








Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Archmage |
Level / Exp | 26 / 63% |
Size | medium |
Lifes / Deaths | Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:14 / 240Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 13:31 Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 13:44 Killed by manaworm at level 2 on the 74th Pyre 122nd year of Ascendancy at 22:05 Killed by Spacial Disturbance at level 2 on the 74th Pyre 122nd year of Ascendancy at 22:45 Killed by Spacial Disturbance at level 2 on the 74th Pyre 122nd year of Ascendancy at 22:54 Killed by losgoroth at level 4 on the 74th Pyre 122nd year of Ascendancy at 23:03 Killed by losgoroth at level 4 on the 74th Pyre 122nd year of Ascendancy at 23:14 Killed by elven mage at level 7 on the 3rd Mirth 122nd year of Ascendancy at 11:58 Killed by gigantic corrosive tunneler at level 9 on the 5th Dusk 122nd year of Ascendancy at 19:33 Killed by ritch flamespitter at level 10 on the 6th Dusk 122nd year of Ascendancy at 23:53 Killed by ritch flamespitter at level 10 on the 7th Dusk 122nd year of Ascendancy at 12:45 Killed by Dwmil the thalore at level 11 on the 38th Dusk 122nd year of Ascendancy at 18:23 Killed by Yviyarin the vampire at level 11 on the 43rd Dusk 122nd year of Ascendancy at 19:49 Killed by Zubelaith the skeleton warrior at level 11 on the 43rd Dusk 122nd year of Ascendancy at 22:56 Killed by Zubelaith the skeleton warrior at level 11 on the 43rd Dusk 122nd year of Ascendancy at 23:55 Killed by Zubelaith the skeleton warrior at level 11 on the 44th Dusk 122nd year of Ascendancy at 00:13 Killed by Adiba the master vampire at level 11 on the 44th Dusk 122nd year of Ascendancy at 03:04 Killed by Adiba the master vampire at level 11 on the 44th Dusk 122nd year of Ascendancy at 04:30 Killed by Adiba the master vampire at level 11 on the 44th Dusk 122nd year of Ascendancy at 05:38 Killed by Arayassra the lesser vampire at level 11 on the 44th Dusk 122nd year of Ascendancy at 08:19 Killed by Adylevea the ghoul at level 12 on the 44th Dusk 122nd year of Ascendancy at 10:26 Killed by Glorekira the ghoul at level 12 on the 44th Dusk 122nd year of Ascendancy at 11:52 Killed by carrion worm mass at level 12 on the 44th Dusk 122nd year of Ascendancy at 12:59 Killed by Adovena the skeleton assassin at level 12 on the 44th Dusk 122nd year of Ascendancy at 16:10 Killed by Celia at level 12 on the 44th Dusk 122nd year of Ascendancy at 19:01 Killed by Celia at level 12 on the 44th Dusk 122nd year of Ascendancy at 19:14 Killed by armoured skeleton warrior at level 12 on the 44th Dusk 122nd year of Ascendancy at 20:27 Killed by armoured skeleton warrior at level 12 on the 44th Dusk 122nd year of Ascendancy at 21:40 Killed by Celia at level 12 on the 44th Dusk 122nd year of Ascendancy at 22:56 Killed by Poltergeist Crystal Shard at level 13 on the 3rd Haze 122nd year of Ascendancy at 18:40 Killed by Animated steel waraxe of crippling at level 13 on the 3rd Haze 122nd year of Ascendancy at 23:07 Killed by Animated projecting thorny mindstar of storms at level 14 on the 4th Haze 122nd year of Ascendancy at 03:09 Killed by thief at level 14 on the 5th Haze 122nd year of Ascendancy at 17:37 Killed by corrupted black jelly at level 15 on the 9th Haze 122nd year of Ascendancy at 01:22 Killed by delayed explosion trap at level 16 on the 10th Haze 122nd year of Ascendancy at 01:09 Killed by ogre guard at level 16 on the 10th Haze 122nd year of Ascendancy at 07:54 Killed by ogre warmaster at level 17 on the 11st Haze 122nd year of Ascendancy at 07:30 Killed by ogre rune-spinner at level 17 on the 11st Haze 122nd year of Ascendancy at 12:05 Killed by ogre rune-spinner at level 17 on the 11st Haze 122nd year of Ascendancy at 15:04 Killed by ogre rune-spinner at level 17 on the 11st Haze 122nd year of Ascendancy at 22:40 Killed by poison spore at level 17 on the 12nd Haze 122nd year of Ascendancy at 07:28 Killed by poison spore at level 17 on the 12nd Haze 122nd year of Ascendancy at 08:32 Killed by poison spore at level 17 on the 12nd Haze 122nd year of Ascendancy at 18:15 Killed by ogric abomination at level 17 on the 12nd Haze 122nd year of Ascendancy at 20:25 Killed by ogre guard at level 17 on the 13rd Haze 122nd year of Ascendancy at 05:55 Killed by Healer Astelrid at level 17 on the 13rd Haze 122nd year of Ascendancy at 13:27 Killed by Illa the human at level 18 on the 15th Haze 122nd year of Ascendancy at 04:53 Killed by elven cultist at level 18 on the 41st Haze 122nd year of Ascendancy at 14:26 Killed by Xerutha the awoken tentacle tree at level 18 on the 41st Haze 122nd year of Ascendancy at 17:02 Killed by elven blood mage at level 18 on the 42nd Haze 122nd year of Ascendancy at 06:15 Killed by greater gwelgoroth at