












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 39 / 64% |
| Size | big |
| Lifes / Deaths | Killed by Ondieran the thalore at level 7 on the 2nd Profit 122nd year of Ascendancy at 06:27 0 / 8Killed by saw horror at level 28 on the 30th Steel 123rd year of Ascendancy at 11:27 Killed by Grand Corruptor at level 31 on the 39th Steel 123rd year of Ascendancy at 16:54 Killed by Corrupted Oozemancer at level 32 on the 7th Voratun 123rd year of Ascendancy at 00:06 Killed by Aeranne the crimson ooze at level 32 on the 7th Voratun 123rd year of Ascendancy at 01:38 Killed by Greater Mummy Lord at level 32 on the 40th Profit 123rd year of Ascendancy at 14:20 Killed by orc cryomancer at level 39 on the 12nd Loss 123rd year of Ascendancy at 12:25 Killed by Doomed Shade of Shield Holder at level 39 on the 36th Steel 124th year of Ascendancy at 20:35 |
Primary Stats
| Strength | 141 (base 60) |
| Dexterity | 43 (base 27) |
| Constitution | 92 (base 60) |
| Magic | 3 (base 10) |
| Willpower | 67 (base 26) |
| Cunning | 40 (base 10) |
Resources
| Life | -201/1748 |
| Mana | 0/613 |
| Stamina | 4/356 |
| Healing Factor | 1.5096492883809 |
| Regeneration | 19.416047593686 |
Speed
| Mental | +2.2204460492503E-14% |
| Attack | 0% |
| Movement | +40% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 6 |
| See Stealth | 50.029297776136 |
| See Invisible | 76.029297776136 |
Offense: Mainhand
| Damage | 181 |
| Accuracy | 57 |
| Crit Chance | 11% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 3 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Light | +11% |
| Darkness | +10% |
| Lightning | +6% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +10% |
| Acid | +20% |
| Darkness | +25% |
| Lightning | +20% |
Defense: Base
| Armour (hardiness) | 70.235359554753 (100%) |
| Defense | 35 |
| Ranged Defense | 40 |
| Fatigue | 0 |
| Physical Save | 71 |
| Spell Save | 56 |
| Mental Save | 51 |
Defense: Resistances
| Arcane | + 22%( 70%) |
| Cold | + 42%( 70%) |
| All | + 18%( 70%) |
| Lightning | + 23%( 70%) |
| Light | + 32%( 70%) |
| Temporal | + 25%( 70%) |
| Physical | + 26%( 70%) |
| Darkness | + 25%( 70%) |
| Fire | + 27%( 70%) |
| Nature | + 31%( 70%) |
Defense: Immunities
| Pinning Resistance | 17% |
| Confusion Resistance | 28% |
| Disarm Resistance | 0% |
| Stun Resistance | 0% |
| Instadeath Resistance | 100% |
| Blind Resistance | 22% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1235% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -473 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 945 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 211 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Technique / Battle tactics | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 4/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 4/5 |
| 2/5 |
| 3/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 4/5 |
| 4/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the injured seer from death by Xanemivena the large white snake. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by orc elite berserker. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You successfully escorted the lost tinker to the recall portal on level 6 of Dreadfell. Escort: lost tinker (level 6 of Dreadfell)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved talent Disarm (+1 level(s)). | done |
You failed to protect the worried loremaster from death by giant venus flytrap. Escort: worried loremaster (level 3 of Trollmire) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 194. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed length of troll intestine. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed naga tongue. * You've found the needed honey tree root. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed vial of elder vampire blood. * You've found the needed green worm. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Blindmaim1.0 T3 lite [Rare] Master While equipped: Stats +7 Wil +2 Con dps ---------- Dmg.mod +12% acid Res.pen +10% darkness +20% acid On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Blind- +22% Confus- +18% ---------- misc Light +7 Infravis +3 See.Stealth +9 See.Invis +11 Track: Puts all charms on 40 cooldown Level 5.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Murkwild of the Blightspawn (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Str +6 Dex +9 Wil +6 Cun dps ---------- Phys.pwr +9 (+2 eff.) Mind.pwr +4 (+1 eff.) On Melee Ret: * 29% chance to reduce strength, dexterity, and constitution by 5 * 20% chance to reduce damage dealt by 24% ----- def ----- Armour +3 Fatigue +3% Resists +6% lightning +9% cold +11% fire +10% physical Phys.save +8 (+2 eff.) A cap made of leather. |
