Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Godmode Merchant 1.5.10Adds a NPC that will grant you invulnerability/max dmg, 249 spells available, stat/generic/prodigy points, money, raise sub stats, set level, and can imbue ANYTHING (as long as you have the gems and item)! He spawns near the portal to Angolwen. 1.0.5 - 50 Talent trees from Orcs/Cults DLC added (these will be marked with *orcs/cults dlc* next to the talents, these dlcs are NOT required to play this addon) 14 talents added that were missing. For a non-cheaty version check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Shalore |
Class | Alchemist |
Level / Exp | 50 / 5% |
Size | medium |
Lifes / Deaths | Killed by golem (servant of 44) at level 1 on the 2nd Mirth 122nd year of Ascendancy at 21:29 0 / 7Killed by Atgaell the human at level 50 on the 28th Dusk 122nd year of Ascendancy at 08:08 Killed by skeleton warrior at level 50 on the 54th Dusk 122nd year of Ascendancy at 15:49 Killed by Belarianne the ghoulking at level 50 on the 55th Dusk 122nd year of Ascendancy at 09:29 Killed by elven tempest at level 50 on the 57th Dusk 122nd year of Ascendancy at 15:49 Killed by 44 at level 50 on the 60th Dusk 122nd year of Ascendancy at 09:31 Killed by Rungof the Warg Titan at level 50 on the 72nd Dusk 122nd year of Ascendancy at 05:37 |
Primary Stats
Strength | 57 (base 54) |
Dexterity | 11 (base 10) |
Constitution | 13 (base 13) |
Magic | 43 (base 41) |
Willpower | 25 (base 22) |
Cunning | 11 (base 10) |
Resources
Life | 9999/9999 |
Mana | 518/518 |
Stamina | 284/284 |
Healing Factor | 1.0283363011315 |
Regeneration | 0.25708407528288 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 51 |
Accuracy | 5 |
Crit Chance | 13% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 33 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 20 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +100009% |
All | +99999% |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 20 |
Ranged Defense | 20 |
Fatigue | 0 |
Physical Save | 22 |
Spell Save | 21 |
Mental Save | 12 |
Defense: Resistances
Acid | + 70%( 70%) |
Cold | + 70%( 70%) |
Lightning | + 70%( 70%) |
Fire | + 70%( 70%) |
All | +99999%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Fire alchemy | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Frost alchemy | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed weapons | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Spell / Golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Spell / Acid alchemy | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Spell / Stone alchemy | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Race / Shalore | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You failed to protect the lost defiler from death by snow giant. Escort: lost defiler (level 1 of Daikara) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
Equipment
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Main armor | linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In main hand | elm magestaff (10-12 power, 2 apr, lightning element) elm magestaff (10-12 power, 2 apr, lightning element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% lightning Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
Inventory
Newly picked up caustic voratun steamgun of piercingcaustic voratun steamgun of piercing Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 Travel speed: +600% Damage (radius 2) on crit: +22 acid / +23 nature Attacks use: 2.0 Steam When wielded/worn: Accuracy: +20 (+17 eff.) Armour penetration: +17 Changes resistances penetration: +13% acid / +15% nature / +9% all Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Newly picked up cashmere robe (0 def, 0 armour)cashmere robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Newly picked up verdant woollen robe of protection (2 def, 3 armour)verdant woollen robe of protection (2 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +3 Defense: +2 (+1 eff.) Changes stats: +3 Con Changes resistances: +9% all Changes damage: +5% nature Physical save: +16 (+8 eff.) Poison immunity: +26% Disease immunity: +24% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Newly picked up heroic voratun gauntlets (0 def, 9 armour)heroic voratun gauntlets (0 def, 9 armour) Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +9 Fatigue: +5% Mental save: +9 (+8 eff.) Maximum life: +45.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Newly picked up fortifying voratun mail armour of command (11 def, 19 armour)fortifying voratun mail armour of command (11 def, 19 armour) Requires: - Heavy armour training - Strength 48 Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +19 Defense: +11 (+5 eff.) Fatigue: +12% Changes stats: +5 Str / +4 Cun / +6 Con Mental save: +19 (+13 eff.) Maximum life: +55.00 A suit of armour made of mail. |
