










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Items Vault 1.7.0Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ghoul |
| Class | Reaver |
| Level / Exp | 23 / 55% |
| Size | medium |
| Lifes / Deaths | Killed by cold drake hatchling at level 6 on the 4th Mirth 122nd year of Ascendancy at 03:37 0 / 6Killed by Xanytha the deformed giant brown rat at level 12 on the 5th Flare 122nd year of Ascendancy at 23:30 Killed by Nerirot the Bringer of Doom at level 19 on the 33rd Dusk 122nd year of Ascendancy at 21:33 Killed by Xirewyn the yellow ooze at level 19 on the 34th Dusk 122nd year of Ascendancy at 04:14 Killed by Glulrasekira the midge swarm at level 22 on the 44th Dusk 122nd year of Ascendancy at 03:24 Killed by Aritira the white crystal at level 23 on the 46th Dusk 122nd year of Ascendancy at 15:45 |
Primary Stats
| Strength | 51 (base 14) |
| Dexterity | 15 (base 11) |
| Constitution | 42 (base 10) |
| Magic | 58 (base 53) |
| Willpower | 12 (base 10) |
| Cunning | 42 (base 40) |
Resources
| Life | -160/878 |
| Mana | 113/242 |
| Vim | 62/306 |
| Healing Factor | 1.2339880031269 |
| Regeneration | 2.7764730070355 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 6 |
| See Invisible | 15 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 44 |
| Crit Chance | 25% |
| APR | 25 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 35 |
| Accuracy | 44 |
| Crit Chance | 25% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +4% |
| Physical | +6% |
| Blight | +26% |
| Arcane | +6% |
| Fire | +11% |
| All | 0% |
Offense: Damage Penetration
| Acid | +20% |
| Physical | +10% |
| Blight | +10% |
| Arcane | +10% |
| Fire | +30% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 62.335093952971 (47.857809501309%) |
| Defense | 35 |
| Ranged Defense | 35 |
| Fatigue | 15 |
| Physical Save | 41 |
| Spell Save | 35 |
| Mental Save | 40 |
Defense: Resistances
| Cold | + 45%( 70%) |
| Acid | + 13%( 70%) |
| Mind | + 10%( 70%) |
| Temporal | + 10%( 70%) |
| Blight | + 16%( 70%) |
| Arcane | + 21%( 70%) |
| Fire | + 63%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Silence Resistance | 65% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Stun Resistance | 50% |
| Poison Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 283 damage for 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 98 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 36 with a minimum range of 15. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Reaving combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Rot | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Corruption / Vim | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Plague | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 5/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Spell / Staff combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lost defiler from death by ritch flamespitter. Escort: lost defiler (level 2 of Heart of the Gloom) | failed |
You failed to protect the lost sun paladin from death by Gerigatira the brown bear. Escort: lost sun paladin (level 1 of Old Forest) | failed |
You failed to protect the lost warrior from death by Yvoma the temporal stalker. Escort: lost warrior (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed orc heart. * You've found the needed ice ant stinger. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed bloated horror heart. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed green worm. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | Burnsting (0 def, 8 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +20 (+7 eff.) Res.pen +10% physical +15% fire Melee Ret 4 physical ----- def ----- Armour +8 Fatigue +3% Resists +7% fire +9% cold Die.at -80.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Camazor'2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Str dps ---------- Spell.crit +2% Crit.mult +5.00% Dmg.mod +12% blight +3% physical ----- def ----- Resists +5% arcane Mind.save +6 (+2 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Glorurithra the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str dps ---------- Crit.mult +10.00% Res.pen +20% acid Acc +25 (+8 eff.) ----- def ----- Armour +4 Fatigue +4% Die.at -80.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Ce'Nylle (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 6 acid Dmg.mod +4% acid ----- def ----- Armour +1 Fatigue +1% Resists +6% acid Max.HP +60.00 Poison- +20% Silence- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Ashward the yew wand of conjuration [power 215] (15 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +6% arcane Res.pen +10% arcane +15% fire ----- def ----- Resists +5% arcane +15% fire Fire a magical bolt dealing 215 lightning damage Puts all charms on 15 cooldown Dmg.mod: + 18% all for 2 turns. Reduce 2 talent CDs by 2. Res.pen: + 15% all for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | gold ring 'Radhynaridir'0.1 T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Str +4 Wil ----- def ----- Armour +14 Resists +3% mind +3% temporal Spell.save +9 (+5 eff.) Mind.save +8 (+3 eff.) Silence- +25% ---------- misc Mana/turn +0.15 Rings make your fingers look great! |
