










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Ghoul |
| Class | Skirmisher |
| Level / Exp | 50 / 792% |
| Size | medium |
| Lifes / Deaths | Killed by Pamwi the halfling at level 10 on the 3rd Dusk 122nd year of Ascendancy at 17:13 0 / 8Killed by Urkis, the High Tempest at level 21 on the 25th Pyre 123rd year of Ascendancy at 12:18 Killed by Urkis, the High Tempest at level 21 on the 25th Pyre 123rd year of Ascendancy at 17:28 Killed by elven mage at level 21 on the 41st Pyre 123rd year of Ascendancy at 22:42 Killed by elven tempest at level 27 on the 2nd Dusk 123rd year of Ascendancy at 15:08 Killed by Ce'Nitira the Tortured Mass at level 43 on the 34th Haze 124th year of Ascendancy at 21:30 Killed by skeleton mage at level 50 on the 7th Mirth 125th year of Ascendancy at 12:55 Killed by Gludheldathra the Invoker at level 50 on the 5th Flare 125th year of Ascendancy at 15:54 |
Primary Stats
| Strength | 66 (base 10) |
| Dexterity | 106 (base 60) |
| Constitution | 106 (base 60) |
| Magic | 35 (base 10) |
| Willpower | 55 (base 39) |
| Cunning | 115 (base 60) |
Resources
| Life | -81/1734 |
| Mana | 459/579 |
| Stamina | 374/400 |
| Healing Factor | 1.5217854420059 |
| Regeneration | 72.950522378194 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +32% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 7 |
| See Stealth | 84.559710733045 |
| See Invisible | 84.559710733045 |
Offense: Mainhand
| Damage | 238 |
| Accuracy | 86 |
| Crit Chance | 60% |
| APR | 42 |
| Speed | 0.90 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 43 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Mind
| Mindpower | 54 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +33% |
| Lightning | +9% |
| Light | +55% |
| Darkness | +15% |
| Blight | +22% |
| Physical | +43% |
| Fire | +10% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
| Light | +10% |
| Fire | +10% |
| Physical | +15% |
| Mind | +35% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 81.6530817112 (100%) |
| Defense | 92 |
| Ranged Defense | 100 |
| Fatigue | 0 |
| Physical Save | 62 |
| Spell Save | 32 |
| Mental Save | 55 |
Defense: Resistances
| Mind | + 40%( 70%) |
| Lightning | + 31%( 70%) |
| Light | + 66%( 80%) |
| Darkness | + 70%( 70%) |
| Blight | + 38%( 70%) |
| Physical | + 42%( 70%) |
| Fire | + 38%( 70%) |
| All | + 31%( 70%) |
Defense: Immunities
| Pinning Resistance | 30% |
| Confusion Resistance | 75% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Blind Resistance | 100% |
| Bleed Resistance | 100% |
| Stun Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 30% |
Inscriptions (3/3)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 451 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 128 with a minimum range of 15. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Poisons | 1.30 |
| 3/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Technique / Tireless Combatant | 1.60 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Technique / Skirmisher - Slings | 1.93 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Called Shots | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Technique / Buckler Training | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Undead / Ghoul | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.83 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Technique / Combat training | 1.60 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost warrior from death by Mayothra the barrow wight. Escort: lost warrior (level 1 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Ivytta the white crystal. Escort: temporal explorer (level 2 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 359. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * You have destroyed Grushnak. * You have destroyed Gorbat. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Lightningblight (0 def, 14 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +10 Str +3 Dex +5 Wil dps ---------- Dmg.mod +9% lightning +18% mind Res.pen +25% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 32 ----- def ----- Armour +14 ---------- misc Infravis +3 A pair of boots made of leather. |
| Quiver | Blindsmash the pouch of voratun shots (44/55, 79-95 power, 6 apr)3.0 T5 shot ammo [Random Unique] Master Power 79.0 - 94.8 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +18.0% Capacity 55 On Hit.r1 +12 blight +4 temporal +8 darkness On Crit.r2 +12 temporal On Hit: * 20% chance to reduce strength, dexterity, and constitution by 22 * 20% chance to gain 10% of a turn (3/turn limit) On Crit: * Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
| Light source | Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 128, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 119). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 236.90 darkness damage (based on Mindpower and charge). Uses 7 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | thaloren drakeskin leather cap of precognition (8 def, 5 armour)2.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +10 Cun +8 Wil dps ---------- Acc +8 (+1 eff.) On Melee Ret: * 16% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +8 (+2 eff.) Fatigue +5% Resists +10% blight Mind.save +5 (+1 eff.) A cap made of leather. |
