I'mma good ghoul the level 5 Ghoul Sun Paladin by MattyQ

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceGhoul
ClassSun Paladin
Level / Exp5 / 91%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 18)
Dexterity11 (base 10)
Constitution18 (base 10)
Magic30 (base 26)
Willpower11 (base 10)
Cunning8 (base 10)

Resources

Life-6/246
Positive32/62
Healing Factor1.0711363549267
Regeneration0.26778408873167

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite3

Offense: Mainhand

Damage33
Accuracy19
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower27
Crit Chance0%
Speed1

Offense: Mind

Mindpower17
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+11%
Darkness+3%
Arcane+3%
Nature+3%

Offense: Damage Penetration

Darkness+5%
Lightning+5%

Defense: Base

Armour (hardiness)18.118138619369 (56.297102139833%)
Defense13
Ranged Defense13
Fatigue22
Physical Save14
Spell Save14
Mental Save6

Defense: Resistances

Acid+ 3%( 70%)
Temporal+ 6%( 70%)
Nature+ 6%( 70%)
Lightning+ 43%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
5/5
1/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Celestial / Sun1.30
2/5
1/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
1/5
0/5
0/5
0/5
Celestial / Light1.30
2/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
1/5
0/5

Effects

Quests

done
active
active
done

Equipment

On feet
On hands
On head
On fingers
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log


Talent Path of the Sun is ready to use.

Quest 'Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)' is done! (Press 'j' to see the quest log)

Resting starts...

Rested for 20 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: interesting terrain).


Skeleton mage casts
Flame.
Eilinuth the degenerated skeleton archer activates
Hymn of Shadows.
Eilinuth the degenerated skeleton archer deactivates
Hymn of Detection.
I'mma good ghoul is on fire!

Skeleton mage's Flame hits
I'mma good ghoul for 35 fire damage.
Eilinuth the degenerated skeleton archer casts
Searing Light.
Eilinuth the degenerated skeleton archer's spell attains critical power!
Eilinuth the degenerated skeleton archer hits I'mma good ghoul for 49 light damage.

Skeleton mage casts
Manathrust.
Burning from Skeleton mage hits
I'mma good ghoul for 12 fire damage.
Eilinuth the degenerated skeleton archer casts
Moonlight Ray.
Eilinuth the degenerated skeleton archer hits I'mma good ghoul for 35 darkness damage.
Eilinuth the degenerated skeleton archer's light area effect hits
I'mma good ghoul for 25 light damage.
Skeleton mage's Manathrust hits
I'mma good ghoul for 49 arcane damage.

Burning from Skeleton mage hits
I'mma good ghoul for 12 fire damage.
Eilinuth the degenerated skeleton archer's light area effect hits
I'mma good ghoul for 25 light damage.
Burning from Skeleton mage hits
I'mma good ghoul for 12 fire damage.
I'mma good ghoul the level 5 ghoul sun paladin was toasted to death by a skeleton mage on level 2 of Ruins of Kor'Pul.