Rabbit the level 5 Shalore Summoner by TheBlindRabbit

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceShalore
ClassSummoner
Level / Exp5 / 20%
Sizebig
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity12 (base 11)
Constitution13 (base 10)
Magic12 (base 10)
Willpower24 (base 21)
Cunning24 (base 20)

Resources

Life145/145
Equilibrium18
Healing Factor1.0283363011315
Regeneration1.2854203764144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth23.599459836163
See Invisible23.599459836163

Offense: Mainhand

Damage19
Accuracy26
Crit Chance7%
APR15
Speed1.00

Offense: Offhand

Damage20
Accuracy26
Crit Chance7%
APR15
Speed1.00

Offense: Spell

Spellpower12
Crit Chance5%
Speed1

Offense: Mind

Mindpower26
Crit Chance7%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense4
Ranged Defense4
Fatigue2
Physical Save14
Spell Save18
Mental Save16

Defense: Resistances

Lightning+ 6%( 70%)
Temporal+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
2/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
2/5
1/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
2/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
1/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Around waist
On fingers
Around neck
In main hand
Main armor
In off hand
On head
Light source

Inventory

Achievements

Log

Resting starts...
The shield around Rabbit crumbles.

Your summoned 3-headed hydra disappears.
Rested for 8 turns (stop reason: all resources and life at maximum).


Talent Rune: Shielding is ready to use.
Talent Hydra is ready to use.
Rabbit picks up (e.):
rough leather sling.
Talent Grace of the Eternals is ready to use.
There is a ladder to the previous level here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

You gain 1.37 gold from the transmogrification of
cleansing rough leather armour of cold resistance (3 def, 2 armour).
You gain 1.11 gold from the transmogrification of
iron mail armour of cold resistance (2 def, 4 armour).
You gain 1.25 gold from the transmogrification of
cleansing linen wizard hat of the mind (+5%) (1 def, 0 armour).
You gain 2.24 gold from the transmogrification of
steady rough leather gloves of magic (+2) (0 def, 1 armour).
You gain 4.40 gold from the transmogrification of
pair of rough leather boots of speed (0 def, 1 armour).
You gain 0.48 gold from the transmogrification of
grounding pair of rough leather boots (0 def, 1 armour).
You gain 1.32 gold from the transmogrification of
insulating rough leather belt of carrying.
You gain 1.41 gold from the transmogrification of
slime-covered iron waraxe of massacre (18-25 power, 2 apr).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 1.00 gold from the transmogrification of
Serpent's Glare (7-8 power, 15 apr, nature damage).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 2.49 gold from the transmogrification of
warrior's copper ring of arcana (+0.11/turn).
You gain 1.33 gold from the transmogrification of
titan's copper ring of corrosion (+20%).
There is a ladder to the next level here (press '' or right click to use).
You feel very confident walking into this place.