| On hands | stone warden's drakeskin leather gloves of archery (0 def, 16 armour)1.0 T4 hands armor [Ego++] Arcane/Master While equipped: Stats +8 Dex +5 Cun +5 Con dps ---------- Acc +8 (+1 eff.) Apr +9 ----- def ----- Armour +16 Hardiness +11% Resists +5% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 13 cooldown Level 5.9 Pwr.cost 13 out of 20/20. Range 10 Travel.spd instantaneous Description: Fire a steady shot, doing 187% damage with a 31% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+2 eff.) Apr +12 ----- def ----- Defense +12 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 4.5 Pwr.cost 12 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 34 for 7 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+3 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| On fingers | Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+11 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| Around neck | vitalizing voratun amulet of perfection (0.33 Technique / Skirmisher - Slings,0.33 Cunning / Scoundrel)0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +4 Con ----- def ----- Phys.save +11 (+3 eff.) Max.HP +61.00 HP.reg +6.00 ---------- misc Masteries +0.33 Cunning/Scoundrel +0.33 Technique/Skirmisher - Slings Amulets make your neck look great! |
| In main hand | Nithan's Force4.0 T5 sling 1H weapon [Unique] Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 111% Range +10 While equipped: Stats +10 Str +5 Con dps ---------- Dmg.mod +35% physical Res.pen +15% physical ----- def ----- Resists +10% physical Pinning- +30% Knockbk- +30% Bull Shot: Level 7.2 Pwr.cost 10 out of 16/16. Range 10 Travel.spd instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 243% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
| Around waist | Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+3 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 8.8 Pwr.cost 19 out of 6/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 41% chance to evade melee and ranged attacks and 88 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | Summertide (17 def, 15 armour, 52-62 power, 260 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 52.0 - 62.4 Light Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+4 eff.) Rng.Def +17 (+3 eff.) Fatigue +12% Resists +12% mind +10% fire +20% light +15% darkness Mind.save +18 (+5 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 95.07 to 118.83 light damage (based on Willpower and Cunning). Uses 8 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
| Cloak | Radiance (15 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag dps ---------- Spell.pwr +20 (+7 eff.) Dmg.mod +25% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+3 eff.) Resists +30% light +30% darkness Res.Cap +10% light Talent.cat+ +0.20 Celestial This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
| Main armor | Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+5 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 4.5 Pwr.cost 10 out of 20/20. Range 9 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 37%. You can also activate this talent to instantly destroy more worms, letting you jump in range 9 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
Inventory
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 38 power out of 60/60 The evilness of undeath radiates from this amulet. |
Dawnbliss0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Str +9 Dex +10 Wil dps ---------- Crit.mult +15.00% Spell.pwr +13 (+4 eff.) Dmg.mod +15% blight +24% fire Res.pen +5% light Melee Ret 6 temporal 4 light 6 fire ----- def ----- Fatigue -8% HP.reg +5.00 Def/telep +5 Res/telep +5% Dur/telep +5% Amulets make your neck look great! |
Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+3 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 5.4 Pwr.cost 19 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 24 light damage to everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Gleamwarden the stralite ring0.1 T4 ring jewelry [Random Unique] Master While equipped: Stats +7 Str +5 Dex +8 Cun +5 Con dps ---------- Phys.pwr +13 (+4 eff.) Dmg.mod +3% light +9% acid Res.pen +25% light Acc +9 (+2 eff.) Melee Ret 2 light ----- def ----- HP.reg +5.00 Stun/Frz- +28% Rings make your fingers look great! |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+3 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. This item has been sent to the Item's Vault. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +9 Cun dps ---------- S.pwr/crit +2 Res.pen +5% arcane ----- def ----- Defense +18 (+4 eff.) Resists +3% cold +6% nature +9% darkness Mind.save +12 (+4 eff.) Max.HP +40.00 HP.reg +6.00 Cut- +10% Confus- +45% Stun/Frz- +49% ---------- misc Mana/s.crit +2.00 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
treant's voratun ring of tenacity0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +9% nature +9% blight Max.HP +36.00 Poison- +22% Disease- +22% Disarm- +36% Pinning- +41% Knockbk- +45% Rings make your fingers look great! |
Stormpierce (61-92 power, 3 apr)3.0 T4 battleaxe 2H weapon [Rare] Master Power 61.0 - 91.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% While equipped: dps ---------- Crit.mult +20.20% Spell.pwr +15 (+5 eff.) S.pwr/crit +10 Dmg.mod +9% arcane Res.pen +20% blight ----- def ----- Resists +24% lightning Spell.save +12 (+6 eff.) ---------- misc Mana/s.crit +2.02 Massive two-handed battleaxes. |
arcing voratun dagger (37-48 power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Arcane Power 37.0 - 48.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 74 damage Sharp, short and deadly. |
thought-forged stralite dagger of ruin (29-38 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Master/Psionic Power 29.0 - 37.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +9 mind On Hit: * 24% chance to reduce all saves and defense by 32 While equipped: Stats +5 Cun +4 Wil dps ---------- Phys.crit +8.0% Crit.mult +30.00% Apr +12 Sharp, short and deadly. |
