












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Interface::boost 1.2.5This addon fixes several UI issues. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Nekarcos's Quality of Life 08: Life Displays 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Ghoul |
| Class | Reaver |
| Level / Exp | 27 / 92% |
| Size | big |
| Lifes / Deaths | Killed by Gunsnake at level 8 on the 2nd Summertide 122nd year of Ascendancy at 00:49 / 102Killed by black crystal at level 13 on the 23rd Dusk 122nd year of Ascendancy at 03:17 Killed by elven cultist at level 14 on the 25th Dusk 122nd year of Ascendancy at 00:37 Killed by elven cultist at level 14 on the 25th Dusk 122nd year of Ascendancy at 09:00 Killed by elven cultist at level 14 on the 25th Dusk 122nd year of Ascendancy at 11:52 Killed by Urkis, the High Tempest at level 14 on the 37th Dusk 122nd year of Ascendancy at 06:27 Killed by Urkis, the High Tempest at level 14 on the 37th Dusk 122nd year of Ascendancy at 08:06 Killed by corrupted bandit lord at level 16 on the 47th Dusk 122nd year of Ascendancy at 10:24 Killed by ritch flamespitter at level 16 on the 47th Dusk 122nd year of Ascendancy at 14:26 Killed by corrupted thief at level 16 on the 48th Dusk 122nd year of Ascendancy at 08:43 Killed by corrupted thief at level 16 on the 48th Dusk 122nd year of Ascendancy at 10:31 Killed by yellow jelly at level 17 on the 72nd Dusk 122nd year of Ascendancy at 12:20 Killed by Sambarasmae the shalore at level 18 on the 74th Dusk 122nd year of Ascendancy at 06:15 Killed by Aldi the krog at level 18 on the 74th Dusk 122nd year of Ascendancy at 10:58 Killed by Shasshhiy'Kaish at level 18 on the 25th Haze 122nd year of Ascendancy at 13:12 Killed by Chronolith Twin at level 20 on the 29th Haze 122nd year of Ascendancy at 03:28 Killed by bandit at level 21 on the 2nd Decay 122nd year of Ascendancy at 19:42 Killed by bandit at level 21 on the 2nd Decay 122nd year of Ascendancy at 21:02 Killed by rogue at level 21 on the 2nd Decay 122nd year of Ascendancy at 22:48 Killed by rogue at level 21 on the 2nd Decay 122nd year of Ascendancy at 23:47 Killed by orc necromancer at level 22 on the 9th Decay 122nd year of Ascendancy at 17:28 Killed by Ivenor the brown bear at level 22 on the 9th Decay 122nd year of Ascendancy at 22:51 Killed by enthralled slave at level 22 on the 6th Regrowth 123rd year of Ascendancy at 06:43 Killed by Zubymina the slaver at level 22 on the 8th Regrowth 123rd year of Ascendancy at 05:54 Killed by Cyrguol the halfling at level 22 on the 13rd Regrowth 123rd year of Ascendancy at 19:22 Killed by Yvygabeth the lich at level 24 on the 40th Regrowth 123rd year of Ascendancy at 00:27 Killed by shadow at level 24 on the 40th Regrowth 123rd year of Ascendancy at 01:50 Killed by Yvygabeth the lich at level 24 on the 40th Regrowth 123rd year of Ascendancy at 02:57 Killed by Yvygabeth the lich at level 24 on the 40th Regrowth 123rd year of Ascendancy at 04:11 Killed by Yvygabeth the lich at level 24 on the 40th Regrowth 123rd year of Ascendancy at 06:26 Killed by Yvygabeth the lich at level 24 on the 40th Regrowth 123rd year of Ascendancy at 08:00 Killed by beam trap at level 24 on the 42nd Regrowth 123rd year of Ascendancy at 15:01 Killed by orc necromancer at level 24 on the 43rd Regrowth 123rd year of Ascendancy at 15:50 Killed by Polythra the lesser vampire at level 24 on the 44th Regrowth 123rd year of Ascendancy at 03:17 Killed by Gutta the skeleton mage at level 24 on the 44th Regrowth 123rd year of Ascendancy at 04:52 Killed by Belyrekira the skeleton warrior at level 24 on the 44th Regrowth 123rd year of Ascendancy at 14:44 Killed by Mayith the lesser vampire at level 24 on the 46th Regrowth 123rd year of Ascendancy at 20:27 Killed by Emelitta the grave wight at level 25 on the 48th Regrowth 123rd year of Ascendancy at 13:18 Killed by cold drake at level 25 on the 48th Regrowth 123rd year of Ascendancy at 17:47 Killed by cold drake at level 25 on the 48th Regrowth 123rd year of Ascendancy at 19:51 Killed by ice wyrm at level 25 on the 48th Regrowth 