level 18 on the 42nd Haze 122nd year of Ascendancy at 17:32 Killed by Grand Corruptor at level 18 on the 42nd Haze 122nd year of Ascendancy at 20:07 Killed by Grand Corruptor at level 18 on the 42nd Haze 122nd year of Ascendancy at 21:25 Killed by fire drake at level 18 on the 42nd Haze 122nd year of Ascendancy at 23:10 Killed by Grand Corruptor at level 18 on the 43rd Haze 122nd year of Ascendancy at 00:12 Killed by Grand Corruptor at level 19 on the 43rd Haze 122nd year of Ascendancy at 03:57 Killed by Grand Corruptor at level 19 on the 43rd Haze 122nd year of Ascendancy at 05:08 Killed by Amimad the thalore at level 19 on the 54th Haze 122nd year of Ascendancy at 13:02 Killed by gwelgoroth at level 19 on the 56th Haze 122nd year of Ascendancy at 11:19 Killed by skeleton master archer at level 19 on the 58th Haze 122nd year of Ascendancy at 12:48 Killed by Harkor'Zun at level 19 on the 58th Haze 122nd year of Ascendancy at 17:14 Killed by Xildama the dredge at level 19 on the 58th Haze 122nd year of Ascendancy at 22:01 Killed by ultimate gwelgoroth at level 19 on the 59th Haze 122nd year of Ascendancy at 02:14 Killed by Urkis, the High Tempest at level 19 on the 59th Haze 122nd year of Ascendancy at 08:32 Killed by Ianogol the Bringer of Doom at level 20 on the 59th Haze 122nd year of Ascendancy at 19:34 Killed by Aruba the bandit at level 20 on the 72nd Haze 122nd year of Ascendancy at 03:20 Killed by cutpurse at level 20 on the 72nd Haze 122nd year of Ascendancy at 10:39 Killed by Assassin Lord at level 20 on the 72nd Haze 122nd year of Ascendancy at 14:52 Killed by Assassin Lord at level 20 on the 72nd Haze 122nd year of Ascendancy at 15:49 Killed by bandit at level 20 on the 72nd Haze 122nd year of Ascendancy at 16:59 Killed by rogue at level 20 on the 72nd Haze 122nd year of Ascendancy at 20:49 Killed by thief at level 21 on the 73rd Haze 122nd year of Ascendancy at 02:19 Killed by Arrmwi the halfling at level 21 on the 74th Haze 122nd year of Ascendancy at 18:46 Killed by Arrmwi the halfling at level 21 on the 74th Haze 122nd year of Ascendancy at 19:56 Killed by Bala the thalore at level 21 on the 74th Haze 122nd year of Ascendancy at 22:11 Killed by Eilinoreda the Guardian at level 21 on the 10th Decay 122nd year of Ascendancy at 11:23 Killed by Mayoma the Guardian at level 21 on the 1st Wintertide 123rd year of Ascendancy at 00:03 Killed by naga myrmidon at level 21 on the 1st Wintertide 123rd year of Ascendancy at 10:26 Killed by Golewen the orc warrior at level 21 on the 1st Wintertide 123rd year of Ascendancy at 12:01 Killed by Yvimina the orc berserker at level 21 on the 1st Wintertide 123rd year of Ascendancy at 13:32 Killed by Lisybeth the orc assassin at level 21 on the 1st Wintertide 123rd year of Ascendancy at 17:56 Killed by Islutha the fiery orc wyrmic at level 21 on the 1st Wintertide 123rd year of Ascendancy at 19:11 Killed by orc elite fighter at level 21 on the 1st Wintertide 123rd year of Ascendancy at 20:22 Killed by orc elite fighter at level 21 on the 1st Wintertide 123rd year of Ascendancy at 21:36 Killed by Beliba the poison ooze at level 21 on the 1st Wintertide 123rd year of Ascendancy at 23:59 Killed by Beliba the poison ooze at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 02:12 Killed by Layyriassra the Guardian at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 10:23 Killed by orc elite berserker at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 15:27 Killed by Cyrudata the devourer at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 17:43 Killed by luminous horror at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 18:53 Killed by Ginne the fearful symmetry at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 21:09 Killed by Ginne the fearful symmetry at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 23:05 Killed by void skitterer at level 21 on the 1st Allure 123rd year of Ascendancy at 00:23 Killed by Ginne the fearful symmetry at level 21 on the 1st Allure 123rd year of Ascendancy at 02:38 Killed by Ginne the fearful symmetry at level 21 on the 1st Allure 123rd year of Ascendancy at 03:52 Killed by Isyth the giant fire ant at level 21 on the 1st Allure 123rd year of Ascendancy at 05:40 Killed by Isyth the giant fire ant at level 21 on the 1st Allure 123rd year of Ascendancy at 06:16 Killed by Belurawe the cold drake at level 21 on the 1st Allure 123rd year of Ascendancy at 07:18 Killed by Belurawe the cold drake at level 21 on the 1st Allure 123rd year of Ascendancy at 07:52 Killed by Belurawe the cold drake at level 21 on the 1st Allure 123rd year of Ascendancy at 07:59 Killed by Isyth the giant fire ant at level 21 on the 1st Allure 123rd year of Ascendancy at 08:21 Killed by Belurawe the cold drake at