










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Items Vault 1.7.0Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Ghoul |
| Class | Reaver |
| Level / Exp | 29 / 37% |
| Size | medium |
| Lifes / Deaths | Killed by Adayakira the cave troll at level 12 on the 1st Flare 122nd year of Ascendancy at 13:43 0 / 7Killed by Ce'Nudheyama the bee swarm at level 20 on the 74th Dusk 122nd year of Ascendancy at 04:54 Killed by Xerynne the snow giant chieftain at level 27 on the 25th Haze 122nd year of Ascendancy at 12:15 Killed by Elenor the snow giant at level 27 on the 26th Haze 122nd year of Ascendancy at 06:20 Killed by Cultist at level 27 on the 26th Haze 122nd year of Ascendancy at 07:50 Killed by Xavena the ghoul at level 29 on the 48th Haze 122nd year of Ascendancy at 14:52 Killed by Ivyriarin the vampire lord at level 29 on the 48th Haze 122nd year of Ascendancy at 22:00 |
Primary Stats
| Strength | 31 (base 14) |
| Dexterity | 14 (base 13) |
| Constitution | 34 (base 15) |
| Magic | 75 (base 60) |
| Willpower | 8 (base 10) |
| Cunning | 45 (base 44) |
Resources
| Life | -68/829 |
| Mana | 238/258 |
| Vim | 145/310 |
| Healing Factor | 1.3853365646229 |
| Regeneration | 0.34633414115573 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 10 |
Offense: Mainhand
| Damage | 80 |
| Accuracy | 26 |
| Crit Chance | 14% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 46 |
| Accuracy | 26 |
| Crit Chance | 23% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Blight | +62% |
| Arcane | +12% |
| Mind | +27% |
| All | +6% |
| Lightning | +16% |
| Light | +31% |
| Temporal | +17% |
| Darkness | +18% |
Offense: Damage Penetration
| Blight | +20% |
| Darkness | +25% |
| Light | +30% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 15.33509395297 (47.857809501309%) |
| Defense | 7 |
| Ranged Defense | 7 |
| Fatigue | 14 |
| Physical Save | 27 |
| Spell Save | 33 |
| Mental Save | 22 |
Defense: Resistances
| Acid | + 33%( 70%) |
| Blight | + 21%( 70%) |
| Physical | + 8%( 70%) |
| Cold | + 53%( 70%) |
| All | + 7%( 70%) |
| Darkness | + 12%( 70%) |
| Light | + 41%( 70%) |
| Temporal | + 25%( 70%) |
| Fire | + 35%( 70%) |
| Lightning | + 59%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Bleed Resistance | 100% |
| Confusion Resistance | 20% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 80% |
| Stun Resistance | 50% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 202 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 123 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 34 with a minimum range of 15. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Rot | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Corruption / Vim | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.48 |
| 3/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Corruption / Sanguisuge | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 4/5 |
| 5/5 |
| 3/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by fire drake. Escort: injured seer (level 1 of Old Forest) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Scintillating Caves. Escort: injured seer (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Layykira the skeleton warrior. Escort: lost defiler (level 1 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the repented thief from death by carrion worm mass. Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed snow giant kidney. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed orc heart. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | Aerokhad (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +1 Cun dps ---------- Crit.mult +5.00% Spell.pwr +4 (+2 eff.) Mind.pwr +10 (+5 eff.) Apr +3 ----- def ----- Armour +3 Fatigue +2% Phys.save +6 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(45 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Shadowsaw (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +10% lightning +3% darkness ----- def ----- Defense +1 (+1 eff.) Resists +24% lightning +6% cold Spell.save +6 (+3 eff.) Heal.mod +10% Confus- +20% A pointy cloth hat, very wizardly... |
| On hands | Eloyana the Blackqueller (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +2 Mag dps ---------- Melee+ 5 temporal Ranged+ 11 temporal Dmg.mod +3% blight +5% temporal +6% arcane Res.pen +5% darkness Acc +6 (+3 eff.) Melee Ret 4 darkness On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 26 ----- def ----- Armour +2 Resists +7% temporal Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Isarera the Glitternull [power 218] (6/15 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +15% light +6% temporal Res.pen +20% light On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% Heal yourself and all friendly characters within 10 spaces for 218 Puts all charms on 15 cooldown Cleanse 2 disease/wound/poison. Reduce 2 talent CDs by 2. Increase 2 buffs' duration by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Pitchwisp0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +2 Cun dps ---------- Dmg.mod +12% blight +21% mind +9% darkness Res.pen +20% darkness ----- def ----- Resists +12% blight Crit.dmg- 15.00% ---------- misc Light +2 Rings make your fingers look great! |