123rd year of Ascendancy at 21:35 Killed by Neranor the skeleton warrior at level 25 on the 50th Regrowth 123rd year of Ascendancy at 15:53 Killed by Neranor the skeleton warrior at level 25 on the 50th Regrowth 123rd year of Ascendancy at 17:01 Killed by skeleton magus at level 25 on the 52nd Regrowth 123rd year of Ascendancy at 11:33 Killed by Sleeping Neriralaith at level 25 on the 53rd Regrowth 123rd year of Ascendancy at 17:08 Killed by Sleeping Neriralaith at level 25 on the 53rd Regrowth 123rd year of Ascendancy at 18:28 Killed by Dozing Lisulewen at level 25 on the 53rd Regrowth 123rd year of Ascendancy at 19:35 Killed by minotaur at level 25 on the 53rd Regrowth 123rd year of Ascendancy at 20:45 Killed by Dozing Vorareth at level 25 on the 53rd Regrowth 123rd year of Ascendancy at 21:52 Killed by war hound at level 25 on the 53rd Regrowth 123rd year of Ascendancy at 23:04 Killed by war hound at level 25 on the 54th Regrowth 123rd year of Ascendancy at 00:15 Killed by Dozing Lisulewen at level 25 on the 54th Regrowth 123rd year of Ascendancy at 01:26 Killed by Dozing Vorareth at level 25 on the 54th Regrowth 123rd year of Ascendancy at 02:36 Killed by Sleeping Neriralaith at level 25 on the 54th Regrowth 123rd year of Ascendancy at 03:41 Killed by Dozing Lisulewen at level 25 on the 54th Regrowth 123rd year of Ascendancy at 04:57 Killed by Sleeping Neriralaith at level 25 on the 54th Regrowth 123rd year of Ascendancy at 06:07 Killed by Dozing Lisulewen at level 25 on the 54th Regrowth 123rd year of Ascendancy at 07:15 Killed by Dozing Vorareth at level 25 on the 54th Regrowth 123rd year of Ascendancy at 08:33 Killed by Dozing Lisulewen at level 25 on the 54th Regrowth 123rd year of Ascendancy at 09:30 Killed by Dozing Vorareth at level 25 on the 54th Regrowth 123rd year of Ascendancy at 10:40 Killed by Dozing Vorareth at level 25 on the 54th Regrowth 123rd year of Ascendancy at 11:55 Killed by Dozing Vorareth at level 25 on the 54th Regrowth 123rd year of Ascendancy at 12:57 Killed by Emunne the grave wight at level 26 on the 54th Regrowth 123rd year of Ascendancy at 16:56 Killed by dread at level 26 on the 56th Regrowth 123rd year of Ascendancy at 22:49 Killed by dread at level 26 on the 57th Regrowth 123rd year of Ascendancy at 00:27 Killed by dread at level 26 on the 57th Regrowth 123rd year of Ascendancy at 01:51 Killed by dread at level 26 on the 57th Regrowth 123rd year of Ascendancy at 03:32 Killed by dread at level 26 on the 57th Regrowth 123rd year of Ascendancy at 05:20 Killed by dread at level 26 on the 57th Regrowth 123rd year of Ascendancy at 06:29 Killed by dread at level 26 on the 57th Regrowth 123rd year of Ascendancy at 09:08 Killed by dread at level 26 on the 57th Regrowth 123rd year of Ascendancy at 10:37 Killed by dreadmaster at level 26 on the 57th Regrowth 123rd year of Ascendancy at 14:49 Killed by elven blood mage at level 26 on the 62nd Regrowth 123rd year of Ascendancy at 20:42 Killed by elven cultist at level 26 on the 64th Regrowth 123rd year of Ascendancy at 09:17 Killed by elven corruptor at level 26 on the 64th Regrowth 123rd year of Ascendancy at 10:46 Killed by elven tempest at level 26 on the 64th Regrowth 123rd year of Ascendancy at 19:11 Killed by elven corruptor at level 26 on the 64th Regrowth 123rd year of Ascendancy at 20:29 Killed by Silima the elven warrior at level 26 on the 65th Regrowth 123rd year of Ascendancy at 23:21 Killed by Silima the elven warrior at level 26 on the 66th Regrowth 123rd year of Ascendancy at 00:38 Killed by elven blood mage at level 26 on the 66th Regrowth 123rd year of Ascendancy at 09:27 Killed by elven blood mage at level 26 on the 66th Regrowth 123rd year of Ascendancy at 15:48 Killed by elven cultist at level 26 on the 66th Regrowth 123rd year of Ascendancy at 23:26 Killed by elven elite warrior at level 27 on the 67th Regrowth 123rd year of Ascendancy at 01:24 Killed by elven cultist at level 27 on the 67th Regrowth 123rd year of Ascendancy at 10:17 Killed by bloated horror at level 27 on the 67th Regrowth 123rd year of Ascendancy