











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Easy Exploration |
Sex | Male |
Race | Cornac |
Class | Berserker |
Level / Exp | 50 / 281% |
Size | big |
Lifes / Deaths | Killed by thief at level 7 on the 1st Mirth 122nd year of Ascendancy at 21:47 / 159Killed by armoured skeleton warrior at level 7 on the 2nd Mirth 122nd year of Ascendancy at 03:49 Killed by thought-forged bowman at level 12 on the 33rd Dusk 122nd year of Ascendancy at 23:36 Killed by gwelgoroth at level 14 on the 10th Haze 122nd year of Ascendancy at 23:10 Killed by Elamira the Guardian at level 18 on the 38th Haze 122nd year of Ascendancy at 21:14 Killed by Burb the snow giant champion at level 18 on the 40th Haze 122nd year of Ascendancy at 08:40 Killed by Sleeping Mayekira at level 22 on the 70th Haze 122nd year of Ascendancy at 20:23 Killed by Dozing Emirevena at level 22 on the 70th Haze 122nd year of Ascendancy at 20:56 Killed by Dozing Emirevena at level 22 on the 70th Haze 122nd year of Ascendancy at 21:47 Killed by Sleeping Mayekira at level 22 on the 70th Haze 122nd year of Ascendancy at 22:27 Killed by vampire lord at level 22 on the 71st Haze 122nd year of Ascendancy at 05:09 Killed by skeleton master archer at level 22 on the 71st Haze 122nd year of Ascendancy at 07:45 Killed by Lord of Skulls (warrior) at level 24 on the 73rd Haze 122nd year of Ascendancy at 21:03 Killed by dredge at level 25 on the 74th Haze 122nd year of Ascendancy at 10:48 Killed by radiant horror at level 25 on the 74th Haze 122nd year of Ascendancy at 12:11 Killed by bloated horror at level 25 on the 74th Haze 122nd year of Ascendancy at 12:29 Killed by bloated horror at level 25 on the 74th Haze 122nd year of Ascendancy at 13:13 Killed by worm that walks at level 25 on the 74th Haze 122nd year of Ascendancy at 13:55 Killed by elven blood mage at level 26 on the 2nd Decay 122nd year of Ascendancy at 03:31 Killed by Rovor at level 27 on the 2nd Allure 123rd year of Ascendancy at 00:33 Killed by armoured skeleton warrior at level 30 on the 40th Pyre 123rd year of Ascendancy at 08:13 Killed by Golbug the Destroyer at level 31 on the 41st Pyre 123rd year of Ascendancy at 02:40 Killed by Golbug the Destroyer at level 31 on the 41st Pyre 123rd year of Ascendancy at 03:17 Killed by Golbug the Destroyer at level 31 on the 41st Pyre 123rd year of Ascendancy at 05:02 Killed by orc cryomancer at level 33 on the 59th Pyre 123rd year of Ascendancy at 11:43 Killed by multi-hued drake at level 33 on the 59th Pyre 123rd year of Ascendancy at 17:57 Killed by overpowered greater multi-hued wyrm at level 33 on the 59th Pyre 123rd year of Ascendancy at 18:31 Killed by multi-hued drake at level 33 on the 59th Pyre 123rd year of Ascendancy at 19:01 Killed by multi-hued drake at level 33 on the 59th Pyre 123rd year of Ascendancy at 19:33 Killed by multi-hued drake at level 33 on the 59th Pyre 123rd year of Ascendancy at 20:08 Killed by overpowered greater multi-hued wyrm at level 34 on the 59th Pyre 123rd year of Ascendancy at 21:05 Killed by overpowered greater multi-hued wyrm at level 34 on the 59th Pyre 123rd year of Ascendancy at 22:47 Killed by overpowered greater multi-hued wyrm at level 34 on the 60th Pyre 123rd year of Ascendancy at 00:25 Killed by overpowered greater multi-hued wyrm at level 34 on the 60th Pyre 123rd year of Ascendancy at 01:37 Killed by venom drake at level 35 on the 60th Pyre 123rd year of Ascendancy at 05:26 Killed by orc high cryomancer at level 36 on the 61st Pyre 123rd year of Ascendancy at 07:06 Killed by orc cryomancer at level 36 on the 61st Pyre 123rd year of Ascendancy at 12:05 Killed by Ivirevea the orc cryomancer at level 36 on the 61st Pyre 123rd year of Ascendancy at 17:28 Killed by orc high cryomancer at level 36 on the 62nd Pyre 123rd year of Ascendancy at 04:57 Killed by Polurevena the orc pyromancer at level 36 on the 62nd Pyre 123rd year of Ascendancy at 10:43 Killed by Salolerin the orc high cryomancer at level 36 on the 62nd Pyre 123rd year of Ascendancy at 12:07 Killed by skeleton master archer at level 36 on the 62nd Pyre 123rd year of Ascendancy at 12:58 Killed by armoured skeleton warrior at level 36 on the 62nd Pyre 123rd year of Ascendancy at 13:42 