Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Steamtech UI 1.1.4 Items Vault 1.3.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 50 / 1410% |
| Size | medium |
| Lifes / Deaths | Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:33 / 137Killed by Spacial Disturbance at level 2 on the 74th Pyre 122nd year of Ascendancy at 14:35 Killed by skeleton archer at level 11 on the 5th Flare 122nd year of Ascendancy at 04:14 Killed by DoubleLift at level 13 on the 5th Dusk 122nd year of Ascendancy at 21:10 Killed by elven cultist at level 14 on the 11st Dusk 122nd year of Ascendancy at 03:33 Killed by black mamba at level 16 on the 72nd Dusk 122nd year of Ascendancy at 08:16 Killed by Wrathroot at level 16 on the 72nd Dusk 122nd year of Ascendancy at 11:44 Killed by Cyrelle the midge swarm at level 16 on the 72nd Dusk 122nd year of Ascendancy at 19:41 Killed by DoubleLift at level 18 on the 38th Haze 122nd year of Ascendancy at 10:38 Killed by sand-drake at level 18 on the 38th Haze 122nd year of Ascendancy at 15:00 Killed by Mayiretha the sandworm at level 18 on the 38th Haze 122nd year of Ascendancy at 21:58 Killed by DoubleLift at level 18 on the 39th Haze 122nd year of Ascendancy at 00:05 Killed by shadow at level 18 on the 39th Haze 122nd year of Ascendancy at 16:49 Killed by Shero the thalore at level 19 on the 46th Haze 122nd year of Ascendancy at 08:41 Killed by armoured skeleton warrior at level 21 on the 71st Haze 122nd year of Ascendancy at 14:53 Killed by multi-hued drake at level 21 on the 3rd Allure 123rd year of Ascendancy at 22:53 Killed by Nerywe the ghoul at level 21 on the 4th Allure 123rd year of Ascendancy at 02:29 Killed by DoubleLift at level 21 on the 2nd Regrowth 123rd year of Ascendancy at 04:05 Killed by snow giant boulder thrower at level 21 on the 2nd Regrowth 123rd year of Ascendancy at 15:34 Killed by snow giant boulder thrower at level 22 on the 6th Regrowth 123rd year of Ascendancy at 23:22 Killed by snow giant boulder thrower at level 22 on the 7th Regrowth 123rd year of Ascendancy at 01:48 Killed by DoubleLift at level 22 on the 7th Regrowth 123rd year of Ascendancy at 04:21 Killed by snow giant boulder thrower at level 22 on the 7th Regrowth 123rd year of Ascendancy at 07:37 Killed by snow giant boulder thrower at level 23 on the 7th Regrowth 123rd year of Ascendancy at 17:57 Killed by Belemivena the greater telugoroth at level 24 on the 9th Regrowth 123rd year of Ascendancy at 16:45 Killed by temporal stalker at level 24 on the 10th Regrowth 123rd year of Ascendancy at 19:52 Killed by temporal stalker at level 24 on the 11st Regrowth 123rd year of Ascendancy at 06:04 Killed by Isibrena the vampire at level 25 on the 24th Regrowth 123rd year of Ascendancy at 04:10 Killed by Urkis, the High Tempest at level 25 on the 24th Regrowth 123rd year of Ascendancy at 08:26 Killed by Beliran the thalore at level 25 on the 36th Regrowth 123rd year of Ascendancy at 22:59 Killed by Beliran the thalore at level 25 on the 37th Regrowth 123rd year of Ascendancy at 00:55 Killed by Edzimin the shalore at level 26 on the 64th Regrowth 123rd year of Ascendancy at 09:15 Killed by Ce'Nogawen the forest wight at level 26 on the 74th Regrowth 123rd year of Ascendancy at 22:29 Killed by skeleton mage at level 26 on the 75th Regrowth 123rd year of Ascendancy at 13:17 Killed by dredge at level 26 on the 76th Regrowth 123rd year of Ascendancy at 07:29 Killed by orc master assassin at level 27 on the 77th Regrowth 123rd year of Ascendancy at 00:47 Killed by orc grand master assassin at level 27 on the 77th Regrowth 123rd year of Ascendancy at 01:37 Killed by sand-drake at level 27 on the 78th Regrowth 123rd year of Ascendancy at 23:36 Killed by emperor wight at level 27 on the 1st Time of Balance 123rd year of Ascendancy at 03:37 Killed by ghoulking at level 28 on the 2nd Pyre 123rd year of Ascendancy at 19:15 Killed by orc master wyrmic at level 28 on the 3rd Pyre 123rd year of Ascendancy at 10:40 Killed by The Master at level 28 on the 6th Pyre 123rd year of Ascendancy at 00:57 Killed by The Master at level 28 on the 6th Pyre 123rd year of Ascendancy at 09:04 Killed by The Master at level 28 on the 6th Pyre 123rd year of Ascendancy at 18:20 Killed by The Master at level 28 on the 6th Pyre 123rd year of Ascendancy at 21:17 Killed by shadowblade at level 29 on the 32nd Pyre 123rd year of Ascendancy at 00:07 Killed by ninurlhing at level 32 on the 49th