at 13:12 Killed by Acolyte of the Sect of Kryl-Feijan at level 27 on the 68th Regrowth 123rd year of Ascendancy at 00:17 Killed by elven cultist at level 27 on the 68th Regrowth 123rd year of Ascendancy at 06:30 Killed by elven tempest at level 27 on the 68th Regrowth 123rd year of Ascendancy at 12:34 Killed by elven cultist at level 27 on the 68th Regrowth 123rd year of Ascendancy at 14:38 Killed by elven corruptor at level 27 on the 70th Regrowth 123rd year of Ascendancy at 01:06 Killed by elven corruptor at level 27 on the 70th Regrowth 123rd year of Ascendancy at 02:24 Killed by elven cultist at level 27 on the 1st Pyre 123rd year of Ascendancy at 19:18 Killed by elven cultist at level 27 on the 2nd Pyre 123rd year of Ascendancy at 03:41 Killed by Aerelrassra the skeleton warrior at level 27 on the 2nd Pyre 123rd year of Ascendancy at 11:50 Killed by elven corruptor at level 27 on the 2nd Pyre 123rd year of Ascendancy at 19:16 Killed by elven corruptor at level 27 on the 4th Pyre 123rd year of Ascendancy at 03:47 Killed by Grand Corruptor at level 27 on the 4th Pyre 123rd year of Ascendancy at 21:50 Killed by Grand Corruptor at level 27 on the 4th Pyre 123rd year of Ascendancy at 22:56 Killed by Grand Corruptor at level 27 on the 5th Pyre 123rd year of Ascendancy at 00:34 Killed by elven blood mage at level 27 on the 5th Pyre 123rd year of Ascendancy at 10:09 Killed by Yvygabeth the lich at level 27 on the 10th Pyre 123rd year of Ascendancy at 19:01 Killed by Ghoul Reaver at level 27 on the 10th Pyre 123rd year of Ascendancy at 19:49 |
Primary Stats
| Strength | 86 (base 50) |
| Dexterity | 12 (base 11) |
| Constitution | 42 (base 14) |
| Magic | 86 (base 58) |
| Willpower | 15 (base 10) |
| Cunning | 16 (base 10) |
Resources
| Life | 746/746 |
| Vim | 204/204 |
| Healing Factor | 1.2339880031269 |
| Regeneration | 0.30849700078173 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 4 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 148 |
| Accuracy | 48 |
| Crit Chance | 19% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 76 |
| Accuracy | 48 |
| Crit Chance | 10% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 57 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +6% |
| Mind | +5% |
| Blight | +8% |
| Physical | +11% |
| Fire | +5% |
| Nature | +3% |
Offense: Damage Penetration
| Mind | +10% |
| Physical | +20% |
Defense: Base
| Armour (hardiness) | 20 (30%) |
| Defense | 13 |
| Ranged Defense | 13 |
| Fatigue | 3 |
| Physical Save | 42 |
| Spell Save | 29 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 31%( 70%) |
| Lightning | + 26%( 70%) |
| Darkness | + 36%( 70%) |
| Temporal | + 23%( 70%) |
| Blight | + 23%( 70%) |
| Physical | + 28%( 70%) |
| Fire | + 25%( 70%) |
| All | + 19%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 24% |
| Bleed Resistance | 100% |
| Confusion Resistance | 43% |
| Fear Resistance | 100% |
| Stun Resistance | 71% |
| Poison Resistance | 80% |
| Disarm Resistance | 26% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Reaving combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Vim | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 2/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 5/5 |
| 2/5 |
| 3/5 |
| 2/5 |
| Corruption / Torment | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by snow giant boulder thrower. Escort: injured seer (level 1 of Daikara) | failed |
You failed to protect the lone alchemist from death by Gutta the skeleton mage. Escort: lone alchemist (level 2 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Emunne the grave wight. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Dreadfell. Escort: temporal explorer (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara. Escort: temporal explorer (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 113. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed pouch of faeros ash. * You've found the needed vial of elder vampire blood. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed giant spider spinneret. