










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 | 
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.7.0Donators/Buyers bonus! TS Inventory Squelching 1.5.10Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. Directly copied from yrriban's addon, but updated to work for characters with Tinkers and with a few more squelching options. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified.  | 
| Campaign | Maj'Eyal | 
| Mode | Normal Roguelike | 
| Sex | Male | 
| Race | Skeleton | 
| Class | Alchemist | 
| Level / Exp | 17 / 59% | 
| Size | medium | 
| Lifes / Deaths | Killed by Horned Horror at level 17 on the 71st Haze 122nd year of Ascendancy at 12:57  / 1 | 
Primary Stats
| Strength | 26 (base 11) | 
| Dexterity | 17 (base 10) | 
| Constitution | 27 (base 27) | 
| Magic | 43 (base 39) | 
| Willpower | 14 (base 11) | 
| Cunning | 13 (base 10) | 
Resources
| Life | -154/607 | 
| Mana | 159/264 | 
| Healing Factor | 1.4686945338482 | 
| Regeneration | 17.991508039641 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
| See Invisible | 2 | 
Offense: Mainhand
| Damage | 40 | 
| Accuracy | 16 | 
| Crit Chance | 4% | 
| APR | 1 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 35 | 
| Crit Chance | 10% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 25 | 
| Crit Chance | 4% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +10% | 
| Light | +12% | 
| Blight | +10% | 
| Fire | +14% | 
| Darkness | +28% | 
Offense: Damage Penetration
| Darkness | +5% | 
Defense: Base
| Armour (hardiness) | 32 (35.65183292883%) | 
| Defense | 22 | 
| Ranged Defense | 22 | 
| Fatigue | 0 | 
| Physical Save | 24 | 
| Spell Save | 27 | 
| Mental Save | 24 | 
Defense: Resistances
| Acid | + 14%( 70%) | 
| Lightning | + 11%( 70%) | 
| Cold | + 20%( 70%) | 
| Mind | + 9%( 70%) | 
| Physical | + 2%( 70%) | 
| Fire | + 10%( 70%) | 
| All | 0%( 70%) | 
Defense: Immunities
| Stun Resistance | 21% | 
| Confusion Resistance | 21% | 
| Fear Resistance | 100% | 
| Poison Resistance | 100% | 
| Blind Resistance | 20% | 
| Silence Resistance | 20% | 
| Bleed Resistance | 100% | 
| Disarm Resistance | 20% | 
| Pinning Resistance | 22% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 62% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 273 damage for 4 turns. Its effects scale with your Constitution stat.  | 
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 95 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat.  | 
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 986% for 10 turns (64 total) and instantly restoring 49 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat.  | 
Class Talents
| Spell / Advanced-golemancy | 1.30 | 
  | 1/5 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Explosive admixtures | 1.30 | 
  | 3/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Spell / Golemancy | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Spell / Frost alchemy | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Fire alchemy | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 3/5 | 
  | 0/5 | 
| Spell / Acid alchemy | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Undead / Skeleton | 1.10 | 
  | 1/5 | 
  | 2/5 | 
  | 2/5 | 
  | 2/5 | 
| Spell / Stone alchemy | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Spell / Staff combat | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat training | 1.00 | 
  | 0/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active | 
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)).  | done | 
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)).  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained!  | active | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population.  | active | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * You've found the needed bloated horror heart. * You've found the needed orc heart. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed electric eel tail. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed snow giant kidney. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed bear paw. * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.'  | active | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died.  | done | 
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble.  | done | 
Equipment
| On feet |  Pitchmonster the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +3 Str dps ---------- Phys.crit +1.0% Dmg.mod +9% darkness Apr +1 ----- def ----- Armour +3 Fatigue +2% Phys.save +3 (+2 eff.) Silence- +20% Confus- +21% Stun/Frz- +21% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
| Quiver |  192 alchemist amethyst0.0 T2 violet alchemist-gem [Normal] When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals.  | 