| On fingers | steel ring 'Toryzilastir'0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Con dps ---------- Spell.pwr +10 (+4 eff.) Dmg.mod +11% fire Res.pen +10% blight Acc +7 (+2 eff.) Apr +8 ----- def ----- Defense +8 (+4 eff.) Resists +22% fire Phys.save +6 (+2 eff.) ---------- misc See.Invis +9 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 110% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | Quenchbloom the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Con ----- def ----- Fatigue -5% Resists +6% cold +6% fire HP.reg +2.00 Silence- +20% Amulets make your neck look great! |
| In main hand | Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon Reqs Dex 17 [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
| Around waist | Belostir the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Str +3 Dex dps ---------- Phys.crit +3.0% Dmg.mod +6% blight Acc +5 (+1 eff.) ----- def ----- Defense +13 (+6 eff.) Phys.save +3 (+1 eff.) Stealth +10 A belt that goes around your waist. |
| In off hand | Skullcleaver (20-28 power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
| Cloak | Woedream the cashmere cloak (10 def, 10 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce damage dealt by 13% ----- def ----- Armour +10 Defense +10 (+5 eff.) Resists +5% arcane Phys.save +15 (+5 eff.) Spell.save +18 (+8 eff.) Mind.save +16 (+6 eff.) Max.HP +80.00 Blind- +20% Disease- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Khelagaran the voratun mail armour (16 def, 23 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun dps ---------- Crit.mult +20.00% Dmg.mod +3% physical Acc +10 (+3 eff.) ----- def ----- Armour +23 Defense +16 (+7 eff.) Fatigue +12% Resists +26% cold Phys.save +9 (+3 eff.) Mind.save +14 (+5 eff.) Max.HP +36.00 A suit of armour made of mail. |
Inventory
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+6 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
clarifying copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +11% mind Confus- +20% Amulets make your neck look great! |
Shinemight0.1 T1 ring jewelry [Rare] Master While equipped: ----- def ----- Resists +3% acid +9% fire +9% light +3% cold Max.HP +64.00 Disarm- +21% Pinning- +22% Knockbk- +22% Rings make your fingers look great! |
copper ring of fire (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% fire ----- def ----- Resists +20% fire Rings make your fingers look great! |
gladiator's copper ring of warding0.1 T1 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Resists +12% acid +13% fire +13% lightning +12% cold Rings make your fingers look great! |
marksman's gold ring of blight (+13%)0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +13% blight Acc +6 (+2 eff.) ----- def ----- Resists +13% blight Rings make your fingers look great! |
Hazewedge the voratun dagger (46-60 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Arcane/Master Power 46.0 - 59.8 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit.r1 +16 arcane +16 cold On Hit: * 25% chance for lightning to strike from the target to a second target dealing 73 damage While equipped: dps ---------- Res.pen +13% all Acc +25 (+8 eff.) Apr +11 Melee Ret 2 cold ----- def ----- Resists +5% arcane Sharp, short and deadly. |
Silent Blade (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 35% Str, 65% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
hateful steel dagger (14-18 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Psionic Power 13.5 - 17.6 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +9 darkness Against +7% Living Sharp, short and deadly. |
manaburning dwarven-steel dagger of amnesia (18-24 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Disrupt/Psionic Power 18.5 - 24.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * 16 arcane resource burn * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Sharp, short and deadly. |
iron mace 'Mayolle' (18-26 power, 2 apr)3.0 T1 mace 1H weapon [Rare] Master Power 18.5 - 25.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: Stats +2 Dex dps ---------- Res.pen +5% acid +10% physical Melee Ret 2 acid ----- def ----- Defense +10 (+5 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% Blunt and deadly. |
