Ploh the level 19 Drem Sun Paladin by Keonzo-juro

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDrem
ClassSun Paladin
Level / Exp19 / 70%
Sizemedium
Lifes / Deaths

Primary Stats

Strength55 (base 47)
Dexterity18 (base 10)
Constitution18 (base 14)
Magic60 (base 35)
Willpower10 (base 10)
Cunning14 (base 10)

Resources

Life469/469
Positive104/104
Healing Factor1.4011363549268
Regeneration9.5977840312484

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite7

Offense: Mainhand

Damage89
Accuracy45
Crit Chance9%
APR5
Speed1.00

Offense: Spell

Spellpower44
Crit Chance13%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+15%
Light+30%
All0%

Offense: Damage Penetration

Light+15%

Defense: Base

Armour (hardiness)29.5 (80%)
Defense32
Ranged Defense32
Fatigue5
Physical Save34
Spell Save30
Mental Save22

Defense: Resistances

Lightning+ 15%( 70%)
Light+ 70%( 70%)
Physical+ 2%( 70%)
Fire+ 12%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance46%
Confusion Resistance20%
Silence Resistance22%
Instadeath Resistance100%
Blind Resistance54%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
5/5
3/5
3/5
0/5
Celestial / Sun1.30
3/5
2/5
2/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Celestial / Radiance1.30
3/5
2/5
2/5
0/5

Generic Talents

Race / Drem1.00
1/5
2/5
0/5
0/5
Celestial / Light1.30
2/5
1/5
2/5
0/5
Celestial / Chants1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
5/5
0/5
5/5
3/5
0/5

Effects

detrimental effect

Quests

done
done
done
done
failed
done
done
active
done
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Home sweet home Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Ploh the Drem Sun Paladin level 19
16th Loss 122nd year of Ascendancy at 09:32
see stats
Level 10 Got a character to level 10.
By Ploh the Drem Sun Paladin level 10
8th Dearth 122nd year of Ascendancy at 03:25
see stats
That was close Killed your target while having only 1 life left.
By Ploh the Drem Sun Paladin level 9
7th Dearth 122nd year of Ascendancy at 11:11
see stats
The Arena Unlocked Arena mode.
By Ploh the Drem Sun Paladin level 5
30th Wealth 122nd year of Ascendancy at 01:50
see stats
The Restless Dead Disturbed an old battlefield and survived the consequences.
By Ploh the Drem Sun Paladin level 16
10th Loss 122nd year of Ascendancy at 20:26
see stats
The secret city Discovered the truth about mages.
By Ploh the Drem Sun Paladin level 12
19th Dearth 122nd year of Ascendancy at 01:32
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Ploh the Drem Sun Paladin level 16
10th Loss 122nd year of Ascendancy at 21:37
see stats

Log

Hurricane from Urkis, the High Tempest hits Ploh for 84 lightning damage.
Bane of Blindness from Iseldanor the vampire hits
Ploh for 18 darkness damage.
Something misses
Ploh.
Ploh is silenced!

Something hits
Ploh for 54 arcane damage.

Ploh resists!

Something hits
Ploh for 54 arcane damage.
Ploh hits Something for 104 physical, 11 light, 46 light, 17 light, 0 lightning (177 total damage).
Ploh the level 19 drem sun paladin was imploded to death by a Urkis, the High Tempest's aether beam on level 2 of Tempest Peak.
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Something killed Ploh!
Saving game...

Resting starts...

Talent Teleport: Kroshkkur is ready to use.
Talent Healing Light is ready to use.
Talent Rune: Shielding is ready to use.
Talent Weapon of Wrath is ready to use.
Talent Weapon of Light is ready to use.
Talent Path of the Sun is ready to use.
Talent Chant of Fortress is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Searing Sight is ready to use.
Talent Judgement is ready to use.
Talent Frenzy is ready to use.
Rested for 47 turns (stop reason: all resources and life at maximum).


Saving done.