| On fingers | steel ring 'Camyregoyahell'0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +8 (+3 eff.) Mind.pwr +9 (+5 eff.) Dmg.mod +6% all Melee Ret 4 temporal ----- def ----- Resists +12% acid +6% temporal +15% fire +17% cold +12% lightning Spell.save +6 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
| Around neck | gold amulet of perfection (0.18 Corruption / Plague,0.18 Corruption / Hexes)0.1 T3 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.18 Corruption/Hexes +0.18 Corruption/Plague Amulets make your neck look great! |
| In main hand | ash vilestaff 'Splendourwreck' (15-18 power, 3 apr, blight element)5.0 T2 staff 1H weapon [Rare] Master Power 15.0 - 18.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +15% blight +6% acid Res.pen +10% light Melee Ret 8 light On Hit (Melee): * 20 arcane resource burn ----- def ----- Spell.save +6 (+3 eff.) ---------- misc Light +3 Talents +1 Command Staff This staff offers 15% bonus to blight damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
| Around waist | rough leather belt 'Elemina'1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Melee Ret 2 arcane ----- def ----- Resists +6% temporal +1% physical +5% darkness +6% light Die.at -60.00 life A belt that goes around your waist. |
| In off hand | Skullcleaver (20-28 power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 20.0 - 28.0 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
| Cloak | Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | Aerildalaith (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Random Unique] Arcane/Master While equipped: dps ---------- Melee+ 12 acid 18 fire Dmg.mod +18% blight Res.pen +20% blight Melee Ret 8 acid 12 fire On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 26 ----- def ----- Armour +8 Defense +4 (+4 eff.) Fatigue +12% Resists +16% acid +3% blight +26% cold +15% fire +20% lightning A suit of armour made of mail. |
Inventory
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
warrior's copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.20 Amulets make your neck look great! |
Emelyrin0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 48% * 20 arcane resource burn ----- def ----- Resists +3% blight +3% temporal +5% arcane Mind.save +6 (+3 eff.) Confus- +22% Rings make your fingers look great! |
Zimnir0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Con dps ---------- Spell.pwr +10 (+4 eff.) Dmg.mod +9% arcane +3% blight Res.pen +5% blight Phasing +10% ----- def ----- Spell.save +10 (+5 eff.) ---------- misc Max.stam +11.00 Rings make your fingers look great! |
mule's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% ---------- misc Max.enc +21 Rings make your fingers look great! |
wizard's copper ring of clarity0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+2 eff.) Mind.save +6 (+3 eff.) Confus- +22% Rings make your fingers look great! |
Elenakan (14-18 power, 15 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Random Unique] Arcane/Master Power 13.5 - 17.6 Physical Uses 50% Str, 50% Mag, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +5.0% Atk.spd 100% Phasing +11% Melee+ +8 cold While equipped: Stats +2 Str dps ---------- Crit.mult +5.00% Res.pen +15% blight Acc +6 (+3 eff.) ----- def ----- Defense +7 (+7 eff.) Disarm- +26% Sharp, short and deadly. |
arcing dwarven-steel dagger of daylight (14-19 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego] Arcane Power 14.5 - 18.9 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +5 light Against +14% Undead On Hit: * 25% chance for lightning to strike from the target to a second target dealing 89 damage Sharp, short and deadly. |
flaming stralite dagger of massacre (40-52 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego] Arcane/Master Power 40.0 - 52.0 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit.r1 +7 fire Sharp, short and deadly. |
iron dagger 'Blazesear' (11-14 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Arcane Power 11.0 - 14.3 Physical Uses 50% Str, 50% Mag, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +6 fire While equipped: dps ---------- Dmg.mod +6% light ----- def ----- Armour +2 Defense +5 (+5 eff.) Die.at -60.00 life Sharp, short and deadly. |
Demonspitter (40-59 power, 2 apr)5.0 T3 greatmaul 2H weapon [Random Unique] Nature/Master/Psionic Power 39.5 - 59.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +12 darkness On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +9 Str +13 Dex +9 Mag +12 Wil +9 Cun +7 Con dps ---------- Acc +10 (+5 eff.) ----- def ----- Defense +14 (+13 eff.) Resists +6% cold +6% fire +3% darkness +6% nature Disarm- +35% Massive two-handed mauls. |
steel greatmaul 'Duragorn' (30-46 power, 5 apr)5.0 T2 greatmaul 2H weapon [Rare] Arcane Power 30.5 - 45.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +1.0% Atk.spd 100% Melee+ +10 cold While equipped: Stats +3 Dex dps ---------- Acc +5 (+2 eff.) ----- def ----- Armour +4 Resists +12% blight +9% nature +6% light Massive two-handed mauls. |
