










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Items Vault 1.7.0Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ghoul |
| Class | Reaver |
| Level / Exp | 22 / 67% |
| Size | medium |
| Lifes / Deaths | Killed by Giwyn the wolf at level 11 on the 3rd Summertide 122nd year of Ascendancy at 22:01 0 / 6Killed by Betatha the war bear at level 12 on the 3rd Summertide 122nd year of Ascendancy at 23:12 Killed by Porildayata the lesser vampire at level 19 on the 41st Dusk 122nd year of Ascendancy at 08:11 Killed by Xanunor the carrion worm mass at level 21 on the 1st Time of Equilibrium 122nd year of Ascendancy at 20:58 Killed by Porugabeth the wolf at level 21 on the 1st Haze 122nd year of Ascendancy at 05:51 Killed by Layussra the red ooze at level 22 on the 5th Haze 122nd year of Ascendancy at 18:48 |
Primary Stats
| Strength | 44 (base 16) |
| Dexterity | 13 (base 12) |
| Constitution | 32 (base 10) |
| Magic | 68 (base 51) |
| Willpower | 20 (base 10) |
| Cunning | 37 (base 36) |
Resources
| Life | -205/697 |
| Mana | 279/299 |
| Vim | 93/281 |
| Healing Factor | 1.2824420161895 |
| Regeneration | 3.0137387380452 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 9 |
Offense: Mainhand
| Damage | 57 |
| Accuracy | 30 |
| Crit Chance | 30% |
| APR | 10 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 44 |
| Accuracy | 30 |
| Crit Chance | 38% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 51 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +6% |
| Physical | +3% |
| Blight | +29% |
| Arcane | +16% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Light | +5% |
| Blight | +5% |
| Arcane | +15% |
| Fire | +15% |
| Physical | +7% |
Defense: Base
| Armour (hardiness) | 17 (38.594633868923%) |
| Defense | 31 |
| Ranged Defense | 31 |
| Fatigue | 0 |
| Physical Save | 27 |
| Spell Save | 25 |
| Mental Save | 21 |
Defense: Resistances
| Lightning | + 15%( 70%) |
| Light | + 15%( 70%) |
| Cold | + 7%( 70%) |
| Darkness | + 15%( 70%) |
| Arcane | + 18%( 70%) |
| Fire | + 18%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Bleed Resistance | 75% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 46 up to 4 times. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 107 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Reaving combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Rot | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Vim | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Plague | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 4/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Spell / Staff combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lone alchemist from death by Porurabeth the copperhead snake. Escort: lone alchemist (level 1 of Old Forest) | failed |
You failed to protect the lone alchemist from death by rattlesnake. Escort: lone alchemist (level 3 of Norgos Lair) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed honey tree root. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed electric eel tail. * You've found the needed green worm. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | Beyrand (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Mag +5 Wil +3 Con dps ---------- Phys.crit +4.0% Spell.crit +2% Phys.pwr +4 (+1 eff.) Mind.pwr +5 (+3 eff.) Dmg.mod +3% mind +6% blight Res.pen +7% physical Apr +3 Melee Ret 10 blight ----- def ----- Armour +4 Fatigue +3% ---------- misc Mana/turn +0.23 Max.mana +23.00 Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 14 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Quenchmaim2.0 T1 lite [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 24 ----- def ----- Resists +3% cold Mind.save +3 (+1 eff.) Die.at -60.00 life Max.HP +60.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Bethudhewe (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +3 Mag dps ---------- Spell.crit +1% Dmg.mod +3% blight Res.pen +15% arcane ----- def ----- Armour +3 Fatigue +5% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/turn +0.04 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | sand dwarven-steel gauntlets of strength (+3) (0 def, 8 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+2 eff.) Melee+ 7 physical Dmg.mod +3% physical ----- def ----- Armour +8 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Mardazor the Starwhisper [power 105] (22/15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +1 Str dps ---------- Crit.mult +5.00% Dmg.mod +6% light Res.pen +5% light ----- def ----- Defense +10 (+5 eff.) Die.at -80.00 life Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 108 physical damage Puts all charms on 15 cooldown Heal for 42. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Emuwyn the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +1 Str dps ---------- Phys.crit +3.0% Crit.mult +5.00% Dmg.mod +10% arcane Acc +10 (+5 eff.) ----- def ----- Resists +10% arcane ---------- misc Stam/turn +1.00 Max.stam +20.00 Rings make your fingers look great! |