stormbringer's voratun greatmaul of erosion (70-106 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego+] Nature Power 70.5 - 105.8 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +16 nature On Crit.r2 +30 lightning +34 cold While equipped: dps ---------- Mov.spd +70% Res.pen +20% lightning +23% cold Massive two-handed mauls. |
balanced voratun greatsword of erosion (66-105 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Nature/Master Power 65.5 - 104.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +23 nature While equipped: dps ---------- Acc +16 (+3 eff.) ----- def ----- Defense +19 (+4 eff.) Disarm- +53% Massive two-handed swords. |
flaming voratun greatsword of enduring (62-100 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Arcane/Nature Power 62.5 - 100.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit.r1 +23 fire While equipped: Stats +17 Con +16 Wil ----- def ----- Max.HP +84.00 Massive two-handed swords. |
stormbringer's voratun greatsword (58-93 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Nature Power 58.0 - 92.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +44 lightning +47 cold While equipped: dps ---------- Mov.spd +63% Res.pen +28% lightning +23% cold Massive two-handed swords. |
stormbringer's voratun greatsword of ruin (64-102 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Nature/Master Power 63.5 - 101.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +41 lightning +58 cold While equipped: dps ---------- Phys.crit +14.0% Crit.mult +37.00% Mov.spd +52% Res.pen +33% lightning +24% cold Apr +12 Massive two-handed swords. |
voratun greatsword 'Glorylralaith' (64-102 power, 4 apr)3.0 T5 greatsword 2H weapon [Rare] Arcane Power 63.5 - 101.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit.r1 +28 fire On Hit: * 20% chance to reduce all saves and defense by 32 While equipped: Stats +5 Mag dps ---------- Melee Ret 10 arcane ----- def ----- Armour +6 Resists +9% acid +6% darkness +6% mind Massive two-handed swords. |
Merkul's Second Eye4.0 T3 longbow 2H weapon [Unique] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Proj.spd +400% On Hit: 100% Arcane Eye 4 While equipped: dps ---------- Ranged+ 25 arcane ---------- misc Light +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. This item has been sent to the Item's Vault. |
mighty dragonbone longbow of fire4.0 T5 longbow 2H weapon [Ego] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +20 fire While equipped: Stats +5 Str dps ---------- Phys.pwr +11 (+3 eff.) Dmg.mod +20% fire Longbows are used to shoot arrows at your foes. |
acidic voratun longsword of projection (42-59 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Arcane/Psionic Power 42.5 - 59.5 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Crit: * Splash the target with acid dealing 124 damage over 5 turns and reducing armor and accuracy by 16 Sharp, long, and deadly. |
truestriking voratun longsword of corruption (41-57 power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Arcane/Master Power 41.0 - 57.4 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: 20% Curse of Death 5 While equipped: dps ---------- Res.pen +11% physical Acc +17 (+3 eff.) Apr +11 Sharp, long, and deadly. |
quick voratun mace of paradox (44-61 power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Arcane/Master Power 43.5 - 60.9 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +14 temporal While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Acc +25 (+5 eff.) ----- def ----- Resists +14% temporal Blunt and deadly. |
Eldoral Last Resort4.0 T3 sling 1H weapon [Unique] Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 118% Range +10 While equipped: Stats +3 Cun +4 Dex dps ---------- Dmg.mod +15% physical ---------- misc Cooldown Swift Shot -1 Hurricane Shot -2 When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd. A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
Glinttitan the drakeskin leather sling4.0 T5 sling 1H weapon [Random Unique] Arcane/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +19 lightning On Hit.r1 +8 light +12 mind On Hit: * 20% chance to reduce all saves and defense by 32 While equipped: dps ---------- Dmg.mod +19% lightning +6% mind Res.pen +25% physical +25% mind +12% all Acc +21 (+4 eff.) Apr +13 Slings are used to hurl stones or metal shots at your foes. |
Scumshine the dragonbone vilestaff (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane/Nature/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Spell.crit +20% Crit.mult +17.00% Spell.pwr +23 (+8 eff.) Dmg.mod +12% nature +30% cold Res.pen +15% temporal +5% nature +15% cold Melee Ret 2 nature ----- def ----- Resists +3% nature +9% temporal HP.reg +1.90 Heal.mod +28% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
bloodlich's dragonbone starstaff of protection (30-36 power, 6 apr, temporal element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Mag +6 Cun +6 Con dps ---------- Spell.crit +5% Crit.mult +25.00% Spell.pwr +15 (+5 eff.) Dmg.mod +30% temporal ----- def ----- Resists +15% temporal ---------- misc N.En/turn +0.20 Vim/s.crit +6.00 Max.vim +35.00 Max.N.En +39.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel dragonbone magestaff of greater warding (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +16% Crit.mult +16.00% Spell.pwr +15 (+5 eff.) Dmg.mod +30% cold ----- def ----- Armour +9 Defense +9 (+2 eff.) ---------- misc Wards +3 cold Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff of channeling (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +29 (+10 eff.) Dmg.mod +30% cold ---------- misc Mana/turn +0.39 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 19 cooldown Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff of channeling (30-36 power, 6 apr, light element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +27 (+9 eff.) Dmg.mod +30% light ---------- misc Mana/turn +0.43 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 19 cooldown Staves designed for wielders of magic, by the greats of the art. |