Pyre 123rd year of Ascendancy at 17:09 Killed by armoured skeleton warrior at level 32 on the 57th Pyre 123rd year of Ascendancy at 04:49 Killed by skeleton warrior at level 32 on the 57th Pyre 123rd year of Ascendancy at 06:13 Killed by naga myrmidon at level 33 on the 4th Mirth 123rd year of Ascendancy at 22:18 Killed by DoubleLift at level 33 on the 5th Mirth 123rd year of Ascendancy at 07:06 Killed by naga myrmidon at level 33 on the 5th Mirth 123rd year of Ascendancy at 09:59 Killed by DoubleLift at level 33 on the 5th Mirth 123rd year of Ascendancy at 20:47 Killed by naga myrmidon at level 33 on the 6th Mirth 123rd year of Ascendancy at 04:30 Killed by naga myrmidon at level 33 on the 7th Mirth 123rd year of Ascendancy at 20:39 Killed by naga myrmidon at level 33 on the 8th Mirth 123rd year of Ascendancy at 00:15 Killed by naga myrmidon at level 33 on the 8th Mirth 123rd year of Ascendancy at 01:34 Killed by naga myrmidon at level 33 on the 8th Mirth 123rd year of Ascendancy at 04:19 Killed by naga tide huntress at level 33 on the 8th Mirth 123rd year of Ascendancy at 13:27 Killed by DoubleLift at level 33 on the 9th Mirth 123rd year of Ascendancy at 04:27 Killed by naga tide huntress at level 33 on the 9th Mirth 123rd year of Ascendancy at 21:56 Killed by skeleton archer at level 33 on the 33rd Dusk 123rd year of Ascendancy at 00:48 Killed by naga tide huntress at level 34 on the 45th Dusk 123rd year of Ascendancy at 05:14 Killed by naga psyren at level 34 on the 45th Dusk 123rd year of Ascendancy at 11:37 Killed by naga myrmidon at level 34 on the 46th Dusk 123rd year of Ascendancy at 02:16 Killed by Slasul at level 34 on the 47th Dusk 123rd year of Ascendancy at 04:28 Killed by Slasul at level 34 on the 47th Dusk 123rd year of Ascendancy at 08:41 Killed by DoubleLift at level 35 on the 47th Dusk 123rd year of Ascendancy at 17:04 Killed by Ukllmswwik the Wise at level 35 on the 47th Dusk 123rd year of Ascendancy at 19:55 Killed by DoubleLift at level 35 on the 47th Dusk 123rd year of Ascendancy at 22:11 Killed by DoubleLift at level 35 on the 48th Dusk 123rd year of Ascendancy at 00:18 Killed by Ukllmswwik the Wise at level 35 on the 48th Dusk 123rd year of Ascendancy at 03:24 Killed by Walrog at level 35 on the 48th Dusk 123rd year of Ascendancy at 05:53 Killed by Walrog at level 35 on the 48th Dusk 123rd year of Ascendancy at 08:37 Killed by orc high cryomancer at level 35 on the 50th Dusk 123rd year of Ascendancy at 04:07 Killed by Yvyta the orc pyromancer at level 35 on the 50th Dusk 123rd year of Ascendancy at 08:36 Killed by runed bone giant at level 36 on the 50th Dusk 123rd year of Ascendancy at 22:57 Killed by runed bone giant at level 36 on the 51st Dusk 123rd year of Ascendancy at 01:11 Killed by Lisevena the eternal bone giant at level 36 on the 51st Dusk 123rd year of Ascendancy at 08:07 Killed by daelach at level 36 on the 51st Dusk 123rd year of Ascendancy at 12:28 Killed by cold flames trap at level 36 on the 52nd Dusk 123rd year of Ascendancy at 03:19 Killed by DoubleLift at level 36 on the 53rd Dusk 123rd year of Ascendancy at 04:24 Killed by orc high pyromancer at level 36 on the 53rd Dusk 123rd year of Ascendancy at 09:13 Killed by orc high cryomancer at level 36 on the 53rd Dusk 123rd year of Ascendancy at 23:22 Killed by DoubleLift at level 36 on the 54th Dusk 123rd year of Ascendancy at 01:59 Killed by orc elite berserker at level 36 on the 54th Dusk 123rd year of Ascendancy at 03:15 Killed by orc high cryomancer at level 36 on the 54th Dusk 123rd year of Ascendancy at 04:52 Killed by poison spore at level 36 on the 54th Dusk 123rd year of Ascendancy at 15:59 Killed by Warmaster Gnarg at level 36 on the 54th Dusk 123rd year of Ascendancy at 18:41 Killed by Warmaster Gnarg at level 36 on the 54th Dusk 123rd year of Ascendancy at 18:52 Killed by Warmaster Gnarg at level 36 on the 54th Dusk 123rd year of Ascendancy at 19:05 Killed by poison spore at level 36 on the 55th Dusk 123rd year of Ascendancy at 10:27 Killed by DoubleLift at level 36 on the 67th Dusk 123rd year of Ascendancy at 17:56 Killed by Briagh, Great Sand Wyrm at level 37 on the 67th Dusk 123rd year of Ascendancy at 23:34 Killed by Emitta the gigantic sandworm tunneler at level 37 on the 68th Dusk 123rd year of Ascendancy at 21:59 Killed by Gofeess the human at level 40 on the 36th Haze 123rd year of Ascendancy at 21:35 Killed by Norek the dwarf at level 40 on the 38th