Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.0 |
| Addons | Items Vault 1.0.1Donators/Buyers bonus! Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! |
| Campaign | Infinite |
| Mode | Easy Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Archmage |
| Level / Exp | 34 / 40% |
| Size | medium |
| Lifes / Deaths | Killed by cold drake hatchling at level 4 on the 76th Pyre 122nd year of Ascendancy at 15:20 / 57Killed by shadowblade at level 5 on the 76th Pyre 122nd year of Ascendancy at 21:17 Killed by shadowblade at level 5 on the 76th Pyre 122nd year of Ascendancy at 23:20 Killed by storm drake at level 9 on the 2nd Mirth 122nd year of Ascendancy at 12:17 Killed by storm wyrm at level 9 on the 2nd Mirth 122nd year of Ascendancy at 13:23 Killed by storm wyrm at level 9 on the 2nd Mirth 122nd year of Ascendancy at 14:49 Killed by mountain troll thunderer at level 9 on the 2nd Mirth 122nd year of Ascendancy at 16:12 Killed by greater gwelgoroth at level 10 on the 4th Mirth 122nd year of Ascendancy at 18:55 Killed by storm drake at level 10 on the 4th Mirth 122nd year of Ascendancy at 20:16 Killed by storm wyrm at level 10 on the 4th Mirth 122nd year of Ascendancy at 21:58 Killed by storm wyrm at level 12 on the 8th Mirth 122nd year of Ascendancy at 00:18 Killed by Draebor, the Imp at level 13 on the 9th Mirth 122nd year of Ascendancy at 19:29 Killed by Draebor, the Imp at level 13 on the 9th Mirth 122nd year of Ascendancy at 21:11 Killed by lava floor at level 13 on the 9th Mirth 122nd year of Ascendancy at 22:30 Killed by daelach at level 17 on the 7th Flare 122nd year of Ascendancy at 03:40 Killed by daelach at level 17 on the 7th Flare 122nd year of Ascendancy at 04:51 Killed by lava floor at level 17 on the 7th Flare 122nd year of Ascendancy at 05:58 Killed by daelach at level 17 on the 7th Flare 122nd year of Ascendancy at 07:25 Killed by daelach at level 17 on the 7th Flare 122nd year of Ascendancy at 08:53 Killed by daelach at level 17 on the 7th Flare 122nd year of Ascendancy at 10:54 Killed by daelach at level 17 on the 7th Flare 122nd year of Ascendancy at 12:32 Killed by daelach at level 17 on the 7th Flare 122nd year of Ascendancy at 14:03 Killed by storm wyrm at level 18 on the 8th Flare 122nd year of Ascendancy at 21:29 Killed by orc berserker at level 20 on the 2nd Dusk 122nd year of Ascendancy at 08:29 Killed by minotaur at level 20 on the 2nd Dusk 122nd year of Ascendancy at 16:12 Killed by spinning beam at level 21 on the 3rd Dusk 122nd year of Ascendancy at 00:40 Killed by worm that walks at level 21 on the 3rd Dusk 122nd year of Ascendancy at 06:36 Killed by venom drake at level 21 on the 3rd Dusk 122nd year of Ascendancy at 07:40 Killed by ancient lich at level 22 on the 4th Dusk 122nd year of Ascendancy at 17:56 Killed by ancient lich at level 22 on the 4th Dusk 122nd year of Ascendancy at 19:21 Killed by ancient lich at level 22 on the 4th Dusk 122nd year of Ascendancy at 20:51 Killed by ancient lich at level 22 on the 4th Dusk 122nd year of Ascendancy at 22:16 Killed by ancient lich at level 22 on the 4th Dusk 122nd year of Ascendancy at 23:27 Killed by skeleton archer at level 22 on the 5th Dusk 122nd year of Ascendancy at 12:04 Killed by skeleton archer at level 22 on the 5th Dusk 122nd year of Ascendancy at 13:13 Killed by greater multi-hued wyrm at level 23 on the 7th Dusk 122nd year of Ascendancy at 16:07 Killed by greater multi-hued wyrm at level 23 on the 7th Dusk 122nd year of Ascendancy at 18:28 Killed by greater multi-hued wyrm at level 23 on the 7th Dusk 122nd year of Ascendancy at 19:35 Killed by orc corruptor at level 24 on the 9th Dusk 122nd year of Ascendancy at 16:27 Killed by devourer at level 24 on the 9th Dusk 122nd year of Ascendancy at 17:45 Killed by assassin at level 25 on the 10th Dusk 122nd year of Ascendancy at 03:01 Killed by Quotab the thaurhereg at level 26 on the 13rd Dusk 122nd year of Ascendancy at 20:07 Killed by shadowblade at level 28 on the 18th Dusk 122nd year of Ascendancy at 09:58 Killed by Spellblaze Simulacrum at level 29 on the 18th Dusk 122nd year of Ascendancy at 20:01 Killed by venom drake hatchling at level 31 on the 25th Dusk 122nd year of Ascendancy at 12:54 Killed by faeros at level 32 on the 27th Dusk 122nd year of Ascendancy at 17:08 Killed by orc blood mage at level 32 on the 27th Dusk 122nd year of Ascendancy at 18:18 Killed by luminous horror at level 32 on the 28th Dusk 122nd year of Ascendancy at 00:35 Killed by Mayoth the large brown snake at level 32 on the 29th Dusk 122nd year of Ascendancy at 06:27 Killed by Mayoth the large brown snake at level 32 on the 29th Dusk 122nd year of Ascendancy at 07:37 Killed by Mayoth the large brown snake at level 32 on the 29th Dusk 122nd year of Ascendancy at 09:02 Killed by snow giant at level 33 on the 33rd Dusk 122nd year of Ascendancy at 11:50 Killed by naga tide huntress at level 33 on the 33rd Dusk 122nd year of Ascendancy at 15:43 Killed by runed bone giant at level 34 on the 34th Dusk 122nd year of Ascendancy at 01:51 Killed by runed bone giant at level 34 on the 34th Dusk 122nd year of Ascendancy at 03:10 Killed by runed bone giant at level 34 on the 34th Dusk 122nd year of Ascendancy at 05:27 Killed by runed bone giant at level 34 on the 34th Dusk 122nd year of Ascendancy at 10:56 |
Primary Stats
| Strength | 15 (base 10) |