level 21 on the 1st Allure 123rd year of Ascendancy at 08:46 Killed by Belurawe the cold drake at level 21 on the 1st Allure 123rd year of Ascendancy at 09:18 Killed by Belurawe the cold drake at level 21 on the 1st Allure 123rd year of Ascendancy at 09:47 Killed by Isyth the giant fire ant at level 21 on the 1st Allure 123rd year of Ascendancy at 10:14 Killed by Belurawe the cold drake at level 21 on the 1st Allure 123rd year of Ascendancy at 10:46 Killed by Isyth the giant fire ant at level 21 on the 1st Allure 123rd year of Ascendancy at 11:21 Killed by Isyth the giant fire ant at level 21 on the 1st Allure 123rd year of Ascendancy at 12:22 Killed by fiery orc wyrmic at level 21 on the 2nd Allure 123rd year of Ascendancy at 04:02 Killed by Polamira the naga myrmidon at level 21 on the 2nd Allure 123rd year of Ascendancy at 11:23 Killed by Salinne the multi-hued drake hatchling at level 21 on the 2nd Allure 123rd year of Ascendancy at 12:30 Killed by Polamira the naga myrmidon at level 21 on the 2nd Allure 123rd year of Ascendancy at 13:30 Killed by Salinne the multi-hued drake hatchling at level 21 on the 2nd Allure 123rd year of Ascendancy at 14:33 Killed by ghast at level 21 on the 2nd Allure 123rd year of Ascendancy at 15:50 Killed by ghast at level 21 on the 2nd Allure 123rd year of Ascendancy at 16:48 Killed by ghast at level 21 on the 2nd Allure 123rd year of Ascendancy at 17:20 Killed by ghast at level 21 on the 2nd Allure 123rd year of Ascendancy at 18:23 Killed by ghast at level 21 on the 2nd Allure 123rd year of Ascendancy at 19:26 Killed by ghast at level 21 on the 2nd Allure 123rd year of Ascendancy at 20:31 Killed by Risen Ghoul at level 21 on the 2nd Allure 123rd year of Ascendancy at 21:50 Killed by ghast at level 21 on the 2nd Allure 123rd year of Ascendancy at 23:38 Killed by ghast at level 21 on the 2nd Allure 123rd year of Ascendancy at 23:45 Killed by Risen Ghoul at level 21 on the 3rd Allure 123rd year of Ascendancy at 00:40 Killed by Risen Ghoul at level 21 on the 3rd Allure 123rd year of Ascendancy at 01:47 Killed by Risen Ghoul at level 21 on the 3rd Allure 123rd year of Ascendancy at 02:51 Killed by Isurelle the cold drake hatchling at level 21 on the 3rd Allure 123rd year of Ascendancy at 05:02 Killed by war hound at level 21 on the 3rd Allure 123rd year of Ascendancy at 06:06 Killed by Isurelle the cold drake hatchling at level 21 on the 3rd Allure 123rd year of Ascendancy at 07:11 Killed by Isurelle the cold drake hatchling at level 21 on the 3rd Allure 123rd year of Ascendancy at 08:18 Killed by Isurelle the cold drake hatchling at level 21 on the 3rd Allure 123rd year of Ascendancy at 09:21 Killed by Iotur the forge-giant at level 21 on the 3rd Allure 123rd year of Ascendancy at 10:24 Killed by Isurelle the cold drake hatchling at level 21 on the 3rd Allure 123rd year of Ascendancy at 11:30 Killed by Isurelle the cold drake hatchling at level 21 on the 3rd Allure 123rd year of Ascendancy at 12:33 Killed by luminous horror at level 21 on the 3rd Allure 123rd year of Ascendancy at 13:40 Killed by Isurelle the cold drake hatchling at level 21 on the 3rd Allure 123rd year of Ascendancy at 14:43 Killed by Isurelle the cold drake hatchling at level 21 on the 3rd Allure 123rd year of Ascendancy at 15:48 Killed by Isurelle the cold drake hatchling at level 21 on the 3rd Allure 123rd year of Ascendancy at 16:50 Killed by Isurelle the cold drake hatchling at level 21 on the 3rd Allure 123rd year of Ascendancy at 17:58 Killed by Isurelle the cold drake hatchling at level 21 on the 3rd Allure 123rd year of Ascendancy at 20:04 Killed by Isurelle the cold drake hatchling at level 21 on the 3rd Allure 123rd year of Ascendancy at 22:08 Killed by Isurelle the cold drake hatchling at level 21 on the 4th Allure 123rd year of Ascendancy at 00:15 Killed by Isurelle the cold drake hatchling at level 21 on the 4th Allure 123rd year of Ascendancy at 01:16 Killed by Isurelle the cold drake hatchling at level 21 on the 4th Allure 123rd year of Ascendancy at 02:24 Killed by Isurelle the cold drake hatchling at level 21 on the 4th Allure 123rd year of Ascendancy at 03:28 Killed by Isurelle the cold drake hatchling at level 21 on the 4th Allure 123rd year of Ascendancy at 04:38 Killed by Isurelle the cold drake hatchling at level 21 on the 4th Allure 123rd year of Ascendancy at 05:42 Killed by Isurelle the cold drake hatchling at level 21 on the 4th Allure 123rd year of Ascendancy at 06:49 Killed by Isurelle the cold drake hatchling at level 21 on the 4th Allure 123rd year of Ascendancy at 07:53 Killed by Isurelle the cold drake hatchling at level 21 on the 4th Allure 123rd year of Ascendancy at 08:57 Killed by ritch flamespitter at level 21 on the 4th Allure 123rd year of Ascendancy