











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Oozemancer |
| Level / Exp | 29 / 97% |
| Size | medium |
| Lifes / Deaths | Killed by Islyriassra the cave bear at level 24 on the 56th Dusk 122nd year of Ascendancy at 08:34 / 2Killed by Xanath the elven cultist at level 29 on the 64th Dusk 122nd year of Ascendancy at 08:20 |
| Antimagic | Follower |
Primary Stats
| Strength | 24 (base 10) |
| Dexterity | 19 (base 10) |
| Constitution | 39 (base 10) |
| Magic | 11 (base 10) |
| Willpower | 92 (base 56) |
| Cunning | 100 (base 60) |
Resources
| Life | -257/1040 |
| Equilibrium | 61 |
| Healing Factor | 1.2162543368031 |
| Regeneration | 21.960848899634 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 65 |
| Accuracy | 50 |
| Crit Chance | 40% |
| APR | 32 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 58 |
| Accuracy | 50 |
| Crit Chance | 39% |
| APR | 24 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Mind
| Mindpower | 62 |
| Crit Chance | 49% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +32% |
| Nature | +20% |
| Lightning | +12% |
| Mind | +36% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +10% |
| Blight | +15% |
| Acid | +15% |
| Mind | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 28 (48.304188961773%) |
| Defense | 42 |
| Ranged Defense | 42 |
| Fatigue | 0 |
| Physical Save | 37 |
| Spell Save | 50 |
| Mental Save | 61 |
Defense: Resistances
| Acid | + 49%( 70%) |
| Blight | + 20%( 70%) |
| Arcane | + 26%( 70%) |
| Cold | + 30%( 70%) |
| All | + 9%( 70%) |
| Physical | + 18%( 70%) |
| Lightning | + 44%( 70%) |
| Light | + 25%( 70%) |
| Temporal | + 39%( 70%) |
| Mind | + 21%( 70%) |
| Darkness | + 28%( 70%) |
| Fire | + 20%( 70%) |
| Nature | + 37%( 70%) |
Defense: Immunities
| Bleed Resistance | 60% |
| Confusion Resistance | 26% |
| Instadeath Resistance | 100% |
| Poison Resistance | 80% |
| Blind Resistance | 93% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 473 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 265 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Wild-gift / Moss | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Eyal's fury | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Slime | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Ooze | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Wild-gift / Mucus | 1.30 |
| 2/5 |
| 4/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.40 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Race / Thalore | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the worried loremaster from death by Islyriassra the cave bear. Escort: worried loremaster (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 117. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed sandworm tooth. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Samimnir (15 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex +1 Wil +7 Cun +9 Con ----- def ----- Armour +4 Defense +15 (+5 eff.) Fatigue +3% Phys.save +15 (+6 eff.) Mind.save +13 (+4 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | alchemist's lamp 'Dairyfang'1.0 T3 lite [Rare] Master While equipped: ----- def ----- Resists +12% lightning +9% temporal +5% arcane +3% fire Spell.save +6 (+2 eff.) Die.at -40.00 life Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Galudularak the Loamvenom (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +14 Lck +5 Con dps ---------- Phys.crit +4.0% Spell.crit +6% Mind.crit +6% Dmg.mod +3% nature +21% acid Res.pen +10% acid On Hit (Melee): * 10% chance to slow global speed by 64% ----- def ----- Armour +5 Fatigue +5% Resists +12% lightning +13% temporal +9% acid A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| Tool | Lightningwarden the dwarven-steel pickaxe (dig speed 25 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +12% lightning Res.pen +10% lightning ----- def ----- Resists +3% lightning +3% temporal +6% nature +9% blight Phys.save +7 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +10 (+3 eff.) Max.HP +58.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Silesena the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +1 Str +5 Wil +4 Cun dps ---------- Melee+ 7 physical Ranged+ 10 physical Dmg.mod +11% acid On Hit (Melee): * 11% chance to reduce all saves and defense by 36 On Hit (Ranged): * 10% chance to reduce all saves and defense by 36 ----- def ----- Resists +22% acid Mind.save +6 (+2 eff.) Confus- +26% ---------- misc Hate/m.crit +1.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
