











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Thalore |
Class | Archer |
Level / Exp | 23 / 86% |
Size | big |
Lifes / Deaths | Killed by shadow at level 6 on the 77th Pyre 122nd year of Ascendancy at 19:13 / 96Killed by The Shade at level 11 on the 29th Dusk 122nd year of Ascendancy at 05:19 Killed by orc corruptor at level 12 on the 3rd Decay 122nd year of Ascendancy at 23:20 Killed by orc corruptor at level 12 on the 3rd Decay 122nd year of Ascendancy at 23:31 Killed by orc corruptor at level 12 on the 3rd Decay 122nd year of Ascendancy at 23:50 Killed by Urkis, the High Tempest at level 15 on the 50th Regrowth 123rd year of Ascendancy at 08:25 Killed by Urkis, the High Tempest at level 15 on the 50th Regrowth 123rd year of Ascendancy at 08:35 Killed by Urkis, the High Tempest at level 15 on the 50th Regrowth 123rd year of Ascendancy at 08:45 Killed by Urkis, the High Tempest at level 15 on the 50th Regrowth 123rd year of Ascendancy at 08:55 Killed by Urkis, the High Tempest at level 15 on the 50th Regrowth 123rd year of Ascendancy at 09:09 Killed by Eilinyminn the Thug at level 18 on the 37th Pyre 123rd year of Ascendancy at 20:13 Killed by Eilinyminn the Thug at level 18 on the 37th Pyre 123rd year of Ascendancy at 20:25 Killed by Eilinyminn the Thug at level 18 on the 37th Pyre 123rd year of Ascendancy at 20:38 Killed by Eilinyminn the Thug at level 18 on the 37th Pyre 123rd year of Ascendancy at 20:56 Killed by thief at level 18 on the 37th Pyre 123rd year of Ascendancy at 21:09 Killed by Bandit Leader Eilinevea at level 18 on the 37th Pyre 123rd year of Ascendancy at 23:39 Killed by Bandit Leader Eilinevea at level 18 on the 38th Pyre 123rd year of Ascendancy at 00:02 Killed by Bandit Leader Eilinevea at level 18 on the 38th Pyre 123rd year of Ascendancy at 00:49 Killed by Bandit Leader Eilinevea at level 18 on the 38th Pyre 123rd year of Ascendancy at 01:24 Killed by Bandit Leader Eilinevea at level 18 on the 38th Pyre 123rd year of Ascendancy at 01:44 Killed by Bandit Leader Eilinevea at level 18 on the 38th Pyre 123rd year of Ascendancy at 01:59 Killed by Bandit Leader Eilinevea at level 18 on the 38th Pyre 123rd year of Ascendancy at 02:28 Killed by Bandit Leader Eilinevea at level 18 on the 38th Pyre 123rd year of Ascendancy at 02:54 Killed by Bandit Leader Eilinevea at level 18 on the 38th Pyre 123rd year of Ascendancy at 03:24 Killed by thief at level 18 on the 38th Pyre 123rd year of Ascendancy at 09:18 Killed by Zubyra the Thug at level 19 on the 38th Pyre 123rd year of Ascendancy at 09:57 Killed by Zubyra the Thug at level 19 on the 38th Pyre 123rd year of Ascendancy at 10:31 Killed by Zubyra the Thug at level 19 on the 38th Pyre 123rd year of Ascendancy at 10:55 Killed by Zubyra the Thug at level 19 on the 38th Pyre 123rd year of Ascendancy at 11:10 Killed by Zubyra the Thug at level 19 on the 38th Pyre 123rd year of Ascendancy at 11:29 Killed by Zubyra the Thug at level 19 on the 38th Pyre 123rd year of Ascendancy at 11:47 Killed by Zubyra the Thug at level 19 on the 38th Pyre 123rd year of Ascendancy at 12:34 Killed by Cyrimina the skeleton warrior at level 19 on the 39th Pyre 123rd year of Ascendancy at 01:41 Killed by shadow at level 19 on the 39th Pyre 123rd year of Ascendancy at 05:42 Killed by shadow at level 19 on the 39th Pyre 123rd year of Ascendancy at 05:55 Killed by shadow at level 19 on the 39th Pyre 123rd year of Ascendancy at 06:05 Killed by boiling horror at level 20 on the 41st Pyre 123rd year of Ascendancy at 06:10 Killed by naga myrmidon at level 20 on the 41st Pyre 123rd year of Ascendancy at 07:32 Killed by naga myrmidon at level 20 on the 41st Pyre 123rd year of Ascendancy at 08:12 Killed by luminous horror at level 20 on the 42nd Pyre 123rd year of Ascendancy at 10:48 Killed by Weirdling Beast at level 20 on the 42nd Pyre 123rd year of Ascendancy at 15:18 Killed by Weirdling Beast at level 20 on the 42nd Pyre 123rd year of Ascendancy at 16:00 Killed by Weirdling Beast at level 20 on the 42nd Pyre 123rd year of Ascendancy at 17:42 Killed by Weirdling Beast at level 20 on the 42nd Pyre 123rd year of Ascendancy at 18:05 Killed by Weirdling Beast at level 20 on the 42nd Pyre 123rd year of Ascendancy at 18:49 Killed by Weirdling Beast at level 20 on the 5th Flare 123rd year of Ascendancy at 22:13 Killed by Weirdling Beast at level 20 on the 6th