Corpsebow4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Unique] Arcane/Nature Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 On Hit: 25% Epidemic 1 On Hit: 25% Cyst Burst 1 While equipped: dps ---------- Spell.pwr +10 (+4 eff.) Ranged+ 20 blight Dmg.mod +20% blight On Hit (Ranged): * 40% chance to reduce strength, dexterity, and constitution by 26 ----- def ----- Disease- +50% A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
Arogabar the dwarven-steel longsword (23-32 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Arcane Power 23.0 - 32.2 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 148 damage over 5 turns and reducing armor and accuracy by 19 While equipped: Stats +2 Dex dps ---------- Crit.mult +15.00% Dmg.mod +12% blight Res.pen +10% acid +20% physical Melee Ret 10 blight Sharp, long, and deadly. |
Chaleroleg the Woereaper (5-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon Reqs Wil 16 [Rare] Nature/Psionic Power 5.0 - 5.5 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +12 darkness On Hit.r1 +12 mind +12 temporal While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Melee+ 7 mind 7 darkness Dmg.mod +4% mind +13% darkness ----- def ----- Mind.save +15 (+7 eff.) ---------- misc Max.hate +10.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted thorny mindstar (9-10 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature Power 9.0 - 9.9 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +13 (+7 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
ethereal ash magestaff of wizardry (15-18 power, 3 apr, fire element)5.0 T2 staff 2H weapon [Ego++] Arcane Power 15.0 - 18.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Mag +2 Wil dps ---------- Spell.crit +2% Spell.pwr +14 (+5 eff.) Dmg.mod +15% fire Phasing +13% ----- def ----- Defense +12 (+12 eff.) Shield.pwr +6% ---------- misc Max.mana +28.00 Talents +1 Command Staff This staff offers 15% bonus to fire damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
imbued elven-wood starstaff of might (25-30 power, 5 apr, physical element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +12% Spell.pwr +12 (+4 eff.) Dmg.mod +25% physical ---------- misc Talents +1 Command Staff On Spell Hit: 10% Glacial Vapour 3 This staff offers 25% bonus to physical damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Sparkvice the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning Res.pen +25% lightning +25% light On Hit (Melee): * 20% chance to reduce armor by 36% ----- def ----- Resists +6% lightning HP.reg +2.40 Heal.mod +17% ---------- misc Light +3 A belt that goes around your waist. |
Gorehad the cashmere cloak (10 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +15% arcane +10% mind Melee Ret 6 arcane ----- def ----- Defense +10 (+10 eff.) Resists +13% nature +10% blight Phys.save +15 (+7 eff.) Mind.save +9 (+4 eff.) Die.at -50.00 life HP.reg +4.00 Heal.mod +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Belokira the cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Nature While equipped: dps ---------- Dmg.mod +16% lightning +15% fire +11% physical Melee Ret 4 temporal On Hit (Melee): * 10% chance to reduce armor by 36% ----- def ----- Resists +24% lightning +22% fire +11% physical +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe of power (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +13 (+5 eff.) Dmg.mod +10% all ----- def ----- Resists +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe of fire (+24%) (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +10% nature +16% fire ----- def ----- Resists +11% all +24% fire Poison- +26% Disease- +29% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eilinoda the Abysstrial (0 def, 7 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +5% fire ----- def ----- Armour +7 Fatigue +2% Resists +12% lightning HP.reg +4.00 Heal.mod +15% Cut- +10% ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
insulating pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Resists +7% fire +5% cold A pair of boots made of leather. |
Crown of Burning Pain (8 def, 0 armour)4.0 T3 head armor [Unique] Arcane While equipped: Stats +3 Cun +3 Wil dps ---------- Dmg.mod +20% fire ----- def ----- Defense +8 (+8 eff.) Fatigue +4% Resists +20% fire Meteor Rain: Level 2.0 Pwr.cost 38 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 62.07 fire and 62.07 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
dwarven-steel helm of the depths (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego] Nature While equipped: ----- def ----- Armour +4 Fatigue +4% Resists +7% cold ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
eldritch cashmere wizard hat of arcana (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.pwr +11 (+4 eff.) ----- def ----- Defense +2 (+2 eff.) ---------- misc Mana/turn +1.00 Mana/ret +1.20 Max.mana +48.00 Manaflow: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 13 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
insulating hardened leather cap of absorption (0 def, 3 armour)2.0 T3 head armor [Ego] Nature/Master While equipped: ----- def ----- Armour +3 Fatigue +3% Resists +8% fire +9% cold ---------- misc Stam/ret +1.00 Equi/ret +1.20 A cap made of leather. |