| On fingers | steel ring 'Bekhad'0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Str +2 Wil +2 Cun +3 Con dps ---------- Dmg.mod +25% mind ----- def ----- Resists +13% mind ---------- misc Infravis +2 Rings make your fingers look great! |
| Around neck | Ginn the Bloomquell0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun +7 Wil dps ---------- Dmg.mod +12% nature Melee Ret 10 nature ----- def ----- Resists +18% light +21% darkness +15% nature Blind- +33% ---------- misc Equi/ret +0.16 Amulets make your neck look great! |
| In main hand | Boggore the pulsing mindstar (13-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Rare] Nature/Psionic Power 13.0 - 14.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Crit.r2 +8 nature On Hit: * 20% chance to slow global speed by 64% While equipped: Stats +6 Con +7 Wil dps ---------- Mind.crit +4% Crit.mult +10.00% Mind.pwr +8 (+2 eff.) ----- def ----- Armour +8 Resists +18% cold +5% physical Spell.save +9 (+3 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Issukalthothel the Searsweeper1.0 T3 belt armor [Rare] Nature While equipped: Stats +2 Str +3 Dex +3 Mag +2 Con ----- def ----- Resists +8% lightning +8% temporal +3% fire ---------- misc Light +2 Infravis +3 A belt that goes around your waist. |
| In off hand | thorny mindstar 'Alastir' (8-9 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature/Psionic Power 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Hit.r1 +12 mind While equipped: Stats +4 Wil dps ---------- Mind.crit +7% Mind.pwr +14 (+3 eff.) Melee+ 4 lightning 4 physical 4 fire 2 acid 4 cold Dmg.mod +11% mind Res.pen +15% blight +5% mind ----- def ----- Resists +4% lightning +5% physical +5% cold +6% fire +4% acid Spell.save +14 (+5 eff.) ---------- misc Psi/m.crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | cashmere cloak 'Flaresun' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Res.pen +5% acid Melee Ret 6 fire On Hit (Melee): * 20% chance to reduce armor by 16% ----- def ----- Defense +2 (+0 eff.) Resists +9% acid Phys.save +9 (+4 eff.) Max.HP +54.00 ---------- misc Hate/m.crit +5.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | enlightening hardened leather armour of command (15 def, 11 armour)9.0 T3 light armor [Ego++] Psionic While equipped: Stats +4 Cun +5 Wil ----- def ----- Armour +11 Defense +15 (+5 eff.) Fatigue +8% Mind.save +29 (+8 eff.) A suit of armour made of leather. |
Inventory
regeneration infusion of the duelist (heal 243; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 243 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 210; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 210 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Duryrekhad the steel amulet0.1 T2 amulet jewelry [Random Unique] Master While equipped: Stats +6 Dex +2 Mag +4 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -10% Crit.dmg- 15.00% HP.reg +4.00 ---------- misc Stam/turn +0.30 Light +1 Masteries +0.19 Wild-gift/Fungus Amulets make your neck look great! |
Frigidwrack0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Dex +2 Mag +6 Cun +10 Con dps ---------- Phys.pwr +7 (+3 eff.) Mov.spd +10% Phys.spd +10% Dmg.mod +7% physical Melee Ret 8 cold ----- def ----- Fatigue -6% HP.reg +3.00 ---------- misc Stam/turn +0.60 Infravis +3 Amulets make your neck look great! |
savior's stralite amulet of magic (+3)0.1 T4 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Phys.save +13 (+5 eff.) Spell.save +16 (+6 eff.) Mind.save +16 (+4 eff.) Amulets make your neck look great! |
Skywolf0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +27% lightning Res.pen +20% lightning ----- def ----- Resists +48% lightning +3% darkness +3% light Max.HP +32.00 Disarm- +26% Pinning- +29% Knockbk- +30% Rings make your fingers look great! |
gold ring 'Lightningknight'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +4 Dex +3 Wil +2 Con dps ---------- Dmg.mod +12% cold Acc +8 (+4 eff.) ----- def ----- Resists +12% lightning Crit.dmg- 10.00% Rings make your fingers look great! |