Flare 123rd year of Ascendancy at 03:27 Killed by Weirdling Beast at level 20 on the 6th Flare 123rd year of Ascendancy at 04:47 Killed by Weirdling Beast at level 20 on the 6th Flare 123rd year of Ascendancy at 05:56 Killed by Glygamirin the skeleton warrior at level 20 on the 13rd Dusk 123rd year of Ascendancy at 03:26 Killed by Adureramina the skeleton archer at level 20 on the 13rd Dusk 123rd year of Ascendancy at 04:07 Killed by Celia at level 20 on the 13rd Dusk 123rd year of Ascendancy at 05:29 Killed by Celia at level 20 on the 13rd Dusk 123rd year of Ascendancy at 05:40 Killed by Celia at level 20 on the 13rd Dusk 123rd year of Ascendancy at 05:52 Killed by Celia at level 20 on the 13rd Dusk 123rd year of Ascendancy at 06:09 Killed by Celia at level 20 on the 13rd Dusk 123rd year of Ascendancy at 06:21 Killed by Nerogalaith the skeleton warrior at level 20 on the 13rd Dusk 123rd year of Ascendancy at 06:33 Killed by Nerogalaith the skeleton warrior at level 20 on the 13rd Dusk 123rd year of Ascendancy at 06:42 Killed by armoured skeleton warrior at level 20 on the 13rd Dusk 123rd year of Ascendancy at 06:50 Killed by Nerogalaith the skeleton warrior at level 20 on the 13rd Dusk 123rd year of Ascendancy at 06:59 Killed by Zubada the vampire at level 20 on the 13rd Dusk 123rd year of Ascendancy at 07:07 Killed by Celia at level 20 on the 13rd Dusk 123rd year of Ascendancy at 07:15 Killed by Glilrarin the skeleton warrior at level 20 on the 13rd Dusk 123rd year of Ascendancy at 07:26 Killed by Celia at level 20 on the 13rd Dusk 123rd year of Ascendancy at 07:34 Killed by Islilelaith the skeleton archer at level 20 on the 13rd Dusk 123rd year of Ascendancy at 07:42 Killed by Islilelaith the skeleton archer at level 20 on the 13rd Dusk 123rd year of Ascendancy at 07:48 Killed by Celia at level 20 on the 13rd Dusk 123rd year of Ascendancy at 07:56 Killed by Glilrarin the skeleton warrior at level 20 on the 13rd Dusk 123rd year of Ascendancy at 08:05 Killed by Nerogalaith the skeleton warrior at level 20 on the 13rd Dusk 123rd year of Ascendancy at 08:13 Killed by Celia at level 20 on the 13rd Dusk 123rd year of Ascendancy at 08:22 Killed by Glilrarin the skeleton warrior at level 20 on the 13rd Dusk 123rd year of Ascendancy at 08:30 Killed by Glilrarin the skeleton warrior at level 20 on the 13rd Dusk 123rd year of Ascendancy at 08:41 Killed by Glilrarin the skeleton warrior at level 20 on the 13rd Dusk 123rd year of Ascendancy at 08:51 Killed by Celia at level 20 on the 13rd Dusk 123rd year of Ascendancy at 08:59 Killed by Zelja at level 20 on the 25th Dusk 123rd year of Ascendancy at 13:46 Killed by Zelja at level 21 on the 26th Dusk 123rd year of Ascendancy at 03:23 Killed by Yvuyassra the corrupted mastocytic feeder at level 21 on the 50th Dusk 123rd year of Ascendancy at 05:18 Killed by Zubywen the corrupted protosentient globula at level 21 on the 50th Dusk 123rd year of Ascendancy at 11:59 Killed by Zubywen the corrupted protosentient globula at level 21 on the 50th Dusk 123rd year of Ascendancy at 12:10 Killed by Zubywen the corrupted protosentient globula at level 21 on the 50th Dusk 123rd year of Ascendancy at 12:31 Killed by Zubywen the corrupted protosentient globula at level 21 on the 50th Dusk 123rd year of Ascendancy at 12:46 Killed by Sileyama the void horror at level 22 on the 52nd Dusk 123rd year of Ascendancy at 10:41 Killed by Sileyama the void horror at level 22 on the 52nd Dusk 123rd year of Ascendancy at 10:56 Killed by Rantha the Abomination at level 22 on the 52nd Dusk 123rd year of Ascendancy at 14:48 Killed by Rantha the Abomination at level 22 on the 52nd Dusk 123rd year of Ascendancy at 15:03 Killed by Ivaldarin the dredgling at level 22 on the 52nd Dusk 123rd year of Ascendancy at 15:18 Killed by Chronolith Clone at level 22 on the 52nd Dusk 123rd year of Ascendancy at 16:50 Killed by Chronolith Twin at level 22 on the 52nd Dusk 123rd year of Ascendancy at 17:11 Killed by Chronolith Clone at level 22 on the 52nd Dusk 123rd year of Ascendancy at 18:14 Killed by Chronolith Clone at level 22 on the 52nd Dusk 123rd year of Ascendancy at 18:58 Killed by Chronolith Twin at level 22 on the 52nd Dusk 123rd year of Ascendancy at 19:11 Killed by Chronolith Twin at level 22 on the 52nd Dusk 123rd year of Ascendancy at 20:40 Killed by Chronolith Twin at level 22 on the 52nd Dusk 123rd year of Ascendancy at 21:10 Killed by Chronolith Twin at level 22 on the 52nd Dusk 123rd year of Ascendancy at 21:43 Killed by elven tempest at level 23 on the 78th Dusk 123rd year of Ascendancy at 20:50 Killed by Zelja at level 23 on the 78th Dusk 123rd year of Ascendancy at 20:55 |