| Light source |  brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +43.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head |  linen wizard hat 'Coaltrencher' (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +3% light +9% darkness Res.pen +5% darkness Melee Ret 4 light 4 darkness ----- def ----- Defense +1 (+1 eff.) Resists +6% lightning Spell.save +6 (+3 eff.) A pointy cloth hat, very wizardly...  | 
| Tool |  Glintsear the ash totem of summon tentacle [power 145]  (12/25 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +3 Wil dps ---------- Mind.crit +2% Crit.mult +10.00% Mind.pwr +15 (+7 eff.) Dmg.mod +9% light ----- def ----- Resists +3% cold Mind.save +6 (+3 eff.) Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 375 Base Damage: 147 Armor: 3 All Resist: 7 Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power.  | 
| On fingers |  Betunn0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 13 physical Ranged+ 13 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 17 On Hit (Ranged): * 12% chance to reduce all saves and defense by 17 ----- def ----- Armour +6 Resists +9% acid +12% cold Phys.save +8 (+4 eff.) Spell.save +9 (+4 eff.) Mind.save +8 (+4 eff.) Max.HP +57.00 HP.reg +9.00 Heal.mod +22% Disease- +20% ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great!  | 
| On fingers |  warrior's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: Stats +4 Str ----- def ----- Armour +8 Max.HP +22.00 Disarm- +20% Pinning- +22% Knockbk- +22% Rings make your fingers look great!  | 
| Around waist |  Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.  | 
| In main hand |  Kor's Fall (100% power, 0 apr, darkness element)5.0 T1 staff 2H weapon [Unique] Arcane Power 100% Range: 1.2x Uses 110% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+3 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.3 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 114.29 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (229). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance.  | 
| On hands |  cinder rough leather gloves of strength (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 6 fire Dmg.mod +4% fire ----- def ----- Armour +1 Resists +5% fire Unarmed combat: Power 100% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Crit.r2 +6 fire On Hit: 10% Fire Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| Main armor |  Gilyrab (3 def, 8 armour)9.0 T1 light armor [Rare] Nature While equipped: ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +6% Resists +2% physical Mind.save +6 (+3 eff.) Die.at -60.00 life Max.HP +22.00 HP.reg +3.00 Heal.mod +11% Blind- +20% A suit of armour made of leather.  | 
| Cloak |  linen cloak 'Gunadig' (1 def, 2 armour) =CURRENT=2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Phys.crit +1.0% Acc +5 (+4 eff.) ----- def ----- Armour +2 Defense +1 (+1 eff.) Resists +9% mind Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Around neck |  gold amulet of manastreaming0.1 T3 amulet jewelry [Ego+] Arcane While equipped: Stats +1 Mag dps ---------- S.pwr/crit +3 ---------- misc Mana/turn +0.15 Max.mana +32.00 Amulets make your neck look great!  | 
Inventory
 ethereal rune of the titan (power 14; resist 17%; move 34%; dur 5; cd 17) =`` keep=0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 17% all resistance, you move 34% faster, and you are invisible (power 14). Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 teleportation rune of the titan (range 54; cd 13) =`` help=0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 54 with a minimum range of 15. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Withering Orbs =`` detect=0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see...  | 
 serendipitous steel amulet0.1 T2 amulet jewelry [Ego+] Nature While equipped: Stats +6 Lck dps ---------- Acc +7 (+5 eff.) ----- def ----- Defense +6 (+3 eff.) Unseen.red 10% Amulets make your neck look great!  | 
 runic ash longbow of lightning4.0 T2 longbow 2H weapon Reqs Shoot [Ego+] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +8 lightning On Hit: 10% Arcane Vortex 2 While equipped: Stats +3 Mag dps ---------- Spell.pwr +9 (+4 eff.) Dmg.mod +9% arcane +14% lightning Longbows are used to shoot arrows at your foes.  | 
 Cloak of Deception =XX=1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric.  | 
 linen cloak of Eldoral (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +2 Dex ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Abysspiety the iron gauntlets (0 def, 7 armour) =@@ aws=1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Mind.crit +1% Crit.mult +20.00% Melee+ 6 physical Dmg.mod +4% physical Res.pen +5% fire ----- def ----- Armour +7 Fatigue +1% ---------- misc Max.hate +4.00 Unarmed combat: Power 102% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% On Hit.r1 +6 physical On Crit.r2 +6 physical On Hit: 10% Sand Breath 1 Metal gloves protecting the hands up to the middle of the lower arm.  | 
 troll-hide rough leather armour of lightning resistance  (3 def, 3 armour)9.0 T1 light armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +3 Defense +3 (+2 eff.) Fatigue +6% Resists +17% lightning +1% all Max.HP +34.00 HP.reg +3.00 Heal.mod +11% A suit of armour made of leather.  | 
