










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Items Vault 1.7.0Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ghoul |
| Class | Reaver |
| Level / Exp | 11 / 20% |
| Size | medium |
| Lifes / Deaths | Killed by elven blood mage at level 9 on the 7th Flare 122nd year of Ascendancy at 01:18 1 / 4Killed by armoured skeleton warrior at level 11 on the 8th Flare 122nd year of Ascendancy at 11:54 Killed by armoured skeleton warrior at level 11 on the 8th Flare 122nd year of Ascendancy at 13:18 Killed by PESTILOR at level 11 on the 8th Flare 122nd year of Ascendancy at 13:25 |
Primary Stats
| Strength | 26 (base 15) |
| Dexterity | 14 (base 11) |
| Constitution | 19 (base 10) |
| Magic | 33 (base 32) |
| Willpower | 11 (base 10) |
| Cunning | 22 (base 24) |
Resources
| Life | 417/417 |
| Vim | 217/217 |
| Healing Factor | 1.0791723257555 |
| Regeneration | 0.26979308143888 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 38 |
| Accuracy | 25 |
| Crit Chance | 8% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 27 |
| Accuracy | 25 |
| Crit Chance | 5% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 30 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +26% |
| Darkness | +3% |
| Fire | +3% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 15.335093952971 (47.857809501309%) |
| Defense | 5 |
| Ranged Defense | 5 |
| Fatigue | 14 |
| Physical Save | 20 |
| Spell Save | 15 |
| Mental Save | 14 |
Defense: Resistances
| Blight | + 23%( 70%) |
| Arcane | + 9%( 70%) |
| Cold | + 9%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 17%( 70%) |
| Temporal | + 7%( 70%) |
| Physical | + 5%( 70%) |
| Darkness | + 16%( 70%) |
| Fire | + 20%( 70%) |
| Nature | + 10%( 70%) |
Defense: Immunities
| Stun Resistance | 70% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 80% |
| Disarm Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 46 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Rot | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Vim | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed bear paw. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | Aerygondur (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +1 Mag dps ---------- Phys.crit +1.0% Spell.crit +2% Phys.pwr +10 (+3 eff.) Spell.pwr +3 (+2 eff.) S.pwr/crit +4 ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Mayelewen2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +6% blight +6% nature +3% lightning Max.HP +84.00 Disarm- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Samachak the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Str +3 Wil dps ---------- Apr +3 ----- def ----- Defense +1 (+1 eff.) Resists +1% physical Phys.save +6 (+3 eff.) Die.at -60.00 life A pointy cloth hat, very wizardly... |
| On hands | rough leather gloves of strength (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | cleansing elm totem of healing [power 116] (11/15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown Cleanse 1 disease/wound/poison. Natural totems are made by powerful wilders to store nature power. |
| On fingers | marksman's copper ring of blight (+11%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +11% blight Acc +4 (+2 eff.) ----- def ----- Resists +11% blight Rings make your fingers look great! |
| Around neck | Kilnkill0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +1 Con dps ---------- Dmg.mod +3% fire ----- def ----- Resists +11% lightning +6% fire +6% darkness Stun/Frz- +20% Amulets make your neck look great! |
| In main hand | iron waraxe 'Frigidhunger' (17-24 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 17.0 - 23.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +4 arcane +16 cold While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce armor by 27% ----- def ----- Resists +5% arcane One-handed war axes. |
| Around waist | rough leather belt 'Woemaim'1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% darkness +15% blight On Hit (Melee): * 10% chance to reduce damage dealt by 12% ----- def ----- Resists +5% fire +6% darkness +5% cold A belt that goes around your waist. |
| In off hand | iron mace 'Glirariawen' (20-28 power, 2 apr)3.0 T1 mace 1H weapon [Rare] Master Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce armor by 27% ----- def ----- Resists +3% blight +6% fire +3% temporal Mind.save +3 (+3 eff.) Blunt and deadly. |
| Cloak | Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | impenetrable iron mail armour (2 def, 9 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +9 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