Antimagic | Follower |
Primary Stats
Strength | 19 (base 12) |
Dexterity | 59 (base 53) |
Constitution | 62 (base 44) |
Magic | 9 (base 11) |
Willpower | 11 (base 10) |
Cunning | 12 (base 12) |
Resources
Life | 722/722 |
Stamina | 180/180 |
Healing Factor | 1.4398029716162 |
Regeneration | 14.038078973258 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 3 |
Offense: Mainhand
Damage | 84 |
Accuracy | 65 |
Crit Chance | 9% |
APR | 18 |
Speed | 0.95 |
Offense: Spell
Spellpower | 9 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 24 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Light | +10% |
Physical | +5% |
Fire | +6% |
All | 0% |
Offense: Damage Penetration
Fire | +15% |
Defense: Base
Armour (hardiness) | 16 (69.687909656376%) |
Defense | 57 |
Ranged Defense | 57 |
Fatigue | 0 |
Physical Save | 41 |
Spell Save | 42 |
Mental Save | 21 |
Defense: Resistances
Light | + 35%( 70%) |
Blight | + 18%( 70%) |
Nature | + 13%( 70%) |
Fire | + 16%( 70%) |
All | + 8%( 70%) |
Defense: Immunities
Pinning Resistance | 26% |
Instadeath Resistance | 100% |
Confusion Resistance | 31% |
Disarm Resistance | 63% |
Stun Resistance | 30% |
Poison Resistance | 11% |
Knockback Resistance | 50% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 295 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 72 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Sniper | 1.41 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Technique / Archery training | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Archery prowess | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Reflexes | 1.50 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by cold drake. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved spell save by +12. | done |
You failed to protect the lost sun paladin from death by orc master assassin. Escort: lost sun paladin (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 2. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed hummerhorn wing. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed storm wyrm claw. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Stamina each turn: +0.30 Maximum stamina: +11.00 A pair of boots made of leather. |
Quiver | ![]() Requires: - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 45.0 - 63.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +2.0% Capacity: 22 Damage (Ranged): +11 nature Arrows are used with bows to pierce your foes to death. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(52 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 2 nature Changes resistances: +9% fire Changes resistances penetration: +15% fire Changes damage: +3% fire Physical save: +10 (+3 eff.) A cap made of leather. |
Tool | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +8 Defense: +7 (+2 eff.) Changes resistances: +6% nature / +6% blight Poison immunity: +11% Disease immunity: +10% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | ![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Effects when hit in melee: * 25% chance to reduce strength, dexterity, and constitution by 5 * 28% chance to reduce damage dealt by 14% Changes stats: +4 Con Changes damage: +3% fire Physical save: +8 (+2 eff.) Mental save: +7 (+3 eff.) Disarm immunity: +23% Confusion immunity: +31% Pinning immunity: +26% Knockback immunity: +20% Maximum life: +22.00 Maximum psi: +40.00 Mindpower: +10 (+5 eff.) Rings make your fingers look great! |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +6 (+3 eff.) Changes stats: +3 Str / +4 Con Physical save: +9 (+3 eff.) Mental save: +7 (+3 eff.) Mindpower: +6 (+3 eff.) Size category: +1 A belt that goes around your waist. |
In main hand | ![]() Requires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 105% Firing range: +9 When wielded/worn: Accuracy: +12 (+3 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
On hands | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Main armor | ![]() Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+4 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Changes stats: +2 Str / +1 Con Physical save: +7 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Talent mastery: +0.11 Technique / Sniper Life regen: +2.00 Amulets make your neck look great! |
