





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 10 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
| Strength | 25 (base 25) |
| Dexterity | 12 (base 12) |
| Constitution | 18 (base 18) |
| Magic | 17 (base 12) |
| Willpower | 12 (base 10) |
| Cunning | 11 (base 11) |
Resources
| Life | 293/293 |
| Mana | 146/146 |
| Stamina | 132/132 |
| Healing Factor | 1.2711363549267 |
| Regeneration | 1.2711363549267 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 39 |
| Accuracy | 36 |
| Crit Chance | 4% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 26.497011280365 (66.403125182002%) |
| Defense | 3 |
| Ranged Defense | 3 |
| Fatigue | 20 |
| Physical Save | 17 |
| Spell Save | 11 |
| Mental Save | 9 |
Defense: Resistances
| Temporal | + 10%(100%) |
| Cold | + 23%(100%) |
| All | + 4%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| In off hand | This item will automatically be transmogrified when you leave the level.Elythra (0 def, 8 armour, 117.5 block) Requires: - Shield usage training - Strength 24 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Fatigue: +8% Changes stats: +3 Mag Changes resistances: +17% cold Talent granted: +1 Block Light radius: +3 Handheld deflection devices. |
| Main armor | This item will automatically be transmogrified when you leave the level.impenetrable steel mail armour (2 def, 12 armour) Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +12 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
| In main hand | This item will automatically be transmogrified when you leave the level.hateful dwarven-steel longsword of the mystic (22-30 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 21.5 - 30.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +5 darkness Damage against: +7% Living When wielded/worn: Changes stats: +2 Mag / +2 Wil Spellpower: +5 (+2 eff.) Sharp, long, and deadly. |
Inventory
Newly picked upsigiled steel greatmaul Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Weapon Damage: PHYSICAL It can cause special effects when it strikes in combat. |
Newly picked uprune-covered steel greatmaul Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Weapon Damage: PHYSICAL, cold |
Newly picked upelm vilestaff Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Weapon Damage: PHYSICAL |
Achievements
Log
You pickup 0.40 gold pieces.
You pickup 0.40 gold pieces.
Talent Block is ready to use.
There is an item here: rune-covered steel greatmaul
You pickup 0.70 gold pieces.
You pickup 0.55 gold pieces.
You pickup 0.60 gold pieces.
There is an item here: elm vilestaff
Talent Taunt is ready to use.
There is an item here: sigiled steel greatmaul
Icharkhas (servant of Albrecht) picks up (a.): sigiled steel greatmaul.
There is an item here: elm vilestaff
Icharkhas (servant of Albrecht) picks up (b.): elm vilestaff.
Talent Rune: Shielding is ready to use.
There is an item here: rune-covered steel greatmaul
Icharkhas (servant of Albrecht) picks up (b.): rune-covered steel greatmaul.
Resting starts...
Rested for 18 turns (stop reason: all resources and life at maximum).













