White Mist the level 6 Whitehoof Alchemist by HoradricSphere

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceWhitehoof
ClassAlchemist
Level / Exp6 / 47%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 11)
Dexterity9 (base 10)
Constitution18 (base 16)
Magic38 (base 29)
Willpower13 (base 11)
Cunning15 (base 10)

Resources

Life284/284
Mana60/120
Healing Factor1.0711363549267
Regeneration2.4100567985851

Speed

Mental0%
Attack0%
Movement+40%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage17
Accuracy3
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower30
Crit Chance4%
Speed1

Offense: Mind

Mindpower15
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+10%
Fire+7%
Nature+11%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save13
Spell Save17
Mental Save13

Defense: Resistances

Acid+ 13%( 70%)
Nature+ 27%( 70%)
Cold+ 12%( 70%)
Lightning+ 12%( 70%)
Fire+ 15%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance20%
Bleed Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Silence Resistance50%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Explosive admixtures1.30
1/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
1/5
1/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
1/5
0/5
0/5
Spell / Frost alchemy1.30
1/5
0/5
0/5
0/5
Spell / Golemancy1.30
3/5
1/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
0/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
2/5
2/5
0/5
0/5
Race / Whitehooves1.00
3/5
0/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active

Equipment

Tool
On fingers
On fingers
Around waist
Main armor
Light source
Quiver
In main hand

Inventory

Achievements

A Fistful of Gold Buy an item from an AAA.
By White Mist the Whitehoof Alchemist level 2
18th Retaking 124th year of Ascendancy at 08:54
see stats

Log

White Mist casts Throw Bomb.
White Mist hits Attack yeti for 29 acid damage.
White Mist killed Attack yeti!

You are unable to move!

Ran for 1 turns (stop reason: didn't move).

Resting starts...

White Mist is no longer pinned.

Talent Throw Bomb is ready to use.
White Mist is not crippled anymore.

Rested for 15 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Frost Infusion is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).


White Mist deactivates
Acid Infusion.
White Mist activates
Acid Infusion.
Resting starts...

Talent Flame Infusion is ready to use.
Talent Smoke Bomb is ready to use.
Rested for 34 turns (stop reason: all resources and life at maximum).


White Mist casts
Smoke Bomb.

White Mist activates
Flame Infusion.
White Mist deactivates
Acid Infusion.

White Mist casts
Throw Bomb.