Haze 123rd year of Ascendancy at 16:20 Killed by DoubleLift at level 41 on the 58th Haze 123rd year of Ascendancy at 18:10 Killed by Haagr the dwarf at level 41 on the 62nd Haze 123rd year of Ascendancy at 02:45 Killed by Edhel the shalore at level 42 on the 73rd Haze 123rd year of Ascendancy at 09:44 Killed by DoubleLift at level 42 on the 73rd Haze 123rd year of Ascendancy at 11:22 Killed by skeleton warrior at level 42 on the 74th Haze 123rd year of Ascendancy at 17:16 Killed by multi-hued drake at level 42 on the 75th Haze 123rd year of Ascendancy at 09:55 Killed by skeleton warrior at level 42 on the 75th Haze 123rd year of Ascendancy at 15:45 Killed by Ivyldabeth the skeleton warrior at level 42 on the 79th Haze 123rd year of Ascendancy at 19:19 Killed by Ivyldabeth the skeleton warrior at level 42 on the 79th Haze 123rd year of Ascendancy at 21:32 Killed by fire drake at level 44 on the 68th Regrowth 124th year of Ascendancy at 07:21 Killed by Isiraba the orc cryomancer at level 44 on the 15th Pyre 124th year of Ascendancy at 13:09 Killed by DoubleLift at level 44 on the 16th Pyre 124th year of Ascendancy at 13:13 Killed by shadow at level 44 on the 17th Pyre 124th year of Ascendancy at 12:22 Killed by radiant horror at level 44 on the 18th Pyre 124th year of Ascendancy at 22:41 Killed by temporal stalker at level 44 on the 19th Pyre 124th year of Ascendancy at 14:44 Killed by radiant horror at level 44 on the 19th Pyre 124th year of Ascendancy at 16:20 Killed by Salosevena the orc pyromancer at level 45 on the 21st Pyre 124th year of Ascendancy at 00:46 Killed by armoured skeleton warrior at level 45 on the 21st Pyre 124th year of Ascendancy at 07:24 Killed by shadow at level 45 on the 22nd Pyre 124th year of Ascendancy at 07:34 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 22nd Pyre 124th year of Ascendancy at 23:46 Killed by Kra'Tor the Gluttonous at level 46 on the 40th Pyre 124th year of Ascendancy at 05:52 Killed by DoubleLift at level 46 on the 40th Pyre 124th year of Ascendancy at 09:20 Killed by DoubleLift at level 47 on the 47th Pyre 124th year of Ascendancy at 17:31 Killed by greater multi-hued wyrm at level 47 on the 50th Pyre 124th year of Ascendancy at 15:27 Killed by Gorbat, Supreme Wyrmic of the Pride at level 48 on the 52nd Pyre 124th year of Ascendancy at 19:50 Killed by assassin at level 49 on the 10th Mirth 124th year of Ascendancy at 23:22 Killed by Zubodhelaith the orc fighter at level 50 on the 16th Dusk 124th year of Ascendancy at 00:38 Killed by Emelonor the orc fighter at level 50 on the 16th Dusk 124th year of Ascendancy at 02:19 Killed by naga myrmidon at level 50 on the 16th Dusk 124th year of Ascendancy at 13:43 Killed by Elynor the naga myrmidon at level 50 on the 25th Dusk 124th year of Ascendancy at 14:37 Killed by Yvoramira the orc berserker at level 50 on the 27th Dusk 124th year of Ascendancy at 12:17 Killed by Iotno the uruivellas at level 50 on the 27th Dusk 124th year of Ascendancy at 19:33 Killed by Elandar at level 50 on the 29th Dusk 124th year of Ascendancy at 04:13 Killed by champion of Urh'Rok at level 50 on the 29th Dusk 124th year of Ascendancy at 06:18 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 42nd Dusk 124th year of Ascendancy at 07:24 Killed by Atamathon the Giant Golem at level 50 on the 55th Dusk 124th year of Ascendancy at 23:40 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 62nd Dusk 124th year of Ascendancy at 05:48 Killed by shade of orc master wyrmic at level 50 on the 59th Haze 124th year of Ascendancy at 19:26 Killed by DoubleLift at level 50 on the 60th Haze 124th year of Ascendancy at 20:14 Killed by DoubleLift at level 50 on the 60th Haze 124th year of Ascendancy at 20:21 |
Primary Stats
| Strength | 16 (base 7) |
| Dexterity | 30 (base 14) |
| Constitution | 44 (base 39) |
| Magic | 102 (base 61) |
| Willpower | 102 (base 64) |
| Cunning | 126 (base 60) |
Resources
| Life | 739/739 |
| Mana | 863/863 |
| Positive | 0/197 |
| Healing Factor | 1.46 |
| Regeneration | 11.023 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 28.333494842734 |
| See Invisible | 59.961987214266 |
Offense: Mainhand
| Damage | 52 |
| Accuracy | 40 |
| Crit Chance | 66% |
| APR | 33 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 81.6 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 72.2 |
| Crit Chance | 68% |
| Speed | 1 |
Offense: Damage Bonus
