Sam the level 5 Shalore Corruptor by art4606

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceShalore
ClassCorruptor
Level / Exp5 / 56%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity14 (base 10)
Constitution13 (base 13)
Magic29 (base 20)
Willpower18 (base 15)
Cunning11 (base 10)

Resources

Life174/174
Vim122/122
Healing Factor1.1283363011315
Regeneration1.4104203764144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage12
Accuracy8
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower30
Crit Chance5%
Speed1

Offense: Mind

Mindpower21
Crit Chance1%
Speed1

Offense: Damage Bonus

Fire+10%
Darkness+10%

Defense: Base

Armour (hardiness)6 (30%)
Defense11
Ranged Defense11
Fatigue0
Physical Save8
Spell Save28
Mental Save10

Defense: Resistances

Darkness+ 25%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Blood1.30
1/5
0/5
0/5
0/5
Corruption / Vim1.30
1/5
0/5
0/5
0/5
Corruption / Blight1.30
1/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
3/5
0/5
0/5
0/5
Corruption / Plague1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Shalore1.00
2/5
0/5
0/5
0/5
Corruption / Curses1.30
1/5
0/5
0/5
0/5
Corruption / Torment1.30
1/5
0/5
0/5
0/5
Corruption / Hexes1.30
1/5
0/5
0/5
0/5

Effects

talent

Quests

active
done

Equipment

Tool
On fingers
On fingers
Around neck
In main hand
Around waist
Light source
On head
Main armor

Inventory

Achievements

Log

You can read all your collected lore in the game menu, by pressing Escape.
Ran for 10 turns (stop reason: learnt lore).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Talent Grace of the Eternals is ready to use.
There is a ladder to the previous level here (press '' or right click to use).
Ran for 6 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.45 gold from the transmogrification of
reinforced iron shield (0 def, 4 armour, 96% power, 44.5 block).
You gain 1.20 gold from the transmogrification of
cleansing iron mail armour (2 def, 4 armour).
You gain 1.06 gold from the transmogrification of
iron gauntlets of magic (+3) (0 def, 1 armour).
You gain 22.50 gold from the transmogrification of
Spellhunt Remnants (1 def, 2 armour).
You gain 2.21 gold from the transmogrification of
pair of iron boots of tirelessness (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
iron mace (108% power, 2 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.50 gold from the transmogrification of
wild infusion of the psychic (res 19%; mental; dur 2; cd 10).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.