| Dexterity | 16 (base 12) |
| Constitution | 26 (base 10) |
| Magic | 63 (base 60) |
| Willpower | 74 (base 60) |
| Cunning | 32 (base 19) |
Resources
| Life | 502/502 |
| Mana | 341/341 |
| Healing Factor | 1.11 |
| Regeneration | 8.6025 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 1 |
| See Stealth | 12.827913645535 |
| See Invisible | 29.814384397602 |
Offense: Mainhand
| Damage | 38 |
| Accuracy | 10 |
| Crit Chance | 11% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 59.868557120443 |
| Crit Chance | 23% |
| Speed | 1 |
| Cooldown Reduction | 30 |
Offense: Mind
| Mindpower | 41.533333333333 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Blight | +13% |
| Physical | +9% |
| Cold | +9% |
| Lightning | +8% |
| Light | +31% |
| Mind | +4% |
| Arcane | +10% |
| Fire | +8% |
| Nature | +16% |
Offense: Damage Penetration
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 23.55 |
| Ranged Defense | 25.05 |
| Fatigue | 0 |
| Physical Save | 29.175 |
| Spell Save | 44.65 |
| Mental Save | 43.033333333333 |
Defense: Resistances
| Mind | + 6%( 70%) |
| Fire | + 10%( 70%) |
| Light | + 12%( 70%) |
| Nature | + 21%( 70%) |
| Blight | + 11%( 70%) |
| Arcane | + 20%( 70%) |
| Cold | + 48%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Confusion Resistance | 30% |
| Pinning Resistance | 20% |
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 332 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 924% over 10 turns and instantly restoring 46 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
| Spell / Meta | 1.50 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Shielding |
| talent | Arcane Power |
| talent | Spellcraft |
| talent | Keen Senses |
| talent | Arcane Shield |
| talent | Quicken Spells |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | miner's pair of rough leather boots of uncanny dodging (3 def, 5 armour) miner's pair of rough leather boots of uncanny dodging (3 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Defense: +3 Ranged Defense: +3 Fatigue: +1% Infravision radius: +1 A pair of boots made of leather. |
| Light source | bright brass lantern bright brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Hat of Arcane Understanding (2 def, 0 armour) Hat of Arcane Understanding (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Defense: +2 Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
| Tool | Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
| On fingers | wizard's copper ring of tenacity wizard's copper ring of tenacityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 Disarm immunity: +20% Pinning immunity: +20% Knockback immunity: +20% Maximum life: +21.00 Rings can have magical properties. |
| On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| Around waist | Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to generate a personal shield, costing 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In main hand | ethereal elven-wood starstaff of fate (25-30 power, 5 apr, light damage) ethereal elven-wood starstaff of fate (25-30 power, 5 apr, light damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Light Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +13 Damage when the wearer hits(melee): 6 confusion Changes damage: +25% light Talent granted: +1 Command Staff Physical save: +11 Spell save: +7 Mental save: +7 Spellpower: +16 Spell crit. chance: +8% Damage Shield penetration: +26% Staves designed for wielders of magic, by the greats of the art. |
| On hands | hardened leather gloves 'Morbusblur' (0 def, 2 armour) hardened leather gloves 'Morbusblur' (0 def, 2 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Physical power: +9 Armour: +2 Changes stats: +4 Str Damage when the wearer hits(melee): 8 mind Changes resistances: +6% mind Changes resistances penetration: +10% nature Changes damage: +4% mind Life regen: +3.00 Stamina each turn: +1.10 Maximum stamina: +14.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Prismsnake the cashmere robe (2 def, 0 armour) Prismsnake the cashmere robe (2 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +1 Str / +1 Dex / +5 Wil / +4 Cun / +5 Con Changes damage: +9% physical / +10% arcane / +8% fire / +9% cold / +8% lightning / +9% acid / +16% nature / +13% blight / +6% light Physical save: +13 Spell save: +13 Mental save: +25 Life regen: +2.70 Maximum life: +20.00 Spellpower: +13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | restorative linen cloak of fog (5 def, 0 armour) restorative linen cloak of fog (5 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +5 Changes resistances: +10% fire / +11% nature / +11% blight / +12% light Stealth bonus: +6 Life regen: +1.10 Healing mod.: +11% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | wanderer's stralite amulet of the fish wanderer's stralite amulet of the fishInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -6% Changes stats: +3 Dex / +7 Cun / +5 Con Changes resistances: +23% cold Allows you to breathe in: water Life regen: +0.70 Stamina each turn: +0.90 Movement speed: +10% Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. movement infusion (666% speed; 6 turns)movement infusion (666% speed; 6 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 666% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 438 for 6 turns) shielding