light Emitter0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Winterchill Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Daneth's Neckguard2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con defense ------ Armor +10 Fatigue +2% Resistance +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Jetward the stralite amulet0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Con offense ------ Physical Power +25 (+9 eff.) Damage +6% darkness Ignore Armor +2 When Hit 4 physical defense ------ Resistance +22% mind Physical save +27 (+11 eff.) Spell save +17 (+15 eff.) Mind save +17 (+9 eff.) Life +42.00 Life Regen +9.00 Confus Resist +44% other ------- Stamina/turn +1.00 Amulets make your neck look great! |
steel amulet 'Isyma'0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: defense ------ Resistance +16% mind Crit Resistance 10.00% Physical save +12 (+6 eff.) Life Regen +4.00 Poison Resist +20% Confus Resist +45% Amulets make your neck look great! |
Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Samyfang0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: Stats +3 Str +3 Con offense ------ Accuracy +10 (+2 eff.) On-Hit (Melee): * 20% chance to reduce all saves and defense by 22 defense ------ Physical save +6 (+3 eff.) Healmod +5% Disease Resist +10% other ------- Stamina/turn +3.00 Rings make your fingers look great! |
Silera0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: offense ------ Ignore resists +10% blight defense ------ Fatigue -6% Resistance +10% nature +20% blight Mind save +7 (+4 eff.) Poison Resist +17% Disease Resist +18% Confus Resist +24% other ------- Encumbrance +28 Rings make your fingers look great! |
steel ring of warding0.1 Encumbrance T2 ring jewelry [Ego+] Arcane While equipped: defense ------ Resistance +12% acid +16% fire +11% lightning +10% cold Rings make your fingers look great! |
Blazeblast (42-64 power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Rare] Arcane Weapon Damage 42.5 - 63.8 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On-hit +8 lightning +8 mind +20 cold On-Hit, radius 1 +4 blight On Hit: * 20% chance to reduce all saves and defense by 22 While equipped: offense ------ Damage +21% lightning +12% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 22 defense ------ Resistance +6% blight Massive two-handed mauls. |
chilling steel greatmaul of phasing (29-44 power, 16 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Ego] Arcane Weapon Damage 29.0 - 43.5 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +16 Critical Rate +1.0% Attack Speed 100% Ignore Shields +17% On-hit +13 cold Massive two-handed mauls. |
stralite greatsword of rage (50-79 power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Ego+] Master Weapon Damage 49.5 - 79.2 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +6 Str offense ------ Damage +16% physical Accuracy +16 (+4 eff.) Massive two-handed swords. |
blazebringer's stralite longsword of torment (35-49 power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Ego++] Nature/Psionic Weapon Damage 35.0 - 49.0 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-crit, radius 2 +24 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ Global Speed +5% Ignore resists +5% fire Sharp, long, and deadly. |
Gluda the hardened leather sling4.0 Encumbrance T3 sling 1H weapon [Rare] Arcane Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 On-Hit, radius 1 +20 temporal On-crit, radius 2 +8 temporal On Hit: 10% Arcane Vortex level 3 While equipped: Stats +2 Wil +3 Mag offense ------ Mind Crit +4% Spellpower +11 (+10 eff.) Damage +10% arcane Ignore resists +25% mind other ------- EQ when Hit +0.08 Slings are used to hurl stones or metal shots at your foes. |
cured leather sling 'Daguladin'4.0 Encumbrance T2 sling 1H weapon [Rare] Nature Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +7.0% Attack Speed 100% Range +7 On-ranged-hit +4 mind While equipped: Stats +7 Str +11 Dex +5 Mag +5 Wil +6 Cun +6 Con offense ------ Ignore resists +15% physical defense ------ Armor +2 Resistance +6% mind Slings are used to hurl stones or metal shots at your foes. |