 cleansing dwarven-steel plate armour of resilience (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training Str 35 [Ego] Nature/Disrupt While equipped: ----- def ----- Armour +11 Fatigue +22% Resists +13% nature +11% blight Max.HP +25.00 A suit of armour made of metal plates.  | 
 dwarven-steel shield 'Islerewen' (0 def, 6 armour, 147% power, 96 block)7.0 T3 shield armor Reqs Shield usage training [Random Unique] Nature/Master/Psionic When used to Attack: Power 147% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +96 Melee+ +19 physical On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Wil dps ---------- Phys.crit +3.0% Phys.pwr +8 (+3 eff.) ----- def ----- Armour +6 Fatigue +8% Resists +6% darkness +12% physical Shield.near.proj +27 Proj.slow +18% Max.HP +60.00 Confus- +10% ---------- misc Talents +1 Block Handheld deflection devices.  | 
 134 alchemist aquamarine0.0 T2 blue alchemist-gem [Normal] When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals.  | 
 128 alchemist topaz0.0 T2 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb thrown range +3 Gems can be sold for money or used in arcane rituals.  | 
 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 miner's iron pickaxe (dig speed 30 turns) =`` dig=3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 329 alchemist spinel0.0 T1 green alchemist-gem [Normal] When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals.  | 
 Wintertide Phial =`` mental break=2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts.  | 
 Prox's Lucky Halfling Foot =`` status break=2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks.  | 
 Crystal Focus =USE=0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself.  | 
 Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 soothing ash totem of healing [power 200]  (12/15 cooldown) =`` escort=2.0 T2 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 200 Puts all charms on 15 cooldown 100% to heal for 46. Natural totems are made by powerful wilders to store nature power.  | 
Achievements
			Bringer of Doom (Roguelike)
			Killed a Bringer of Doom.By SpicyBones the Skeleton Alchemist level 15
63rd Haze 122nd year of Ascendancy at 00:30 see stats
			Curse Lifter (Roguelike)
			Killed Ben Cruthdar the Cursed.By SpicyBones the Skeleton Alchemist level 13
79th Dusk 122nd year of Ascendancy at 14:35 see stats
			Level 10 (Roguelike)
			Got a character to level 10.By SpicyBones the Skeleton Alchemist level 10
37th Dusk 122nd year of Ascendancy at 21:16 see stats
			The Arena (Roguelike)
			Unlocked Arena mode.By SpicyBones the Skeleton Alchemist level 9
33rd Dusk 122nd year of Ascendancy at 10:43 see stats
			The secret city (Roguelike)
			Discovered the truth about mages.By SpicyBones the Skeleton Alchemist level 9
31st Dusk 122nd year of Ascendancy at 12:36 see stats
Log
Horned Horror uses Tentacle Grab.
SpicyBones is being crushed.
SpicyBones slows down.
Talent Refit Golem is ready to use.
Talent Throw Bomb is ready to use.
Talent Golem Portal is ready to use.
Talent Invoke Golem is ready to use.
Crushing Hold from Horned Horror hits SpicyBones for (18 absorbed), 0 nature (0 total damage).
Horned Horror throws two quick punches.
Your shield crumbles under the damage!
The shield around SpicyBones crumbles.
Horned Horror casts Chain Lightning.
Horned Horror's spell attains critical power!
LIFE LOST WARNING!
Horned Horror hits SpicyBones for (7 absorbed), 115 physical, 22 lightning, 223 lightning, 107 physical, 22 lightning (491 total damage).
Melee retaliation hits Horned Horror for (2 flat reduction), 0 light, (2 flat reduction), 0 darkness, (2 flat reduction), 0 light, (2 flat reduction), 0 darkness (0 total damage).
SpicyBones casts Rune: Shielding.
A shield forms around SpicyBones.
SpicyBones hits Horned Horror for (20 flat reduction), 0 physical, (6 flat reduction), 0 physical, (3 flat reduction), 0 fire (0 total damage).
Crushing Hold from Horned Horror hits SpicyBones for (18 absorbed), 0 nature (0 total damage).
Horned Horror lashes out with a flurry of fists.
Horned Horror casts Chain Lightning.
Your shield crumbles under the damage!
The shield around SpicyBones crumbles.
Horned Horror casts Nova.
Horned Horror hits SpicyBones for (123 absorbed), 0 physical, (22 absorbed), 0 lightning, (109 absorbed), 5 lightning, 42 lightning, 134 physical (181 total damage).
Melee retaliation hits Horned Horror for (2 flat reduction), 0 light, (2 flat reduction), 0 darkness, (2 flat reduction), 0 light, (2 flat reduction), 0 darkness, (2 flat reduction), 0 light, (2 flat reduction), 0 darkness (0 total damage).
SpicyBones the level 17 skeleton alchemist was torn limb from limb to death by Horned Horror and revived as a mindless horror on level 4 of The Maze.
SpicyBones is dazed!







































