rune of the wizard (absorb 438 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 438 damage for 6 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. restful voratun amulet of cunning (+5)restful voratun amulet of cunning (+5) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -5% Changes stats: +5 Cun Life regen: +1.40 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite amulet of healingstralite amulet of healing Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Cut immunity: +50% Healing mod.: +12% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 188 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. sneakthief's gold ringsneakthief's gold ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 Changes stats: +7 Cun / +6 Dex Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. inquisitor's voratun battleaxe of projection (59-88.5 power, 4 apr)inquisitor's voratun battleaxe of projection (59-88.5 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 59.0 - 88.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits: +6 mind / +22 manaburn arcane It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. balanced stralite dagger of crippling (29.5-38.35 power, 9 apr)balanced stralite dagger of crippling (29.5-38.35 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 29.5 - 38.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Accuracy: +4 Physical crit. chance: +8.0% Defense: +7 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced stralite greatmaul of massacre (62-93 power, 3 apr)balanced stralite greatmaul of massacre (62-93 power, 3 apr) Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 62.0 - 93.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +11 Defense: +11 Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun greatmaul of torment (69-103.5 power, 4 apr)plaguebringer's voratun greatmaul of torment (69-103.5 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 69.0 - 103.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Special effect when this weapon hits: 20% chance to torment the target Damage when this weapon hits: +16 blight When wielded/worn: Changes resistances penetration: +12% mind / +8% darkness Disease immunity: +18% Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. dragonbone longbow of recursiondragonbone longbow of recursion Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 80% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). Damage conversion: 25% temporal Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. arcing stralite mace of the mystic (38.5-53.9 power, 5 apr)arcing stralite mace of the mystic (38.5-53.9 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 38.5 - 53.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +7 lightning When wielded/worn: Changes stats: +2 Mag / +3 Wil Spellpower: +5 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. quick voratun mace of gravity (43-60.2 power, 6 apr)quick voratun mace of gravity (43-60.2 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 90% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +11 gravity When wielded/worn: Accuracy: +7 Changes stats: +3 Dex Changes damage: +8% physical Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage)Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage) Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 15.0 - 16.5 Uses stats: 45% Wil, 22% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +26 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Absorption Mental save: +25 Maximum psi: +20.00 Mindpower: +14 Mental crit. chance: +8% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
This item will automatically be transmogrified when you leave the level. dreamer's living mindstar of sand (16-17.6 power, 40 apr, mind damage)dreamer's living mindstar of sand (16-17.6 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 4 physical Changes resistances: +2% physical / +16% mind Changes resistances penetration: +4% physical Changes damage: +5% physical Mental save: +2 Maximum psi: +14.00 Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted living mindstar of slime (17-18.7 power, 40 apr, mind damage)gifted living mindstar of slime (17-18.7 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 4 nature slow Changes damage: +5% nature Mindpower: +10 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. steady hardened leather sling of recursionsteady hardened leather sling of recursion Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 80% Firing range: +8 When this weapon hits: Shoot (10% chance level 1). Damage conversion: 30% temporal When wielded/worn: Accuracy: +7 Talent cooldown: Steady Shot (-1 turn) Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. deep-steel trident of gravity (27-43.2 power, 10 apr)deep-steel trident of gravity (27-43.2 power, 10 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 27.0 - 43.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +10 gravity When wielded/worn: Changes damage: +10% physical A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. balanced voratun waraxe of projection (40-56 power, 6 apr)balanced voratun waraxe of projection (40-56 power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Damage when this weapon hits: +11 mind When wielded/worn: Accuracy: +6 Defense: +8 It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. One-handed war axes. |
