











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 10 / 54% |
| Size | medium |
| Lifes / Deaths | Killed by Islaba the brown mold at level 10 on the 1st Dusk 122nd year of Ascendancy at 06:46 / 1 |
Primary Stats
| Strength | 20 (base 15) |
| Dexterity | 11 (base 10) |
| Constitution | 22 (base 20) |
| Magic | 11 (base 10) |
| Willpower | 41 (base 34) |
| Cunning | 23 (base 10) |
Resources
| Life | -131/424 |
| Hate | 106/106 |
| Healing Factor | 1.1024166372473 |
| Regeneration | 0.27560415931181 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 5 |
| See Invisible | 7 |
Offense: Mainhand
| Damage | 14 |
| Accuracy | 21 |
| Crit Chance | 7% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 11 |
| Accuracy | 36 |
| Crit Chance | 6% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 7 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +3% |
| Nature | +5% |
| All | 0% |
Offense: Damage Penetration
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 6 (30%) |
| Defense | 12 |
| Ranged Defense | 12 |
| Fatigue | 7 |
| Physical Save | 14 |
| Spell Save | 24 |
| Mental Save | 30 |
Defense: Resistances
| Acid | + 12%( 70%) |
| Blight | + 11%( 70%) |
| Physical | + 11%( 70%) |
| Cold | + 9%( 70%) |
| All | + 6%( 70%) |
| Darkness | + 12%( 70%) |
| Light | + 9%( 70%) |
| Temporal | + 13%( 70%) |
| Mind | + 12%( 70%) |
| Nature | + 18%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 20% |
| Knockback Resistance | 18% |
| Confusion Resistance | 18% |
| Fear Resistance | 18% |
| Stun Resistance | 18% |
| Poison Resistance | 20% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 320 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Fears | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Woemight the pair of rough leather boots (Shrouds) (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +3 (+2 eff.) On Hit (Melee): * 10% chance to slow global speed by 51% ----- def ----- Armour +1 Resists +6% darkness Curse of Shrouds A pair of boots made of leather. |
| Light source | Elimira the Gloomsweep2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Str +1 Mag +3 Cun dps ---------- Dmg.mod +3% darkness ----- def ----- Resists +3% light Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +5 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Getoyon the Chillguile (Nightmares) (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str ----- def ----- Armour +1 Fatigue +1% Resists +3% cold Die.at -60.00 life Blind- +10% Curse of Nightmares A cap made of leather. |
| Tool | overpowered elm wand of shielding [power 176] (15/27 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 176 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 27 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | copper zircon ring (Madness)0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +2 Con ----- def ----- Armour +1 Resists +1% all Spell.save +11 (+6 eff.) ---------- misc Max.stam +10.00 Curse of Madness Rings make your fingers look great! |
| On fingers | copper zircon ring (Misfortune)0.1 T1 ring jewelry [Ego++] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+3 eff.) Melee+ 5 physical Ranged+ 8 physical On Hit (Melee): * 10% chance to reduce all saves and defense by 25 On Hit (Ranged): * 11% chance to reduce all saves and defense by 25 ----- def ----- Armour +1 Resists +1% all ---------- misc Hate/m.crit +1.00 Max.hate +6.00 Curse of Misfortune Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
| Around waist | Gilorab the rough leather belt (Corpses)1.0 T1 belt armor [Rare] Disrupt While equipped: Stats +1 Dex ----- def ----- Resists +6% acid +3% physical +5% blight Die.at -20.00 life Curse of Corpses A belt that goes around your waist. |
| In main hand | acidic iron waraxe of paradox (Nightmares) (12-17 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Arcane Power 12.0 - 16.8 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 temporal On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: ----- def ----- Resists +7% temporal Curse of Nightmares One-handed war axes. |
| On hands | Sludgegrip (Nightmares) (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares These gloves are coated with a thick, green liquid. |
| In off hand | mossy mindstar (Corpses) (2-3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Zeyon the linen cloak (Corpses) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Resists +3% nature +1% physical Mind.save +3 (+2 eff.) Max.HP +31.00 Disarm- +20% Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | rough leather armour 'Smearstreak' (Shrouds) (3 def, 2 armour)9.0 T1 light armor [Rare] Psionic While equipped: dps ---------- Res.pen +15% nature ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% Resists +6% mind +1% physical Mind.save +10 (+5 eff.) Die.at -20.00 life Curse of Shrouds A suit of armour made of leather. |
Inventory
shatter afflictions rune of the duelist (absorb 31; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 31 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper zircon ring0.1 T1 ring jewelry [Ego+] Nature While equipped: ----- def ----- Armour +1 Resists +6% blight +6% nature +1% all Poison- +10% Disease- +11% Rings make your fingers look great! |
iron battleaxe (Corpses) (14-20 power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 13.5 - 20.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Curse of Corpses Massive two-handed battleaxes. |
acidic iron greatmaul (Corpses) (21-32 power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego] Arcane Power 21.0 - 31.5 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Curse of Corpses Massive two-handed mauls. |
thought-forged iron waraxe (Corpses) (12-16 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Psionic Power 11.5 - 16.1 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +7 mind On Hit: * 11% chance to reduce all saves and defense by 25 While equipped: Stats +2 Cun +2 Wil Curse of Corpses One-handed war axes. |