| On fingers | rogue's copper ring of power0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +7 (+3 eff.) ----- def ----- Defense +6 (+3 eff.) Rings make your fingers look great! |
| Around neck | Emorimira0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Apr +4 ----- def ----- Defense +5 (+3 eff.) Fatigue -5% Phys.save +9 (+5 eff.) HP.reg +1.00 Amulets make your neck look great! |
| In main hand | magewarrior's short ash vilestaff (15-18 power, 3 apr, blight element)5.0 T2 staff 1H weapon [Ego+] Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +4% Phys.pwr +6 (+2 eff.) Spell.pwr +11 (+4 eff.) Dmg.mod +15% blight Acc +5 (+3 eff.) ---------- misc Talents +1 Command Staff This staff offers 15% bonus to blight damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
| Around waist | rough leather belt 'Stoketide'1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% arcane Res.pen +5% blight +15% fire ----- def ----- Resists +5% arcane +15% fire HP.reg +1.10 Heal.mod +11% A belt that goes around your waist. |
| In off hand | Corpathus (40-56 power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Master/Unknown Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +11.0% Atk.spd 100% Melee+ +18 draining blight On Crit: * grows in power On Kill: * grows dramatically in power While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +5% blight ----- def ----- Cut- -25% ---------- misc Max.vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
| Cloak | Gunor the Glarerain (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +3 Wil dps ---------- Phys.pwr +15 (+4 eff.) Mind.pwr +5 (+3 eff.) Melee Ret 4 physical ----- def ----- Defense +1 (+1 eff.) Die.at -20.00 life ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | prismatic rough leather armour of thunder (3 def, 2 armour)9.0 T1 light armor [Ego+] Arcane While equipped: Stats +4 Str +4 Mag +4 Wil dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Phys.pwr +10 (+3 eff.) Spell.pwr +10 (+4 eff.) Mind.pwr +10 (+4 eff.) ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Resists +11% lightning +11% light +11% darkness A suit of armour made of leather. |
Inventory
ethereal rune (power 7; resist 16%; move 36%; dur 5; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 16% all resistance, you move 36% faster, and you are invisible (power 7). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 137; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 137 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet of constitution (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con Amulets make your neck look great! |
copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str Amulets make your neck look great! |
grounding copper amulet of mastery (0.13 Cunning / Survival)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +10% lightning Stun/Frz- +22% ---------- misc Masteries +0.13 Cunning/Survival Amulets make your neck look great! |
steel amulet0.1 T2 amulet jewelry [Normal] Amulets make your neck look great! |
Demonwarden the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% darkness Melee Ret 2 lightning ----- def ----- Resists +3% nature Max.HP +36.00 Heal.mod +15% Disarm- +37% Pinning- +32% Knockbk- +49% Teleport- +20% Rings make your fingers look great! |
Rotsaw0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% mind +12% fire Res.pen +10% nature ----- def ----- Resists +9% nature +24% fire Mind.save +6 (+3 eff.) Rings make your fingers look great! |
Velema the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Str +2 Dex +7 Con dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +6% mind ----- def ----- Resists +6% temporal ---------- misc Hate/m.crit +5.00 Infravis +3 Rings make your fingers look great! |
copper ring of frost (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% cold ----- def ----- Resists +20% cold Rings make your fingers look great! |
marksman's copper ring of darkness (+22%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +11% darkness Acc +4 (+2 eff.) ----- def ----- Resists +22% darkness Rings make your fingers look great! |