wizard's stralite ring of power0.1 T4 ring jewelry [Ego] Arcane While equipped: Stats +6 Mag dps ---------- Phys.pwr +7 (+3 eff.) Spell.pwr +9 (+9 eff.) Mind.pwr +10 (+2 eff.) ----- def ----- Spell.save +12 (+4 eff.) Rings make your fingers look great! |
enhanced stralite battleaxe of daylight (45-68 power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Ego+] Arcane/Nature Power 45.0 - 67.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +16 light Against +20% Undead While equipped: Stats +9 Str +10 Dex +13 Mag +10 Wil +10 Cun +9 Con Massive two-handed battleaxes. |
blazebringer's dwarven-steel dagger of erosion (18-24 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Nature Power 18.5 - 24.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +7 nature On Crit.r2 +31 fire While equipped: dps ---------- All.spd +4% Res.pen +7% fire Sharp, short and deadly. |
elemental stralite greatsword of the mystic (46-74 power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego+] Arcane Power 46.5 - 74.4 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Hit: * Create an explosion dealing 15 lightning damage (1/turn) While equipped: Stats +6 Mag +7 Wil dps ---------- Spell.pwr +16 (+12 eff.) Dmg.mod +24% lightning Res.pen +28% lightning Massive two-handed swords. |
yew longbow of recursion4.0 T3 longbow 2H weapon Reqs Dex 24 [Ego+] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 On Hit: 10% Shoot 1 Longbows are used to shoot arrows at your foes. |
Hellssun the thorny mindstar (9-10 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 9.0 - 9.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +12 darkness While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Dmg.mod +18% fire Res.pen +25% arcane +20% fire Melee Ret 4 darkness ----- def ----- Resists +5% arcane +15% fire Mind.save +7 (+2 eff.) ---------- misc Max.psi +34.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative vined mindstar of resolve (5-6 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 5.0 - 5.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.crit +2% Crit.mult +7.00% Mind.pwr +4 (+1 eff.) ----- def ----- Spell.save +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wrathful thorny mindstar of resolve (8-9 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Psionic Power 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Wil dps ---------- Mind.crit +6% Mind.pwr +6 (+1 eff.) ----- def ----- Spell.save +4 (+2 eff.) ---------- misc Hate/m.crit +2.00 Psi/m.crit +1.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
stormwoven silk robe of power (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane/Nature While equipped: Stats +7 Str +6 Mag +6 Wil dps ---------- Spell.pwr +14 (+11 eff.) Dmg.mod +16% lightning +9% physical +24% cold +13% all ----- def ----- Resists +9% lightning +11% cold +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ragazilahad the Dazzlerupture (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Wil dps ---------- Mind.pwr +25 (+6 eff.) ----- def ----- Armour +4 Fatigue +3% Resists +6% light ---------- misc Stam/turn +0.80 Equi/ret +0.12 Max.stam +15.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Venomream the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% nature ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning Die.at -60.00 life Max.HP +60.00 Poison- +20% ---------- misc Stam/ret +1.10 Equi/ret +0.70 A cap made of leather. |
rough leather cap 'Mayithra' (0 def, 1 armour) =wat=2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Phys.crit +1.0% Crit.mult +5.00% Phys.pwr +20 (+7 eff.) Res.pen +5% physical ----- def ----- Armour +1 Fatigue +1% Resists +5% cold Mind.save +6 (+2 eff.) ---------- misc Breathe water A cap made of leather. |
thaloren dwarven-steel helm of knowledge (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +2 Cun +6 Wil dps ---------- Mind.pwr +4 (+1 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +10% blight Mind.save +7 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rejuvenating hardened leather armour of Eyal (9 def, 6 armour)9.0 T3 light armor [Ego+] Nature While equipped: ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Max.HP +37.00 HP.reg +5.90 Heal.mod +10% ---------- misc Stam/turn +0.80 A suit of armour made of leather. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