| All | +13% |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 36.7 |
| Ranged Defense | 36.7 |
| Fatigue | 10 |
| Physical Save | 28.2125 |
| Spell Save | 48.941666666667 |
| Mental Save | 51.741666666667 |
Defense: Resistances
| All | + 7%( 70%) |
Defense: Immunities
| Silence Resistance | 31% |
| Stun Resistance | 100% |
| Blind Resistance | 40% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 22 for 10 turns. While Heroism is active, you will only die when reaching -1064 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 968% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1119% over 10 turns and instantly restoring 56 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Meta | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Fire | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Wildfire | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 0.80 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 4/5 |
| Spell / Divination | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Keen Senses |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by DoubleLift. Escort: injured seer (level 2 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You failed to protect the lone alchemist from death by DoubleLift. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Magic by +1. | done |
You failed to protect the lost sun paladin from death by DoubleLift. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by DoubleLift. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 5 of Dreadfell. Escort: worried loremaster (level 5 of Dreadfell)As a reward you improved Cunning by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 805. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Cinderfeet (3 def, 5 armour) Cinderfeet (3 def, 5 armour)Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+2 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Trails fire behind you, dealing damage based on spellpower. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
| Light source | Void Star Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% lightning / +6% fire / +6% arcane / +6% cold Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 66.10 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
| On head | Crown of Burning Pain (11 def, 0 armour) Crown of Burning Pain (11 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +11 (+5 eff.) Fatigue: +4% Changes stats: +5 Cun / +5 Wil Changes resistances: +30% fire Changes damage: +30% fire It can be used to activate talent Meteor Rain (costing 30 power out of 50/50) : Effective talent level: 2.0 Power cost: 30 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 354.65 fire and 193.60 physical damage. The hit zone will also turn into lava for 8 turns. The effects will increase with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
| Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +12 Defense: +12 (+5 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 40 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +19 (+10 eff.) Effects on melee hit: * 40% chance to blind Damage when hit (Melee): 4 fire Changes stats: +5 Cun / +6 Mag Changes resistances: +6% fire Changes resistances penetration: +10% fire Changes damage: +6% all Spellpower: +35 (+7 eff.) Mindpower: +19 (+5 eff.) Light radius: +2 Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | voratun ring 'Loamtrail' voratun ring 'Loamtrail'Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes stats: +7 Mag / +16 Wil / +22 Cun Critical mult.: +10.00% Hate when firing a critical mind attack: +4.00 Spellpower: +13 (+3 eff.) Mindpower: +28 (+7 eff.) Rings can have magical properties. |
| Around waist | hardened leather belt of burglary hardened leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +4 Cun / +6 Lck Trap disarming bonus: +13 Stealth bonus: +8 Infravision radius: +5 A belt that goes around your waist. |
| In main hand | infernal dragonbone magestaff of might (30-36 power, 6 apr, fire element) infernal dragonbone magestaff of might (30-36 power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 20 fire Changes damage: +30% fire Talent granted: +1 Command Staff Critical mult.: +28.00% Spellpower: +22 (+4 eff.) Spell crit. chance: +16% See invisible: +10 Staves designed for wielders of magic, by the greats of the art. |