iron helm 'Flashquell' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Mag dps ---------- Dmg.mod +9% blight Melee Ret 2 arcane On Hit (Melee): * 10% chance to reduce all saves and defense by 22 ----- def ----- Armour +3 Fatigue +5% Phys.save +12 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Gloritha the cured leather armour (6 def, 4 armour)9.0 T2 light armor [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Str +5 Dex +4 Mag +5 Wil +4 Cun dps ---------- Mind.crit +2% On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +7% Resists +17% lightning Max.HP +61.00 HP.reg +2.00 Heal.mod +12% ---------- misc Hate/m.crit +3.00 A suit of armour made of leather. |
enlightening reinforced leather armour of delving (12 def, 7 armour)9.0 T4 light armor [Ego++] Master/Psionic While equipped: Stats +4 Str +4 Cun +3 Wil ----- def ----- Armour +7 Defense +12 (+12 eff.) Fatigue +8% Resists +17% darkness +7% physical Mind.save +11 (+5 eff.) ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
515 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Isanor the Gloomtaint2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +9% blight Res.pen +10% acid On Hit (Melee): * 10% chance to reduce damage dealt by 18% ----- def ----- Resists +3% acid Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern of focus2.0 T1 lite [Ego] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +5% mind Melee Ret 13 fire ----- def ----- Resists +5% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of dwarven-steel shots of erosion (16/16, 42-50 power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego+] Nature/Master Power 42.0 - 50.4 Physical Uses 70% Dex, 50% Mag, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +12.0% Capacity 16 Ranged+ +9 nature On Crit: * Wound the target dealing 272 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Brightfist [power 1] (6/25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% cold +9% fire Res.pen +15% acid On Hit (Melee): * 20% chance to reduce armor by 36% ----- def ----- Resists +3% acid +12% fire Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
Freezegore the dwarven-steel torque of mindblast [power 215] (6/15 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +3% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 22 ----- def ----- Resists +6% mind +6% cold Blast the opponent's mind dealing 273 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Res.pen: + 22% all for 2 turns. Cleanse 2 disease/wound/poison. Gain 14% evasion for 2 turns. Torques are made by powerful psionics to store psionic powers. |
stralite torque of mindblast 'Shadowpain' [power 315] (6/15 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +3% acid +9% darkness Res.pen +10% acid ----- def ----- Resists +15% acid Blast the opponent's mind dealing 400 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Dmg.mod: + 24% all for 2 turns. Res.pen: + 22% all for 2 turns. Cleanse 2 disease/wound/poison. Torques are made by powerful psionics to store psionic powers. |
Barkbreak the elm totem of healing [power 116] (6/15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +1 Wil dps ---------- Spell.pwr +15 (+5 eff.) S.pwr/crit +2 Dmg.mod +6% arcane Melee Ret 4 arcane ----- def ----- Def/telep +5 Res/telep +5% Dur/telep +5% Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown Res.pen: + 12% all for 2 turns. Natural totems are made by powerful wilders to store nature power. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Bethosereba the Ghoul Reaver level 18
44th Dusk 122nd year of Ascendancy at 19:23 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Bethosereba the Ghoul Reaver level 20
74th Dusk 122nd year of Ascendancy at 10:21 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Bethosereba the Ghoul Reaver level 29
34th Haze 122nd year of Ascendancy at 04:30 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Bethosereba the Ghoul Reaver level 10
6th Mirth 122nd year of Ascendancy at 09:19 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Bethosereba the Ghoul Reaver level 20
72nd Dusk 122nd year of Ascendancy at 02:35 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Bethosereba the Ghoul Reaver level 29
48th Haze 122nd year of Ascendancy at 21:38 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Bethosereba the Ghoul Reaver level 10
7th Mirth 122nd year of Ascendancy at 00:13 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Bethosereba the Ghoul Reaver level 12
3rd Summertide 122nd year of Ascendancy at 08:26 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Bethosereba the Ghoul Reaver level 18
53rd Dusk 122nd year of Ascendancy at 09:23 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Bethosereba the Ghoul Reaver level 23
1st Haze 122nd year of Ascendancy at 20:49 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Bethosereba the Ghoul Reaver level 15
6th Flare 122nd year of Ascendancy at 21:21 see stats
Log
Ivyriarin the vampire lord performs a diseased attack against Bethosereba.