mule's steel ring of arcana (+0.10/turn)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -5% Silence- +27% ---------- misc Max.enc +22 Mana/turn +0.10 Rings make your fingers look great! |
solipsist's gold ring of pilfering0.1 T3 ring jewelry [Ego++] Master/Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.pwr +10 (+4 eff.) Acc +9 (+5 eff.) Apr +9 ----- def ----- Defense +8 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Drake's Bane (45-68 power, 21 apr)3.0 T2 battleaxe 2H weapon [Unique] Master Power 45.0 - 67.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- D.Red.from +25% Dragon Phys.save +9 (+5 eff.) Stun/Frz- +20% Knockbk- +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Sunkiss (12-16 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Random Unique] Master/Psionic Power 12.5 - 16.2 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +10 mind On Hit.r1 +8 fire On Hit: * 20% chance to slow global speed by 51% * 18% chance to reduce all saves and defense by 24 While equipped: Stats +3 Dex +3 Wil +3 Cun dps ---------- Phys.spd +10% Res.pen +8% physical Acc +20 (+10 eff.) Apr +6 On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% cold Spell.save +6 (+3 eff.) Sharp, short and deadly. |
balanced steel dagger (12-15 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Master Power 11.5 - 15.0 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Acc +5 (+3 eff.) ----- def ----- Defense +6 (+3 eff.) Disarm- +22% Sharp, short and deadly. |
flaming dwarven-steel dagger of daylight (16-21 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego] Arcane Power 16.0 - 20.8 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +10 light Against +12% Undead On Hit.r1 +8 fire Sharp, short and deadly. |
slime-covered steel dagger (10-13 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Disrupt Power 10.0 - 13.0 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 7% chance to slow global speed by 51% Sharp, short and deadly. |
truestriking dwarven-steel dagger of rage (20-25 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego++] Master Power 19.5 - 25.4 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +1 Str dps ---------- Dmg.mod +7% physical Res.pen +7% physical Acc +19 (+10 eff.) Apr +5 Sharp, short and deadly. |
warbringer's dwarven-steel dagger (19-25 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Master Power 19.0 - 24.7 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Phys.pwr +8 (+2 eff.) Res.pen +7% physical ----- def ----- Disarm- +14% Sharp, short and deadly. |
thought-forged dwarven-steel greatmaul of paradox (38-58 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego] Arcane/Psionic Power 38.5 - 57.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +17 mind +7 temporal On Hit: * 24% chance to reduce all saves and defense by 24 While equipped: Stats +5 Cun +3 Wil ----- def ----- Resists +10% temporal Massive two-handed mauls. |
dwarven-steel longsword of erosion (22-31 power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Nature Power 22.0 - 30.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +11 nature Sharp, long, and deadly. |
Urugorn the dwarven-steel mace (24-34 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Psionic Power 24.5 - 34.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +3 Con dps ---------- Phys.crit +1.0% Crit.mult +20.00% Phys.pwr +5 (+2 eff.) Res.pen +10% physical On Hit (Melee): * 20% chance to reduce armor by 35% Blunt and deadly. |
plaguebringer's steel mace of amnesia (15-21 power, 3 apr)3.0 T2 mace 1H weapon [Ego++] Arcane/Psionic Power 15.0 - 21.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +8 blight On Hit: 20% Epidemic 2 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 25 * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: ----- def ----- Disease- +14% Blunt and deadly. |
Lightningsever (9-10 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature/Psionic Power 9.0 - 9.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +12 light +20 lightning On Crit.r2 +4 light While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Dmg.mod +6% nature Melee Ret 10 lightning ----- def ----- Mind.save +4 (+2 eff.) ---------- misc Max.psi +10.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
shimmering ash magestaff (15-18 power, 3 apr, fire element)5.0 T2 staff 2H weapon [Ego] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +15% fire ---------- misc Mana/turn +0.11 Max.mana +30.00 Talents +1 Command Staff This staff offers 15% bonus to fire damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
Skullcleaver (20-28 power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