at 10:04 Killed by Isurelle the cold drake hatchling at level 21 on the 4th Allure 123rd year of Ascendancy at 11:20 Killed by Isurelle the cold drake hatchling at level 21 on the 4th Allure 123rd year of Ascendancy at 12:26 Killed by Isurelle the cold drake hatchling at level 21 on the 4th Allure 123rd year of Ascendancy at 13:28 Killed by Isurelle the cold drake hatchling at level 21 on the 4th Allure 123rd year of Ascendancy at 14:25 Killed by war hound at level 21 on the 4th Allure 123rd year of Ascendancy at 15:33 Killed by Isurelle the cold drake hatchling at level 21 on the 4th Allure 123rd year of Ascendancy at 16:39 Killed by Isurelle the cold drake hatchling at level 21 on the 4th Allure 123rd year of Ascendancy at 17:43 Killed by Isurelle the cold drake hatchling at level 21 on the 4th Allure 123rd year of Ascendancy at 18:47 Killed by Isurelle the cold drake hatchling at level 21 on the 4th Allure 123rd year of Ascendancy at 19:50 Killed by Isurelle the cold drake hatchling at level 21 on the 4th Allure 123rd year of Ascendancy at 20:54 Killed by Isurelle the cold drake hatchling at level 21 on the 4th Allure 123rd year of Ascendancy at 21:53 Killed by ritch flamespitter at level 21 on the 5th Allure 123rd year of Ascendancy at 03:46 Killed by Isurelle the cold drake hatchling at level 21 on the 5th Allure 123rd year of Ascendancy at 13:23 Killed by Isurelle the cold drake hatchling at level 21 on the 5th Allure 123rd year of Ascendancy at 16:46 Killed by Isurelle the cold drake hatchling at level 21 on the 5th Allure 123rd year of Ascendancy at 17:50 Killed by Isurelle the cold drake hatchling at level 21 on the 5th Allure 123rd year of Ascendancy at 21:40 Killed by Isurelle the cold drake hatchling at level 21 on the 5th Allure 123rd year of Ascendancy at 23:05 Killed by Isurelle the cold drake hatchling at level 21 on the 6th Allure 123rd year of Ascendancy at 00:03 Killed by Isurelle the cold drake hatchling at level 21 on the 6th Allure 123rd year of Ascendancy at 02:43 Killed by Isurelle the cold drake hatchling at level 21 on the 6th Allure 123rd year of Ascendancy at 04:09 Killed by Isurelle the cold drake hatchling at level 21 on the 6th Allure 123rd year of Ascendancy at 05:42 Killed by Isurelle the cold drake hatchling at level 21 on the 6th Allure 123rd year of Ascendancy at 06:49 Killed by Isurelle the cold drake hatchling at level 21 on the 6th Allure 123rd year of Ascendancy at 07:52 Killed by Isurelle the cold drake hatchling at level 21 on the 6th Allure 123rd year of Ascendancy at 09:16 Killed by Isurelle the cold drake hatchling at level 21 on the 6th Allure 123rd year of Ascendancy at 10:25 Killed by Isurelle the cold drake hatchling at level 21 on the 6th Allure 123rd year of Ascendancy at 11:36 Killed by Isurelle the cold drake hatchling at level 21 on the 6th Allure 123rd year of Ascendancy at 12:44 Killed by Isurelle the cold drake hatchling at level 21 on the 6th Allure 123rd year of Ascendancy at 14:10 Killed by Isurelle the cold drake hatchling at level 21 on the 6th Allure 123rd year of Ascendancy at 15:32 Killed by Isurelle the cold drake hatchling at level 21 on the 6th Allure 123rd year of Ascendancy at 16:36 Killed by Isurelle the cold drake hatchling at level 21 on the 6th Allure 123rd year of Ascendancy at 17:44 Killed by Isurelle the cold drake hatchling at level 21 on the 6th Allure 123rd year of Ascendancy at 18:53 Killed by Isurelle the cold drake hatchling at level 21 on the 6th Allure 123rd year of Ascendancy at 20:25 Killed by Isurelle the cold drake hatchling at level 21 on the 6th Allure 123rd year of Ascendancy at 21:45 Killed by Isurelle the cold drake hatchling at level 21 on the 6th Allure 123rd year of Ascendancy at 22:56 Killed by ritch flamespitter at level 21 on the 7th Allure 123rd year of Ascendancy at 00:08 Killed by Isurelle the cold drake hatchling at level 21 on the 7th Allure 123rd year of Ascendancy at 01:24 Killed by ritch flamespitter at level 21 on the 7th Allure 123rd year of Ascendancy at 02:24 Killed by Isurelle the cold drake hatchling at level 21 on the 7th Allure 123rd year of Ascendancy at 04:23 Killed by ritch flamespitter at level 21 on the 7th Allure 123rd year of Ascendancy at 05:28 Killed by Isurelle the cold drake hatchling at level 21 on the 7th Allure 123rd year of Ascendancy at 06:53 Killed by Isurelle the cold drake hatchling at level 21 on the 7th Allure 123rd year of Ascendancy at 07:21 Killed by Isurelle the cold drake hatchling at level 21 on the 7th Allure 123rd year of Ascendancy at 13:03 Killed by ritch flamespitter at level 21 on the 7th Allure 123rd year of Ascendancy at 13:20 Killed by golem at level 21 on the 3rd Regrowth 123rd year of Ascendancy at 20:57 Killed by luminous horror