Zephyr the level 5 Higher Archmage by dx_dexter

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHigher
ClassArchmage
Level / Exp5 / 90%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic22 (base 21)
Willpower17 (base 16)
Cunning11 (base 11)

Resources

Life-3/123
Mana176/176
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower22
Crit Chance7%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+6%
Lightning+6%
Cold+6%
Arcane+16%
Fire+16%
All0%

Defense: Base

Armour (hardiness)2 (30%)
Defense3
Ranged Defense3
Fatigue0
Physical Save21
Spell Save13
Mental Save9

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
2/5
2/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
3/5
0/5
0/5
0/5

Effects

Quests

active
active
done

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Orbituary (Nightmare (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Zephyr the Higher Archmage level 3
74th Pyre 122nd year of Ascendancy at 19:35
see stats

Log


Poison from Green mold hits
Zephyr for 11 nature damage.
Zephyr hits Green mold for 9 physical damage.
Green mold hits Zephyr for 13 physical damage.

Poison from Green mold hits
Zephyr for 11 nature damage.
Zephyr misses Green mold.
Zephyr stops being poisoned.


Green mold hits Zephyr for 13 physical damage.
Saving done.

Zephyr hits Green mold for 10 physical damage.

Zephyr hits Green mold for 10 physical damage.
Green mold hits Zephyr for 12 physical damage.

Zephyr misses Green mold.

Zephyr misses Green mold.
Green mold misses Zephyr.

Zephyr misses Green mold.

Green mold hits Zephyr for 12 physical damage.
Zephyr misses Green mold.

Zephyr hits Green mold for 10 physical damage.
Green mold releases poisonous spores at Zephyr.
Green mold hits Zephyr for 7 nature damage.
Zephyr the level 5 higher archmage was splurged to death by a green mold on level 1 of The Maze.