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed snow giant kidney. * You've found the needed skeleton mage skull. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: ----- def ----- Armour +3 Fatigue +2% Silence- +24% Confus- +21% Stun/Frz- +21% ---------- misc Stam/turn +0.40 Max.stam +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | ethereal brass lantern of corpselight1.0 T1 lite [Ego++] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +10 (+3 eff.) ----- def ----- Resists +5% blight +6% darkness ---------- misc Light +5 Infravis +3 See.Invis +6 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 1.1 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 23 blight damage or heals 32 life. Creatures standing in the retch also have 10% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Lisuriamina the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str ----- def ----- Armour +1 Fatigue +1% Resists +9% lightning +6% temporal +3% darkness Spell.save +3 (+1 eff.) Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 199.4 Physical damage. If the attack hits, the target is confused (26% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| On hands | Murkbile the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Nature/Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 7 fire Dmg.mod +5% fire +3% nature +6% darkness Acc +13 (+4 eff.) ----- def ----- Armour +2 Resists +12% darkness +8% fire Phys.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Disarm- +26% ---------- misc Infravis +1 Unarmed combat: Power 116% Range: 1.1x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +12 Apr +3 Crit +6.0% Atk.spd 100% Melee+ +13 darkness On Crit.r2 +7 fire On Hit: 10% Perfect Control 3 On Hit: 10% Fire Breath 3 On Crit: 10% Dominate 3 Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 12 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | ash totem of healing [power 170] (15 cooldown)2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 170 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | warrior's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Str ----- def ----- Armour +6 Mind.save +6 (+3 eff.) Confus- +22% Rings make your fingers look great! |
| On fingers | pixie's steel ring0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Spell.pwr +6 (+2 eff.) Rings make your fingers look great! |
| Around neck | Veluta0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Str dps ---------- Spell.crit +4% Dmg.mod +6% physical Res.pen +10% physical ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% Amulets make your neck look great! |
| In main hand | Skullcleaver (120% power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 120% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
| Around waist | monstrous hardened leather belt of the vagrant1.0 T3 belt armor [Ego++] Nature While equipped: Stats +5 Str +6 Con dps ---------- Phys.pwr +6 (+1 eff.) Mind.pwr +5 (+2 eff.) ----- def ----- Phys.save +6 (+2 eff.) Mind.save +7 (+4 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | plaguebringer's iron longsword of the mystic (104% power, 2 apr)3.0 T1 longsword 1H weapon [Ego+] Arcane Power 104% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +6 blight On Hit: 20% Epidemic 1 On Hit: * 5% chance to reduce strength, dexterity, and constitution by 27 While equipped: Stats +2 Mag +3 Wil dps ---------- Spell.pwr +6 (+2 eff.) ----- def ----- Disease- +12% Sharp, long, and deadly. |
| Cloak | Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+9 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+3 eff.) Send out a range 5 beam of kinetic energy, dealing 22.50 to 28.12 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Inventory
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of the Rift (210.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 210.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 7; phase 20; cd 13)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 217; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 217 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 356; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 356 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (157). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