potent yew vilestaff of channeling (24-29 power, 4 apr, blight element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 24.0 - 28.8 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +21 (+7 eff.) Dmg.mod +24% blight ---------- misc Mana/turn +0.27 Talents +1 Command Staff This staff offers 24% bonus to blight damage. (included above) Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
Lisuth the Taintzephyr,1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +2 (+1 eff.) Dmg.mod +6% temporal Melee Ret 4 cold On Hit (Melee): * 20% chance to slow global speed by 41% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Mind.save +6 (+2 eff.) A belt that goes around your waist. |
Nentir the Gleamspire1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- Crit.mult +10.00% Res.pen +5% light ----- def ----- Resists +6% lightning +6% temporal A belt that goes around your waist. |
insulating rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Resists +6% blight +5% cold +6% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Noonknight (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Dex dps ---------- Phys.pwr +10 (+4 eff.) Dmg.mod +3% light +3% physical Res.pen +5% acid ----- def ----- Defense +1 (+0 eff.) Resists +6% light Die.at -40.00 life Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+5 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
tormentor's linen robe (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Psionic While equipped: Stats +2 Cun dps ---------- Crit.mult +11.00% ----- def ----- Resists +7% all ---------- misc Hate/m.crit +3.00 Psi/m.crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Brenodas (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +1.0% ----- def ----- Armour +1 Resists +12% lightning +3% darkness +6% fire +9% mind +5% cold Phys.save +3 (+1 eff.) Max.HP +20.00 A pair of boots made of leather. |
pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +1 A pair of boots made of leather. |
pair of rough leather boots 'Mayytta' (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +3 Dex +3 Wil +1 Cun +1 Con dps ---------- Spell.pwr +4 (+2 eff.) Melee Ret 2 acid On Hit (Melee): * 10% chance to reduce armor by 32% ----- def ----- Armour +1 A pair of boots made of leather. |
scholar's pair of rough leather boots of speed (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +4 (+2 eff.) Mov.spd +25% ----- def ----- Armour +1 A pair of boots made of leather. |
Xukira the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane While equipped: dps ---------- Spell.crit +3% Melee+ 26 darkness Dmg.mod +12% darkness ----- def ----- Armour +2 Fatigue +3% Resists +24% darkness Crit.dmg- 10.00% Mind.save +3 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
blighted rough leather gloves of dexterity (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Melee+ 6 blight Dmg.mod +4% blight Acc +11 (+3 eff.) ----- def ----- Armour +1 Resists +6% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets of strength (+2) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
scouring hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Ego+] Disrupt While equipped: dps ---------- On Melee Ret: * 19 arcane resource burn ----- def ----- Armour +2 Spell.save +16 (+7 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Glarevenom (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +8 Str +1 Mag dps ---------- Dmg.mod +9% light +6% fire Res.pen +5% light ----- def ----- Armour +3 Fatigue +5% ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Relgarek the Doursnake (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +8 Dex +4 Wil +2 Con dps ---------- Dmg.mod +6% darkness ----- def ----- Armour +3 Fatigue +5% Resists +7% cold ---------- misc Light +3 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Yarulathahor (20 def, 5 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Mind.pwr +15 (+8 eff.) Res.pen +20% mind ----- def ----- Armour +5 Defense +20 (+8 eff.) Fatigue +1% Resists +6% fire +6% cold Mind.save +12 (+4 eff.) ---------- misc Stam/turn +2.00 Psi/ret +0.08 A cap made of leather. |
drakeskin leather armour 'Sleetcast' (20 def, 12 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +3% cold Res.pen +10% mind +10% cold Melee Ret 4 cold ----- def ----- Armour +12 Defense +20 (+8 eff.) Fatigue +8% Resists +6% acid +50% cold HP.reg +2.70 ---------- misc Stam/turn +1.50 Breathe water A suit of armour made of leather. |
hardened leather armour of stability (9 def, 6 armour)9.0 T3 light armor [Ego] Master While equipped: ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Resists +5% physical Phys.save +14 (+5 eff.) A suit of armour made of leather. |