ethereal dragonbone vilestaff (30-36 power, 6 apr, blight element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +21 (+7 eff.) Dmg.mod +30% blight Phasing +19% ----- def ----- Defense +18 (+4 eff.) Shield.pwr +9% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ethereal dragonbone vilestaff of channeling (30-36 power, 6 apr, blight element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +37 (+12 eff.) Dmg.mod +30% blight Phasing +22% ----- def ----- Defense +18 (+4 eff.) Shield.pwr +13% ---------- misc Mana/turn +0.41 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 19 cooldown Staves designed for wielders of magic, by the greats of the art. |
magelord's dragonbone starstaff of protection (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +9.0% Spell.crit +5% Spell.pwr +21 (+7 eff.) Melee+ 29 arcane Dmg.mod +30% darkness ----- def ----- Resists +15% darkness ---------- misc Max.mana +97.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short dragonbone starstaff (30-36 power, 6 apr, light element)5.0 T5 staff 1H weapon Reqs Mag 48 [Ego+] Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +8% Phys.pwr +11 (+3 eff.) Spell.pwr +23 (+8 eff.) Dmg.mod +30% light Acc +7 (+1 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
crackling voratun steamsaw of vileness (39-58 power, 0 apr)3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego+] Arcane/Steamtech Power 39.0 - 58.5 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +100 Melee+ +12 blight On Hit: * 16% chance to reduce strength, dexterity, and constitution by 22 Uses 1.0 Steam When used to Attack: Melee+ +15 lightning While equipped: Stats +4 Dex dps ---------- Melee Ret 14 lightning ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% Resists +10% lightning ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
elemental steel steamsaw of patience (12-19 power, 0 apr)3.0 T2 steamsaw 1H weapon Reqs Steam Pool [Ego++] Arcane/Steamtech Power 12.5 - 18.8 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +24 On Hit: * Create an explosion dealing 74 fire damage (1/turn) Uses 1.0 Steam While equipped: dps ---------- Dmg.mod +11% fire Res.pen +8% fire ----- def ----- Armour +3 Defense +4 (+1 eff.) Fatigue +6% Resists +11% temporal ---------- misc Talents +1 Block Temporal Shield: (Instant) Puts all charms on 19 cooldown Level 3.5 Pwr.cost 19 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (296) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Hettitodunahell the voratun waraxe (40-55 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master Power 39.5 - 55.3 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 20% chance to reduce armor by 32% * 25% chance for lightning to strike from the target to a second target dealing 74 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Acc +8 (+1 eff.) On Hit (Melee): * 20% chance to reduce armor by 32% ----- def ----- Defense +8 (+2 eff.) Resists +3% acid Disarm- +40% ---------- misc Stam/turn +3.00 One-handed war axes. |
quick voratun waraxe of evisceration (41-57 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Master Power 41.0 - 57.4 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +7 Dex dps ---------- Phys.crit +11.0% Phys.pwr +11 (+3 eff.) Phys.spd +10% Acc +19 (+4 eff.) One-handed war axes. |
voratun waraxe of amnesia (40-57 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Psionic Power 40.5 - 56.7 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) One-handed war axes. |
warbringer's voratun waraxe of crippling (42-58 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Master Power 41.5 - 58.1 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +7 Con dps ---------- Phys.crit +11.0% Phys.pwr +12 (+4 eff.) Res.pen +12% physical ----- def ----- Disarm- +31% One-handed war axes. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Demonbile (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +30 (+8 eff.) Acc +32 (+6 eff.) ----- def ----- Defense +2 (+1 eff.) Fatigue -5% Resists +6% darkness Max.HP +41.00 ---------- misc Stam/turn +2.00 Max.stam +13.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled elven-silk cloak of sorcery (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Arcane While equipped: Stats +9 Mag +8 Wil dps ---------- Spell.crit +6% ----- def ----- Defense +3 (+1 eff.) Spell.save +13 (+6 eff.) ---------- misc Max.mana +56.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed elven-silk cloak of battle (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Nature/Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +3 (+1 eff.) ----- def ----- Defense +3 (+1 eff.) Fatigue -5% Resists +8% acid +8% fire +8% lightning +8% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bregohir the Haildream (5 def, 5 armour)2.0 T4 cloth armor [Random Unique] Nature/Master While equipped: Stats +6 Str +7 Mag +7 Wil dps ---------- Dmg.mod +11% lightning +26% fire +49% cold +21% physical Res.pen +25% cold ----- def ----- Armour +5 Defense +5 (+1 eff.) Resists +13% lightning +12% cold +39% fire +5% arcane +13% all Phys.save +24 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+6 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+3 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