at level 22 on the 42nd Regrowth 123rd year of Ascendancy at 03:56 Killed by faerlhing at level 22 on the 43rd Regrowth 123rd year of Ascendancy at 09:00 Killed by losselhing at level 22 on the 43rd Regrowth 123rd year of Ascendancy at 11:09 Killed by faerlhing at level 22 on the 43rd Regrowth 123rd year of Ascendancy at 12:18 Killed by faerlhing at level 22 on the 43rd Regrowth 123rd year of Ascendancy at 14:06 Killed by skeleton master archer at level 23 on the 43rd Regrowth 123rd year of Ascendancy at 21:51 Killed by orc necromancer at level 23 on the 44th Regrowth 123rd year of Ascendancy at 20:58 Killed by Lisamira the skeleton warrior at level 23 on the 45th Regrowth 123rd year of Ascendancy at 01:54 Killed by skeleton master archer at level 23 on the 45th Regrowth 123rd year of Ascendancy at 03:56 Killed by skeleton magus at level 23 on the 45th Regrowth 123rd year of Ascendancy at 07:10 Killed by skeleton warrior at level 23 on the 45th Regrowth 123rd year of Ascendancy at 08:05 Killed by ghoul at level 23 on the 45th Regrowth 123rd year of Ascendancy at 09:41 Killed by armoured skeleton warrior at level 23 on the 45th Regrowth 123rd year of Ascendancy at 16:39 Killed by The Master at level 23 on the 45th Regrowth 123rd year of Ascendancy at 17:16 Killed by Lord of Skulls (warrior) at level 23 on the 45th Regrowth 123rd year of Ascendancy at 17:57 Killed by ghoul at level 23 on the 45th Regrowth 123rd year of Ascendancy at 18:41 Killed by ghoulking at level 23 on the 45th Regrowth 123rd year of Ascendancy at 18:56 Killed by The Master at level 23 on the 45th Regrowth 123rd year of Ascendancy at 19:23 Killed by elder vampire at level 23 on the 45th Regrowth 123rd year of Ascendancy at 19:58 Killed by elder vampire at level 23 on the 45th Regrowth 123rd year of Ascendancy at 20:23 Killed by ghoulking at level 23 on the 45th Regrowth 123rd year of Ascendancy at 21:00 Killed by The Master at level 23 on the 45th Regrowth 123rd year of Ascendancy at 21:20 Killed by ghoul at level 23 on the 45th Regrowth 123rd year of Ascendancy at 22:30 Killed by The Master at level 23 on the 45th Regrowth 123rd year of Ascendancy at 23:01 Killed by armoured skeleton warrior at level 23 on the 45th Regrowth 123rd year of Ascendancy at 23:47 Killed by Xerissra the ghoul at level 24 on the 60th Regrowth 123rd year of Ascendancy at 03:49 Killed by Betamilaith the ultimate telugoroth at level 24 on the 60th Regrowth 123rd year of Ascendancy at 20:05 Killed by Chronolith Twin at level 24 on the 62nd Regrowth 123rd year of Ascendancy at 02:48 Killed by Adetha the snow giant chieftain at level 25 on the 62nd Regrowth 123rd year of Ascendancy at 21:36 Killed by Ivolrana the snow giant boulder thrower at level 25 on the 63rd Regrowth 123rd year of Ascendancy at 02:17 Killed by elven cultist at level 25 on the 7th Pyre 123rd year of Ascendancy at 19:29 Killed by elven cultist at level 25 on the 7th Pyre 123rd year of Ascendancy at 20:50 Killed by elven tempest at level 25 on the 8th Pyre 123rd year of Ascendancy at 00:14 Killed by Yvada the elven warrior at level 25 on the 8th Pyre 123rd year of Ascendancy at 00:23 Killed by Yvada the elven warrior at level 25 on the 8th Pyre 123rd year of Ascendancy at 01:10 Killed by elven corruptor at level 25 on the 8th Pyre 123rd year of Ascendancy at 09:32 Killed by elven cultist at level 26 on the 8th Pyre 123rd year of Ascendancy at 22:28 Killed by elven cultist at level 26 on the 9th Pyre 123rd year of Ascendancy at 11:58 Killed by elven blood mage at level 26 on the 9th Pyre 123rd year of Ascendancy at 13:04 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 9th Pyre 123rd year of Ascendancy at 16:45 Killed by elven blood mage at level 26 on the 10th Pyre 123rd year of Ascendancy at 03:25 Killed by elven cultist at level 26 on the 10th Pyre 123rd year of Ascendancy at 09:11 Killed by elven cultist at level 26 on the 10th Pyre 123rd year of Ascendancy at 09:51 Killed by elven cultist at level 26 on the 10th Pyre 123rd year of Ascendancy at 10:04 |
Primary Stats
Strength | 14 (base 14) |
Dexterity | 29 (base 10) |
Constitution | 25 (base 19) |
Magic | 64 (base 55) |
Willpower | 45 (base 38) |
Cunning | 15 (base 11) |
Resources
Life | 281/281 |
Mana | 400/400 |
Healing Factor | 1.1245178243369 |
Regeneration | 0.28112945608423 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Offense: Mainhand
Damage | 61 |
Accuracy | 23 |
Crit Chance | 23% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 58 |
Crit Chance | 44% |
Speed | 1 |
Cooldown Reduction | 30 |
Offense: Mind
Mindpower | 30 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Acid | +6% |
Arcane | +24% |
Cold | +46% |
All | 0% |
Lightning | +6% |
Physical | +18% |
Mind | +15% |
Fire | +6% |
Nature | +11% |
