Baruk the level 5 Dwarf Cursed by Ding0

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassCursed
Level / Exp5 / 28%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 17)
Dexterity8 (base 10)
Constitution16 (base 13)
Magic8 (base 10)
Willpower30 (base 24)
Cunning10 (base 10)

Resources

Life208/210
Hate48/100
Healing Factor0.79600804297178
Regeneration0.19900201074294

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Invisible4.3404499272777

Offense: Mainhand

Damage14
Accuracy23
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower8
Crit Chance1%
Speed1

Offense: Mind

Mindpower32
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)13.335093952971 (47.857809501309%)
Defense5
Ranged Defense5
Fatigue12
Physical Save12
Spell Save13
Mental Save22

Defense: Resistances

Darkness+ 5%( 74%)
Mind -4%( 70%)
Fire+ 5%( 70%)
Cold+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance21%
Instadeath Resistance100%
Confusion Resistance0%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Gloom1.30
4/5
1/5
0/5
0/5
Cursed / Predator1.30
1/5
0/5
0/5
0/5
Cursed / Strife1.30
0/5
0/5
0/5
0/5
Cursed / Slaughter1.30
1/5
0/5
0/5
0/5
Cursed / Endless hunt1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Cursed / Cursed form1.00
1/5
0/5
0/5
0/5
Cursed / Cursed aura1.00
4/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
0/5
0/5

Effects

talent
beneficial effect
beneficial effect
beneficial effect

Quests

active
active
done

Equipment

Tool
On feet
Main armor
Light source
In main hand

Inventory

Achievements

Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Baruk the Dwarf Cursed level 5
19th Voratun 122nd year of Ascendancy at 02:24
see stats

Log


Resting starts...

Rested for 5 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 5 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Baruk deactivates
Gloom.
Baruk activates
Gloom.

You gain 3.00 gold from the transmogrification of
Coral Spray (Misfortune) (8 def, 8 armour, 18-25 power, 48 block).
You gain 0.45 gold from the transmogrification of
reinforced iron shield (Misfortune) (0 def, 4 armour, 10-11 power, 40.5 block).
Baruk wears (replacing
balanced iron waraxe (Corpses) (12-16 power, 2 apr)): balanced iron waraxe (Madness) (12-16 power, 2 apr).

Baruk wears (replacing
balanced iron waraxe (Madness) (12-16 power, 2 apr)): balanced iron waraxe (Corpses) (12-16 power, 2 apr).

Baruk wears (replacing
balanced iron waraxe (Corpses) (12-16 power, 2 apr)): balanced iron waraxe (Madness) (12-16 power, 2 apr).

Baruk wears (replacing
balanced iron waraxe (Madness) (12-16 power, 2 apr)): balanced iron waraxe (Corpses) (12-16 power, 2 apr).

Baruk wears (replacing
balanced iron waraxe (Corpses) (12-16 power, 2 apr)): balanced iron waraxe (Madness) (12-16 power, 2 apr).

Baruk wears (replacing
iron mail armour (Corpses) (2 def, 4 armour)): impenetrable iron mail armour (Madness) (2 def, 10 armour).

Baruk wears (replacing
balanced iron waraxe (Madness) (12-16 power, 2 apr)): balanced iron waraxe (Corpses) (12-16 power, 2 apr).

Saving game...

Saving done.