mindwoven elven-silk robe of darkness (+28%) (0 def, 0 armour)2.0 T5 cloth armor [Ego] Arcane/Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +5 (+1 eff.) Dmg.mod +19% darkness ----- def ----- Resists +28% darkness +15% all Mind.save +23 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering elven-silk robe of Linaniil (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +11% Spell.pwr +27 (+9 eff.) Dmg.mod +22% arcane ----- def ----- Resists +15% all ---------- misc Mana/turn +0.27 Max.mana +156.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Spell.crit +7% Spell.pwr +18 (+6 eff.) S.pwr/crit +4 Dmg.mod +19% light +23% darkness ----- def ----- Resists +15% all Silence- +25% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe of darkness (+31%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +4 Cun dps ---------- Spell.crit +8% Spell.pwr +8 (+3 eff.) Dmg.mod +17% light +35% darkness ----- def ----- Resists +31% darkness +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +3 Cun dps ---------- Spell.crit +8% Spell.pwr +24 (+8 eff.) Dmg.mod +13% darkness +28% light +12% all ----- def ----- Resists +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.crit +6% Spell.pwr +20 (+7 eff.) S.pwr/crit +5 Dmg.mod +18% arcane +30% temporal ----- def ----- Resists +15% all Silence- +37% ---------- misc Max.mana +68.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's elven-silk robe of light (+36%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +9 Cun dps ---------- Crit.mult +16.00% Dmg.mod +24% light ----- def ----- Resists +36% light +15% all ---------- misc Hate/m.crit +4.00 Psi/m.crit +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
blood-soaked pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +3 (+1 eff.) Apr +10 ----- def ----- Armour +5 Fatigue +4% ---------- misc Stam/turn +0.80 Max.stam +27.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
invigorating pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Nature While equipped: dps ---------- Mov.spd +10% ----- def ----- Armour +5 Fatigue -3% Max.HP +46.00 ---------- misc Stam/turn +0.50 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
stealthy pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 T5 feet armor [Ego] Master While equipped: Stats +11 Lck +3 Dex ----- def ----- Armour +5 Stealth +11 ---------- misc Stam/turn +0.90 Max.stam +35.00 A pair of boots made of leather. |
traveler's pair of voratun boots of massiveness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +7 Str +8 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +5 Fatigue -3% Phys.save +13 (+3 eff.) ---------- misc Max.enc +30 Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
heroic iron gauntlets of magic (+3) (0 def, 5 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +3 Mag dps ---------- Dmg.mod +4% arcane ----- def ----- Armour +5 Fatigue +1% Mind.save +6 (+2 eff.) Max.HP +43.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Boltsever the voratun helm (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +19 Str dps ---------- Dmg.mod +9% lightning +18% arcane Res.pen +10% blight Melee Ret 4 blight ----- def ----- Armour +5 Fatigue +5% Resists +14% fire +11% cold Skullcracker: Puts all charms on 13 cooldown Level 5.9 Pwr.cost 13 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 337.0 Physical damage. If the attack hits, the target is confused (45% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Bydefang the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Random Unique] Master/Psionic While equipped: Stats +5 Str +5 Dex +4 Wil +4 Cun dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +9% acid +4% physical Heal.mod +20% Def/telep +15 Res/telep +15% Dur/telep +15% A cap made of leather. |
Crown of Eternal Night (0 def, 3 armour)2.0 T4 head armor [Unique] Arcane You need to find something to bind its powers. While equipped: ----- def ----- Armour +3 Fatigue +3% Dmg.red +10 all ---------- misc Masteries +0.00(-) Cunning/Stealth This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
Helm of Knowledge (0 def, 12 armour)3.0 T3 head armor Reqs Heavy armour training [Unique] Arcane/Psionic While equipped: Stats +10 Cun +10 Wil ----- def ----- Armour +12 Fatigue +8% Resists +15% light +15% mind +10% arcane HP.reg +2.00 It can be used without being worn. Sense the presence of unique objects. Uses 13 power out of 20/20 A large crown, part metallic part glass that radiates with psionic powers. |
augmenting elven-silk wizard hat of arcana (3 def, 0 armour)2.0 T5 head armor [Ego++] Arcane While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +10% acid +12% lightning +9% cold +8% arcane +14% fire ----- def ----- Defense +3 (+1 eff.) A pointy cloth hat, very wizardly... |
fortifying voratun mail armour of command (14 def, 13 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +5 Str +4 Cun +5 Con ----- def ----- Armour +13 Defense +14 (+3 eff.) Fatigue +12% Mind.save +19 (+6 eff.) Max.HP +81.00 A suit of armour made of mail. |
fortifying voratun mail armour of thunder (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +12 Str +10 Mag +7 Wil +5 Con dps ---------- Phys.crit +8.0% Spell.crit +7% Mind.crit +7% Phys.pwr +21 (+6 eff.) Spell.pwr +12 (+4 eff.) Mind.pwr +17 (+5 eff.) ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +18% lightning Max.HP +84.00 A suit of armour made of mail. |