ranger's hardened leather sling of recursion4.0 Encumbrance T3 sling 1H weapon [Ego+] Arcane/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +9 On Hit: 10% Shoot level 1 While equipped: Stats +3 Dex Slings are used to hurl stones or metal shots at your foes. |
steel steamgun of enduring =willcon-stat=4.0 Encumbrance T2 steamgun 1H weapon [Ego+] Nature/Steamtech Mastery Steamgun Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Attack Speed 100% Range +7 Projectile Speed +600% Uses 2.0 Steam While equipped: Stats +6 Con +7 Wil defense ------ Life +14.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
swiftstrike stralite steamgun of recursion4.0 Encumbrance T4 steamgun 1H weapon [Ego++] Arcane/Master/Steamtech Mastery Steamgun Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Attack Speed 100% Range +9 Projectile Speed +800% On Hit: 10% Shoot level 1 Uses 2.0 Steam While equipped: Stats +3 Cun offense ------ Combat Speed +10% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
dwarven-steel waraxe 'Ashvagrant' (20-27 power, 4 apr) =willcon-stat=3.0 Encumbrance T3 waraxe 1H weapon [Rare] Nature Weapon Damage 19.5 - 27.3 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +4 fire While equipped: Stats +7 Con +6 Wil offense ------ Damage +9% fire defense ------ Armor +4 Defense +5 (+1 eff.) Resistance +9% mind Spell save +6 (+6 eff.) Mind save +15 (+8 eff.) Life +39.00 One-handed war axes. |
Torodraroddarach the Airshaper =mag-stat=1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +4 Mag offense ------ Damage +6% acid Ignore resists +5% temporal On-Hit (Melee): * 10% chance to reduce armor by 15% defense ------ Resistance +12% acid +3% lightning other ------- Mana/turn +0.11 Max mana +20.00 A belt that goes around your waist. |
Urtherek the rough leather belt =strcon-stat=1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +4 Str +3 Mag +3 Con offense ------ Physical Power +6 (+2 eff.) Spellpower/crit +6 defense ------ Physical save +6 (+3 eff.) other ------- Mana-on-crit +1.00 Size +1 A belt that goes around your waist. |
hardened leather belt 'Salovea'1.0 Encumbrance T3 belt armor [Rare] Arcane While equipped: Stats +5 Wil offense ------ Spellpower +7 (+7 eff.) Ignore resists +15% blight +15% acid Ignore Armor +2 When Hit 4 physical defense ------ Physical save +18 (+8 eff.) Mind save +10 (+5 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana-on-crit +2.00 A belt that goes around your waist. |
Bokidur the Burnsweeper (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: offense ------ Damage +6% lightning +15% fire Ignore resists +25% acid +20% fire defense ------ Defense +2 (+0 eff.) Resistance +13% blight +9% fire +14% nature +6% acid Life Regen +5.00 Healmod +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+5 eff.) Mindpower +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
restorative cashmere cloak of implacability (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Nature While equipped: defense ------ Defense +2 (+0 eff.) Resistance +13% nature +15% blight Physical save +7 (+4 eff.) Mind save +6 (+3 eff.) Unlife -50.00 life Life Regen +4.00 Healmod +12% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+0 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 56% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego] Master While equipped: defense ------ Armor +4 Fatigue +3% other ------- Stamina/turn +0.50 Max stamina +19.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of hardened leather boots of speed (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego+] Arcane While equipped: offense ------ Move Speed +25% defense ------ Armor +3 Silence Resist +22% Confus Resist +31% Stun Resist +29% A pair of boots made of leather. |
polar dwarven-steel gauntlets of war-making (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego+] Nature/Master While equipped: offense ------ Physical Crit +7.0% Spell Crit +13% Mind Crit +9% Critical power +8.00% On-Hit 8 cold Damage +6% cold defense ------ Armor +2 Fatigue +3% Resistance +6% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves 'Deepssteel' (0 def, 3 armour) =con-stat=1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: Stats +2 Con offense ------ Physical Crit +4.0% On-Hit 6 fire Damage +4% fire On-Hit (Melee): * 10% chance to reduce damage dealt by 18% defense ------ Armor +3 Resistance +6% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Abyssbone the iron helm (0 def, 3 armour) =mag-stat=3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +1 Str +3 Dex +6 Mag offense ------ Damage +3% fire defense ------ Armor +3 Fatigue +5% Resistance +9% fire +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Gloroldaba the rough leather hat (0 def, 3 armour) =strdex-stat=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +3 Str +4 Dex defense ------ Armor +3 Fatigue +1% Resistance +6% lightning +6% temporal +3% cold Blind Resist +10% Silence Resist +10% A hat made of leather. Very stylish. |
