










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 | 
| Addons | Items Vault 1.7.0Donators/Buyers bonus! TS Inventory Squelching 1.5.10Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. Directly copied from yrriban's addon, but updated to work for characters with Tinkers and with a few more squelching options. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified.  | 
| Campaign | Maj'Eyal | 
| Mode | Normal Roguelike | 
| Sex | Male | 
| Race | Halfling | 
| Class | Berserker | 
| Level / Exp | 27 / 32% | 
| Size | small | 
| Lifes / Deaths | Killed by Grand Corruptor at level 27 on the 24th Haze 124th year of Ascendancy at 20:34  / 2Killed by Grand Corruptor at level 27 on the 24th Haze 124th year of Ascendancy at 20:45  | 
| Antimagic | Follower | 
Primary Stats
| Strength | 50 (base 49) | 
| Dexterity | 18 (base 11) | 
| Constitution | 41 (base 37) | 
| Magic | 13 (base 10) | 
| Willpower | 39 (base 25) | 
| Cunning | 21 (base 10) | 
Resources
| Life | -71/1004 | 
| Psi | 116/129 | 
| Stamina | 250/250 | 
| Equilibrium | 0 | 
| Healing Factor | 1.4581403954777 | 
| Regeneration | 13.487798658169 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +20% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 12 | 
| Lite | 5 | 
| Infravision | 5 | 
| See Stealth | 21.970039208598 | 
| See Invisible | 28.970039208598 | 
| ESP Range | 10 | 
| ESP Kinds | animal/canine | 
Offense: Mainhand
| Damage | 100 | 
| Accuracy | 61 | 
| Crit Chance | 23% | 
| APR | 12 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 6.5 | 
| Crit Chance | 6% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 31 | 
| Crit Chance | 13% | 
| Speed | 1 | 
Offense: Damage Bonus
| Physical | +26% | 
| Lightning | +5% | 
| Cold | +17% | 
| All | +2% | 
Offense: Damage Penetration
| Physical | +10% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 50.317011280365 (72.903125182002%) | 
| Defense | 40 | 
| Ranged Defense | 40 | 
| Fatigue | 22 | 
| Physical Save | 26 | 
| Spell Save | 19 | 
| Mental Save | 24 | 
Defense: Resistances
| Acid | + 11%( 70%) | 
| Blight | + 20%( 70%) | 
| Arcane | + 14%( 70%) | 
| Cold | + 30%( 70%) | 
| All | + 4%( 70%) | 
| Lightning | + 20%( 70%) | 
| Temporal | + 22%( 70%) | 
| Physical | + 6%( 70%) | 
| Mind | + 13%( 70%) | 
| Fire | + 11%( 70%) | 
| Nature | + 27%( 70%) | 
Defense: Immunities
| Teleport Resistance | 20% | 
| Disarm Resistance | 50% | 
| Instadeath Resistance | 100% | 
| Confusion Resistance | 10% | 
| Knockback Resistance | 10% | 
| Stun Resistance | 10% | 
| Poison Resistance | 10% | 
| Blind Resistance | 21% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 305 life over 5 turns. Its effects scale with your Willpower stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 26% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 131 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat.  | 
Class Talents
| Technique / Bloodthirst | 1.30 | 
  | 3/5 | 
  | 4/5 | 
  | 1/5 | 
  | 3/5 | 
| Technique / Combat veteran | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat techniques | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Berserker's strength | 1.30 | 
  | 1/5 | 
  | 3/5 | 
  | 4/5 | 
  | 2/5 | 
| Technique / Two-handed assault | 1.30 | 
  | 3/5 | 
  | 1/5 | 
  | 4/5 | 
  | 3/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Race / Halfling | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Technique / Combat training | 1.30 | 
  | 1/5 | 
  | 3/5 | 
  | 0/5 | 
  | 2/5 | 
  | 1/5 | 
  | 0/5 | 
| Wild-gift / Harmony | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 3/5 | 
  | 1/5 | 
| Wild-gift / Antimagic | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Technique / Conditioning | 1.30 | 
  | 3/5 | 
  | 4/5 | 
  | 1/5 | 
  | 1/5 | 
Prodigies
  | 1/1 | 
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active | 
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you gained talent category Psionic / Feedback (at mastery 1.00).  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you gained talent category Psionic / Augmented mobility (at mastery 1.00).  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Skate (+1 level(s)).  | done | 
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)).  | done | 
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved talent Dream Walk (+1 level(s)).  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware.  | active | 