impenetrable voratun mail armour of implacability (5 def, 32 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +32 Defense +5 (+1 eff.) Fatigue +4% Phys.save +8 (+2 eff.) A suit of armour made of mail. |
voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
Chalidig (20 def, 8 armour)9.0 T5 light armor [Random Unique] Arcane/Master While equipped: dps ---------- Melee+ 18 acid 23 fire 9 darkness Ranged+ 10 darkness Melee Ret 13 acid 16 fire 4 temporal On Hit (Melee): * 20% chance to reduce armor by 32% ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +60% acid +20% fire +25% darkness +23% temporal Def/telep +16 Res/telep +25% Dur/telep +17% Blink to a nearby random location (rad 13) Puts all charms on 16 cooldown A suit of armour made of leather. |
Molten Skin (15 def, 12 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+5 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+3 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Blastwave: Level 5.5 Pwr.cost 8 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 6, knocking back anything caught inside and setting them ablaze, doing 138.07 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
cleansing voratun plate armour of acid resistance (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego] Disrupt/Master While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +26% acid +14% nature +14% blight A suit of armour made of metal plates. |
prismatic voratun plate armour of spell shielding (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego] Arcane While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +8% arcane +12% light +18% darkness Spell.save +22 (+10 eff.) A suit of armour made of metal plates. |
radiant stralite plate armour of temporal resistance (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training [Ego+] Arcane/Nature While equipped: Stats +4 Wil ----- def ----- Armour +13 Fatigue +22% Resists +16% blight +19% temporal +18% darkness ---------- misc Light +1 A suit of armour made of metal plates. |
Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+3 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
voratun shield 'Lavatreason' (0 def, 25 armour, 68-82 power, 195.5 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Arcane When used to Attack: Power 68.5 - 82.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +196 While equipped: dps ---------- Dmg.mod +6% fire ----- def ----- Armour +25 Fatigue +8% Resists +16% darkness +3% fire +5% arcane +19% light Mind.save +18 (+5 eff.) Silence- +20% Disarm- +20% ---------- misc Talents +1 Block Handheld deflection devices. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
468 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
14 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Bilerip the voratun pickaxe (dig speed 22 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +7 Str dps ---------- On Hit (Melee): * 20% chance to slow global speed by 60% * 20% chance to reduce damage dealt by 26% ----- def ----- Fatigue -10% Resists +6% nature ---------- misc Hate/m.crit +5.00 Max.psi +50.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 50 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "Home, Horrific Home"2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
11 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ethereal dwarven lantern of clarity0.0 T5 lite [Ego+] Arcane/Psionic While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+3 eff.) ----- def ----- Mind.save +13 (+4 eff.) ---------- misc Light +7 See.Stealth +18 See.Invis +15 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
preserving dwarven lantern1.0 T5 lite [Ego+] Nature While equipped: Stats +4 Con ----- def ----- Resists +10% blight HP.reg +5.00 ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. This item has been sent to the Item's Vault. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
40 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
16 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 19 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 125 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Frozen Shards (21/25, 32-38 power, 15 apr)3.0 T4 shot ammo [Unique] Arcane Power 32.0 - 38.4 Ice Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 On Hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
Pouch of the Subconscious (20/20, 38-46 power, 15 apr)3.0 T4 shot ammo [Unique] Psionic Power 38.0 - 45.6 Physical Uses 10% Wil, 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 20 Ranged+ +25 mind +30 mind slow On Hit: * 50% chance to reload 1 ammo You find yourself constantly fighting an urge to handle this strange pouch of shot. |
psychokinetic pouch of voratun shots of wind (22/22, 56-67 power, 6 apr)3.0 T5 shot ammo [Ego+] Nature/Psionic Power 55.5 - 66.6 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 22 Proj.spd +200% Ranged+ +28 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 214 physical damage * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 163 physical damage Shots are used with slings to pummel your foes to death. |
piercing voratun torque of gale force [power 365] (10 cooldown)2.0 T5 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 522 physical damage Puts all charms on 10 cooldown 100% to increase all damage penetration by 24% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 19 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
9 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
19 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
20 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By dumb dead dog the Ghoul Skirmisher level 36
68th Regrowth 124th year of Ascendancy at 21:28 see stats
A living one!