Offense: Damage Penetration
Arcane | +25% |
Darkness | +15% |
Mind | +15% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 17 (45%) |
Defense | 18 |
Ranged Defense | 18 |
Fatigue | 3 |
Physical Save | 43 |
Spell Save | 29 |
Mental Save | 25 |
Defense: Resistances
Physical | + 21%( 70%) |
Nature | + 38%( 70%) |
Mind | + 20%( 70%) |
Arcane | + 14%( 70%) |
Cold | + 32%( 70%) |
All | + 9%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 10% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 154 damage for 6 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 77 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (66 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Meta | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Ice | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Spellcraft |
talent | Chant of Fortress |
talent | Shielding |
talent | Arcane Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost warrior from death by ARgo. Escort: lost warrior (level 2 of Scintillating Caves) | failed |
You failed to protect the lost warrior from death by ARgo. Escort: lost warrior (level 8 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed giant spider spinneret. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed orc heart. * You've found the needed skeleton mage skull. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed vial of wight ectoplasm. * You've found the needed bear paw. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within11 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +8 Lck / +5 Dex Changes resistances: +2% physical Changes resistances penetration: +15% mind Changes damage: +15% mind / +18% physical Stealth bonus: +8 Light radius: +2 A pair of boots made of leather. |
Light source | ![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% fire / +6% cold / +6% arcane / +6% lightning Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 31.81 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
On head | ![]() Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +4 Armour: +3 Fatigue: +3% Damage when hit (Melee): 6 mind Changes stats: +3 Cun / +7 Dex Changes resistances: +9% mind Changes resistances penetration: +5% arcane Physical save: +13 (+5 eff.) A cap made of leather. |
Tool | ![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to heal yourself and all friendly characters within 10 spaces for 452 Activation puts all charms on cooldown for 23 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% nature Changes damage: +11% nature Rings make your fingers look great! |
On fingers | ![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 20.41 cold and 16.50 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
Around waist | ![]() Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +3% mind / +5% arcane Physical save: +7 (+3 eff.) Pinning immunity: +10% Maximum stamina: +20.00 Mindpower: +3 (+1 eff.) A belt that goes around your waist. |
In main hand | ![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 arcane Changes resistances penetration: +20% arcane Changes damage: +3% arcane / +25% cold Talent granted: +1 Command Staff Mana each turn: +0.23 Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +20 (+5 eff.) Spell crit. chance: +12% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag Changes resistances: +9% all Changes damage: +15% arcane Spellpower: +15 (+4 eff.) Spell crit. chance: +15% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes resistances penetration: +15% darkness / +10% nature Critical mult.: +20.00% Physical save: +9 (+3 eff.) Mental save: +8 (+4 eff.) Equilibrium when hit: +0.08 Only die when reaching: -50.00 life Maximum hate: +6.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +2 Str / +6 Dex / +1 Mag Mana each turn: +0.08 Maximum mana: +100.00 Maximum vim: +20.00 Spellpower: +15 (+4 eff.) Damage Shield penetration: +20% Amulets make your neck look great! |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 130 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 184 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 612% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 182 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 278 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 4 temporal, 3 physical, 5 cold, 3 nature, 5 fire It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 330.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 372 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 11 up to 2 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+5 eff.) Spell save: +15 (+8 eff.) Mental save: -7 (-4 eff.) