Halfman the level 2 Halfling Rogue by Ssip

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeEasy Exploration
SexMale
RaceHalfling
ClassRogue
Level / Exp2 / 92%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity18 (base 15)
Constitution11 (base 10)
Magic12 (base 10)
Willpower10 (base 10)
Cunning20 (base 17)

Resources

Life118/118
Stamina103/103
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth24.602579952692
See Invisible24.602579952692

Offense: Mainhand

Damage22
Accuracy26
Crit Chance15%
APR5
Speed1.00

Offense: Offhand

Damage18
Accuracy26
Crit Chance15%
APR5
Speed1.00

Offense: Spell

Spellpower15
Crit Chance8%
Speed1

Offense: Mind

Mindpower15
Crit Chance6%
Speed1

Offense: Damage Bonus

Arcane+3%
Fire+10%
Cold+4%

Defense: Base

Armour (hardiness)3 (30%)
Defense7
Ranged Defense7
Fatigue1
Physical Save8
Spell Save22
Mental Save11

Defense: Resistances

Cold+ 12%( 70%)
Fire+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
3/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Poisons1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
3/5
0/5
0/5
0/5
Technique / Throwing knives1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
3/5
0/5
0/5
0/5
Cunning / Lethality1.30
2/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
1/5

Effects

beneficial effect
beneficial effect

Quests

active

Equipment

Tool
On hands
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log


Talent Infusion: Healing is ready to use.

Resting starts...

Rested for 16 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: hostile spotted to the south (hornet swarm)).


Hornet swarm hits Halfman for 1 physical damage.
Hornet swarm hits Halfman for 1 physical damage.

Halfman uses
Dual Strike.
Halfman misses Hornet swarm.
Hornet swarm hits Halfman for 1 physical damage.
Hornet swarm hits Halfman for (9 parried) damage.
Talent Luck of the Little Folk is ready to use.
Halfman uses
Luck of the Little Folk.
Halfman seems more aware.


Halfman misses Hornet swarm.
Halfman hits Hornet swarm for 25 physical, 5 cold (30 total damage).
Halfman killed Hornet swarm!

Resting starts...

Talent Dual Strike is ready to use.
Halfman's awareness returns to normal.

Rested for 16 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: hostile spotted to the south (wolf - offscreen)).