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal..  | active | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there.  | done | 
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade.  | done | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward.  | done | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed snow giant kidney. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * You've found the needed minotaur nose. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed green worm. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...'  | active | 
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | active | 
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt.  | failed | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died.  | done | 
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood!  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light.  | 
| Light source |  brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +44.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head |  Ivuth (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +6 Wil dps ---------- Acc +25 (+6 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +7% blight +5% arcane +9% mind Mind.save +9 (+4 eff.) Heal.mod +10% Stun/Frz- +10% Knockbk- +10% A cap made of leather.  | 
| Tool |  ash totem of summon tentacle [power 155]  (16/25 cooldown)2.0 T2 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 381 Base Damage: 157 Armor: 13 All Resist: 6 Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power.  | 
| On fingers |  Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.64 You won the Ring of Blood trial, and this is your reward.  | 
| On fingers |  gold ring 'Chamastir'0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +3% physical ----- def ----- Armour +2 Defense +10 (+3 eff.) Max.HP +46.00 HP.reg +9.00 Heal.mod +13% ---------- misc Max.hate +10.00 Rings make your fingers look great!  | 
| Around waist |  Chazilavon the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical Res.pen +10% physical Acc +10 (+3 eff.) Melee Ret 6 mind ----- def ----- Armour +4 Resists +8% lightning +7% temporal A belt that goes around your waist.  | 
| In main hand |  Searcrack (177% power, 4 apr)5.0 T5 greatmaul 2H weapon [Rare] Master Power 178% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit.r1 +8 fire While equipped: dps ---------- Acc +17 (+4 eff.) ----- def ----- Armour +2 Defense +16 (+5 eff.) Resists +5% arcane +2% physical Max.HP +100.00 Poison- +10% Disarm- +50% Teleport- +20% Massive two-handed mauls.  | 
| On hands |  voratun gauntlets 'Squalormaster' (20 def, 13 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Dex +3 Mag +4 Cun dps ---------- Phys.pwr +20 (+5 eff.) Acc +25 (+6 eff.) On Hit (Melee): * 10% chance to slow global speed by 47% ----- def ----- Armour +13 Defense +20 (+7 eff.) Fatigue +5% Unarmed combat: Power 140% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +13 Apr +15 Crit +17.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm.  | 
| Main armor |  voratun mail armour 'Korain' (5 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training [Rare] Disrupt While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +6% physical Apr +1 ----- def ----- Armour +14 Defense +5 (+2 eff.) Fatigue +12% Resists +10% blight +12% temporal +14% nature +3% lightning D.Red.from +10% Unnatural Die.at -60.00 life A suit of armour made of mail.  | 
| Cloak |  Tempestweeper (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +1 Wil dps ---------- Mind.crit +7% Crit.mult +15.00% Dmg.mod +3% lightning ----- def ----- Defense +2 (+1 eff.) Resists +7% acid +7% fire +6% lightning +7% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Around neck |  mindweaver's voratun amulet of vision0.1 T5 amulet jewelry [Ego++] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Mind.pwr +8 (+4 eff.) ----- def ----- Mind.save +5 (+2 eff.) Blind- +21% Confus- +10% ---------- misc Infravis +5 Sight +2 See.Invis +7 Amulets make your neck look great!  | 
Inventory
 movement infusion of the duelist (speed 500%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 500% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 teleportation rune of the psychic (range 96; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 96 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 teleportation rune of the titan (range 82; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 82 with a minimum range of 15. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 grounding gold amulet of constitution (+3)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +18% lightning Stun/Frz- +20% Amulets make your neck look great!  | 