This item will automatically be transmogrified when you leave the level. voratun waraxe of shearing (39.5-55.3 power, 6 apr)voratun waraxe of shearing (39.5-55.3 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Armour penetration: +5 Changes resistances penetration: +8% physical Changes damage: +7% physical One-handed war axes. |
This item will automatically be transmogrified when you leave the level. voratun waraxe of torment (42-58.8 power, 6 apr)voratun waraxe of torment (42-58.8 power, 6 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target When wielded/worn: Changes resistances penetration: +8% mind / +5% darkness One-handed war axes. |
This item will automatically be transmogrified when you leave the level. restful voratun gauntlets of dexterity (+4) (0 def, 3 armour)restful voratun gauntlets of dexterity (+4) (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +15 Armour: +3 Changes stats: +4 Dex Life regen: +2.00 Stamina each turn: +0.60 Maximum stamina: +17.00 Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. prismatic hardened leather cap of strength (+4) (0 def, 3 armour)prismatic hardened leather cap of strength (+4) (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Str Changes resistances: +10% darkness / +12% light A cap made of leather. |
This item will automatically be transmogrified when you leave the level. spellwoven cashmere wizard hat of earthrunes (2 def, 3 armour)spellwoven cashmere wizard hat of earthrunes (2 def, 3 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Defense: +2 Changes stats: +3 Con Mana each turn: +0.18 Spellpower: +3 Spell crit. chance: +3% It can be used to activate talent Stone Wall, placing all other charms into a 80 cooldown : Effective talent level: 2.6 Power cost: 80 out of 80/80. Range: 7.0 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 8 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 164.80 physical dmage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. thaloren hardened leather cap of knowledge (0 def, 3 armour)thaloren hardened leather cap of knowledge (0 def, 3 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Cun / +8 Wil Changes resistances: +7% blight Mental save: +8 Mindpower: +4 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. spiked reinforced leather armour of the sky (8 def, 7 armour)spiked reinforced leather armour of the sky (8 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +8 Ranged Defense: +5 Fatigue: +8% Changes stats: +7 Dex Damage when the wearer is hit: 10 physical Changes resistances: +20% lightning / +14% cold A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. voratun plate armour of command (17 def, 21 armour)voratun plate armour of command (17 def, 21 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +21 Defense: +17 Fatigue: +26% Changes stats: +2 Cun Mental save: +10 A suit of armour made of metal plates. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. pouch of stralite shots of annihilation (22/22, 46-55.2 power, 10 apr)pouch of stralite shots of annihilation (22/22, 46-55.2 power, 10 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 46.0 - 55.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +7.5% Capacity: 22 Travel speed: +200% Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. psionic voratun torque of kinetic psionic shield [power 125] (20 cooldown)psionic voratun torque of kinetic psionic shield [power 125] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to setup a psionic shield, reducing all physical and acid damage by 125 for 6 turns, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 9 psi. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. telekinetic stralite torque of mindblast [power 217] (6 cooldown)telekinetic stralite torque of mindblast [power 217] (6 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +3 Telekinetic Blast It can be used to fire a blast of psionic energies in a beam (dam 108-217), placing all other charms into a 6 cooldown. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. forceful yew totem of thorny skin [power 40] (20 cooldown)forceful yew totem of thorny skin [power 40] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to harden the skin for 6 turns increasing armour by 40 and armour hardiness by 50%, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 6 stamina. Natural totems are made by powerful wilders to store nature power. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Dorian stops regenerating health quickly.
Dorian deactivates Quicken Spells.
Dorian deactivates Spellcraft.
Dorian deactivates Keen Senses.
Dorian deactivates Arcane Power.
Dorian deactivates Arcane Shield.
Dorian stops bleeding.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
Runed bone giant's Earthen Missiles killed Dorian!
Resting starts...
Talent Shielding is ready to use.
Dorian activates Shielding.
Talent Infusion: Regeneration is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).
Talent Keen Senses is ready to use.
Talent Arcane Shield is ready to use.
Talent Arcane Power is ready to use.
Talent Spellcraft is ready to use.
Talent Quicken Spells is ready to use.
Dorian activates Keen Senses.
Dorian activates Arcane Power.
Dorian activates Spellcraft.
Dorian activates Quicken Spells.
Dorian activates Arcane Shield.