Killed by skeleton mage at level 36 on the 62nd Pyre 123rd year of Ascendancy at 14:27 Killed by Lisoyawyn the orc cryomancer at level 36 on the 62nd Pyre 123rd year of Ascendancy at 16:14 Killed by Lisoyawyn the orc cryomancer at level 36 on the 62nd Pyre 123rd year of Ascendancy at 18:01 Killed by orc high cryomancer at level 36 on the 62nd Pyre 123rd year of Ascendancy at 22:23 Killed by orc high cryomancer at level 36 on the 63rd Pyre 123rd year of Ascendancy at 01:23 Killed by orc high cryomancer at level 36 on the 63rd Pyre 123rd year of Ascendancy at 03:18 Killed by Belybeth the orc pyromancer at level 36 on the 63rd Pyre 123rd year of Ascendancy at 09:14 Killed by Emugama the orc high pyromancer at level 37 on the 63rd Pyre 123rd year of Ascendancy at 19:35 Killed by orc cryomancer at level 37 on the 63rd Pyre 123rd year of Ascendancy at 21:29 Killed by orc cryomancer at level 37 on the 63rd Pyre 123rd year of Ascendancy at 23:21 Killed by daelach at level 37 on the 64th Pyre 123rd year of Ascendancy at 04:31 Killed by orc high pyromancer at level 37 on the 64th Pyre 123rd year of Ascendancy at 07:50 Killed by lava floor at level 37 on the 64th Pyre 123rd year of Ascendancy at 10:41 Killed by Vor, Grand Geomancer of the Pride at level 37 on the 64th Pyre 123rd year of Ascendancy at 12:20 Killed by Vor, Grand Geomancer of the Pride at level 37 on the 64th Pyre 123rd year of Ascendancy at 14:11 Killed by Vor, Grand Geomancer of the Pride at level 37 on the 64th Pyre 123rd year of Ascendancy at 15:07 Killed by Vor, Grand Geomancer of the Pride at level 37 on the 64th Pyre 123rd year of Ascendancy at 16:36 Killed by Vor, Grand Geomancer of the Pride at level 37 on the 64th Pyre 123rd year of Ascendancy at 17:11 Killed by Vor, Grand Geomancer of the Pride at level 37 on the 64th Pyre 123rd year of Ascendancy at 20:12 Killed by Garithra the orc cryomancer at level 37 on the 64th Pyre 123rd year of Ascendancy at 21:00 Killed by orc pyromancer at level 37 on the 64th Pyre 123rd year of Ascendancy at 21:42 Killed by Garithra the orc cryomancer at level 37 on the 64th Pyre 123rd year of Ascendancy at 22:23 Killed by Vor, Grand Geomancer of the Pride at level 37 on the 64th Pyre 123rd year of Ascendancy at 23:30 Killed by Gliwyn the orc cryomancer at level 37 on the 65th Pyre 123rd year of Ascendancy at 02:45 Killed by Mayunn the Invoker at level 38 on the 65th Pyre 123rd year of Ascendancy at 14:02 Killed by Mayunn the Invoker at level 38 on the 65th Pyre 123rd year of Ascendancy at 15:45 Killed by Mayunn the Invoker at level 38 on the 65th Pyre 123rd year of Ascendancy at 17:29 Killed by Cyrokira the Flamebringer at level 38 on the 65th Pyre 123rd year of Ascendancy at 19:16 Killed by Cyrokira the Flamebringer at level 38 on the 65th Pyre 123rd year of Ascendancy at 20:59 Killed by armoured skeleton warrior at level 38 on the 65th Pyre 123rd year of Ascendancy at 21:41 Killed by armoured skeleton warrior at level 38 on the 65th Pyre 123rd year of Ascendancy at 23:20 Killed by armoured skeleton warrior at level 38 on the 66th Pyre 123rd year of Ascendancy at 01:02 Killed by orc summoner at level 38 on the 68th Pyre 123rd year of Ascendancy at 21:41 Killed by orc cryomancer at level 38 on the 68th Pyre 123rd year of Ascendancy at 23:25 Killed by orc high pyromancer at level 39 on the 69th Pyre 123rd year of Ascendancy at 01:46 Killed by Combat Trainer Nerasewen at level 39 on the 6th Flare 123rd year of Ascendancy at 16:58 Killed by Combat Trainer Nerasewen at level 39 on the 6th Flare 123rd year of Ascendancy at 17:37 Killed by orc berserker at level 40 on the 8th Flare 123rd year of Ascendancy at 11:52 Killed by Grushnak, Battlemaster of the Pride at level 40 on the 8th Flare 123rd year of Ascendancy at 21:19 Killed by orc berserker at level 40 on the 8th Flare 123rd year of Ascendancy at 22:27 Killed by Grushnak, Battlemaster of the Pride at level 40 on the 8th Flare 123rd year of Ascendancy at 23:06 Killed by Grushnak, Battlemaster of the Pride at level 40 on the 9th Flare 123rd year of Ascendancy at 01:00 Killed by Grushnak, Battlemaster of the Pride at level 40 on the 9th Flare 123rd year of Ascendancy at 02:42 Killed by Grushnak, Battlemaster of the Pride