Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 27 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 57 (base 52) |
Dexterity | 17 (base 12) |
Constitution | 15 (base 12) |
Magic | 33 (base 30) |
Willpower | 17 (base 10) |
Cunning | 29 (base 10) |
Resources
Life | 537/537 |
Hate | 102/104 |
Vim | 134/134 |
Healing Factor | 0.54603112194175 |
Regeneration | 0.54603112194175 |
Speed
Mental | -20% |
Attack | 0% |
Movement | +43.09386761032% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 75 |
Accuracy | 52 |
Crit Chance | 17% |
APR | 12 |
Speed | 1.25 |
Offense: Offhand
Damage | 46 |
Accuracy | 52 |
Crit Chance | 16% |
APR | 3 |
Speed | 1.25 |
Offense: Spell
Spellpower | 50 |
Crit Chance | 7% |
Speed | 1.25 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Acid | -35% |
Temporal | -45% |
All | -60% |
Mind | -54% |
Nature | -48% |
Defense: Base
Armour (hardiness) | 28.551211628464 (73.607947236566%) |
Defense | 39 |
Ranged Defense | 39 |
Fatigue | 11 |
Physical Save | 46 |
Spell Save | 22 |
Mental Save | 27 |
Defense: Resistances
Acid | +100%(100%) |
Blight | +100%(100%) |
Physical | + 48%(100%) |
Cold | + 39%(100%) |
All | + 32%(100%) |
Lightning | + 50%(100%) |
Light | + 36%(100%) |
Temporal | + 42%(100%) |
Mind | + 40%(100%) |
Fire | + 4%(100%) |
Nature | + 56%(100%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 29% |
Disarm Resistance | 25% |
Teleport Resistance | 20% |
Blind Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 294 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (125% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 36 up to 6 times. Its effects scale with your Strength stat. |
Class Talents
Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 0.80 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Worm that Walks Link |
talent | Ruin |
beneficial effect | The target is out of phase with reality, increasing defense by 5, resist all by 5%, and reducing the duration of detrimental timed effects by 5%. Out of PhaseThese effects cap at 40%. |
beneficial effect | Linked to their horror ally gaining 27% all damage resistance. Shared Insanity |
Quests
Equipment
Tool | cleansing ash wand of shielding [power 170] (20 cooldown) cleansing ash wand of shielding [power 170] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to create a shield absorbing up to 170 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Kidil the gold ring Kidil the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +18 (+6 eff.) Changes stats: +4 Cun Changes resistances: +3% lightning Physical save: +15 (+5 eff.) Blindness immunity: +20% Maximum life: +40.00 Maximum hate: +4.00 Rings make your fingers look great! |
On fingers | Taintmaim TaintmaimInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +15 (+5 eff.) Changes resistances: +26% acid / +6% light / +3% blight / +3% cold / +12% nature Changes damage: +13% acid / +3% mind Rings make your fingers look great! |
On fingers | Isovea IsoveaInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +11 Cun / +5 Wil Changes resistances: +24% nature / +15% temporal Changes damage: +12% nature / +3% mind Mindpower: +9 (+4 eff.) Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Rings make your fingers look great! |
On fingers | Offalsnake OffalsnakeInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 35% Damage when hit (Melee): 8 nature Changes resistances: +15% lightning Changes damage: +12% acid Mental save: +8 (+4 eff.) Confusion immunity: +29% Rings make your fingers look great! |
Around waist | hardened leather belt 'Zanivor' hardened leather belt 'Zanivor'Powered by arcane forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -11% Changes stats: +3 Str / +3 Dex / +1 Mag / +2 Cun / +1 Con Maximum encumbrance: +49 Mental save: +5 (+2 eff.) Spellpower: +4 (+1 eff.) A belt that goes around your waist. |
Main armor | Mardyrath (0 def, 20 armour) Mardyrath (0 def, 20 armour)Requires: - Massive armour training - Strength 48 Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +20 Fatigue: +22% Changes resistances: +9% acid / +24% physical / +9% fire / +8% lightning / +7% cold Changes damage: +15% temporal Physical save: +30 (+10 eff.) Mana when firing critical spell: +2.00 A suit of armour made of metal plates. |
In off hand | Poltergeist's Eliribeth the steel longsword (114% power, 3 apr) Poltergeist's Eliribeth the steel longsword (114% power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 2 Power: 114% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +4 mind Damage (radius 1) on hit: +5 fire When wielded/worn: Accuracy: +6 (+2 eff.) Physical crit. chance: +7.0% Defense: +6 (+2 eff.) Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Critical mult.: +15.00% Disarm immunity: +25% Sharp, long, and deadly. |
