













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 31 / 4% |
| Size | medium |
| Lifes / Deaths | Killed by cold drake hatchling at level 8 on the 12nd Profit 122nd year of Ascendancy at 05:15 / 50Killed by cold drake hatchling at level 8 on the 12nd Profit 122nd year of Ascendancy at 05:30 Killed by shivgoroth at level 9 on the 28th Profit 122nd year of Ascendancy at 10:18 Killed by Nikolas, the Dwarven Paddlestriker at level 9 on the 29th Profit 122nd year of Ascendancy at 00:30 Killed by Nikolas, the Dwarven Paddlestriker at level 9 on the 29th Profit 122nd year of Ascendancy at 00:49 Killed by Nikolas, the Dwarven Paddlestriker at level 10 on the 29th Profit 122nd year of Ascendancy at 01:14 Killed by corrupted rogue at level 19 on the 2nd Stralite 123rd year of Ascendancy at 11:11 Killed by Celia at level 20 on the 33rd Stralite 123rd year of Ascendancy at 01:41 Killed by Celia at level 20 on the 33rd Stralite 123rd year of Ascendancy at 01:51 Killed by Celia at level 20 on the 33rd Stralite 123rd year of Ascendancy at 02:20 Killed by Celia at level 20 on the 33rd Stralite 123rd year of Ascendancy at 02:57 Killed by Celia at level 20 on the 33rd Stralite 123rd year of Ascendancy at 03:32 Killed by skeleton mage at level 20 on the 33rd Stralite 123rd year of Ascendancy at 03:41 Killed by skeleton mage at level 20 on the 33rd Stralite 123rd year of Ascendancy at 03:56 Killed by skeleton mage at level 20 on the 33rd Stralite 123rd year of Ascendancy at 04:09 Killed by skeleton mage at level 20 on the 33rd Stralite 123rd year of Ascendancy at 04:19 Killed by armoured skeleton warrior at level 20 on the 33rd Stralite 123rd year of Ascendancy at 04:28 Killed by skeleton mage at level 20 on the 33rd Stralite 123rd year of Ascendancy at 04:38 Killed by Celia at level 20 on the 33rd Stralite 123rd year of Ascendancy at 04:54 Killed by Celia at level 20 on the 33rd Stralite 123rd year of Ascendancy at 05:03 Killed by Celia at level 20 on the 33rd Stralite 123rd year of Ascendancy at 05:36 Killed by beam trap at level 21 on the 41st Stralite 123rd year of Ascendancy at 15:53 Killed by Moving magelord's yew vilestaff of channeling at level 22 on the 42nd Stralite 123rd year of Ascendancy at 20:07 Killed by Animated magelord's yew vilestaff of might at level 22 on the 43rd Stralite 123rd year of Ascendancy at 03:13 Killed by Animated magewarrior's short yew vilestaff of channeling at level 22 on the 43rd Stralite 123rd year of Ascendancy at 05:09 Killed by elven blood mage at level 23 on the 5th Voratun 123rd year of Ascendancy at 08:38 Killed by emperor wight at level 24 on the 7th Voratun 123rd year of Ascendancy at 10:47 Killed by Borfast the Broken at level 26 on the 12nd Voratun 123rd year of Ascendancy at 02:33 Killed by Borfast the Broken at level 26 on the 12nd Voratun 123rd year of Ascendancy at 20:35 Killed by skeleton magus at level 26 on the 13rd Voratun 123rd year of Ascendancy at 00:57 Killed by The Master at level 28 on the 17th Voratun 123rd year of Ascendancy at 03:42 Killed by elder vampire at level 28 on the 17th Voratun 123rd year of Ascendancy at 03:59 Killed by Grand Corruptor at level 28 on the 19th Voratun 123rd year of Ascendancy at 04:22 Killed by The Master at level 28 on the 21st Voratun 123rd year of Ascendancy at 04:58 Killed by Acolyte of the Sect of Kryl-Feijan at level 29 on the 24th Voratun 123rd year of Ascendancy at 02:52 Killed by elven mage at level 29 on the 24th Voratun 123rd year of Ascendancy at 06:55 Killed by Siloba the elven warrior at level 29 on the 24th Voratun 123rd year of Ascendancy at 13:35 Killed by elven mage at level 29 on the 24th Voratun 123rd year of Ascendancy at 14:09 Killed by elven blood mage at level 29 on the 24th Voratun 123rd year of Ascendancy at 20:30 Killed by Nafensed the giant at level 29 on the 5th Profit 123rd year of Ascendancy at 16:43 Killed by Naglfar at level 30 on the 12nd Profit 123rd year of Ascendancy at 19:13 Killed by Naglfar at level 30 on the 14th Profit 123rd year of Ascendancy