at level 40 on the 9th Flare 123rd year of Ascendancy at 04:16 Killed by Grushnak, Battlemaster of the Pride at level 40 on the 9th Flare 123rd year of Ascendancy at 05:14 Killed by bloated horror at level 42 on the 4th Dusk 123rd year of Ascendancy at 00:04 Killed by bloated horror at level 42 on the 4th Dusk 123rd year of Ascendancy at 01:23 Killed by onilug at level 43 on the 5th Dusk 123rd year of Ascendancy at 06:10 Killed by bloated horror at level 43 on the 6th Dusk 123rd year of Ascendancy at 10:24 Killed by radiant horror at level 43 on the 6th Dusk 123rd year of Ascendancy at 14:30 Killed by Gedatta the Guardian at level 43 on the 7th Dusk 123rd year of Ascendancy at 03:46 Killed by Gedatta the Guardian at level 43 on the 7th Dusk 123rd year of Ascendancy at 05:03 Killed by Gedatta the Guardian at level 43 on the 7th Dusk 123rd year of Ascendancy at 06:44 Killed by orc blood mage at level 45 on the 22nd Dusk 123rd year of Ascendancy at 11:46 Killed by orc necromancer at level 45 on the 22nd Dusk 123rd year of Ascendancy at 12:56 Killed by ghast at level 45 on the 22nd Dusk 123rd year of Ascendancy at 21:07 Killed by Salatira the orc blood mage at level 45 on the 24th Dusk 123rd year of Ascendancy at 00:07 Killed by Salatira the orc blood mage at level 45 on the 24th Dusk 123rd year of Ascendancy at 00:51 Killed by Rak'shor, Grand Necromancer of the Pride at level 46 on the 26th Dusk 123rd year of Ascendancy at 17:38 Killed by orc necromancer at level 46 on the 26th Dusk 123rd year of Ascendancy at 18:58 Killed by Rak'shor, Grand Necromancer of the Pride at level 46 on the 26th Dusk 123rd year of Ascendancy at 20:25 Killed by orc necromancer at level 46 on the 27th Dusk 123rd year of Ascendancy at 06:06 Killed by ritch flamespitter at level 47 on the 32nd Dusk 123rd year of Ascendancy at 23:28 Killed by stone golem at level 47 on the 33rd Dusk 123rd year of Ascendancy at 01:23 Killed by minotaur at level 47 on the 33rd Dusk 123rd year of Ascendancy at 02:13 Killed by Xema the fire wyrm at level 48 on the 33rd Dusk 123rd year of Ascendancy at 15:14 Killed by Elyrewyn the orc grand summoner at level 48 on the 34th Dusk 123rd year of Ascendancy at 06:59 Killed by Velissra the fire wyrm at level 48 on the 34th Dusk 123rd year of Ascendancy at 12:58 Killed by war hound at level 48 on the 34th Dusk 123rd year of Ascendancy at 17:56 Killed by Lashing Tentacle at level 48 on the 34th Dusk 123rd year of Ascendancy at 18:40 Killed by Glorybreda the Herald at level 48 on the 34th Dusk 123rd year of Ascendancy at 20:22 Killed by Beastmaster Ivebeth at level 48 on the 34th Dusk 123rd year of Ascendancy at 21:26 Killed by Lashing Tentacle at level 48 on the 34th Dusk 123rd year of Ascendancy at 23:07 Killed by Ivatta the Caustic Terror at level 48 on the 35th Dusk 123rd year of Ascendancy at 02:24 Killed by stone golem at level 48 on the 35th Dusk 123rd year of Ascendancy at 07:46 Killed by Ivatta the Caustic Terror at level 48 on the 35th Dusk 123rd year of Ascendancy at 09:23 Killed by Ivatta the Caustic Terror at level 48 on the 35th Dusk 123rd year of Ascendancy at 10:12 Killed by Ivatta the Caustic Terror at level 48 on the 35th Dusk 123rd year of Ascendancy at 12:00 Killed by Elurialle the Flame Terror at level 48 on the 35th Dusk 123rd year of Ascendancy at 14:59 Killed by armoured skeleton warrior at level 48 on the 35th Dusk 123rd year of Ascendancy at 15:15 Killed by skeleton mage at level 48 on the 35th Dusk 123rd year of Ascendancy at 16:56 Killed by Elurialle the Flame Terror at level 48 on the 35th Dusk 123rd year of Ascendancy at 18:55 Killed by Elurialle the Flame Terror at level 48 on the 35th Dusk 123rd year of Ascendancy at 19:56 Killed by Eilinoma the Frozen Terror at level 49 on the 35th Dusk 123rd year of Ascendancy at 23:40 Killed by Eilinoma the Frozen Terror at level 49 on the 36th Dusk 123rd year of Ascendancy at 00:11 Killed by Eilinoma the Frozen Terror at level 49 on the 36th Dusk 123rd year of Ascendancy at 02:24 Killed by Polubeth the Storm Terror at level 49 on the 36th Dusk 123rd year of Ascendancy at 04:49 Killed by Polubeth the Storm Terror at level 49 on the 36th Dusk 123rd year of Ascendancy at 05:54 Killed by Polubeth