Newly picked up searing voratun mail armour of implacability (5 def, 14 armour)searing voratun mail armour of implacability (5 def, 14 armour) Requires: - Heavy armour training - Strength 48 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +5 (+2 eff.) Fatigue: +3% Damage (Melee): 17 acid / 15 fire Damage when hit (Melee): 14 acid / 15 fire Changes resistances: +26% acid / +20% fire Physical save: +10 (+5 eff.) A suit of armour made of mail. |
Newly picked up corrosive voratun shield of the stars (0 def, 10 armour, 192 block)corrosive voratun shield of the stars (0 def, 10 armour, 192 block) Requires: - Shield usage training - Strength 48 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Fatigue: +8% Effects when hit in melee: * 17% chance to reduce armor by 28% Changes stats: +6 Mag / +3 Cun / +4 Con Changes resistances: +14% acid / +16% light / +16% darkness Changes damage: +16% light / +20% darkness Talent granted: +1 Block Handheld deflection devices. |
Newly picked up flaming steel shield of the stars (0 def, 4 armour, 38.5 block)flaming steel shield of the stars (0 def, 4 armour, 38.5 block) Requires: - Shield usage training - Strength 16 Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Fatigue: +8% Damage (Melee): 6 fire Damage when hit (Melee): 5 fire Changes stats: +2 Cun / +3 Mag Changes resistances: +12% light / +12% darkness Changes damage: +12% light / +12% darkness Talent granted: +1 Block Handheld deflection devices. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
flaming pouch of iron shots (20/20, 14-17 power, 1 apr) flaming pouch of iron shots (20/20, 14-17 power, 1 apr)Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.5 - 17.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 20 Damage (radius 1) on hit: +6 fire Shots are used with slings to pummel your foes to death. |
Newly picked up psychokinetic pouch of voratun shots of crippling (17/18, 52-63 power, 6 apr)psychokinetic pouch of voratun shots of crippling (17/18, 52-63 power, 6 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 52.5 - 63.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +18.0% Capacity: 18 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 67 physical damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Ranged): +40 physical Shots are used with slings to pummel your foes to death. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By 44 the Shalore Alchemist level 1
2nd Flare 122nd year of Ascendancy at 15:07 see stats
By 44 the Shalore Alchemist level 10
3rd Flare 122nd year of Ascendancy at 07:49 see stats
By 44 the Shalore Alchemist level 20
3rd Flare 122nd year of Ascendancy at 07:49 see stats
By 44 the Shalore Alchemist level 30
3rd Flare 122nd year of Ascendancy at 07:49 see stats
By 44 the Shalore Alchemist level 40
3rd Flare 122nd year of Ascendancy at 07:49 see stats
By 44 the Shalore Alchemist level 50
3rd Flare 122nd year of Ascendancy at 07:49 see stats
By 44 the Shalore Alchemist level 50
5th Flare 122nd year of Ascendancy at 21:35 see stats
By 44 the Shalore Alchemist level 50
5th Flare 122nd year of Ascendancy at 21:35 see stats
By 44 the Shalore Alchemist level 50
5th Flare 122nd year of Ascendancy at 21:35 see stats
By 44 the Shalore Alchemist level 50
5th Flare 122nd year of Ascendancy at 21:35 see stats
By 44 the Shalore Alchemist level 1
2nd Flare 122nd year of Ascendancy at 15:07 see stats
By 44 the Shalore Alchemist level 1
2nd Flare 122nd year of Ascendancy at 15:07 see stats
Log
Rungof the Warg Titan hits 44 for 17 physical damage.
Rungof the Warg Titan hits 44 for 16 physical damage.
Warg misses 44.
Rungof the Warg Titan hits 44 for 16 physical damage.
Warg hits 44 for 7 physical damage.
Rungof the Warg Titan hits 44 for 17 physical damage.
Warg hits 44 for 7 physical damage.
Rungof the Warg Titan hits 44 for 16 physical damage.
Warg hits 44 for 7 physical damage.
Rungof the Warg Titan hits 44 for 16 physical damage.
Rungof the Warg Titan hits 44 for 16 physical damage.
Warg misses 44.
Rungof the Warg Titan hits 44 for 16 physical damage.
44 the level 50 shalore alchemist was tortured to death by Rungof the Warg Titan on level 3 of Daikara.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Rungof the Warg Titan killed 44!
Saving game...
Saving done.
Saving game...
Saving done.
Saving game...
Saving done.