Ivyriarin the vampire lord performs a melee critical strike against Bethosereba!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 21.
Bethosereba shrugs off Ivyriarin the vampire lord's 'Rotting Disease'!
Ivyriarin the vampire lord hits Bethosereba for (116 to bones), 0 physical, 40 darkness, 42 cold, 44 physical, 40 darkness, 23 lightning (188 total damage).
Ivyriarin the vampire lord hits Carrion worm mass for 62 lightning damage.
Phantasmal Shield hits Carrion worm mass for 157 light damage.
Phantasmal Shield hits Bethosereba for 93 light damage.
Melee retaliation hits Ivyriarin the vampire lord for (6 absorbed), 3 acid, (3 absorbed), 2 darkness, (10 absorbed), 5 light, (8 absorbed), 4 fire, (1 absorbed), 1 arcane, (3 absorbed), 2 temporal, (6 absorbed), 3 acid, (3 absorbed), 2 darkness, (10 absorbed), 5 light, (8 absorbed), (4 ignored), 0 fire, (1 absorbed), 1 arcane, (3 absorbed), 2 temporal (29 total damage).
Ivyriarin the vampire lord's Hiemal Shield hits Bethosereba for 24 cold damage.
Ivuba the forest wight has shrugged off 49 damage and is ready for more.
Ivuba the forest wight is free from the weakness disease.
Carrion worm mass is weakened by the gloom.
Bethosereba moves reluctantly!
Decrepitude Disease from Bethosereba hits Ivuba the forest wight for (49 rampage shugs off), 5 blight (5 total damage).
Weakness Disease from Bethosereba hits Ivyriarin the vampire lord for (39 absorbed), 19 blight (19 total damage).
Ivyriarin the vampire lord receives 18 healing from Temporal Restoration Field.
Ivuba the forest wight uses Beckon.
Bethosereba has been beckoned.
Talent Pestilent Blight is ready to use.
Impending Doom from Ivyriarin the vampire lord hits Bethosereba for 22 cold, 28 darkness (50 total damage).
Ivyriarin the vampire lord uses Dual Strike.
Bethosereba is jolted to attention by the damage and is no longer being beckoned.
Bethosereba is no longer beckoned.
Bethosereba is stunned!
Ivyriarin the vampire lord performs a melee critical strike against Bethosereba!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 28.
Ivyriarin the vampire lord hits Bethosereba for 60 physical, 40 darkness, 158 physical, 40 darkness, 42 cold (339 total damage).
Melee retaliation hits Ivyriarin the vampire lord for (6 absorbed), 3 acid, (3 absorbed), 2 darkness, (10 absorbed), (5 ignored), 0 light, (8 absorbed), 4 fire, (1 absorbed), 1 arcane, (3 absorbed), 2 temporal, (3 absorbed), 1 acid, (1 absorbed), (1 ignored), 0 darkness, (4 absorbed), 2 light, (4 absorbed), 2 fire, (1 absorbed), 0 arcane, (1 absorbed), 1 temporal (17 total damage).
Bethosereba the level 29 ghoul reaver was frozen and shattered into a million little shards to death by Ivyriarin the vampire lord on level 2 of Dreadfell.














































































