the Storm Terror at level 49 on the 36th Dusk 123rd year of Ascendancy at 07:35 Killed by Polubeth the Storm Terror at level 49 on the 36th Dusk 123rd year of Ascendancy at 08:41 Killed by Gorbat, Supreme Wyrmic of the Pride at level 49 on the 36th Dusk 123rd year of Ascendancy at 15:14 Killed by Lashing Tentacle at level 49 on the 36th Dusk 123rd year of Ascendancy at 17:39 Killed by Fyrk, Faeros High Guard at level 50 on the 54th Dusk 123rd year of Ascendancy at 15:31 Killed by Rak'Shor Cultist at level 50 on the 1st Haze 123rd year of Ascendancy at 14:29 Killed by Doomed Shade of Rovor at level 50 on the 1st Haze 123rd year of Ascendancy at 16:09 Killed by Belysethra the Neverdead at level 50 on the 8th Haze 123rd year of Ascendancy at 11:22 Killed by ghast at level 50 on the 8th Haze 123rd year of Ascendancy at 12:53 Killed by Belysethra the Neverdead at level 50 on the 8th Haze 123rd year of Ascendancy at 13:49 Killed by ghoul at level 50 on the 8th Haze 123rd year of Ascendancy at 18:13 Killed by Belysethra the Neverdead at level 50 on the 8th Haze 123rd year of Ascendancy at 20:16 Killed by Belysethra the Neverdead at level 50 on the 8th Haze 123rd year of Ascendancy at 20:49 Killed by shadow at level 50 on the 8th Haze 123rd year of Ascendancy at 22:49 Killed by Bethulemina the orc master wyrmic at level 50 on the 9th Haze 123rd year of Ascendancy at 19:52 Killed by worm that walks at level 50 on the 9th Haze 123rd year of Ascendancy at 22:52 Killed by bandit at level 50 on the 10th Haze 123rd year of Ascendancy at 21:44 Killed by Aeryvena the Guardian at level 50 on the 10th Haze 123rd year of Ascendancy at 23:34 Killed by Aeryvena the Guardian at level 50 on the 11st Haze 123rd year of Ascendancy at 00:06 Killed by Aeryvena the Guardian at level 50 on the 11st Haze 123rd year of Ascendancy at 00:56 Killed by Aeryvena the Guardian at level 50 on the 11st Haze 123rd year of Ascendancy at 02:16 Killed by Aeryvena the Guardian at level 50 on the 11st Haze 123rd year of Ascendancy at 03:53 Killed by Aeryvena the Guardian at level 50 on the 11st Haze 123rd year of Ascendancy at 05:44 Killed by Aeryvena the Guardian at level 50 on the 11st Haze 123rd year of Ascendancy at 07:36 Killed by Aeryvena the Guardian at level 50 on the 11st Haze 123rd year of Ascendancy at 09:05 Killed by Aeryvena the Guardian at level 50 on the 11st Haze 123rd year of Ascendancy at 11:55 Killed by Aeryvena the Guardian at level 50 on the 11st Haze 123rd year of Ascendancy at 13:29 Killed by Aeryvena the Guardian at level 50 on the 11st Haze 123rd year of Ascendancy at 15:22 |
Primary Stats
Strength | 133 (base 60) |
Dexterity | 83 (base 60) |
Constitution | 63 (base 60) |
Magic | 46 (base 10) |
Willpower | 34 (base 10) |
Cunning | 64 (base 32) |
Resources
Life | 1593/1593 |
Mana | 474/474 |
Stamina | 347/347 |
Healing Factor | 1.3446192134509 |
Regeneration | 4.9314541308155 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 10 |
See Stealth | 89.128679803868 |
See Invisible | 89.128679803868 |
Offense: Mainhand
Damage | 313 |
Accuracy | 82 |
Crit Chance | 57% |
APR | 72 |
Speed | 1.20 |
Offense: Spell
Spellpower | 58 |
Crit Chance | 39% |
Speed | 1 |
Offense: Mind
Mindpower | 70 |
Crit Chance | 23% |
Speed | 1 |
Offense: Damage Bonus
Acid | +54% |
Blight | +35% |
Physical | +36% |
Cold | +48% |
All | +16% |
Lightning | +48% |
Light | +21% |
Temporal | +26% |
Mind | +22% |
Fire | +78% |
Nature | +19% |
Offense: Damage Penetration
Acid | +20% |
Light | +15% |
Mind | +10% |
Fire | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 58 (89.687909656376%) |
Defense | 81 |
Ranged Defense | 81 |
Fatigue | 0 |
Physical Save | 78 |
Spell Save | 53 |
Mental Save | 50 |
Defense: Resistances
Acid | + 36%( 70%) |
Cold | + 32%( 70%) |
All | + 15%( 70%) |
Lightning | + 52%( 70%) |
Light | + 30%( 70%) |
Temporal | + 32%( 80%) |
Mind | + 20%( 70%) |
Fire | + 53%( 70%) |
Nature | + 23%( 70%) |
Defense: Immunities
Disarm Resistance | 33% |
Confusion Resistance | 90% |
Stun Resistance | 40% |
Instadeath Resistance | 100% |