In main hand | Demonwrither the dwarven-steel waraxe (135% power, 12 apr) Demonwrither the dwarven-steel waraxe (135% power, 12 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Power: 135% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +12 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 10% chance to reduce damage dealt by 15% On weapon crit: * Splash the target with acid dealing 143 damage over 5 turns and reducing armor and accuracy by 18 Damage Shield penetration (this weapon only): +12% When wielded/worn: Stun/Freeze immunity: +20% Teleport immunity: +20% One-handed war axes. |
Inventory
regeneration infusion of the titan (heal 253; 14 cd) regeneration infusion of the titan (heal 253; 14 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 253 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
titan's copper ring of lightning (+20%) titan's copper ring of lightning (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +20% lightning Changes damage: +10% lightning Physical save: +6 (+2 eff.) Rings make your fingers look great! |
titan's copper ring of perseverance titan's copper ring of perseveranceInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+2 eff.) Stun/Freeze immunity: +22% Life regen: +2.00 Rings make your fingers look great! |
warrior's steel ring of perseverance warrior's steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Changes stats: +4 Str Stun/Freeze immunity: +26% Life regen: +1.00 Rings make your fingers look great! |
Velywen the steel greatmaul (135% power, 2 apr) Velywen the steel greatmaul (135% power, 2 apr)Requires: - Strength 16 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 136% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 20% chance to reduce armor by 35% * 12% chance to reduce strength, dexterity, and constitution by 25 * 25% chance for lightning to strike from the target to a second target dealing 86 damage Damage (Melee): +10 blight When wielded/worn: Changes stats: +6 Str / +5 Dex / +7 Mag / +6 Wil / +7 Cun / +9 Con Changes resistances penetration: +20% mind Changes damage: +6% mind Disease immunity: +14% Massive two-handed mauls. |
Lavatyphoon the iron longsword (105% power, 2 apr) Lavatyphoon the iron longsword (105% power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 106% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Damage (radius 1) on hit: +6 fire When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 25 Changes stats: +3 Mag / +1 Wil Changes resistances: +6% fire Light radius: +3 Sharp, long, and deadly. |
balanced iron longsword of erosion (103% power, 2 apr) balanced iron longsword of erosion (103% power, 2 apr)Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 104% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +5 nature When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +5 (+2 eff.) Disarm immunity: +23% Sharp, long, and deadly. |
Layokira the dwarven-steel mace (135% power, 4 apr) Layokira the dwarven-steel mace (135% power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Power: 135% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +11 cold When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes resistances: +3% acid Changes resistances penetration: +25% arcane / +15% acid Blunt and deadly. |
Tarrutar the dwarven-steel mace (131% power, 4 apr) Tarrutar the dwarven-steel mace (131% power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Power: 131% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +7 light Damage against: +5% Undead When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +3 Wil Changes damage: +18% arcane Spell save: +3 (+1 eff.) Mana each turn: +0.08 Maximum mana: +40.00 Blunt and deadly. |
Xakira the iron mace (107% power, 2 apr) Xakira the iron mace (107% power, 2 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Power: 107% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Damage (Melee): +6 darkness Damage against: +6% Living When wielded/worn: Changes resistances: +3% acid / +2% physical Life regen: +2.00 Maximum life: +40.00 Blunt and deadly. |
Infernovenom the dwarven-steel waraxe (128% power, 5 apr) Infernovenom the dwarven-steel waraxe (128% power, 5 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 128% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +8 nature / +4 fire Damage (radius 2) on crit: +12 fire When wielded/worn: Armour: +6 Defense: +10 (+3 eff.) Only die when reaching: -40.00 life One-handed war axes. |