clarifying steel amulet of magic (+3)0.1 T2 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +3 Mag ----- def ----- Resists +14% mind Confus- +20% Amulets make your neck look great! |
copper amulet of murder0.1 T1 amulet jewelry [Ego+] Master While equipped: dps ---------- Crit.mult +11.00% Acc +5 (+1 eff.) Apr +11 Amulets make your neck look great! |
starlit copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +10% light +11% darkness Blind- +22% Amulets make your neck look great! |
steel amulet0.1 T2 amulet jewelry [Normal] Amulets make your neck look great! |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
gold ring 'Dairyromista'0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +3 Mag +2 Con dps ---------- Dmg.mod +13% acid Acc +20 (+6 eff.) Apr +2 ----- def ----- Resists +26% acid +3% physical +9% temporal Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! |
rogue's copper ring of frost (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +11% cold ----- def ----- Defense +6 (+6 eff.) Resists +22% cold Rings make your fingers look great! |
savior's gold ring of fire (+24%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +12% fire ----- def ----- Resists +24% fire Phys.save +7 (+2 eff.) Spell.save +9 (+4 eff.) Mind.save +10 (+5 eff.) Rings make your fingers look great! |
titan's copper ring of lightning (+24%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +12% lightning ----- def ----- Resists +24% lightning Phys.save +4 (+1 eff.) Rings make your fingers look great! |
Drake's Bane (156% power, 21 apr)3.0 T2 battleaxe 2H weapon [Unique] Master Power 156% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- D.Red.from +25% Dragon Phys.save +9 (+3 eff.) Stun/Frz- +20% Knockbk- +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Silent Blade (129% power, 10 apr)1.0 T2 dagger 1H weapon Reqs Cun 25 [Unique] Master Power 129% Range: 1.3x Uses 65% Dex, 50% Mag, 35% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Swordbreaker (129% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 50% Dex, 50% Mag, 50% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+11 eff.) Phys.save +15 (+5 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Golden Three-Edged Sword 'The Truth' (160% power, 9 apr)12.0 T3 greatsword 2H weapon Reqs Wil 18 Cun 18 [Unique] Psionic Power 160% Range: 1.6x Uses 50% Mag, 129% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
plaguebringer's iron greatsword (110% power, 1 apr)3.0 T1 greatsword 2H weapon [Ego+] Arcane Power 110% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +7 blight On Hit: 20% Epidemic 1 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 27 While equipped: ----- def ----- Disease- +16% Massive two-handed swords. |
warbringer's dwarven-steel longsword of rage (125% power, 4 apr)3.0 T3 longsword 1H weapon [Ego++] Master Power 125% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Str +2 Con dps ---------- Phys.pwr +8 (+1 eff.) Dmg.mod +7% physical Res.pen +8% physical Acc +9 (+3 eff.) ----- def ----- Disarm- +16% Sharp, long, and deadly. |
Writhing Essence of Nightmares (111% power, 20 apr, darkness damage)3.0 T3 mindstar 1H weapon Reqs Wil 30 [Unique] Nature/Psionic Power 111% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Darkness Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +20 Crit +2.0% Atk.spd 100% While equipped: Stats +4 Cun +2 Wil dps ---------- Mind.crit +3% Mind.pwr +15 (+7 eff.) Dmg.mod +10% mind +10% darkness ---------- misc Masteries +0.20 Psionic/Nightmare +0.20 Cursed/Fears Waking Nightmare: Level 2.0 Pwr.cost 40 out of 40/40. Range 7 Travel.spd instantaneous Is a mind power Description: Inflicts 11.87 darkness damage each turn for 6 turns, and has a 19% chance to randomly cause blindness, stun, or confusion (lasting 3 turns). If the target is sleeping, the chance of avoiding a negative effect will be halved and fear immunity will be ignored. The damage will scale with your Mindpower. Whispers seem to ceaselessly emanate from this writhing mass of black tentacles, murmuring unspeakable horrors into the ears of any unfortunate enough to hear them. |