at 16:04 Killed by Naglfar at level 30 on the 16th Profit 123rd year of Ascendancy at 03:26 Killed by Isluriana the corrupted dendritic hemospinner at level 30 on the 19th Profit 123rd year of Ascendancy at 13:41 Killed by ghoulking at level 30 on the 7th Dearth 123rd year of Ascendancy at 09:30 Killed by Koneu the dúathedlen at level 30 on the 7th Dearth 123rd year of Ascendancy at 16:52 Killed by venom wyrm at level 30 on the 12nd Loss 123rd year of Ascendancy at 17:54 Killed by Mindworm at level 31 on the 16th Loss 123rd year of Ascendancy at 01:21 Killed by Mindworm at level 31 on the 16th Loss 123rd year of Ascendancy at 01:50 Killed by orc blood mage at level 31 on the 16th Loss 123rd year of Ascendancy at 02:03 |
| Antimagic | Follower |
Primary Stats
| Strength | 57 (base 37) |
| Dexterity | 51 (base 46) |
| Constitution | 45 (base 40) |
| Magic | 8 (base 10) |
| Willpower | 32 (base 16) |
| Cunning | 25 (base 13) |
Resources
| Life | 1188/1188 |
| Stamina | 257/257 |
| Healing Factor | 1.5211689881047 |
| Regeneration | 14.705972651675 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 5 |
| See Stealth | 24.108545491274 |
| See Invisible | 24.108545491274 |
Offense: Mainhand
| Damage | 20 |
| Accuracy | 34 |
| Crit Chance | 10% |
| APR | 32 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +15% |
| Lightning | +3% |
| Physical | +8% |
| Acid | +21% |
| All | 0% |
Offense: Damage Penetration
| Blight | +15% |
| Lightning | +25% |
| Light | +15% |
| Cold | +10% |
Defense: Base
| Armour (hardiness) | 37.292304923968 (87.807182003187%) |
| Defense | 41 |
| Ranged Defense | 41 |
| Fatigue | 27 |
| Physical Save | 53 |
| Spell Save | 49 |
| Mental Save | 45 |
Defense: Resistances
| Blight | + 46%( 70%) |
| Arcane | + 24%( 70%) |
| Mind | + 29%( 70%) |
| All | + 10%( 70%) |
| Lightning | + 18%( 70%) |
| Light | + 26%( 70%) |
| Temporal | + 25%( 70%) |
| Physical | + 17%( 70%) |
| Cold | + 33%( 70%) |
| Fire | + 21%( 70%) |
| Nature | + 41%( 70%) |
Defense: Immunities
| Disarm Resistance | 60% |
| Confusion Resistance | 41% |
| Pinning Resistance | 41% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 47% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 27% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -163 life. The duration and life will increase by 1% for every 1% life you have lost (currently 163 life, 5 duration) If your life is below 0 when this effect wears off it will be set to 1. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You failed to protect the lone alchemist from death by forest wight. Escort: lone alchemist (level 1 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Heart of the Gloom. Escort: lost sun paladin (level 1 of Heart of the Gloom)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Strength by +5. | done |
You failed to protect the repented thief from death by cold drake hatchling. Escort: repented thief (level 2 of Daikara) | failed |
You failed to protect the repented thief from death by barrow wight. Escort: repented thief (level 7 of Dreadfell) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed pouch of bone giant dust. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed vial of greater demon bile. * You've found the needed honey tree root. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed black mamba head. * You've found the needed vampire lord fang. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | insulating pair of iron boots of tirelessness (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +6% fire / +6% cold Stamina each turn: +0.40 Maximum stamina: +12.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Lisulewyn the pouch of dwarven-steel shots (19/19, 146% power, 3 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Power: 146% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +18.0% Capacity: 19 On weapon crit: * Wound the target dealing 154 physical damage across 5 turns and reducing healing by 50% Damage Shield penetration (this weapon only): +30% Damage (radius 1) on hit: +20 physical When wielded/worn: Ammo reloads per turn: +4 Shots are used with slings to pummel your foes to death. |
