






Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 13 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 25 (base 25) |
Dexterity | 12 (base 12) |
Constitution | 20 (base 19) |
Magic | 18 (base 18) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 362/362 |
Mana | 148/148 |
Stamina | 136/136 |
Healing Factor | 1.2870588855781 |
Regeneration | 1.2870588855781 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 56 |
Accuracy | 43 |
Crit Chance | 5% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 18 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 20.26934837382 (74.651787968034%) |
Defense | 1 |
Ranged Defense | 1 |
Fatigue | 22 |
Physical Save | 20 |
Spell Save | 11 |
Mental Save | 8 |
Defense: Resistances
Lightning | + 19%(100%) |
Light | + 15%(100%) |
Temporal | + 12%(100%) |
Darkness | + 14%(100%) |
Fire | + 10%(100%) |
All | + 4%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Fighting | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
Main armor | ![]() prismatic iron plate armour of lightning resistance (0 def, 7 armour) Requires: - Massive armour training - Strength 22 Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Changes resistances: +16% lightning / +11% light / +10% darkness A suit of armour made of metal plates. |
In main hand | ![]() Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 28.0 - 44.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +12 darkness When wielded/worn: Physical crit. chance: +2.0% Physical power: +10 (+4 eff.) Armour: +4 Changes stats: +1 Con Physical save: +3 (+2 eff.) Massive two-handed swords. |
Inventory
![]() Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 14.0 - 21.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 24 damage Damage (radius 1) on hit: +12 acid When wielded/worn: Physical crit. chance: +3.0% Changes stats: +1 Con Changes damage: +6% acid Stamina each turn: +3.00 Massive two-handed battleaxes. |
![]() Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 22.5 - 31.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +8 light Damage (radius 1) on hit: +16 light / +8 lightning When wielded/worn: Physical crit. chance: +9.0% Physical power: +7 (+3 eff.) Changes resistances penetration: +20% light Changes damage: +3% mind Sharp, long, and deadly. |
![]() Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +14 nature When wielded/worn: Changes stats: +3 Cun / +2 Wil Hate when firing a critical mind attack: +2.00 Mindpower: +10 (+9 eff.) One-handed war axes. |
![]() Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +15 Defense: +18 (+18 eff.) Fatigue: +12% Changes resistances: +6% light / +9% fire Stun/Freeze immunity: +10% Maximum life: +40.00 A suit of armour made of mail. |
![]() Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Defense: +8 (+8 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Achievements
Log
Maor picks up (o.): Chaluran (18 def, 15 armour).
Talent Flash Freeze is ready to use.
Maor casts Refit Golem.
Refitting starts...
Refitted for 21 turns.
Golem (servant of Maor) casts Rune: Shielding.
A shield forms around golem (servant of Maor).
Resting starts...
The shield around golem (servant of Maor) crumbles.
Golem (servant of Maor) casts Rune: Shielding.
A shield forms around golem (servant of Maor).
Talent Refit Golem is ready to use.
The shield around golem (servant of Maor) crumbles.
Rested for 25 turns (stop reason: all resources and life at maximum).
You give Chaluran (18 def, 15 armour) to golem (servant of Maor).
You give Xerorialaith the iron battleaxe (14-21 power, 1 apr) to golem (servant of Maor).
You give Glowreaper (22-31 power, 4 apr) to golem (servant of Maor).
Maor casts Interact with the Golem.
Character control switched to golem (servant of Maor).
Maor activates Defensive Posture.
Golem (servant of Maor) can not wear (main armor): Chaluran (18 def, 15 armour) (not enough stat).
Golem (servant of Maor) can not wear (main armor): Chaluran (18 def, 15 armour) (not enough stat).
Maor activates Frost Infusion.
Talent Rune: Shielding is ready to use.