Layyra the Blindpeal (6 def, 10 armour)2.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +9 Str +8 Wil offense ------ Physical Power +9 (+3 eff.) Damage +6% light Ignore resists +15% cold When Hit 2 light defense ------ Armor +10 Defense +6 (+1 eff.) Fatigue +3% Resistance +9% cold +8% physical +6% light +3% all Physical save +19 (+8 eff.) Mind save +9 (+5 eff.) other ------- Light +3 A cap made of leather. |
Saliyadavea (0 def, 3 armour) =strwill-stat=2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +6 Str +5 Wil offense ------ Physical Power +8 (+3 eff.) defense ------ Armor +3 Fatigue +3% Resistance +9% blight +8% physical Physical save +10 (+5 eff.) Life Regen +4.00 Blind Resist +10% Poison Resist +10% Teleport Resist +10% A hat made of leather. Very stylish. |
Xanyta the Stormwhisper (0 def, 4 armour) =magcun-stat=3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +6 Mag +4 Cun +2 Con defense ------ Armor +4 Fatigue +4% Resistance +12% lightning Physical save +12 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat 'Glittertide' (1 def, 0 armour) =cun-stat=2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3 Cun offense ------ Ignore resists +5% light +5% acid defense ------ Defense +1 (+0 eff.) other ------- EQ when Hit +0.84 Psi when Hit +0.90 Hate when Hit +0.90 A pointy cloth hat, very wizardly... |
rough leather cap 'Glarebreacher' (0 def, 1 armour) =con-stat=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Con offense ------ Damage +6% light Ignore resists +15% mind When Hit 4 mind defense ------ Armor +1 Fatigue +1% A cap made of leather. |
Scale Mail of Kroltar (10 def, 18 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 38 [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con defense ------ Armor +18 Defense +10 (+2 eff.) Fatigue +16% Resistance +20% acid +20% blight +20% fire +20% nature +20% lightning Life +120.00 Devouring Flame: Effective talent level: 3.0 Power cost 50 out of 80/80. Range 10 Cooldown: 20 Travel.spd instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 24.76 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
prismatic voratun mail armour of implacability (5 def, 15 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Arcane/Master While equipped: defense ------ Armor +15 Defense +5 (+1 eff.) Fatigue +5% Resistance +15% light +12% darkness Physical save +9 (+5 eff.) A suit of armour made of mail. |
searing dwarven-steel mail armour of implacability (3 def, 14 armour)14.0 Encumbrance T3 heavy armor [Ego++] Arcane/Master While equipped: offense ------ On-Hit 12 acid 13 fire When Hit 11 acid 8 fire defense ------ Armor +14 Defense +3 (+1 eff.) Fatigue +7% Resistance +16% acid +16% fire Physical save +8 (+4 eff.) A suit of armour made of mail. |
Umbrapanic (0 def, 9 armour)17.0 Encumbrance T2 massive armor [Rare] Nature While equipped: Stats +3 Str offense ------ Damage +21% darkness When Hit 0 physical defense ------ Armor +9 Fatigue +22% Resistance +7% acid +7% physical +6% darkness +7% fire +7% lightning +8% cold Disarm Resist +28% Stun Resist +24% Knockbk Resist +25% other ------- Infravision +3 Cooldown Rush -5 A suit of armour made of metal plates. |
dwarven-steel plate armour of natural resilience (0 def, 11 armour)17.0 Encumbrance T3 massive armor [Ego+] Disrupt While equipped: defense ------ Armor +11 Fatigue +22% Resistance +12% nature +13% blight Resist Against +8% Unnatural A suit of armour made of metal plates. |
radiant dwarven-steel plate armour of fire resistance (0 def, 11 armour)17.0 Encumbrance T3 massive armor [Ego+] Nature/Master While equipped: Stats +1 Wil defense ------ Armor +11 Fatigue +22% Resistance +16% blight +17% fire +14% darkness other ------- Light +1 A suit of armour made of metal plates. |