acidic dwarven-steel waraxe (18-25 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Arcane Power 18.0 - 25.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 145 damage over 5 turns and reducing armor and accuracy by 19 One-handed war axes. |
arcing steel waraxe (14-20 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Arcane Power 14.0 - 19.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 87 damage One-handed war axes. |
flaming dwarven-steel waraxe of evisceration (18-26 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Arcane/Master Power 18.5 - 25.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit.r1 +7 fire On Crit: * Wound the target dealing 234 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +7 (+2 eff.) One-handed war axes. |
Bokendil1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +6% lightning +8% temporal +9% cold HP.reg +4.00 A belt that goes around your waist. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Rainstrike the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +18% acid Res.pen +10% acid +10% cold Melee Ret 10 cold ----- def ----- Defense +2 (+1 eff.) Resists +12% acid +9% cold Phys.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Zerulen the Glitteroozer (8 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +1 Dex +1 Wil +5 Cun dps ---------- Dmg.mod +15% light Melee Ret 2 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 24 ----- def ----- Defense +8 (+4 eff.) Resists +19% light +15% fire Stealth +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Boltvalor (0 def, 0 armour)2.0 T3 cloth armor [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Crit.mult +10.00% Mind.pwr +4 (+2 eff.) Dmg.mod +15% lightning Melee Ret 10 lightning ----- def ----- Resists +11% all Mind.save +20 (+10 eff.) ---------- misc Max.hate +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+6 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 28.02 to 35.02 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Blazespiker the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Apr +4 On Hit (Melee): * 20% chance to reduce all saves and defense by 24 ----- def ----- Armour +1 Resists +3% lightning +3% fire +5% arcane +6% light Die.at -20.00 life A pair of boots made of leather. |
Daimeromidir (18 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.pwr +20 (+5 eff.) S.pwr/crit +2 Res.pen +10% physical ----- def ----- Armour +1 Defense +18 (+9 eff.) Spell.save +6 (+3 eff.) Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 19% chance to evade melee and ranged attacks and 8 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Darkpride (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +8 Lck +5 Dex dps ---------- Dmg.mod +9% lightning Res.pen +10% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Armour +3 Resists +6% light +6% fire Spell.save +9 (+4 eff.) Stealth +8 A pair of boots made of leather. |
pair of iron boots 'Goretreason' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Cun +1 Con ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +5% temporal +3% nature ---------- misc See.Invis +9 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sewerpall the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% nature Acc +6 (+3 eff.) Melee Ret 4 nature On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Armour +1 Fatigue +1% Resists +3% nature +6% cold Phys.save +5 (+3 eff.) Mind.save +6 (+3 eff.) Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves of strength (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
sand iron gauntlets of dexterity (+3) (0 def, 7 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 6 physical Dmg.mod +4% physical Acc +10 (+5 eff.) ----- def ----- Armour +7 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Eilinirera the Heatmistress (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +15% fire Melee Ret 2 fire ----- def ----- Armour +3 Fatigue +5% Resists +6% cold +6% fire +6% temporal Max.HP +20.00 Knockbk- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Emelora the Flamemalice (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +3% cold Res.pen +25% fire +10% cold ----- def ----- Defense +2 (+1 eff.) Resists +9% darkness Mind.save +5 (+2 eff.) A pointy cloth hat, very wizardly... |
Jetmonster (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Melee Ret 4 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Armour +3 Fatigue +5% Phys.save +12 (+6 eff.) Cut- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Lisoda (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Wil dps ---------- Dmg.mod +10% lightning ----- def ----- Defense +1 (+1 eff.) Resists +15% lightning +2% physical ---------- misc Light +1 Infravis +1 A pointy cloth hat, very wizardly... |