274 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+7 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
supercharged yew totem of healing [power 356] (20 cooldown)2.0 T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 356 Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
16 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Mef the Thalore Oozemancer level 27
60th Dusk 122nd year of Ascendancy at 13:30 see stats
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Mef the Thalore Oozemancer level 21
39th Dusk 122nd year of Ascendancy at 02:04 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Mef the Thalore Oozemancer level 22
48th Dusk 122nd year of Ascendancy at 02:46 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Mef the Thalore Oozemancer level 27
60th Dusk 122nd year of Ascendancy at 12:57 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Mef the Thalore Oozemancer level 10
7th Mirth 122nd year of Ascendancy at 21:53 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Mef the Thalore Oozemancer level 20
32nd Dusk 122nd year of Ascendancy at 08:47 see stats
Myths of an age past (Insane (Roguelike) difficulty)
Learned all there is to learn about the Gods and the Godslayers.By Mef the Thalore Oozemancer level 27
60th Dusk 122nd year of Ascendancy at 13:30 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Mef the Thalore Oozemancer level 6
79th Pyre 122nd year of Ascendancy at 09:53 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Mef the Thalore Oozemancer level 27
60th Dusk 122nd year of Ascendancy at 13:30 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Mef the Thalore Oozemancer level 23
49th Dusk 122nd year of Ascendancy at 07:32 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Mef the Thalore Oozemancer level 16
18th Dusk 122nd year of Ascendancy at 15:08 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Mef the Thalore Oozemancer level 24
56th Dusk 122nd year of Ascendancy at 08:34 see stats
Log
Mef is stunned!
Mef HEALS from nature damage!
Mef shares damage with his oozes!
Mef hits Xanath the elven cultist for 34 nature, 0 lightning, 0 fire, 0 acid, 2 physical, 1 cold, 2 nature, 18 nature, 0 lightning, 0 fire, 0 acid, 2 physical, 1 cold, 3 mind (64 total damage).
Mef hits Siluratta the elven cultist for (1 to psi shield), 1 nature (1 total damage).
Melee retaliation hits Siluratta the elven cultist for (4 to psi shield), 6 acid, (1 to psi shield), 1 nature, 1 fire, (4 to psi shield), 6 acid, (1 to psi shield), 1 nature, 1 fire (16 total damage).
Siluratta the elven cultist hits Mef for 288 physical, (8 antimagic), 0 nature, 3 healing, 24 physical, (19 antimagic), 0 fire, 320 physical, 12 physical, (19 antimagic), 0 fire (643 total damage) [3 healing].
Blade Flurry hits Bloated ooze for 36 physical damage.
Mef gains 0% of a turn from Ancestral Life.
Blade Flurry killed Bloated ooze!
Mef's healing nature area effect hits Siluratta the elven cultist for (3 to psi shield), 4 nature (4 total damage).
Mef's healing nature area effect hits Xanath the elven cultist for 6 nature damage.
Mef receives 4 healing from Xanath the elven cultist.
Mef receives 2 healing from Siluratta the elven cultist.
Mef gains 0% of a turn from Ancestral Life.
Talent Infusion: Regeneration is ready to use.
Talent Poisonous Spores is ready to use.
Talent Oozewalk is ready to use.
Talent Dig is ready to use.
Mef shares damage with his oozes!
Burning from Xanath the elven cultist hits Mef for (95 antimagic), 20 fire (20 total damage).
Burning Shock from Xanath the elven cultist hits Mef for (26 antimagic), 0 fire (0 total damage).
Deep Wound from Siluratta the elven cultist hits Mef for 29 physical damage.
Xanath the elven cultist uses his torque!
Poison from Mef hits Xanath the elven cultist for 15 nature damage.
Xanath the elven cultist hits Siluratta the elven cultist for (95 to psi shield), 170 physical (170 total damage).
Xanath the elven cultist hits Mef for 288 physical damage.
Xanath the elven cultist hits Bloated ooze for 176 physical damage.
Xanath the elven cultist hits Bloated ooze for 215 physical damage.
Mef the level 29 thalore oozemancer was maimed to death by Xanath the elven cultist on level 5 of Dark crypt.









































































