swashbuckler's stralite shield of shrapnel (0 def, 8 armour, 130 block)7.0 Encumbrance T4 shield armor [Ego++] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Str +4 Dex offense ------ Accuracy +12 (+3 eff.) On shield block: * Cause enemies within radius 6 to bleed for 181 physical damage over 5 turns (1/turn) defense ------ Armor +8 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
8 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
289 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+3 eff.) Spell save +6 (+6 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+3 eff.) Spell save +6 (+6 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+4 eff.) Spell save +8 (+8 eff.) Mind save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+4 eff.) Spell save +8 (+8 eff.) Mind save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Pusdash' (dig speed 39 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str +2 Con offense ------ Damage +3% nature When Hit 4 acid defense ------ Fatigue -5% other ------- Light +3 See Invis +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Glaciernaught the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +2 Mag +5 Con offense ------ Damage +9% mind +6% cold defense ------ Physical save +6 (+3 eff.) Healmod +11% other ------- Light +3 See Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Layenne2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +3 Wil +4 Mag defense ------ Crit Resistance 10.00% Mind save +6 (+3 eff.) other ------- Light +3 Infravision +3 See Stealth +7 See Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp1.0 Encumbrance T3 lite [Normal] While equipped: other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 12] simple frost salve [power 12]1.0 Encumbrance T1 salve misc [Normal] Nature/Steamtech Using medical injector with 106% efficiency and 53% cooldown modifier. Remove 1 physical effects and grants a frost aura (12% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
simple healing salve [power 153] simple healing salve [power 153]1.0 Encumbrance T1 salve misc [Normal] Nature/Steamtech Using medical injector with 106% efficiency and 53% cooldown modifier. Heal 153 Puts Talent Medical Injector on 15 turn cooldown Medical salve. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
dwarven steel armour reinforcement0.0 Encumbrance T3 steamtech tinker [Normal] Steamtech Attachable to body When attached: defense ------ Armor +3 Hardiness +20% Fatigue +3% Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel saw projector0.0 Encumbrance T3 steamtech tinker [Normal] Steamtech Attachable to hands When attached: other ------- Talents +3 Project Saw Tinkers can be attached to normal items to improve them with steam power! |
dwarven-steel torque of gale force 'Gagassra' [power 275] (1/15 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats +2 Cun offense ------ Mindpower +15 (+7 eff.) defense ------ Mind save +18 (+9 eff.) other ------- Hate-on-crit +3.00 Max psi +20.00 Infravision +3 See Invis +9 Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 292 physical damage Puts all charms on 15 turn cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
evasive dwarven-steel torque of clear mind [power 2] (1/25 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to gain a 15% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
piercing ash totem of healing [power 188] (1/15 cooldown)2.0 Encumbrance T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 188 Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Stokeoracle the yew wand of clairvoyance [power 11] (1/15 cooldown)2.0 Encumbrance T3 wand charm [Random Unique] Arcane While equipped: Stats +2 Wil +2 Mag offense ------ Spellpower/crit +6 Ignore resists +5% fire other ------- Mana/turn +0.04 Vim-on-crit +1.00 Reveal the area around you, dispelling darkness (radius 11, power 36 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 turn cooldown 100% to increase the duration of 2 beneficial effects by 1. 100% to increase all damage penetration by 16% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By ICANT the Skeleton Gunslinger level 18