| On hands | drakeskin leather gloves 'Glintfiend' (0 def, 3 armour)1.0 T4 hands armor [Rare] Psionic While equipped: Stats +2 Mag +3 Cun +6 Con dps ---------- Mind.pwr +6 (+2 eff.) Melee+ 31 mind 40 darkness Dmg.mod +6% light On Hit (Melee): * 24% chance to reduce all saves and defense by 29 ----- def ----- Armour +3 Resists +18% light Mind.save -8 (-2 eff.) ---------- misc See.Invis +24 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Duskransom [power 340] (15 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +15% darkness +20% lightning Melee Ret 2 darkness 4 cold ----- def ----- Resists +9% darkness Blast the opponent's mind dealing 340 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to heal for 92. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 3.54 You won the Ring of Blood trial, and this is your reward. |
| On fingers | rogue's gold ring of misery0.1 T3 ring jewelry [Ego+] Master/Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 5 physical Ranged+ 7 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 29 On Hit (Ranged): * 12% chance to reduce all saves and defense by 29 ----- def ----- Defense +4 (+2 eff.) ---------- misc Hate/m.crit +1.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 20 cooldown Level 5.2 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 171% weapon damage. If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 69%. Rings make your fingers look great! |
| Around neck | wanderer's stralite amulet of the eclipse0.1 T4 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Dex +3 Cun +5 Con dps ---------- Mov.spd +10% Melee+ 9 light 5 darkness Dmg.mod +5% light +10% darkness On Melee Ret: * 8% chance to reduce damage dealt by 24% * 7% chance to blind ----- def ----- Fatigue -4% HP.reg +2.00 ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
| In main hand | thought-forged stralite mace of torment (144% power, 5 apr)3.0 T4 mace 1H weapon [Ego+] Psionic Power 144% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% Melee+ +10 mind On Hit: * 20% chance to reduce all saves and defense by 29 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +4 Cun +3 Wil Blunt and deadly. |
| Around waist | noble's drakeskin leather belt of the vagrant1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +6 Wil +6 Cun +4 Con dps ---------- Mind.pwr +7 (+2 eff.) Against +23% Summoned ----- def ----- D.Red.from +29% Summoned Mind.save +5 (+2 eff.) A belt that goes around your waist. |
| In off hand | Titanic (20 def, 18 armour, 159% power, 320 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 160% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+8 eff.) Rng.Def +10 (+3 eff.) Fatigue +30% ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
| Cloak | Blackwire of the Blightspawn (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +12 Str +3 Dex -7 Mag +6 Con dps ---------- Res.pen +10% arcane Melee Ret 2 arcane On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +2 (+1 eff.) Resists +5% arcane Spell.save +16 (+5 eff.) Mind.save +11 (+4 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/turn +0.50 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Prismstrike the stralite plate armour (0 def, 21 armour)17.0 T4 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: Stats +3 Str +4 Wil +1 Cun +6 Con ----- def ----- Armour +21 Fatigue +15% Resists +6% nature +9% temporal Phys.save +9 (+2 eff.) Max.HP +74.00 HP.reg +2.60 ---------- misc Stam/turn +1.10 Max.psi +10.00 Light +1 A suit of armour made of metal plates. |
Inventory
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
gladiator's gold ring of misery0.1 T3 ring jewelry [Ego++] Master/Psionic While equipped: Stats +6 Str +3 Cun +5 Con dps ---------- Phys.pwr +9 (+2 eff.) Melee+ 11 physical Ranged+ 5 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 29 On Hit (Ranged): * 13% chance to reduce all saves and defense by 29 ---------- misc Hate/m.crit +1.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 20 cooldown Level 5.2 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 171% weapon damage. If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 69%. Rings make your fingers look great! |
stralite ring of misery0.1 T4 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun dps ---------- Melee+ 21 physical Ranged+ 29 physical On Hit (Melee): * 15% chance to reduce all saves and defense by 29 On Hit (Ranged): * 13% chance to reduce all saves and defense by 29 ---------- misc Hate/m.crit +2.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.9 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 306% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great! |
