Lil' Poisonponch the level 2 Halfling Adventurer by MattyQ

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceHalfling
ClassAdventurer
Level / Exp2 / 13%
Sizesmall
Lifes / Deaths

Primary Stats

Strength9 (base 12)
Dexterity16 (base 13)
Constitution13 (base 12)
Magic12 (base 12)
Willpower12 (base 12)
Cunning20 (base 17)

Resources

Life126/126
Stamina98/98
Psi102/102
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Barehand

Damage18
Accuracy25
Crit Chance6%
APR1
Speed0.80

Offense: Spell

Spellpower17
Crit Chance8%
Speed1

Offense: Mind

Mindpower16
Crit Chance6%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)1 (35.65183292883%)
Defense22
Ranged Defense22
Fatigue0
Physical Save8
Spell Save9
Mental Save18

Defense: Resistances

Darkness+ 13%( 70%)
Light+ 26%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Pugilism1.00
1/5
0/5
0/5
0/5
Cunning / Poisons1.00
1/5
0/5
0/5
0/5
Technique / Unarmed discipline1.00
1/5
0/5
0/5
0/5
Psionic / Psi-fighting1.00
1/5
0/5
0/5
0/5
Cunning / Tactical1.00
2/5
0/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
0/5
0/5
0/5
Psionic / Finer energy manipulations1.00
1/5
0/5
0/5
0/5
Technique / Unarmed training1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
1/5
0/5
0/5

Effects

talent
talent
talent

Quests

active
active

Equipment

On hands
Psionic focus
Around neck
Main armor
Around waist
Light source
Cloak
On head

Inventory

Achievements

Log


Resting starts...

Talent Double Strike is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 61 turns (stop reason: at exit).


You gain 0.10 gold from the transmogrification of
pouch of iron shots (25/25, 13-16 power, 1 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (16/16, 14-19 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 23.5 block).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 20 block).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 0.48 gold from the transmogrification of
grounding iron helm (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, cold element).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron longsword (13-18 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (10-14 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.25 gold from the transmogrification of
iron greatmaul (18-27 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (11-14 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (9-12 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (9-12 power, 5 apr).
You gain 1.65 gold from the transmogrification of
shielding rune of the wizard (absorb 86; dur 3; cd 17).
You gain 0.60 gold from the transmogrification of
manasurge rune (regen 686% over 10 turns; mana 34; cd 12).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)