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 10% chance to reduce damage dealt by 17% Changes stats: +4 Mag Changes resistances: +12% blight / +6% darkness Changes resistances penetration: +5% mind Changes damage: +3% mind / +6% blight Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Cut immunity: +50% Healing mod.: +14% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 224 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+4 eff.) Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +24% Pinning immunity: +20% Knockback immunity: +21% Maximum life: +21.00 Rings make your fingers look great! |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 fire Changes stats: +4 Wil Changes resistances: +6% blight / +6% temporal Changes resistances penetration: +20% blight Changes damage: +3% blight Mental save: +8 (+4 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -6% Changes resistances: +20% nature Changes damage: +10% nature Maximum encumbrance: +22 Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +22% cold Changes damage: +11% cold Rings make your fingers look great! |
![]() Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 15.5 - 20.2 Uses stats: 50% Str, 50% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 28 Damage (Melee): +4 temporal When wielded/worn: Damage when hit (Melee): 6 temporal Changes damage: +12% acid / +3% temporal Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Sharp, short and deadly. |
![]() Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 10.0 - 13.0 Uses stats: 20% Dex, 50% Mag, 20% Str Damage type: Darkness Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Darkness damage. When wielded/worn: Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
![]() Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.5 - 16.2 Uses stats: 50% Str, 50% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 10% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce armor by 38% Damage (radius 1) on hit: +4 arcane When wielded/worn: Accuracy: +9 (+5 eff.) Changes stats: +3 Dex Changes resistances: +5% arcane / +12% temporal Changes damage: +9% arcane Combat speed: +10% Sharp, short and deadly. |
![]() Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.5 - 58.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +20 fire When wielded/worn: Physical crit. chance: +3.0% Damage when hit (Melee): 4 fire Changes stats: +2 Dex / +5 Mag / +7 Wil Changes resistances: +2% physical Spellpower: +12 (+3 eff.) Light radius: +3 Massive two-handed swords. |
![]() Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 33.0 - 52.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (Melee): +8 nature When wielded/worn: Changes stats: +2 Dex / +5 Mag Mindpower: +20 (+10 eff.) Infravision radius: +2 Massive two-handed swords. |
![]() Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. In the past there was a dagger with it. Base power: 28.0 - 39.2 Uses stats: 70% Mag, 80% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 Base power: 24.0 - 28.8 Uses stat: 175% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% blight / +20% fire Spellpower: +27 (+7 eff.) Spell crit. chance: +7% Plaguefire detonates when its victim dies, spreading to other enemies up to two times. It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat Activation costs 15 power out of 15/15. The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
![]() Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 22.5 - 31.5 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +20 temporal / +8 fire Damage (radius 1) on hit: +9 fire When wielded/worn: Changes resistances: +6% fire Changes damage: +6% fire / +9% temporal One-handed war axes. |
![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +20 (+10 eff.) Physical power: +10 (+2 eff.) Defense: +8 (+5 eff.) Changes stats: +5 Dex Changes resistances: +9% light Changes resistances penetration: +10% physical Changes damage: +9% physical Physical save: +8 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes resistances: +12% acid / +6% cold Changes resistances penetration: +10% mind / +25% acid Changes damage: +6% acid Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +4 Fatigue: +3% Changes stats: +3 Dex / +2 Mag / +4 Cun Equilibrium when hit: +0.08 Maximum stamina: +30.00 Mindpower: +10 (+5 eff.) See invisible: +12 It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +3 Str / +3 Con Changes resistances: +3% blight / +9% darkness Changes damage: +3% cold Mental save: +9 (+4 eff.) Poison immunity: +20% Silence immunity: +10% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