Was teleported into Caldizar's Fortress, far into the void between the stars.By dumb dead dog the Ghoul Skirmisher level 40
8th Dusk 124th year of Ascendancy at 00:51 see stats
Against all odds
Killed Ukruk in the ambush.By dumb dead dog the Ghoul Skirmisher level 32
7th Allure 124th year of Ascendancy at 05:21 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By dumb dead dog the Ghoul Skirmisher level 39
1st Dusk 124th year of Ascendancy at 13:03 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By dumb dead dog the Ghoul Skirmisher level 47
26th Pyre 125th year of Ascendancy at 15:33 see stats
Bookception!
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By dumb dead dog the Ghoul Skirmisher level 50
1st Mirth 125th year of Ascendancy at 11:18 see stats
Brave new world
Went to the Far East and took part in the war.By dumb dead dog the Ghoul Skirmisher level 38
10th Mirth 124th year of Ascendancy at 15:21 see stats
Bringer of Doom
Killed a Bringer of Doom.By dumb dead dog the Ghoul Skirmisher level 34
46th Regrowth 124th year of Ascendancy at 17:14 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By dumb dead dog the Ghoul Skirmisher level 20
76th Regrowth 123rd year of Ascendancy at 00:44 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By dumb dead dog the Ghoul Skirmisher level 17
60th Haze 122nd year of Ascendancy at 18:51 see stats
Destroyer's bane
Killed Golbug the Destroyer.By dumb dead dog the Ghoul Skirmisher level 37
5th Mirth 124th year of Ascendancy at 10:39 see stats
Dragon's Greed
Amassed 8000 gold pieces.By dumb dead dog the Ghoul Skirmisher level 37
5th Mirth 124th year of Ascendancy at 05:27 see stats
Earth Master
Killed Harkor'Zun.By dumb dead dog the Ghoul Skirmisher level 34
46th Regrowth 124th year of Ascendancy at 23:02 see stats
Explorer
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By dumb dead dog the Ghoul Skirmisher level 41
16th Dusk 124th year of Ascendancy at 21:54 see stats
Exterminator
Killed 1000 creatures.By dumb dead dog the Ghoul Skirmisher level 16
41st Haze 122nd year of Ascendancy at 11:23 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By dumb dead dog the Ghoul Skirmisher level 45
72nd Regrowth 125th year of Ascendancy at 14:04 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By dumb dead dog the Ghoul Skirmisher level 28
1st Haze 123rd year of Ascendancy at 03:17 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By dumb dead dog the Ghoul Skirmisher level 34
21st Regrowth 124th year of Ascendancy at 05:28 see stats
Level 10
Got a character to level 10.By dumb dead dog the Ghoul Skirmisher level 10
1st Flare 122nd year of Ascendancy at 02:20 see stats
Level 20
Got a character to level 20.By dumb dead dog the Ghoul Skirmisher level 20
73rd Regrowth 123rd year of Ascendancy at 04:03 see stats
Level 30
Got a character to level 30.By dumb dead dog the Ghoul Skirmisher level 30
10th Decay 123rd year of Ascendancy at 21:36 see stats
Level 40
Got a character to level 40.By dumb dead dog the Ghoul Skirmisher level 40
1st Dusk 124th year of Ascendancy at 20:00 see stats
Level 50
Got a character to level 50.By dumb dead dog the Ghoul Skirmisher level 50
55th Pyre 125th year of Ascendancy at 16:53 see stats
Poisonous
Sided with the assassin lord.By dumb dead dog the Ghoul Skirmisher level 18
42nd Regrowth 123rd year of Ascendancy at 22:27 see stats
Size is everything
Did over 1500 damage in one attack.By dumb dead dog the Ghoul Skirmisher level 36
3rd Mirth 124th year of Ascendancy at 20:29 see stats
Size matters
Did over 600 damage in one attack.By dumb dead dog the Ghoul Skirmisher level 30
2nd Wintertide 124th year of Ascendancy at 22:47 see stats
Sliders
Activated a portal using the Orb of Many Ways.By dumb dead dog the Ghoul Skirmisher level 38
6th Mirth 124th year of Ascendancy at 05:57 see stats
That was close
Killed your target while having only 1 life left.By dumb dead dog the Ghoul Skirmisher level 21
24th Pyre 123rd year of Ascendancy at 19:20 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By dumb dead dog the Ghoul Skirmisher level 49
51st Pyre 125th year of Ascendancy at 02:00 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By dumb dead dog the Ghoul Skirmisher level 23
58th Pyre 123rd year of Ascendancy at 07:46 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By dumb dead dog the Ghoul Skirmisher level 23
73rd Pyre 123rd year of Ascendancy at 20:18 see stats
The bigger the better!