Inventory
![]() Powered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 194.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+3 eff.) Blindness immunity: +100% Spellpower: +5 (+5 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+5 eff.) Spell save: +15 (+5 eff.) Mental save: -7 (-6 eff.) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
![]() Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +6 (+2 eff.) Disarm immunity: +23% One-handed war axes. |
![]() Requires: - Dexterity 15 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 1 Base power: 17.0 - 18.7 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 125% On weapon crit: * Focus the lightning forces on an enemy Damage conversion: 50% dazing lightning When wielded/worn: Accuracy: +7 (+2 eff.) Changes damage: +10% lightning It can be used to strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 14.72 to 44.17 lightning damage (based on Magic and Dexterity) Activation costs 10 power out of 10/10. This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
![]() Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Effects when hit in melee: * 27% chance to reduce strength, dexterity, and constitution by 5 * 20% chance to reduce damage dealt by 14% Changes stats: +7 Mag / +4 Wil Changes resistances: +22% fire / +9% all Changes resistances penetration: +5% blight / +6% temporal / +7% physical Changes damage: +15% fire / +13% temporal / +6% arcane / +12% physical Silence immunity: +22% Spellpower on spell critical (stacks up to 3 times): +3 Spellpower: +7 (+7 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Reduces paradox anomalies(equivalent to willpower): +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+3 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Movement speed: +12% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 34.35 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
![]() Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +3.00 Healing mod.: +30% Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 45.58 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 45.58 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By Zelja the Thalore Archer level 12
3rd Decay 122nd year of Ascendancy at 23:57 see stats
By Zelja the Thalore Archer level 11
10th Dusk 122nd year of Ascendancy at 16:17 see stats
By Zelja the Thalore Archer level 18
38th Pyre 123rd year of Ascendancy at 06:30 see stats
By Zelja the Thalore Archer level 16
56th Regrowth 123rd year of Ascendancy at 17:50 see stats
By Zelja the Thalore Archer level 23
71st Dusk 123rd year of Ascendancy at 05:08 see stats
By Zelja the Thalore Archer level 10
7th Mirth 122nd year of Ascendancy at 09:27 see stats
By Zelja the Thalore Archer level 20
40th Pyre 123rd year of Ascendancy at 13:16 see stats
By Zelja the Thalore Archer level 7
4th Mirth 122nd year of Ascendancy at 03:07 see stats
By Zelja the Thalore Archer level 10
10th Mirth 122nd year of Ascendancy at 18:22 see stats
By Zelja the Thalore Archer level 18
29th Pyre 123rd year of Ascendancy at 02:37 see stats
By Zelja the Thalore Archer level 23
78th Dusk 123rd year of Ascendancy at 20:55 see stats
Log
Elven tempest casts Lightning.
Thunderstorm hits Zelja for 27 lightning damage.
Elven tempest hits Zelja for 99 lightning damage.
Elven tempest hits Zelja for 142 lightning damage.
Elven tempest's spell attains critical power!
Elven tempest casts Timeless.
Thunderstorm hits Zelja for 26 lightning damage.
Elven tempest casts Lightning.
Elven tempest's spell attains critical power!
Elven tempest hits Zelja for 206 lightning damage.
Something hits Zelja for 168 lightning damage.
Elven tempest's spell attains critical power!
Thunderstorm hits Zelja for 33 lightning damage.
Thunderstorm hits Zelja for 18 lightning damage.
Thunderstorm hits Zelja for 28 lightning damage.
Thunderstorm hits Zelja for 22 lightning damage.
Thunderstorm hits Zelja for 17 lightning damage.
Zelja the level 23 thalore archer was electrocuted to death by an elven tempest on level 1 of Mark of the Spellblaze.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Thunderstorm killed Zelja!
Saving done.
Saving game...
Saving done.
New Achievement: Utterly Destroyed (Exploration mode)!