Thuin the level 7 Halfling Rogue by Ghald

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassRogue
Level / Exp7 / 14%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 17)
Dexterity30 (base 24)
Constitution12 (base 11)
Magic10 (base 10)
Willpower14 (base 10)
Cunning28 (base 18)

Resources

Life195/195
Stamina139/139
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision5

Offense: Mainhand

Damage27
Accuracy29
Crit Chance17%
APR5
Speed1.00

Offense: Offhand

Damage19
Accuracy29
Crit Chance17%
APR10
Speed1.00

Offense: Spell

Spellpower10
Crit Chance8%
Speed1

Offense: Mind

Mindpower21
Crit Chance8%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense31
Ranged Defense31
Fatigue6
Physical Save14
Spell Save14
Mental Save15

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance20%
Confusion Resistance20%
Instadeath Resistance100%
Poison Resistance20%
Silence Resistance20%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Cunning / Stealth1.30
1/5
1/5
0/5
0/5
Cunning / Trapping1.30
3/5
1/5
0/5
0/5
Technique / Dual weapons1.30
1/5
1/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
1/5
0/5
0/5
Technique / Dual techniques1.30
1/5
1/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
1/5
0/5
0/5
Technique / Acrobatics1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
2/5

Effects

talent

Quests

done
done
done
done
active
active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Talent Luck of the Little Folk is ready to use.

There is a previous level here (press '' or right click to use).

You gain 1.00 gold from the transmogrification of
iron plate armour (3 def, 7 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 1.19 gold from the transmogrification of
slimy linen robe of lightning (+16%) (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (101% power, 2 apr).
You gain 1.46 gold from the transmogrification of
earthen elm magestaff (100% power, 2 apr, lightning element).
You gain 0.25 gold from the transmogrification of
iron mace (107% power, 2 apr).
You gain 2.05 gold from the transmogrification of
phase door rune of the wizard (range 6; power 18; dur 4).
There is a next level here (press '' or right click to use).
Resting starts...

Rested for 68 turns (stop reason: all resources and life at maximum).


There is a previous level here (press '' or right click to use).
Ran for 19 turns (stop reason: at exit).


There is a next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 31 turns (stop reason: at exit).


There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Thuin deactivates Lacerating Strikes.