| On hands | hardened leather gloves of war-making (0 def, 2 armour) hardened leather gloves of war-making (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Armour: +2 Critical mult.: +8.00% Spell crit. chance: +7% Mental crit. chance: +13% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | elven-silk robe 'Bleakfame' (5 def, 0 armour) elven-silk robe 'Bleakfame' (5 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Damage when hit (Melee): 16 darkness / 16 fire Changes stats: +5 Mag / +5 Wil / +4 Cun Changes resistances: +19% blight / +3% darkness Changes resistances penetration: +5% fire Changes damage: +11% light / +21% darkness Silence immunity: +31% Life regen: +5.50 Spellpower on spell critical (stacks up to 3 times): +5 Maximum life: +84.00 Spellpower: +29 (+6 eff.) Spell crit. chance: +10% Healing mod.: +25% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | restorative elven-silk cloak of backstabbing (3 def, 0 armour) restorative elven-silk cloak of backstabbing (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +11 (+4 eff.) Armour penetration: +15 Defense: +3 (+2 eff.) Changes resistances: +18% nature / +17% blight Critical mult.: +23.00% Stealth bonus: +8 Life regen: +1.80 Healing mod.: +21% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Fiery Choker Fiery ChokerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: -20% cold / +20% fire Changes damage: -5% cold / +10% fire Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+1 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Inventory
Infusion of Wild Growth (Rad 5 for 10 turns) Infusion of Wild Growth (Rad 5 for 10 turns)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place and dealing 101.67 physical damage and 203.34 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion of the psychic (+21 for 11 turns, die at -1061)heroism infusion of the psychic (+21 for 11 turns, die at -1061) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 21 for 11 turns. While Heroism is active, you will only die when reaching -1061 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 25%; cure magical, physical) wild infusion of the duelist (resist 25%; cure magical, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 25% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (558.00 temporal damage, removed from time 4 turns) Rune of the Rift (558.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 630.54 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 10)controlled phase door rune (range 10) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 10. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
This item will automatically be transmogrified when you leave the level. grounding voratun amuletgrounding voratun amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +17% lightning Stun/Freeze immunity: +44% Amulets can have magical properties. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Atamathon's Ruby Eye ring Atamathon's Ruby Eye ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 Rings can have magical properties. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+5 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Dual techniques +0.30 Technique / Combat training +0.30 Technique / Archery prowess +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Finishing moves +0.30 Technique / Thuggery +0.30 Technique / Shield defense +0.30 Technique / Two-handed weapons +0.30 Technique / Combat veteran +0.30 Technique / Superiority +0.30 Technique / Pugilism +0.30 Technique / Two-handed assault +0.30 Technique / Combat techniques +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Unarmed training +0.30 Technique / Archery excellence +0.30 Technique / Shield offense +0.30 Technique / Grappling +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
amber ring amber ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Rings can have magical properties. |
fire opal ring fire opal ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Rings can have magical properties. |
stralite ring stralite ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings can have magical properties. |
stralite ring stralite ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings can have magical properties. |