Unrikor (104% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Nature Power 104% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +20 blight On Hit.r1 +20 blight On Crit.r2 +11 acid +19 nature While equipped: dps ---------- Dmg.mod +12% blight +6% temporal Res.pen +9% acid +11% nature Apr +8 ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% One-handed war axes. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
Yvarawen1.0 T3 belt armor [Rare] Arcane While equipped: Stats +6 Mag +10 Wil dps ---------- Spell.crit +5% Crit.mult +10.00% Phys.pwr +30 (+6 eff.) Apr +2 On Hit (Melee): * 20% chance to reduce all saves and defense by 19 ----- def ----- Crit.chn- 10.00% ---------- misc Light +2 A belt that goes around your waist. |
grounding rough leather belt of the giants1.0 T1 belt armor [Ego] Nature/Master While equipped: dps ---------- Phys.pwr +2 (+0 eff.) ----- def ----- Resists +6% lightning +5% temporal Spell.save +6 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
cashmere cloak 'Frostire' (8 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% mind +15% cold On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +8 (+7 eff.) Resists +5% arcane +6% light Phys.save +8 (+2 eff.) Spell.save +18 (+9 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+5 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
insulating pair of rough leather boots of speed (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +1 Resists +5% fire +5% cold A pair of boots made of leather. |
polar rough leather gloves of strength (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+1 eff.) Melee+ 6 cold Dmg.mod +3% cold ----- def ----- Armour +1 Resists +5% cold Unarmed combat: Power 102% Range: 1.1x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Crit.r2 +6 ice On Hit: 10% Ice Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crown of Burning Pain (13 def, 0 armour)4.0 T3 head armor Reqs Cun 25 [Unique] Arcane While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +35% fire ----- def ----- Defense +13 (+10 eff.) Fatigue +4% Resists +35% fire Meteor Rain: Level 2.0 Pwr.cost 25 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 66.26 fire and 70.04 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Decayed Visage (0 def, 0 armour)1.0 T3 head armor Reqs Wil 20 [Unique] Arcane/Psionic While equipped: Stats +6 Wil +5 Mag dps ---------- Spell.crit +2% Dmg.mod +10% blight +15% temporal +9% arcane +9% darkness Res.pen +10% blight Melee Ret 10 vim draining blight ----- def ----- Resists +10% mind Mind.save +16 (+8 eff.) Confus- +31% ---------- misc Max.vim +25.00 Vimsense: Level 2.0 Pwr.cost 25 out of 45/45. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 13% and all saves by 22, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
dwarven-steel helm 'Sunpiercer' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +7 Str +6 Dex +8 Lck dps ---------- Phys.crit +4.0% Spell.crit +5% Mind.crit +4% Dmg.mod +3% mind +9% fire ----- def ----- Armour +4 Fatigue +4% Resists +11% lightning +8% temporal +9% mind +6% fire Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 199.4 Physical damage. If the attack hits, the target is confused (26% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Rogue Plight (6 def, 7 armour)9.0 T3 light armor [Unique] Master While equipped: Stats +5 Wil +4 Con ----- def ----- Armour +7 Defense +6 (+6 eff.) Fatigue +7% Resists +35% nature Crit.chn- 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
Skin of Many (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+9 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
rough leather armour of the hero (3 def, 2 armour)9.0 T1 light armor [Ego+] Arcane/Nature/Master While equipped: Stats +4 Str +3 Dex +4 Mag +4 Wil +4 Cun ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% Max.HP +30.00 A suit of armour made of leather. |