Skullcleaver (120% power, 4 apr) Skullcleaver (120% power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Power: 121% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
dwarven-steel waraxe 'Deepsmalice' (120% power, 4 apr) dwarven-steel waraxe 'Deepsmalice' (120% power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 121% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to reduce armor by 35% Damage (radius 2) on crit: +20 darkness When wielded/worn: Accuracy: +10 (+4 eff.) Effects on melee hit: * 10% chance to reduce damage dealt by 15% * 20% chance to reduce all saves and defense by 18 Changes stats: +3 Dex Changes resistances penetration: +5% darkness Combat speed: +10% One-handed war axes. |
Mayera the rough leather belt Mayera the rough leather beltInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +5 Str / +2 Cun / +1 Con Physical save: +6 (+2 eff.) Mindpower: +3 (+1 eff.) A belt that goes around your waist. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
rough leather belt rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
Belerewyn the Radiancewinnow (3 def, 8 armour) Belerewyn the Radiancewinnow (3 def, 8 armour)Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Changes resistances: +18% lightning / +3% fire / +6% light / +9% darkness Changes resistances penetration: +5% light Changes damage: +9% darkness Light radius: +1 A suit of armour made of mail. |
Oloyalin (3 def, 8 armour) Oloyalin (3 def, 8 armour)Requires: - Heavy armour training - Strength 28 Infused by nature Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Changes stats: +2 Str / +3 Mag / +4 Wil / +4 Cun Reduces incoming crit damage: 15.00% Mental save: +14 (+7 eff.) Life regen: +3.00 Maximum life: +66.00 Healing mod.: +13% A suit of armour made of mail. |
Robe of the Worm (Improved) (2 def, 4 armour) Robe of the Worm (Improved) (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
Viperenvy (0 def, 11 armour) Viperenvy (0 def, 11 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Changes resistances: +15% lightning / +34% cold / +6% nature Changes resistances penetration: +5% light Changes damage: +6% nature Light radius: +1 A suit of armour made of metal plates. |
steel torque of mindblast 'Blazewill' [power 170] (15 cooldown) steel torque of mindblast 'Blazewill' [power 170] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 2 When wielded/worn: Damage when hit (Melee): 4 light Changes resistances: +3% light / +3% lightning Changes resistances penetration: +5% light Light radius: +3 It can be used to blast the opponent's mind dealing 78 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 13% for 2 turns. * Increase the duration of 1 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
ash wand of shielding 'Wildward' [power 218] (20 cooldown) ash wand of shielding 'Wildward' [power 218] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 44% Changes resistances: +9% nature Changes resistances penetration: +5% cold / +25% nature / +10% fire Changes damage: +6% nature It can be used to create a shield absorbing up to 218 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Increase the duration of 2 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Log
You pickup 1.00 gold pieces.
Writ picks up (r.): shielding rune (absorb 109; dur 3; cd 16).
Writ picks up (9.): traveler's pair of hardened leather boots of evasion (5 def, 3 armour).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 5 turns (stop reason: at door).
Snow giant boulder thrower misses writ.
Snow giant boulder thrower is terrified of the horrors attacking him!
Worm that walks (servant of writ) uses Blindside.
Worm that walks (servant of writ) is out of phase.
writ performs a melee critical strike against Snow giant boulder thrower!
writ performs a melee critical strike against Snow giant boulder thrower!
You collect a new ingredient: snow giant kidney (1).
writ hits Snow giant boulder thrower for 214 physical, 14 light, 26 light, 17 physical, 23 darkness, 562 darkness (856 total damage).
writ killed Snow giant boulder thrower!
You pickup 0.75 gold pieces.
Writ picks up (1.): enveloping cashmere cloak of mindcraft (9 def, 0 armour).
Character control switched to worm that walks (servant of writ).
Worm that walks (servant of writ) deactivates Infestation.
Worm that walks (servant of writ) activates Infestation.
Worm that walks (servant of writ) deactivates Worm that Walks Link.
Worm that walks (servant of writ) activates Worm that Walks Link.
Worm that walks (servant of writ) deactivates Ruin.
Worm that walks (servant of writ) activates Ruin.