Summor the level 26 Dwarf Summoner by sighkk

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassSummoner
Level / Exp26 / 79%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength23 (base 19)
Dexterity19 (base 11)
Constitution31 (base 10)
Magic18 (base 10)
Willpower84 (base 57)
Cunning65 (base 43)

Resources

Life822/822
Equilibrium58
Psi164/164
Healing Factor1.3158714593978
Regeneration19.014342588298

Speed

Mental0%
Attack0%
Movement+42.64892493468%
Spell0%
Global+100%

Vision

Sight12
Lite11
Infravision6
See Stealth54.027078598517
See Invisible59.027078598517

Offense: Mainhand

Damage73
Accuracy46
Crit Chance22%
APR50
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower9
Crit Chance18%
Speed1

Offense: Mind

Mindpower59
Crit Chance26%
Speed1

Offense: Damage Bonus

Darkness+11%
Light+12%
Temporal+5%
Fire+22%
Cold+22%
All+2%

Offense: Damage Penetration

Cold+12%
Fire+12%
All0%

Defense: Base

Armour (hardiness)66.699232954414 (85.404685247777%)
Defense25
Ranged Defense25
Fatigue32
Physical Save43
Spell Save52
Mental Save60

Defense: Resistances

Acid+ 12%( 70%)
Blight+ 25%( 70%)
Cold+ 62%( 70%)
All+ 6%( 70%)
Lightning+ 12%( 70%)
Temporal+ 12%( 70%)
Darkness+ 27%( 70%)
Fire+ 25%( 70%)
Nature+ 25%( 70%)

Defense: Immunities

Stun Resistance23%
Confusion Resistance84%
Teleport Resistance10%
Blind Resistance78%
Instadeath Resistance100%
Knockback Resistance0%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (melee)1.30
2/5
1/5
2/5
0/5
Wild-gift / Summoning (advanced)1.30
1/5
4/5
1/5
0/5
Wild-gift / Summoning (distance)1.30
5/5
1/5
1/5
5/5
Wild-gift / Summoning (augmentation)1.30
1/5
5/5
1/5
1/5
Wild-gift / Summoning (utility)1.30
1/5
1/5
1/5
1/5

Generic Talents

Race / Dwarf1.00
1/5
1/5
2/5
0/5
Cunning / Survival1.00
1/5
1/5
1/5
0/5
Wild-gift / Mindstar mastery1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.00
1/5
3/5
0/5
0/5
0/5
0/5
Wild-gift / Call of the wild1.30
1/5
1/5
1/5
2/5
Wild-gift / Harmony1.30
1/5
3/5
1/5
4/5
Wild-gift / Antimagic1.00
1/5
1/5
1/5
1/5

Prodigies

1/1

Effects

talent
talent
talent
talent

Quests

active
failed
done
done
done
done
done
done
done
done
done
done
active
active
done
active
done
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Antimagic! Completed antimagic training in the Ziguranth camp.
By Summor the Dwarf Summoner level 17
1st Loss 122nd year of Ascendancy at 03:46
see stats
Curse Lifter Killed Ben Cruthdar the Cursed.
By Summor the Dwarf Summoner level 8
28th Voratun 122nd year of Ascendancy at 19:51
see stats
Don't Poosh it! Killed Kelad in the lost land of Poosh.
By Summor the Dwarf Summoner level 20
2nd Iron 123rd year of Ascendancy at 21:09
see stats
Exterminator Killed 1000 creatures.
By Summor the Dwarf Summoner level 18
6th Shortage 122nd year of Ascendancy at 14:27
see stats
Level 10 Got a character to level 10.
By Summor the Dwarf Summoner level 10
21st Profit 122nd year of Ascendancy at 09:54
see stats
Level 20 Got a character to level 20.
By Summor the Dwarf Summoner level 20
2nd Iron 123rd year of Ascendancy at 08:51
see stats
Size matters Did over 600 damage in one attack.
By Summor the Dwarf Summoner level 23
30th Voratun 123rd year of Ascendancy at 21:39
see stats
Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Summor the Dwarf Summoner level 5
19th Voratun 122nd year of Ascendancy at 00:59
see stats
The Arena Unlocked Arena mode.
By Summor the Dwarf Summoner level 13
40th Profit 122nd year of Ascendancy at 09:06
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Summor the Dwarf Summoner level 19
15th Shortage 122nd year of Ascendancy at 16:07
see stats

Log

Talent Ritch Flamespitter is ready to use.

Infusion: Movement is still on cooldown for 15 turns.

Infusion: Movement is still on cooldown for 15 turns.

Infusion: Movement is still on cooldown for 15 turns.

Infusion: Movement is still on cooldown for 15 turns.

Your summoned fire drake hatchling disappears.
Your summoned fire drake hatchling disappears.
Your summoned fire drake hatchling disappears.
Your summoned fire drake disappears.
Your summoned turtle disappears.
Summor is no longer evading attacks.


Your summoned minotaur disappears.

Resting starts...

Talent Turtle is ready to use.
Your summoned 3-headed hydra disappears.
Talent Minotaur is ready to use.
Your summoned turtle disappears.
Talent Hydra is ready to use.
Talent Detonate is ready to use.
Talent Infusion: Movement is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Phase Summon is ready to use.
Talent Nature's Balance is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).