radiant hardened leather armour of lightning resistance (9 def, 6 armour)9.0 T3 light armor [Ego+] Nature/Master While equipped: Stats +3 Wil ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Resists +15% blight +16% darkness +19% lightning ---------- misc Light +2 A suit of armour made of leather. |
Sleetrock (21/21, 43-60 power, 10 apr)3.0 T3 arrow ammo Reqs Dex 24 [Random Unique] Master/Psionic Power 43.0 - 60.2 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +13.0% Capacity 21 Ranged+ +8 physical On Hit.r1 +12 temporal On Crit.r2 +8 cold +8 temporal On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to knock the target back 3 spaces and deal 78 physical damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
199 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Kindlelord (dig speed 40 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Res.pen +15% light ----- def ----- Fatigue -5% Resists +3% lightning +3% temporal Max.HP +60.00 Stun/Frz- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of gale force [power 100] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 106 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
evasive elm totem of healing [power 116] (15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown Gain 12% evasion for 2 turns. Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
powerful ash wand of conjuration [power 150] (15 cooldown)2.0 T2 wand charm [Ego+] Arcane Fire a magical bolt dealing 150 cold damage Puts all charms on 15 cooldown Dmg.mod: + 10% all for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By PESTILOR the Ghoul Reaver level 19
33rd Dusk 122nd year of Ascendancy at 23:01 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By PESTILOR the Ghoul Reaver level 15
12nd Dusk 122nd year of Ascendancy at 17:38 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By PESTILOR the Ghoul Reaver level 21
39th Dusk 122nd year of Ascendancy at 15:06 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By PESTILOR the Ghoul Reaver level 10
9th Mirth 122nd year of Ascendancy at 00:21 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By PESTILOR the Ghoul Reaver level 20
34th Dusk 122nd year of Ascendancy at 12:19 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By PESTILOR the Ghoul Reaver level 11
1st Flare 122nd year of Ascendancy at 08:42 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By PESTILOR the Ghoul Reaver level 19
30th Dusk 122nd year of Ascendancy at 00:16 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By PESTILOR the Ghoul Reaver level 17
23rd Dusk 122nd year of Ascendancy at 02:12 see stats
Log
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 45.
Aritira the white crystal hits PESTILOR for (254 absorbed), 0 arcane (0 total damage).
PESTILOR casts Cyst Burst.
PESTILOR casts Epidemic.
PESTILOR's spell attains critical power!
Aritira the white crystal is afflicted by an epidemic!
PESTILOR steals life from Ce'Nobretira the giant carpenter ant!
PESTILOR hits Ce'Nobretira the giant carpenter ant for (19 parried), 13 blight, 30 blight, 27 fire, 7 acid, 18 blight, (19 parried), 5 blight, 15 blight, 7 acid, 19 blight (142 total damage).
Ce'Nobretira the giant carpenter ant uses Lunge.
Your shield crumbles under the damage!
The shield around PESTILOR crumbles.
PESTILOR is disarmed!
Ce'Nobretira the giant carpenter ant hits PESTILOR for (29 absorbed), 77 physical (77 total damage).
Melee retaliation hits Ce'Nobretira the giant carpenter ant for 5 physical damage.
Talent Virulent Disease is ready to use.
Carrion worm mass bites blight poison into Aritira the white crystal.
Epidemic from PESTILOR hits Aritira the white crystal for 34 blight damage.
Melee retaliation hits Carrion worm mass for 35 light damage.
Carrion worm mass hits Aritira the white crystal for 9 physical, 8 blight (17 total damage).
Ce'Nobretira the giant carpenter ant uses Dual Strike.
PESTILOR is stunned!
Ce'Nobretira the giant carpenter ant performs a melee critical strike against PESTILOR!
Ce'Nobretira the giant carpenter ant hits PESTILOR for (38 to bones), 0 physical, 120 physical (120 total damage).
Melee retaliation hits Ce'Nobretira the giant carpenter ant for 4 physical, 2 physical (6 total damage).
Aritira the white crystal casts Manathrust.
Aritira the white crystal's spell attains critical power!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 66.
Aritira the white crystal hits PESTILOR for (8 resilience), 373 arcane (373 total damage).
PESTILOR the level 23 ghoul reaver was dweomered to death by Aritira the white crystal on level 3 of Old Forest.





































































