stralite ring stralite ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings can have magical properties. |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Core of the Forge (24-26.4 power, 40 apr, dreamforge damage)Core of the Forge (24-26.4 power, 40 apr, dreamforge damage) Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 60% Wil, 20% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+5 eff.) Damage (Melee): 30 dreamforge Changes stats: +4 Cun / +6 Wil Changes resistances: +5% physical / +5% mind / +15% fire Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% mind / +10% fire Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +16 (+4 eff.) Mental crit. chance: +8% It can be used to activate talent Forge Bellows (costing 24 power out of 30/30) : Effective talent level: 3.0 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 39.64 mind damage, 72.61 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 3.49 mind and 6.39 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Awakened Staff of Absorption (60-72 power, 60 apr, physical element) Awakened Staff of Absorption (60-72 power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Wil / +10 Mag Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+10 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
This item will automatically be transmogrified when you leave the level. dragonbone starstaff of breaching (30-36 power, 6 apr, light element)dragonbone starstaff of breaching (30-36 power, 6 apr, light element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +15% light Changes damage: +30% light Talent granted: +1 Command Staff Spellpower: +15 (+3 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone starstaff of wizardry (30-36 power, 6 apr, darkness element) infernal dragonbone starstaff of wizardry (30-36 power, 6 apr, darkness element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 21 fire Changes stats: +4 Wil / +6 Mag Changes damage: +30% darkness Talent granted: +1 Command Staff Critical mult.: +34.00% Maximum mana: +85.00 Spellpower: +27 (+5 eff.) Spell crit. chance: +5% See invisible: +11 Staves designed for wielders of magic, by the greats of the art. |
silk robe of power (3 def, 0 armour) silk robe of power (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+2 eff.) Changes damage: +15% all Spellpower: +10 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Betudheba (0 def, 5 armour) Betudheba (0 def, 5 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +10 Str / +8 Con Changes resistances: +15% darkness / +28% temporal Changes resistances penetration: +20% darkness / +20% temporal Changes damage: +10% physical Grants telepathy: Demon/Minor Demon/Major Critical mult.: +10.00% Physical save: +15 (+8 eff.) Spell save: +15 (+5 eff.) Mental save: +33 (+10 eff.) Vim when firing critical spell: +2.00 Spellpower: +4 (+1 eff.) Mental crit. chance: +3% Defense after a teleport: +30 Resist all after a teleport: +20% New effects duration reduction after a teleport: +26% Size category: +1 It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 3.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. pair of voratun boots of uncanny dodging (8 def, 5 armour)pair of voratun boots of uncanny dodging (8 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +8 (+4 eff.) Ranged Defense: +9 (+4 eff.) Fatigue: +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of drakeskin leather boots of spellbinding (0 def, 5 armour) scholar's pair of drakeskin leather boots of spellbinding (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Mag Spell save: +5 (+2 eff.) Spellpower: +4 (+1 eff.) Lowers spell cool-downs by: 10% A pair of boots made of leather. |
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 205.41 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
prismatic hardened leather cap of the depths (0 def, 3 armour) prismatic hardened leather cap of the depths (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +10% cold / +13% light / +12% darkness Allows you to breathe in: water A cap made of leather. |
This item will automatically be transmogrified when you leave the level. spiked voratun mail armour of spell shielding (5 def, 10 armour)spiked voratun mail armour of spell shielding (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 18 physical Changes resistances: +8% arcane Spell save: +23 (+8 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. tempestuous drakeskin leather armour of fire resistance (21 def, 8 armour)tempestuous drakeskin leather armour of fire resistance (21 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +21 (+8 eff.) Ranged Defense: +20 (+8 eff.) Fatigue: +8% Damage (Melee): 8 lightning Damage (Ranged): 6 lightning Changes resistances: +30% lightning / +21% cold / +24% fire A suit of armour made of leather. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