![]() Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour penetration: +3 Armour: +6 Fatigue: +3% Damage (Melee): 7 darkness Changes resistances: +6% blight / +1% physical / +7% darkness / +3% mind Changes damage: +6% darkness / +15% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Physical crit. chance: +5.0% Armour: +2 Effects on melee hit: * 20% chance to slow global speed by 46% Effects when hit in melee: * 26% chance to reduce strength, dexterity, and constitution by 28 * 18 arcane resource burn * 25% chance to reduce damage dealt by 17% Changes stats: +3 Str / +3 Dex / +3 Cun Changes resistances penetration: +5% nature Changes damage: +6% mind Talent cooldown: Double Strike (-1 turn) Critical mult.: +7.00% Physical save: +6 (+2 eff.) Spell save: +8 (+4 eff.) Spell crit. chance: +8% Mental crit. chance: +9% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +2 Cun Changes resistances: +21% cold Changes damage: +20% cold Stamina each turn: +2.00 Only die when reaching: -40.00 life Maximum psi: +50.00 A pointy cloth hat, very wizardly... |
![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +4 Str / +6 Dex / +4 Mag / +2 Wil Changes resistances: +18% nature Changes damage: +12% nature / +15% lightning A pointy cloth hat, very wizardly... |
![]() Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+8 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+4 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+4 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+5 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+5 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +5 (+3 eff.) Effects on melee hit: * 10% chance to slow global speed by 46% Damage when hit (Melee): 4 light Changes stats: +2 Cun / +2 Str Changes resistances: +12% light / +3% cold Changes resistances penetration: +5% cold Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 127.54 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 127.54 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 385/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Changes resistances: +12% light / +3% fire It can be used to project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 118 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Reduce fatigue by 20% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By ARgo the Shalore Archmage level 18
43rd Haze 122nd year of Ascendancy at 01:46 see stats
By ARgo the Shalore Archmage level 20
59th Haze 122nd year of Ascendancy at 21:29 see stats
By ARgo the Shalore Archmage level 13
57th Dusk 122nd year of Ascendancy at 15:54 see stats
By ARgo the Shalore Archmage level 19
58th Haze 122nd year of Ascendancy at 18:52 see stats
By ARgo the Shalore Archmage level 21
4th Regrowth 123rd year of Ascendancy at 00:16 see stats
By ARgo the Shalore Archmage level 21
1st Decay 122nd year of Ascendancy at 17:59 see stats
By ARgo the Shalore Archmage level 10
6th Dusk 122nd year of Ascendancy at 14:46 see stats
By ARgo the Shalore Archmage level 20
59th Haze 122nd year of Ascendancy at 09:43 see stats
By ARgo the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 23:01 see stats
By ARgo the Shalore Archmage level 21
73rd Haze 122nd year of Ascendancy at 06:21 see stats
By ARgo the Shalore Archmage level 26
11st Pyre 123rd year of Ascendancy at 06:04 see stats
By ARgo the Shalore Archmage level 21
2nd Wintertide 123rd year of Ascendancy at 03:17 see stats
By ARgo the Shalore Archmage level 11
44th Dusk 122nd year of Ascendancy at 01:15 see stats
By ARgo the Shalore Archmage level 19
58th Haze 122nd year of Ascendancy at 12:36 see stats
By ARgo the Shalore Archmage level 21
5th Regrowth 123rd year of Ascendancy at 18:10 see stats
By ARgo the Shalore Archmage level 21
4th Regrowth 123rd year of Ascendancy at 00:13 see stats
By ARgo the Shalore Archmage level 26
9th Pyre 123rd year of Ascendancy at 01:51 see stats
By ARgo the Shalore Archmage level 16
10th Haze 122nd year of Ascendancy at 22:35 see stats
Log
Today is the 35th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:31.
Today is the 36th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:46.
You don't see how to get there...
Today is the 37th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:13.
Today is the 38th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:28.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
Today is the 39th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:43.
Today is the 40th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:10.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
Today is the 41st Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:25.
Today is the 42nd Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:51.
You don't see how to get there...
You don't see how to get there...
Today is the 43rd Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:06.
Today is the 44th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:33.
There is a A gate into the Maze here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).
There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.