Yvarin the steel plate armour (6 def, 14 armour)17.0 T2 massive armor Reqs Massive armour training [Rare] Psionic While equipped: Stats +3 Cun +2 Mag dps ---------- Spell.pwr +20 (+6 eff.) Dmg.mod +6% temporal Phasing +20% Melee Ret 8 arcane ----- def ----- Armour +14 Defense +6 (+6 eff.) Fatigue +22% Mind.save +12 (+6 eff.) ---------- misc Vim/s.crit +2.00 A suit of armour made of metal plates. |
78 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(60 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+5 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 495.60 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 136% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+0 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+4 eff.) Psionic Pull: Level 3.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 48 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Ghoul Reaver the Ghoul Reaver level 12
9th Dusk 122nd year of Ascendancy at 01:26 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Ghoul Reaver the Ghoul Reaver level 17
72nd Dusk 122nd year of Ascendancy at 20:55 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ghoul Reaver the Ghoul Reaver level 15
40th Dusk 122nd year of Ascendancy at 12:22 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ghoul Reaver the Ghoul Reaver level 24
29th Regrowth 123rd year of Ascendancy at 01:15 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Ghoul Reaver the Ghoul Reaver level 10
2nd Flare 122nd year of Ascendancy at 21:38 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Ghoul Reaver the Ghoul Reaver level 20
29th Haze 122nd year of Ascendancy at 02:26 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Ghoul Reaver the Ghoul Reaver level 27
70th Regrowth 123rd year of Ascendancy at 09:41 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Ghoul Reaver the Ghoul Reaver level 18
25th Haze 122nd year of Ascendancy at 14:44 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Ghoul Reaver the Ghoul Reaver level 22
9th Decay 122nd year of Ascendancy at 19:49 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Ghoul Reaver the Ghoul Reaver level 25
48th Regrowth 123rd year of Ascendancy at 14:24 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Ghoul Reaver the Ghoul Reaver level 27
2nd Pyre 123rd year of Ascendancy at 11:42 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Ghoul Reaver the Ghoul Reaver level 14
36th Dusk 122nd year of Ascendancy at 11:19 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Ghoul Reaver the Ghoul Reaver level 18
17th Haze 122nd year of Ascendancy at 13:11 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Ghoul Reaver the Ghoul Reaver level 17
48th Dusk 122nd year of Ascendancy at 19:23 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By Ghoul Reaver the Ghoul Reaver level 27
10th Pyre 123rd year of Ascendancy at 19:49 see stats
Log
Ghoul Reaver slows down.
Yvygabeth the lich strikes Ghoul Reaver in the darkness (+35% damage).
Yvygabeth the lich hits Ghoul Reaver for 326 nature damage.
Ghoul Reaver the level 27 ghoul reaver was treehugged to death by Yvygabeth the lich on level 2 of Last Hope Graveyard.
Yvygabeth the lich killed Ghoul Reaver!
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the west (Yvygabeth the lich)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the west (Yvygabeth the lich)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the west (Yvygabeth the lich)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the west (Yvygabeth the lich)).
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Resting starts...
Talent Virulent Disease is ready to use.
Talent Virulent Strike is ready to use.
Talent Ghoulish Leap is ready to use.
Talent Epidemic is ready to use.
Talent Corrupting Strike is ready to use.
Talent Catalepsy is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Rune: Shielding is ready to use.
Talent Rune: Dissipation is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!















































































