rough leather belt (Shrouds)1.0 T1 belt armor [Normal] Curse of Shrouds A belt that goes around your waist. |
rough leather belt of the mystic (Shrouds)1.0 T1 belt armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +2 (+1 eff.) ----- def ----- Mind.save +6 (+3 eff.) Curse of Shrouds A belt that goes around your waist. |
Frozenpyre (Nightmares) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +1 Mag +2 Wil dps ---------- Dmg.mod +3% blight Res.pen +5% cold Melee Ret 2 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 25 ----- def ----- Defense +1 (+1 eff.) Resists +6% blight Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Voroldann the linen cloak (Misfortune) (6 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Wil +2 Cun +2 Con dps ---------- Apr +2 ----- def ----- Defense +6 (+6 eff.) ---------- misc Psi/ret +0.08 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of iron boots 'Vorynn' (Corpses) (5 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Dex +1 Con dps ---------- Dmg.mod +6% blight ----- def ----- Armour +5 Defense +5 (+5 eff.) Fatigue +2% Resists +5% arcane Disease- +10% ---------- misc Infravis +1 See.Invis +9 Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
iron gauntlets of strength (+2) (Shrouds) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+3 eff.) ----- def ----- Armour +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather cap (Madness) (0 def, 1 armour)2.0 T1 head armor [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% Curse of Madness A cap made of leather. |
rough leather cap (Shrouds) (0 def, 1 armour)2.0 T1 head armor [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% Curse of Shrouds A cap made of leather. |
rough leather cap of strength (+2) (Madness) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +1 Fatigue +1% Curse of Madness A cap made of leather. |
iron mail armour (Misfortune) (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Curse of Misfortune A suit of armour made of mail. |
exposing iron shield of fire resistance (+15%) (Madness) (0 def, 2 armour, 10-11 power, 20 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Master/Psionic When used to Attack: Power 9.5 - 11.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +20 While equipped: dps ---------- On Hit (Melee): * 5% chance to reduce all saves and defense by 25 On Melee Ret: * 13% chance to reduce all saves and defense by 25 ----- def ----- Armour +2 Fatigue +8% Resists +15% fire ---------- misc Talents +1 Block Curse of Madness Handheld deflection devices. |
Emythra (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Defense +5 (+5 eff.) Fatigue -4% Resists +1% physical Die.at -80.00 life ---------- misc Stam/turn +3.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Sunwake'2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +6% acid +6% fire Max.HP +40.00 Disarm- +20% ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern2.0 T1 lite [Ego] Master While equipped: ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
elm totem of healing [power 110] (15/15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Mef the Cornac Cursed level 10
5th Flare 122nd year of Ascendancy at 01:53 see stats
That was close (Madness (Roguelike) difficulty)
Killed your target while having only 1 life left.By Mef the Cornac Cursed level 10
1st Dusk 122nd year of Ascendancy at 06:44 see stats
The Arena (Madness (Roguelike) difficulty)
Unlocked Arena mode.By Mef the Cornac Cursed level 7
3rd Summertide 122nd year of Ascendancy at 11:40 see stats
The secret city (Madness (Roguelike) difficulty)
Discovered the truth about mages.By Mef the Cornac Cursed level 5
1st Mirth 122nd year of Ascendancy at 02:48 see stats
Log
Adirimina the degenerated skeleton warrior hits Mef for 18 physical, 12 darkness, 15 physical, 12 darkness (56 total damage).
Betubrenor the skeleton warrior's Beyond the Flesh hits Terror for 16 lightning damage.
Betubrenor the skeleton warrior's Beyond the Flesh hits Terror for 35 physical, 7 physical, 16 lightning (59 total damage).
Haunted from Mef killed Adatira the skeleton magus!
Terror hits Armoured skeleton warrior for (19 blocked), 0 physical (0 total damage).
Mef's nightmare area effect hits Betubrenor the skeleton warrior for 64 darkness damage.
Your summoned terror disappears.
Your summoned terror disappears.
Your summoned terror disappears.
Your summoned terror disappears.
Terror hits Shadow for 29 physical damage.
Terror hits Adirimina the degenerated skeleton warrior for (13 parried), 18 physical (18 total damage).
Talent Dominate is ready to use.
Talent Dig is ready to use.
Mindrot hits Adirimina the degenerated skeleton warrior for 7 mind, 7 darkness (14 total damage).
Mindrot hits Islaba the brown mold for (2 deflected), 3 mind, (2 deflected), 2 darkness (5 total damage).
Mindrot hits Betubrenor the skeleton warrior for 6 mind, 6 darkness (12 total damage).
Mindrot hits Armoured skeleton warrior for 4 mind, (5 blocked), 0 darkness (4 total damage).
Mindrot hits Armoured skeleton warrior for 5 mind, 5 darkness (10 total damage).
Islaba the brown mold uses Blast.
Terror is dazed!
Terror is dazed!
Mef harrows Islaba the brown mold!
Mef is dazed!
Islaba the brown mold hits Mef for 31 physical damage.
Islaba the brown mold hits Terror for 42 physical damage.
Islaba the brown mold hits Terror for 42 physical damage.
Curse of Nightmares hits Islaba the brown mold for (20 deflected), 21 mind, (18 deflected), 19 darkness (40 total damage).
Mef the level 10 cornac cursed was struck to death by Islaba the brown mold on level 1 of Ruins of Kor'Pul.
The air around Mef grows cold and terrifying shapes begin to coalesce. A nightmare has begun.




































