Xanariayaba the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +5 Mag dps ---------- Mind.pwr +30 (+11 eff.) Res.pen +10% mind ----- def ----- Defense +2 (+1 eff.) ---------- misc Equi/ret +1.40 Psi/ret +1.50 Hate/ret +2.10 Infravis +3 A pointy cloth hat, very wizardly... |
linen wizard hat 'Getyntir' (31 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning Res.pen +20% physical Apr +3 Melee Ret 4 physical ----- def ----- Defense +31 (+13 eff.) Resists +18% lightning ---------- misc Infravis +3 See.Invis +9 A pointy cloth hat, very wizardly... |
miner's hardened leather cap (0 def, 5 armour)2.0 T3 head armor [Ego] Master While equipped: ----- def ----- Armour +5 Fatigue +3% ---------- misc Infravis +3 A cap made of leather. |
rough leather cap of the depths (0 def, 1 armour)2.0 T1 head armor [Ego] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +5% cold ---------- misc Breathe water A cap made of leather. |
Daimirak the Flarelace (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +15% fire Acc +30 (+13 eff.) Melee Ret 8 physical ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Resists +6% darkness +29% fire A suit of armour made of mail. |
stralite mail armour of the deep (4 def, 11 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +11 Defense +4 (+2 eff.) Fatigue +12% Resists +7% acid +7% cold ---------- misc Breathe water A suit of armour made of mail. |
cleansing cured leather armour of Toknor (6 def, 4 armour)9.0 T2 light armor [Ego+] Disrupt/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +6 (+2 eff.) ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +12% nature +11% blight A suit of armour made of leather. |
troll-hide hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Ego+] Nature While equipped: ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +8% Max.HP +41.00 HP.reg +3.00 Heal.mod +12% A suit of armour made of leather. |
Ivukira the Blazesquall (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Dmg.mod +6% fire ----- def ----- Armour +11 Fatigue +22% Resists +22% lightning +3% fire +2% physical +12% acid Spell.save +18 (+9 eff.) Die.at -20.00 life A suit of armour made of metal plates. |
exposing steel shield of physical resistance (+12%) (0 def, 4 armour, 38 block)7.0 T2 shield armor Reqs Shield usage training [Ego] Master/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On Hit (Melee): * 7% chance to reduce all saves and defense by 24 On Melee Ret: * 14% chance to reduce all saves and defense by 24 ----- def ----- Armour +4 Fatigue +8% Resists +12% physical ---------- misc Talents +1 Block Handheld deflection devices. |
Heatzeal the quiver of yew arrows (15/37, 32-45 power, 15 apr)3.0 T3 arrow ammo Reqs Dex 24 [Rare] Master Power 32.0 - 44.8 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +2.0% Capacity 37 Proj.spd +200% On Hit.r1 +12 fire On Crit.r2 +16 fire While equipped: ---------- misc Reload +7 Arrows are used with bows to pierce your foes to death. |
Sunknight (19/19, 32-45 power, 10 apr)3.0 T3 arrow ammo Reqs Dex 24 [Random Unique] Nature/Disrupt/Psionic Power 32.0 - 44.8 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 19 Proj.spd +200% On Crit.r2 +20 light On Hit: * 10% chance to slow global speed by 51% * 43 arcane resource burn * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 167 physical damage Arrows are used with bows to pierce your foes to death. |
flaming quiver of yew arrows (19/19, 34-48 power, 10 apr)3.0 T3 arrow ammo Reqs Dex 24 [Ego] Arcane Power 34.5 - 48.3 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 19 On Hit.r1 +11 fire Arrows are used with bows to pierce your foes to death. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
210 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Isloravea the Glitterglamour (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +15% light Melee Ret 2 light ----- def ----- Resists +12% lightning ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Lelolach the Blazeglean (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Res.pen +20% light +5% lightning ----- def ----- Fatigue -5% Resists +9% light While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of quickening (dig speed 31 turns)3.0 T1 digger tool [Ego+] Arcane While equipped: Stats +1 Str ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(69 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Vorimina2.0 T1 lite [Rare] Nature While equipped: Stats +4 Str +1 Dex dps ---------- Dmg.mod +3% physical ----- def ----- Defense +20 (+10 eff.) Resists +1% physical Phys.save +5 (+3 eff.) Heal.mod +12% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of clear mind 'Medoyon' [power 1] (22/25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +9% acid +2% physical +6% darkness Max.HP +20.00 HP.reg +2.00 Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Heal for 30. Torques are made by powerful psionics to store psionic powers. |