| On hands | Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+3 eff.) Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Mindhook (costing 12 power out of 24/24) : Effective talent level: 4.0 Power cost: 12 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
| On head | drakeskin leather cap 'Pitchhacker' (8 def, 5 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +7 (+3 eff.) Armour: +5 Defense: +8 (+3 eff.) Fatigue: +5% Effects on melee hit: * 20% chance to reduce damage dealt by 17% Effects when hit in melee: * 14% chance to gain 10% of a turn (3/turn limit) Changes stats: +3 Str / +4 Cun / +2 Con Changes resistances: +9% lightning / +6% fire / +21% mind Reduces incoming crit damage: 10.00% Physical save: +7 (+2 eff.) Mental save: +23 (+7 eff.) Disease immunity: +20% Confusion immunity: +31% It can be used to activate talent Battle Cry, placing all other charms into a 20 cooldown : Effective talent level: 2.6 Power cost: 20 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
| Tool | Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | psionicist's copper ring of tenacityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Mental save: +4 (+1 eff.) Disarm immunity: +20% Pinning immunity: +20% Knockback immunity: +22% Maximum life: +20.00 Rings make your fingers look great! |
| On fingers | marksman's steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +13 (+5 eff.) Armour penetration: +8 Defense: +8 (+3 eff.) Changes stats: +2 Dex It can be used to activate talent Disengage, placing all other charms into a 7 cooldown : Effective talent level: 2.0 Power cost: 7 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 93% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Chargewrecker (97% power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Power: 97% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +5% arcane / +6% blight Changes resistances penetration: +25% lightning Changes damage: +3% lightning / +15% darkness Talent granted: +1 Attune Mindstar Physical save: +7 (+2 eff.) Spell save: +23 (+8 eff.) Mental save: +5 (+1 eff.) Equilibrium when hit: +1.30 Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Main armor | Prismpanic the stralite mail armour (4 def, 8 armour)Requires: - Heavy armour training - Strength 38 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to reduce armor by 9% Changes resistances: +18% light / +8% physical Changes resistances penetration: +15% light / +10% cold Changes damage: +21% acid Physical save: +17 (+6 eff.) Light radius: +1 A suit of armour made of mail. |
| In off hand | steel shield of arcane resistance (+11%) (0 def, 4 armour, 109% power, 38 block)Requires: - Shield usage training - Strength 16 Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Power: 109% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +38 When wielded/worn: Armour: +4 Fatigue: +8% Changes resistances: +11% arcane Talent granted: +1 Block Handheld deflection devices. |
| Cloak | Aeryleldil the Serpentfoe (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 10% chance to slow global speed by 46% * 20% chance to reduce armor by 9% Damage when hit (Melee): 4 acid Changes resistances: +14% nature / +14% blight Changes resistances penetration: +15% blight Spell save: +15 (+5 eff.) Life regen: +6.00 Spell crit. chance: +4% Healing mod.: +12% Damage Shield penetration: +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | stabilizing steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +17% temporal Pinning immunity: +21% Knockback immunity: +25% Amulets make your neck look great! |
Inventory