Crude Iron Battle Axe of Kroll (180% power, 7 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 180% Range: 1.5x Uses 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+3 eff.) Stun/Frz- +30% Knockbk- +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
Bregoleg (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Master Power 151% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 20% chance to slow global speed by 56% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +8.0% On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +9% blight +1% physical Crit.chn- 5.00% HP.reg +4.00 One-handed war axes. |
noble's rough leather belt of unlife1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +4 Wil dps ---------- Against +17% Summoned ----- def ----- Resists +6% blight D.Red.from +18% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Bregyzilagadin the Satyrpain (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Mind.crit +4% Crit.mult +20.00% Res.pen +10% acid +10% mind Acc +8 (+3 eff.) Apr +8 On Hit (Melee): * 20% chance to slow global speed by 56% ----- def ----- Defense +2 (+1 eff.) Resists +12% nature ---------- misc Max.hate +6.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
57 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+12 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 3.84 cold damage and 3.34 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 3 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 33.79 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 33.79 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
yew wand of lightning storm 'Xanne' [power 290] (15 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Phys.crit +5.0% Dmg.mod +21% blight Acc +30 (+8 eff.) ----- def ----- Armour +6 Die.at -40.00 life ---------- misc Max.stam +20.00 Create a radius 3 storm for 5 turns. Each turn, creatures within take 61 lightning damage and will be dazed for 1 turn (307 total damage) Puts all charms on 15 cooldown 100% to gain a 21% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A View From The Gallery
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Shield Holder the Dwarf Bulwark level 23
18th Dearth 122nd year of Ascendancy at 10:45 see stats
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Shield Holder the Dwarf Bulwark level 33
28th Wealth 123rd year of Ascendancy at 14:33 see stats
Against all odds
Killed Ukruk in the ambush.By Shield Holder the Dwarf Bulwark level 31
37th Steel 123rd year of Ascendancy at 17:19 see stats
Brave new world
Went to the Far East and took part in the war.By Shield Holder the Dwarf Bulwark level 36
7th Dearth 123rd year of Ascendancy at 20:25 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Shield Holder the Dwarf Bulwark level 22
14th Dearth 122nd year of Ascendancy at 01:16 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Shield Holder the Dwarf Bulwark level 14
39th Profit 122nd year of Ascendancy at 14:31 see stats
Destroyer of the creation
Killed Slasul.By Shield Holder the Dwarf Bulwark level 37
13rd Dearth 123rd year of Ascendancy at 12:41 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Shield Holder the Dwarf Bulwark level 35
4th Dearth 123rd year of Ascendancy at 06:29 see stats
Earth Master
Killed Harkor'Zun.By Shield Holder the Dwarf Bulwark level 24
32nd Dearth 122nd year of Ascendancy at 15:07 see stats
Exterminator
Killed 1000 creatures.By Shield Holder the Dwarf Bulwark level 22
13rd Dearth 122nd year of Ascendancy at 11:39 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Shield Holder the Dwarf Bulwark level 21
30th Wealth 122nd year of Ascendancy at 16:52 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Shield Holder the Dwarf Bulwark level 37
13rd Dearth 123rd year of Ascendancy at 19:27 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Shield Holder the Dwarf Bulwark level 27
21st Steel 123rd year of Ascendancy at 11:24 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Shield Holder the Dwarf Bulwark level 38
33rd Dearth 123rd year of Ascendancy at 14:49 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Shield Holder the Dwarf Bulwark level 32
7th Gold 123rd year of Ascendancy at 19:15 see stats
Level 10
Got a character to level 10.By Shield Holder the Dwarf Bulwark level 10
7th Profit 122nd year of Ascendancy at 18:35 see stats
Level 20
Got a character to level 20.By Shield Holder the Dwarf Bulwark level 20