464 alchemist agate 464 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 sapphire 11 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 topaz 12 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 emerald 13 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
14 jade 14 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 turquoise 8 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It can be used to combine with a suit of body armor, costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
55 alchemist bloodstone 55 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
13 bloodstone 13 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal 7 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 ruby 9 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 226/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
7 amethyst 7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
13 diamond 13 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone 4 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl 9 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 quartz 8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 amber 11 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By DoubleLift the Shalore Archmage level 29
9th Pyre 123rd year of Ascendancy at 06:19 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By DoubleLift the Shalore Archmage level 25
20th Regrowth 123rd year of Ascendancy at 02:34 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By DoubleLift the Shalore Archmage level 32
53rd Pyre 123rd year of Ascendancy at 16:32 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By DoubleLift the Shalore Archmage level 36
55th Dusk 123rd year of Ascendancy at 23:07 see stats
Atamathoned! (Exploration mode)
Killed the giant golem Atamathon after foolishly reactivating it.By DoubleLift the Shalore Archmage level 50
56th Dusk 124th year of Ascendancy at 02:27 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By DoubleLift the Shalore Archmage level 43
80th Haze 123rd year of Ascendancy at 20:30 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By DoubleLift the Shalore Archmage level 31
46th Pyre 123rd year of Ascendancy at 08:06 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By DoubleLift the Shalore Archmage level 38
8th Haze 123rd year of Ascendancy at 19:00 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By DoubleLift the Shalore Archmage level 44
67th Regrowth 124th year of Ascendancy at 23:01 see stats
Catch that Plumpkin! (Exploration mode)
Finish the Plumpkin event.By DoubleLift the Shalore Archmage level 21
71st Haze 122nd year of Ascendancy at 14:42 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By DoubleLift the Shalore Archmage level 29
23rd Pyre 123rd year of Ascendancy at 13:53 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By DoubleLift the Shalore Archmage level 34
47th Dusk 123rd year of Ascendancy at 11:01 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By DoubleLift the Shalore Archmage level 30
40th Pyre 123rd year of Ascendancy at 00:41 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By DoubleLift the Shalore Archmage level 49
10th Mirth 124th year of Ascendancy at 15:29 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By DoubleLift the Shalore Archmage level 25
24th Regrowth 123rd year of Ascendancy at 17:31 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By DoubleLift the Shalore Archmage level 50
29th Dusk 124th year of Ascendancy at 10:04 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By DoubleLift the Shalore Archmage level 19
48th Haze 122nd year of Ascendancy at 09:32 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By DoubleLift the Shalore Archmage level 25
24th Regrowth 123rd year of Ascendancy at 10:20 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By DoubleLift the Shalore Archmage level 32
50th Pyre 123rd year of Ascendancy at 20:16 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By DoubleLift the Shalore Archmage level 50
22nd Dusk 124th year of Ascendancy at 14:47 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By DoubleLift the Shalore Archmage level 35
48th Dusk 123rd year of Ascendancy at 05:51 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By DoubleLift the Shalore Archmage level 25