52nd Dusk 122nd year of Ascendancy at 08:50 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By ICANT the Skeleton Gunslinger level 31
48th Haze 122nd year of Ascendancy at 14:41 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By ICANT the Skeleton Gunslinger level 21
72nd Dusk 122nd year of Ascendancy at 17:53 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By ICANT the Skeleton Gunslinger level 29
40th Haze 122nd year of Ascendancy at 00:52 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By ICANT the Skeleton Gunslinger level 28
28th Haze 122nd year of Ascendancy at 23:24 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By ICANT the Skeleton Gunslinger level 10
7th Flare 122nd year of Ascendancy at 13:19 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By ICANT the Skeleton Gunslinger level 20
71st Dusk 122nd year of Ascendancy at 08:20 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By ICANT the Skeleton Gunslinger level 30
40th Haze 122nd year of Ascendancy at 10:22 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By ICANT the Skeleton Gunslinger level 25
20th Haze 122nd year of Ascendancy at 13:19 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By ICANT the Skeleton Gunslinger level 25
20th Haze 122nd year of Ascendancy at 13:19 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By ICANT the Skeleton Gunslinger level 17
30th Dusk 122nd year of Ascendancy at 23:38 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By ICANT the Skeleton Gunslinger level 6
9th Mirth 122nd year of Ascendancy at 21:03 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By ICANT the Skeleton Gunslinger level 10
2nd Dusk 122nd year of Ascendancy at 07:56 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By ICANT the Skeleton Gunslinger level 20
72nd Dusk 122nd year of Ascendancy at 16:04 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By ICANT the Skeleton Gunslinger level 14
16th Dusk 122nd year of Ascendancy at 12:22 see stats
Log
Lord of Skulls (warrior) misses ICANT.
Bane of Confusion from The Master hits ICANT for (34 flat reduction), 18 darkness (18 total damage).
Weakness Disease from The Master hits ICANT for (26 flat reduction), 0 blight (0 total damage).
The Master's desolate waste area effect hits ICANT for (27 flat reduction), 0 cold (0 total damage).
The Master's spell attains critical power!
The Master hits ICANT for (34 flat reduction), 98 darkness (98 total damage).
Deep Wound from ICANT hits The Master for 24 physical damage.
Melee retaliation hits Lord of Skulls (warrior) for (8 absorbed), 0 physical, (4 absorbed), 0 fire (0 total damage).
Lord of Skulls (warrior) hits ICANT for (34 flat reduction), 6 physical (6 total damage).
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ICANT is confused and fails to use Re-assemble.
The Master's desolate waste area effect hits ICANT for (27 flat reduction), 0 cold (0 total damage).
Lord of Skulls (warrior) misses ICANT.
Weakness Disease from The Master hits ICANT for (26 flat reduction), 0 blight (0 total damage).
Bane of Confusion from The Master hits ICANT for (34 flat reduction), 18 darkness (18 total damage).
The Master casts Manathrust.
The Master hits ICANT for (34 flat reduction), 70 darkness, (34 flat reduction), 237 arcane (307 total damage).
Deep Wound from ICANT hits The Master for 28 physical damage.
Lord of Skulls (warrior) attacks empty space.
The Master's desolate waste area effect hits ICANT for (32 flat reduction), 0 cold (0 total damage).
Weakness Disease from The Master hits ICANT for (30 flat reduction), 0 blight (0 total damage).
Bane of Confusion from The Master hits ICANT for (34 flat reduction), 27 darkness (27 total damage).
The Master's spell attains critical power!
The Master is fully armored again.
The Master hits ICANT for (34 flat reduction), 109 darkness (109 total damage).
Deep Wound from ICANT hits The Master for 28 physical damage.
ICANT the level 33 skeleton gunslinger was darkened to death by The Master and raised as his tortured undead thrall on level 9 of Dreadfell.
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ICANT deactivates his cloak's restoration systems.






























































































