Did over 3000 damage in one attack.By dumb dead dog the Ghoul Skirmisher level 50
2nd Flare 125th year of Ascendancy at 22:13 see stats
The secret city
Discovered the truth about mages.By dumb dead dog the Ghoul Skirmisher level 21
23rd Pyre 123rd year of Ascendancy at 19:12 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By dumb dead dog the Ghoul Skirmisher level 43
46th Haze 124th year of Ascendancy at 03:33 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By dumb dead dog the Ghoul Skirmisher level 23
73rd Pyre 123rd year of Ascendancy at 03:12 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By dumb dead dog the Ghoul Skirmisher level 23
58th Pyre 123rd year of Ascendancy at 10:17 see stats
Treasure Hunter
Amassed 1000 gold pieces.By dumb dead dog the Ghoul Skirmisher level 17
9th Decay 122nd year of Ascendancy at 13:18 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By dumb dead dog the Ghoul Skirmisher level 31
5th Allure 124th year of Ascendancy at 10:39 see stats
You were not supposed to see that!
Read a Forbidden Tome.By dumb dead dog the Ghoul Skirmisher level 34
47th Regrowth 124th year of Ascendancy at 08:39 see stats
Log
Gludheldathra the Invoker begins channeling arcane through a breach in reality!
Dumb dead dog is less impervious to physical effects.
Dumb dead dog is no longer evading attacks.
Talent Noggin Knocker is ready to use.
Xanavea the Flamebringer casts Rigor Mortis.
Xanavea the Flamebringer's spell attains critical power!
Dumb dead dog feels death coming!
Gludheldathra the Invoker stops surging mana.
dumb dead dog HEALS from darkness damage!
Aether Breach from Gludheldathra the Invoker hits dumb dead dog for (64 flat reduction), 79 arcane (79 total damage).
Xanavea the Flamebringer hits dumb dead dog for (64 flat reduction), 213 cold, (53 flat reduction), 0 darkness, 57 healing (213 total damage) [57 healing].
Orc pyromancer casts Fireflash.
Gludheldathra the Invoker casts Flame.
Dumb dead dog become impervious to physical effects.
Dumb dead dog is on fire!
Gludheldathra the Invoker roars triumphantly.
Gludheldathra the Invoker hits Orc pyromancer for 200 fire damage.
Gludheldathra the Invoker hits dumb dead dog for (64 flat reduction), 142 fire (142 total damage).
Dumb dead dog casts Rune: Blink.
Gludheldathra the Invoker's cleansing fire area effect hits dumb dead dog for (54 flat reduction), 0 fire (0 total damage).
Burning from Gludheldathra the Invoker hits dumb dead dog for (64 flat reduction), 5 fire (5 total damage).
Xanavea the Flamebringer casts Black Ice.
Xanavea the Flamebringer's spell attains critical power!
Aether Breach from Gludheldathra the Invoker hits dumb dead dog for (64 flat reduction), 105 arcane (105 total damage).
Aether Breach from Gludheldathra the Invoker hits Xanavea the Flamebringer for 134 arcane damage.
Xanavea the Flamebringer hits dumb dead dog for (64 flat reduction), 429 cold (429 total damage).
Gludheldathra the Invoker casts Manathrust.
Gludheldathra the Invoker hits dumb dead dog for (64 flat reduction), 112 arcane (112 total damage).
dumb dead dog the level 50 ghoul skirmisher was dweomered to death by Gludheldathra the Invoker on level 1 of Hidden Vault - Vor Pride (2).






















































































































