26th Wealth 122nd year of Ascendancy at 14:39 see stats
Level 30
Got a character to level 30.By Shield Holder the Dwarf Bulwark level 30
35th Steel 123rd year of Ascendancy at 17:05 see stats
Poisonous
Sided with the assassin lord.By Shield Holder the Dwarf Bulwark level 24
25th Loss 122nd year of Ascendancy at 16:52 see stats
Shasshhiy'Kaish
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Shield Holder the Dwarf Bulwark level 34
1st Dearth 123rd year of Ascendancy at 05:50 see stats
Size matters
Did over 600 damage in one attack.By Shield Holder the Dwarf Bulwark level 24
2nd Loss 122nd year of Ascendancy at 12:19 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Shield Holder the Dwarf Bulwark level 36
4th Dearth 123rd year of Ascendancy at 12:55 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Shield Holder the Dwarf Bulwark level 5
19th Voratun 122nd year of Ascendancy at 06:56 see stats
That was close
Killed your target while having only 1 life left.By Shield Holder the Dwarf Bulwark level 39
12nd Loss 123rd year of Ascendancy at 12:24 see stats
The Arena
Unlocked Arena mode.By Shield Holder the Dwarf Bulwark level 8
3rd Profit 122nd year of Ascendancy at 23:36 see stats
The Old Ones
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Shield Holder the Dwarf Bulwark level 37
12nd Dearth 123rd year of Ascendancy at 04:35 see stats
The secret city
Discovered the truth about mages.By Shield Holder the Dwarf Bulwark level 13
29th Profit 122nd year of Ascendancy at 00:16 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Shield Holder the Dwarf Bulwark level 25
28th Loss 122nd year of Ascendancy at 23:58 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Shield Holder the Dwarf Bulwark level 32
23rd Gold 123rd year of Ascendancy at 06:41 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Shield Holder the Dwarf Bulwark level 18
18th Wealth 122nd year of Ascendancy at 23:40 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Shield Holder the Dwarf Bulwark level 30
36th Steel 123rd year of Ascendancy at 07:21 see stats
Log
Doomed Shade of Shield Holder hits Shield Holder for 10 light, 22 physical, 58 darkness, 18 mind, 0 arcane, 10 light, 22 physical, 58 darkness, 18 mind, 0 arcane (217 total damage).
Talent Greater Weapon Focus is ready to use.
Shield Holder uses Shield Pummel.
Doomed Shade of Shield Holder's is vulnerable to attacks and effects!
Doomed Shade of Shield Holder resists the shield bash!
Shield Holder hits Doomed Shade of Shield Holder for 3 light, 2 physical, 6 mind, 21 darkness, 3 light, 2 physical, 6 mind, 21 darkness (65 total damage).
Melee retaliation hits Shield Holder for 1 arcane, 1 arcane (2 total damage).
Doomed Shade of Shield Holder casts Rune: Shatter Afflictions.
Doomed Shade of Shield Holder is free from the illness.
Doomed Shade of Shield Holder is less vulnerable.
A shield forms around Doomed Shade of Shield Holder.
Doomed Shade of Shield Holder uses Battle Shout.
Talent Disarm is ready to use.
Talent Block is ready to use.
Talent Battle Cry is ready to use.
Doomed Shade of Shield Holder is weakened by the darkness!
Doomed Shade of Shield Holder's is vulnerable to attacks and effects!
Shield Holder hits Doomed Shade of Shield Holder for (32 absorbed), 0 physical, (2 absorbed), 0 mind, (3 absorbed), 0 light, (1 absorbed), 0 physical, (5 absorbed), 0 mind, (16 absorbed), 0 darkness (0 total damage).
Melee retaliation hits Shield Holder for 1 arcane damage.
Doomed Shade of Shield Holder uses Assault.
Doomed Shade of Shield Holder performs a melee critical strike against Shield Holder!
Doomed Shade of Shield Holder performs a melee critical strike against Shield Holder!
Doomed Shade of Shield Holder performs a melee critical strike against Shield Holder!
Melee retaliation hits Doomed Shade of Shield Holder for (1 absorbed), 0 darkness, (1 absorbed), 0 cold, (1 absorbed), 0 arcane, (1 absorbed), 0 darkness, (1 absorbed), 0 cold, (1 absorbed), 0 arcane, (1 absorbed), 0 darkness, (1 absorbed), 0 cold, (1 absorbed), 0 arcane (0 total damage).
Bloodcaller hits Doomed Shade of Shield Holder for 1 healing, 1 healing (0 total damage) [2 healing].
Doomed Shade of Shield Holder hits Shield Holder for 8 light, 18 physical, 46 darkness, 29 mind, 0 arcane, 48 physical, 3 light, 7 physical, 19 darkness (178 total damage).
Shield Holder the level 39 dwarf bulwark was shadowed to death by a Doomed Shade of Shield Holder but nobody knew why they suddenly became evil on level 3 of Shadow Crypt.
Doomed Shade of Shield Holder prepares for the next kill!




















































