 Betymina0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +4 Mag dps ---------- Phys.crit +3.0% Phys.pwr +11 (+3 eff.) Spell.pwr +33 (+10 eff.) Mind.pwr +9 (+5 eff.) Dmg.mod +12% physical Res.pen +25% arcane ---------- misc Stam/turn +2.00 Mana/s.crit +2.00 Rings make your fingers look great!  | 
 Glorumina the gold ring0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Acc +30 (+8 eff.) Apr +2 ----- def ----- Resists +6% fire Mind.save +10 (+5 eff.) Confus- +25% ---------- misc Stam/turn +2.00 Rings make your fingers look great!  | 
 Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 15.37 cold and 16.55 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch.  | 
 mighty yew longbow of fire4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Ego] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +15 fire While equipped: Stats +8 Str dps ---------- Phys.pwr +12 (+3 eff.) Dmg.mod +17% fire Longbows are used to shoot arrows at your foes.  | 
 insulating pair of hardened leather boots of disengagement (0 def, 3 armour)2.0 T3 feet armor [Ego+] Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Armour +3 Resists +10% fire +7% cold Disengage: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 117% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather.  | 
 heroic iron gauntlets (0 def, 4 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +4 Fatigue +1% Mind.save +6 (+3 eff.) Max.HP +42.00 Unarmed combat: Power 108% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +4 Apr +3 Crit +2.0% Atk.spd 83% On Hit: 10% Battle Shout 1 Metal gloves protecting the hands up to the middle of the lower arm.  | 
 defender's dwarven-steel helm of strength (+5) (6 def, 9 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +5 Str ----- def ----- Armour +9 Defense +6 (+2 eff.) Fatigue +4% Resists +3% all Phys.save +7 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 drakeskin leather armour 'Beahir' (25 def, 13 armour)9.0 T5 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun +6 Dex dps ---------- Crit.mult +10.00% Dmg.mod +3% mind Res.pen +10% mind ----- def ----- Armour +13 Defense +25 (+8 eff.) Fatigue +8% Resists +13% acid +13% cold +8% mind Mind.save +25 (+12 eff.) ---------- misc Psi/ret +0.04 Max.psi +20.00 Breathe water A suit of armour made of leather.  | 
 63 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart.  | 
 Winterrigor the dwarven-steel pickaxe (dig speed 25 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +3 Dex dps ---------- Phys.crit +3.0% Phys.pwr +7 (+2 eff.) Mov.spd +10% Res.pen +15% cold Apr +2 ----- def ----- Armour +2 Die.at -60.00 life While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood.  | 
 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 48/100 The very heart of the lost land of Poosh. What did Kelad need with it?  | 
 Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 203/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Gohell the steel torque of psionic shield [power 45]  (16/25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +4 Cun dps ---------- Apr +3 ----- def ----- Resists +3% temporal Crit.dmg- 10.00% ---------- misc Max.stam +20.00 Setup a psionic shield, reducing all damage taken by 45 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers.  | 
 Obsidianpyre [power 160]  (16/10 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +12% darkness ----- def ----- Resists +5% arcane Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 202 physical damage Puts all charms on 10 cooldown 100% to heal for 32. 100% to increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers.  | 
 Stormroar [power 272]  (16/20 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +3% lightning ----- def ----- Resists +9% light +1% physical Heal.mod +5% Create a radius 3 storm for 5 turns. Each turn, creatures within take 57 lightning damage and will be dazed for 1 turn (285 total damage) Puts all charms on 20 cooldown 100% to heal for 47. 100% to reduce fatigue by 20% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