20th Regrowth 123rd year of Ascendancy at 02:03 see stats
I meant to do that... (Exploration mode)
Avoid death 50 times with a life-saving talent.By DoubleLift the Shalore Archmage level 34
45th Dusk 123rd year of Ascendancy at 05:12 see stats
Level 10 (Exploration mode)
Got a character to level 10.By DoubleLift the Shalore Archmage level 10
8th Mirth 122nd year of Ascendancy at 06:49 see stats
Level 20 (Exploration mode)
Got a character to level 20.By DoubleLift the Shalore Archmage level 20
53rd Haze 122nd year of Ascendancy at 20:29 see stats
Level 30 (Exploration mode)
Got a character to level 30.By DoubleLift the Shalore Archmage level 30
32nd Pyre 123rd year of Ascendancy at 19:41 see stats
Level 40 (Exploration mode)
Got a character to level 40.By DoubleLift the Shalore Archmage level 40
32nd Haze 123rd year of Ascendancy at 11:25 see stats
Level 50 (Exploration mode)
Got a character to level 50.By DoubleLift the Shalore Archmage level 50
3rd Summertide 124th year of Ascendancy at 01:05 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By DoubleLift the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 14:50 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By DoubleLift the Shalore Archmage level 50
17th Dusk 124th year of Ascendancy at 18:17 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By DoubleLift the Shalore Archmage level 49
3rd Summertide 124th year of Ascendancy at 00:37 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By DoubleLift the Shalore Archmage level 15
48th Dusk 122nd year of Ascendancy at 05:59 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By DoubleLift the Shalore Archmage level 42
80th Haze 123rd year of Ascendancy at 02:32 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By DoubleLift the Shalore Archmage level 21
3rd Allure 123rd year of Ascendancy at 17:55 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By DoubleLift the Shalore Archmage level 31
40th Pyre 123rd year of Ascendancy at 11:55 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By DoubleLift the Shalore Archmage level 50
29th Dusk 124th year of Ascendancy at 10:03 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By DoubleLift the Shalore Archmage level 30
36th Pyre 123rd year of Ascendancy at 04:25 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By DoubleLift the Shalore Archmage level 8
3rd Mirth 122nd year of Ascendancy at 05:31 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By DoubleLift the Shalore Archmage level 25
20th Regrowth 123rd year of Ascendancy at 02:34 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By DoubleLift the Shalore Archmage level 20
61st Haze 122nd year of Ascendancy at 00:04 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By DoubleLift the Shalore Archmage level 37
78th Dusk 123rd year of Ascendancy at 08:49 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By DoubleLift the Shalore Archmage level 31
46th Pyre 123rd year of Ascendancy at 11:34 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By DoubleLift the Shalore Archmage level 19
51st Haze 122nd year of Ascendancy at 05:42 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By DoubleLift the Shalore Archmage level 28
7th Pyre 123rd year of Ascendancy at 04:13 see stats
Log
Shadow hits DoubleLift for 0 physical damage.
DoubleLift hits Shadow for 0 darkness, 41 fire (41 total damage).
Shadow hits DoubleLift for 0 physical damage.
DoubleLift hits Shadow for 0 darkness, 41 fire (41 total damage).
Shadow hits DoubleLift for 0 physical damage.
DoubleLift hits Shadow for 0 darkness, 41 fire (41 total damage).
Shadow hits DoubleLift for 0 physical damage.
DoubleLift hits Shadow for 0 darkness, 41 fire (41 total damage).
Shadow hits DoubleLift for 0 physical damage.
DoubleLift hits Shadow for 0 darkness, 41 fire (41 total damage).
Shadow hits DoubleLift for 0 physical damage.
DoubleLift is returned to normal time.
Doomed Shade of DoubleLift casts Congeal Time.
Cauterize hits DoubleLift for 56 fire damage.
DoubleLift the level 50 shalore archmage burnt to death by cauterize on level 3 of Shadow Crypt.
The flames around DoubleLift vanish.
DoubleLift is moving less freely.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Cauterize killed DoubleLift!
Talent Rune: Manasurge is ready to use.
Talent Cauterize is ready to use.
Talent Keen Senses is ready to use.
Talent Vitality is ready to use.
DoubleLift activates Keen Senses.
Saving done.
Saving game...