Knockback Resistance | 30% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Berserker's strength | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Bloodthirst | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Technique / Superiority | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Warcries | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat techniques | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Cunning / Dirty fighting | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
Cunning / Survival | 1.40 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
beneficial effect | Increases defense by 26. Mobile Defense |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by giant acid ant. Escort: lost defiler (level 1 of Old Forest) | failed |
You failed to protect the lost defiler from death by giant venus flytrap. Escort: lost defiler (level 2 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed vial of wight ectoplasm. * You've found the needed honey tree root. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed pouch of luminous horror dust. * You've found the needed xorn fragment. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+3 eff.) Armour: +12 Defense: +2 (+1 eff.) Fatigue: +8% Talent masteries: +0.20 Cursed / Endless hunt +0.20 Cunning / Trapping +0.20 Cursed / Predator Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action) Activation costs 18 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Quiver | ![]() Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 69.5 - 97.3 Uses stats: 40% Wil, 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +24.5% Capacity: 21 On weapon crit: * Wound the target dealing 318 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
Light source | ![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Defense: +7 (+2 eff.) Effects on melee hit: * 10% chance to reduce all saves and defense by 39 Changes stats: +5 Mag Changes resistances: +6% mind Changes resistances penetration: +10% mind Changes damage: +6% mind Physical save: +11 (+3 eff.) Spell save: +13 (+4 eff.) Mental save: +13 (+4 eff.) Spellpower: +9 (+3 eff.) Light radius: +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 cold / 10 lightning Changes stats: +10 Wil / +10 Mag Changes resistances: +25% acid / +25% fire / +25% lightning / +25% cold Changes damage: +25% acid / +25% fire / +25% lightning / +25% cold Spellpower: +15 (+4 eff.) Mindpower: +15 (+4 eff.) This jeweled crown shimmers with colors. |
Tool | ![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +12 Defense: +12 (+3 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 10 power out of 35/35) : Effective talent level: 2.8 Power cost: 10 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 22 for 6 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+2 eff.) Armour penetration: +9 Physical power: +15 (+3 eff.) Defense: +12 (+3 eff.) Changes damage: +6% all Spellpower: +5 (+2 eff.) Mindpower: +10 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+9 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Around waist | ![]() Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +11 Defense: +10 (+2 eff.) Damage when hit (Melee): 4 acid / 10 darkness Changes resistances: +6% lightning Changes resistances penetration: +20% acid Changes damage: +6% acid Physical save: +36 (+8 eff.) Maximum life: +66.00 Mindpower: +9 (+3 eff.) A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stats: 40% Wil, 140% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to reduce strength, dexterity, and constitution by 28 * Blasts creatures in a radius 1 shockwave around your target for 276.08 to 828.24 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away other creatures within radius 4), dealing 712.64 to 1425.28 physical damage (based on Strength) to each Activation costs 27 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