iron torque of gale force [power 100] (22/15 cooldown)2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 103 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
steel torque of psionic shield [power 47] (22/25 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 47 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
Tempestvalor the elm totem of stinging [power 116] (22/15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Acc +15 (+8 eff.) ----- def ----- Armour +2 Defense +5 (+3 eff.) Sting an enemy dealing 116 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
ash totem of healing [power 182] (22/15 cooldown)2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
quick yew totem of healing [power 200] (22/11 cooldown)2.0 T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 200 Puts all charms on 11 cooldown Natural totems are made by powerful wilders to store nature power. |
yew totem of summon tentacle [power 255] (22/25 cooldown)2.0 T3 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 597 Base Damage: 273 Armor: 5 All Resist: 0 Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By PESTILOR the Ghoul Reaver level 19
26th Dusk 122nd year of Ascendancy at 22:06 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By PESTILOR the Ghoul Reaver level 20
1st Time of Equilibrium 122nd year of Ascendancy at 07:35 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By PESTILOR the Ghoul Reaver level 10
5th Mirth 122nd year of Ascendancy at 12:35 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By PESTILOR the Ghoul Reaver level 20
78th Dusk 122nd year of Ascendancy at 13:09 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By PESTILOR the Ghoul Reaver level 22
5th Haze 122nd year of Ascendancy at 06:38 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By PESTILOR the Ghoul Reaver level 11
9th Mirth 122nd year of Ascendancy at 07:05 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By PESTILOR the Ghoul Reaver level 15
8th Flare 122nd year of Ascendancy at 13:47 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By PESTILOR the Ghoul Reaver level 18
6th Dusk 122nd year of Ascendancy at 07:38 see stats
Log
Bone Spike hits Red ooze for 27 physical damage.
Ruin hits PESTILOR for 8 healing, 6 healing, 8 healing (0 total damage) [21 healing].
PESTILOR receives 7 healing from Xoma the sand-drake.
Carrion worm mass's wormblight area effect hits Red ooze for 25 blight damage.
Carrion worm mass's wormblight area effect hits Huge sandworm burrower for 0 blight damage.
PESTILOR receives 7 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Red ooze for 30 blight damage.
Carrion worm mass's wormblight area effect hits Xoma the sand-drake for 25 blight damage.
Carrion worm mass's wormblight area effect hits Red ooze for 25 blight damage.
Carrion worm mass's wormblight area effect killed Red ooze!
Xoma the sand-drake uses Slam.
Xoma the sand-drake slams PESTILOR!
PESTILOR is stunned!
Xoma the sand-drake slams carrion worm mass!
Carrion worm mass is stunned!
Xoma the sand-drake hits PESTILOR for 46 physical damage.
Xoma the sand-drake hits Carrion worm mass for 30 physical damage.
Layussra the red ooze uses Thermal Balance.
You feel a surge of power as a powerful creature falls nearby.
Red ooze splits in two!
Layussra the red ooze hits Red ooze for 110 cold, 122 fire (232 total damage).
Layussra the red ooze hits Red ooze for 92 cold damage.
Layussra the red ooze hits Huge sandworm burrower for 0 cold, 0 fire (0 total damage).
Layussra the red ooze hits Red ooze for 101 fire damage.
Layussra the red ooze hits PESTILOR for 45 cold, 66 fire (111 total damage).
Layussra the red ooze hits Red ooze for 46 cold, 101 fire (147 total damage).
Layussra the red ooze hits Carrion worm mass for 71 cold, 175 fire (246 total damage).
Layussra the red ooze hits Xoma the sand-drake for 80 cold damage.
PESTILOR the level 22 ghoul reaver was scorched to death by Layussra the red ooze on level 1 of Sandworm lair.
PESTILOR is no longer being stalked by Xoma the sand-drake.














































































