 extending yew wand of shielding [power 242]  (16/20 cooldown)2.0 T3 wand charm [Ego] Arcane Create a shield absorbing up to 242 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase the duration of 1 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
 Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.  | 
Achievements
			Antimagic! (Roguelike)
			Completed antimagic training in the Ziguranth camp.By MAD the Halfling Berserker level 17
62nd Pyre 123rd year of Ascendancy at 12:15 see stats
			Can you bear it? So much bearness! (Roguelike)
			Killed Borius in the Bearscape.By MAD the Halfling Berserker level 23
70th Pyre 124th year of Ascendancy at 11:45 see stats
			Curse Lifter (Roguelike)
			Killed Ben Cruthdar the Cursed.By MAD the Halfling Berserker level 10
80th Haze 122nd year of Ascendancy at 17:34 see stats
			Don't Poosh it! (Roguelike)
			Killed Kelad in the lost land of Poosh.By MAD the Halfling Berserker level 24
17th Dusk 124th year of Ascendancy at 23:16 see stats
			Earth Master (Roguelike)
			Killed Harkor'Zun.By MAD the Halfling Berserker level 17
79th Pyre 123rd year of Ascendancy at 06:28 see stats
			Exterminator (Roguelike)
			Killed 1000 creatures.By MAD the Halfling Berserker level 17
3rd Pyre 123rd year of Ascendancy at 03:49 see stats
			Eye of the storm (Roguelike)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By MAD the Halfling Berserker level 25
40th Dusk 124th year of Ascendancy at 04:41 see stats
			Level 10 (Roguelike)
			Got a character to level 10.By MAD the Halfling Berserker level 10
48th Haze 122nd year of Ascendancy at 08:22 see stats
			Level 20 (Roguelike)
			Got a character to level 20.By MAD the Halfling Berserker level 20
1st Flare 123rd year of Ascendancy at 23:17 see stats
			Poisonous (Roguelike)
			Sided with the assassin lord.By MAD the Halfling Berserker level 20
2nd Dusk 123rd year of Ascendancy at 14:49 see stats
			Size is everything (Roguelike)
			Did over 1500 damage in one attack.By MAD the Halfling Berserker level 25
45th Dusk 124th year of Ascendancy at 12:42 see stats
			Size matters (Roguelike)
			Did over 600 damage in one attack.By MAD the Halfling Berserker level 19
3rd Summertide 123rd year of Ascendancy at 15:23 see stats
			The Arena (Roguelike)
			Unlocked Arena mode.By MAD the Halfling Berserker level 10
56th Haze 122nd year of Ascendancy at 03:15 see stats
			The Rat Lich (Roguelike)
			Killed the terrible Rat Lich.By MAD the Halfling Berserker level 25
35th Dusk 124th year of Ascendancy at 14:41 see stats
			The sky is falling! (Roguelike)
			Saw a huge meteor falling from the sky.By MAD the Halfling Berserker level 15
42nd Regrowth 123rd year of Ascendancy at 08:15 see stats
			Treasure Hoarder (Roguelike)
			Amassed 3000 gold pieces.By MAD the Halfling Berserker level 25
36th Dusk 124th year of Ascendancy at 12:25 see stats
			Treasure Hunter (Roguelike)
			Amassed 1000 gold pieces.By MAD the Halfling Berserker level 18
1st Mirth 123rd year of Ascendancy at 22:17 see stats
			Unstoppable (Roguelike)
			Returned from the dead.By MAD the Halfling Berserker level 27
24th Haze 124th year of Ascendancy at 20:35 see stats
Log
MAD speeds up.
MAD has recovered!
Grand Corruptor's Soul Rot hits MAD for 326 blight damage.
Weakness Disease from Grand Corruptor hits MAD for 42 blight damage.
Grand Corruptor casts Drain.
Grand Corruptor hits MAD for 188 blight damage.
Talent Infusion: Healing is ready to use.
Weakness Disease from Grand Corruptor hits MAD for 42 blight damage.
MAD uses Infusion: Healing.
MAD is free from the weakness disease.
MAD receives 191 healing from Infusion: Healing.
Grand Corruptor casts Blood Grasp.
MAD is afflicted by a weakness disease!
Grand Corruptor receives 30 healing from Grand Corruptor's Blood Grasp.
Grand Corruptor's Blood Grasp hits MAD for 134 blight damage.
Talent Vitality is ready to use.
Weakness Disease from Grand Corruptor hits MAD for 42 blight damage.
Grand Corruptor casts Epidemic.
Grand Corruptor's spell attains critical power!
MAD is afflicted by an epidemic!
Grand Corruptor casts Cyst Burst.
Grand Corruptor hits MAD for 142 blight damage.
Weakness Disease from Grand Corruptor hits MAD for 42 blight damage.
Epidemic from Grand Corruptor hits MAD for 41 blight damage.
MAD the level 27 halfling berserker was diseased to death by Grand Corruptor on level 2 of Mark of the Spellblaze.
Space restabilizes around you.




















































