Inventory
grounding copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +11% lightning Stun/Frz- +20% Amulets make your neck look great! |
Blackreeve1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Dex +4 Wil +4 Cun +1 Con dps ---------- Dmg.mod +3% darkness +3% physical Against +21% Summoned Acc +5 (+3 eff.) ----- def ----- Armour +2 D.Red.from +17% Summoned ---------- misc Light +2 A belt that goes around your waist. |
rough leather belt of valiance1.0 T1 belt armor [Ego+] Psionic While equipped: Stats +1 Wil ----- def ----- Mind.save +6 (+6 eff.) Max.HP +42.00 A belt that goes around your waist. |
Emorin the Smolderwisp (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Con dps ---------- Phys.pwr +5 (+2 eff.) Melee Ret 6 fire ----- def ----- Armour +1 Fatigue +1% Resists +1% physical +7% cold ---------- misc Stam/turn +2.00 Breathe water A cap made of leather. |
insulating iron helm of strength (+2) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +3 Fatigue +5% Resists +5% fire +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Firekarma' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +21% lightning +6% temporal +3% light A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm of constitution (+2) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron plate armour (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Normal] While equipped: ----- def ----- Armour +7 Fatigue +22% A suit of armour made of metal plates. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Borozilaleg (dig speed 39 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str +1 Mag +2 Wil dps ---------- Spell.crit +5% Apr +2 On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 17 ----- def ----- Defense +15 (+15 eff.) ---------- misc Max.mana +22.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Nerolerikira' (dig speed 39 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +5 Str +2 Con dps ---------- Phys.crit +3.0% Phys.pwr +5 (+2 eff.) ----- def ----- Fatigue -5% Resists +1% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Islorin2.0 T1 lite [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +12% arcane ----- def ----- Defense +10 (+10 eff.) Resists +1% physical Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
brass lantern 'Cloudbloom'2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Dex dps ---------- Res.pen +5% cold Melee Ret 2 lightning ----- def ----- Resists +3% lightning Mind.save +6 (+6 eff.) ---------- misc Light +5 See.Stealth +5 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By PESTILOR the Ghoul Reaver level 10
7th Flare 122nd year of Ascendancy at 07:31 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By PESTILOR the Ghoul Reaver level 9
7th Flare 122nd year of Ascendancy at 04:58 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By PESTILOR the Ghoul Reaver level 9
2nd Flare 122nd year of Ascendancy at 11:16 see stats
Utterly Destroyed (Insane (Adventure) difficulty)
Died on the Eidolon Plane.By PESTILOR the Ghoul Reaver level 11
8th Flare 122nd year of Ascendancy at 13:25 see stats
Log
Armoured skeleton warrior uses Overpower.
PESTILOR is not dazed anymore.
Armoured skeleton warrior hits PESTILOR for 44 physical, 4 cold, 14 physical, 7 cold, 12 physical (81 total damage).
PESTILOR the level 11 ghoul reaver was maimed to death by an armoured skeleton warrior on level 3 of Rhaloren Camp.
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Armoured skeleton warrior killed PESTILOR!
Saving game...
Saving done.
Talent Rune: Blink is ready to use.
Talent Soul Rot is ready to use.
Talent Virulent Strike is ready to use.
Talent Acid Strike is ready to use.
Talent Bone Spear is ready to use.
Talent Drain is ready to use.
Talent Ghoulish Leap is ready to use.
Your summoned carrion worm mass disappears.
PESTILOR receives 6 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits The Eidolon for 0 blight damage.
PESTILOR receives 6 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits The Eidolon for 0 blight damage.
Your summoned carrion worm mass disappears.
Ran for 2 turns (stop reason: interesting character).
PESTILOR receives 6 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits The Eidolon for 0 blight damage.
PESTILOR receives 6 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits The Eidolon for 0 blight damage.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!

































