On hands | ![]() Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +27 (+5 eff.) Armour penetration: +14 Armour: +3 Fatigue: +5% Effects on melee hit: * 10% chance to slow global speed by 68% Damage when hit (Melee): 6 nature Changes stats: +4 Str / +12 Dex / +4 Wil / +7 Cun / +3 Con Changes resistances: +9% nature / +12% lightning Changes damage: +3% nature Talent mastery: +0.20 Technique / Grappling Disarm immunity: +33% When used to modify unarmed attacks: Base power: 29.0 - 40.6 Uses stats: 40% Wil, 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +13 Armour Penetration: +23 Crit. chance: +19.0% Attack speed: 83% When this weapon hits: Disarm (10% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). It can be used to activate talent Steady Shot, placing all other charms into a 11 cooldown : Effective talent level: 3.0 Power cost: 11 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+3 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Celestial / Sunlight +0.10 Spell / Wildfire +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+4 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 7 power out of 16/16) : Effective talent level: 4.4 Power cost: 7 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 245.70 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Spell / Divination +0.10 Chronomancy / Chronomancy Physical save: +20 (+4 eff.) Spell save: +20 (+7 eff.) Mental save: +20 (+6 eff.) Confusion immunity: +40% Spellpower: +8 (+2 eff.) It can be used to activate talent See the Threads (costing 27 power out of 50/50) : Effective talent level: 1.1 Power cost: 27 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
Around neck | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Mag / +4 Wil / +3 Cun Changes resistances: +6% light Changes resistances penetration: +5% light Changes damage: +7% acid / +11% blight / +17% fire / +7% cold / +7% lightning Talent masteries: +0.40 Cunning / Dirty fighting +0.40 Cunning / Survival Critical mult.: +17.00% Spellpower: +17 (+5 eff.) Spell crit. chance: +6% Light radius: +1 Amulets make your neck look great! |
Inventory
![]() regeneration infusion (heal 375; 17 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 375 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() wild infusion (res 20%; physical; dur 4; cd 12) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 temporal, 5 arcane, 3 blight, 5 cold, 3 nature, 4 physical It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() acid wave rune (damage 97; dur 4; cd 15) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 97.02 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() teleportation rune (range 95; cd 16) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 95 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +19% physical / +15% mind / +18% cold Changes resistances penetration: +25% lightning / +15% mind Changes damage: +19% physical / +30% cold Light radius: +3 Rings make your fingers look great! |
![]() warrior's voratun ring of misery Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +14 Effects on melee hit: * 15% chance to reduce all saves and defense by 39 Damage (Melee): 18 physical Effects on ranged hit: * 11% chance to reduce all saves and defense by 39 Damage (Ranged): 27 physical Changes stats: +6 Cun / +7 Str Hate when firing a critical mind attack: +2.00 Maximum hate: +13.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 11 cooldown : Effective talent level: 4.0 Power cost: 11 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
![]() acidic voratun dagger of crippling (38-49 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 40% Wil, 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 163 damage over 5 turns and reducing armor and accuracy by 21 When wielded/worn: Physical crit. chance: +15.0% Sharp, short and deadly. |
![]() plaguebringer's voratun dagger of vileness (39-51 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 40% Wil, 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 39% chance to reduce strength, dexterity, and constitution by 28 Damage (Melee): +29 blight When wielded/worn: Disease immunity: +35% Sharp, short and deadly. |
![]() warbringer's dwarven-steel dagger (19-25 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 19.0 - 24.7 Uses stats: 40% Wil, 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Physical power: +10 (+2 eff.) Changes stats: +4 Con Changes resistances penetration: +9% physical Disarm immunity: +19% Sharp, short and deadly. |