This item will automatically be transmogrified when you leave the level.heroism infusion of the titan (die at -473; dur 6; cd 28) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -473 life. The duration and life will increase by 1% for every 1% life you have lost (currently 473 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Crooked Club (129% power, 4 apr)Requires: - Strength 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Power: 129% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) Damage (Melee): +14 % chance of confusion / +30 physical When wielded/worn: Accuracy: +12 (+4 eff.) An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome Activation costs 35 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 140 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Naglfar the Dwarf Bulwark level 29
1st Acquisition 123rd year of Ascendancy at 10:03 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Naglfar the Dwarf Bulwark level 13
27th Dearth 122nd year of Ascendancy at 00:41 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Naglfar the Dwarf Bulwark level 18
20th Iron 123rd year of Ascendancy at 22:35 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Naglfar the Dwarf Bulwark level 29
23rd Voratun 123rd year of Ascendancy at 15:52 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Naglfar the Dwarf Bulwark level 30
21st Profit 123rd year of Ascendancy at 01:16 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Naglfar the Dwarf Bulwark level 10
29th Profit 122nd year of Ascendancy at 00:57 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Naglfar the Dwarf Bulwark level 20
3rd Stralite 123rd year of Ascendancy at 06:17 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Naglfar the Dwarf Bulwark level 30
9th Profit 123rd year of Ascendancy at 19:19 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By Naglfar the Dwarf Bulwark level 10
29th Profit 122nd year of Ascendancy at 02:16 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Naglfar the Dwarf Bulwark level 18
12nd Steel 123rd year of Ascendancy at 10:41 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Naglfar the Dwarf Bulwark level 5
18th Voratun 122nd year of Ascendancy at 23:06 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Naglfar the Dwarf Bulwark level 10
9th Wealth 122nd year of Ascendancy at 05:35 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Naglfar the Dwarf Bulwark level 30
10th Profit 123rd year of Ascendancy at 19:47 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Naglfar the Dwarf Bulwark level 17
27th Shortage 122nd year of Ascendancy at 02:08 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Naglfar the Dwarf Bulwark level 23
44th Stralite 123rd year of Ascendancy at 04:36 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Naglfar the Dwarf Bulwark level 16
26th Loss 122nd year of Ascendancy at 02:12 see stats
Log
Burning from Greater faeros hits Naglfar for 31 fire damage.
Melee retaliation hits Large brown snake for 4 acid damage.
Orc blood mage receives 20 healing from Orc blood mage's Blood Grasp.
Orc blood mage's Blood Grasp hits Naglfar for 95 blight damage.
Mindworm regains their energy.
Mindworm receives 8 healing (12 psi heal).
Mindworm uses Psychic Lobotomy.
Mindworm's mind surges with critical power!
Naglfar higher mental functions have been imparied.
Mindworm hits Naglfar for 102 mind damage.
Mindworm is weakened by the darkness!
Mindworm converts some damage to Psi!
Naglfar hits Mindworm for (5 resonance), 2 to psi, 2 mind (4 total damage).
Mindworm hits Naglfar for 2 mind damage.
Naglfar instinctively hardens his skin and ignores the attack!
Naglfar repels an attack from Large brown snake.
Orc blood mage casts Blood Grasp.
Talent Repulsion is ready to use.
Burning from Greater faeros hits Naglfar for 31 fire damage.
Brown bear misses Naglfar.
Orc blood mage roars triumphantly.
Orc blood mage receives 20 healing from Orc blood mage's Blood Grasp.
Orc blood mage's Blood Grasp hits Naglfar for 95 blight damage.
Naglfar the level 31 dwarf bulwark was debilitated by noxious blight before falling to death by an orc blood mage on level 2 of Noxious Caldera.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Orc blood mage's Blood Grasp killed Naglfar!
Saving game...
Saving done.












































