![]() Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 67.0 - 107.2 Uses stats: 40% Wil, 20% Con, 115% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +22 Crit. chance: +12.0% Attack speed: 100% On weapon hit: * releases a burst of light, dealing 70 light damage (based on Spellpower) in a radius 3 cone. When wielded/worn: Changes stats: +12 Str / +6 Mag / +7 Con Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn) Increases the damage of Sun Beam by 15%. It can be used to attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt Activation costs 17 power out of 30/30. This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
![]() Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to strike the target again. When wielded/worn: Changes stats: +10 Str / +5 Dex / +15 Con Talent mastery: +0.20 Technique / Two-handed assault Stun/Freeze immunity: +60% This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
![]() balanced voratun greatsword of amnesia (62-98 power, 4 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) When wielded/worn: Accuracy: +16 (+3 eff.) Defense: +19 (+4 eff.) Disarm immunity: +48% Massive two-handed swords. |
![]() blazebringer's voratun greatsword of erosion (63-101 power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +14 nature Damage (radius 2) on crit: +63 fire When wielded/worn: Changes resistances penetration: +33% fire Global speed: +10% Massive two-handed swords. |
![]() penetrating dragonbone longbow of true flight Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +20 (+4 eff.) Physical crit. chance: +17.0% Changes resistances penetration: +12% physical Longbows are used to shoot arrows at your foes. |
![]() warden's dragonbone longbow of true flight Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +17 (+3 eff.) Physical crit. chance: +17.0% Ammo reloads per turn: +5 Changes stats: +6 Mag Changes resistances penetration: +17% physical / +14% temporal Changes damage: +17% physical / +12% temporal Talent mastery: +0.30 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes. |
![]() truestriking voratun longsword of shearing (42-58 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 41.5 - 58.1 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +41 (+8 eff.) Armour penetration: +24 Changes resistances penetration: +11% physical / +9% all Sharp, long, and deadly. |
![]() truestriking voratun longsword of torment (42-59 power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.0 - 58.8 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns When wielded/worn: Accuracy: +19 (+3 eff.) Armour penetration: +12 Changes resistances penetration: +13% physical Sharp, long, and deadly. |
![]() warbringer's voratun longsword of enduring (43-60 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical power: +11 (+2 eff.) Changes stats: +18 Con / +11 Wil Changes resistances penetration: +13% physical Disarm immunity: +23% Maximum life: +57.00 Sharp, long, and deadly. |
![]() warbringer's voratun mace of erosion (44-61 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 43.5 - 60.9 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +19 nature When wielded/worn: Physical power: +11 (+2 eff.) Changes stats: +5 Con Changes resistances penetration: +10% physical Disarm immunity: +27% Blunt and deadly. |
![]() hungering living mindstar (16-18 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Talent granted: +1 Attune Mindstar Hate per kill: +4.00 Psi per kill: +2.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% It can be used to inflict 185.44 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Activation puts all charms on cooldown for 11 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() drakeskin leather sling of recursion Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 5 Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). Slings are used to hurl stones or metal shots at your foes. |
![]() runic drakeskin leather sling of cold Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 5 Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When this weapon hits: Arcane Vortex (10% chance level 5). Damage (Ranged): +9 cold When wielded/worn: Changes stats: +5 Mag Changes damage: +9% arcane / +17% cold Spellpower: +13 (+4 eff.) Slings are used to hurl stones or metal shots at your foes. |
![]() balanced orichalcum trident of daylight (50-80 power, 16 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 50.0 - 80.0 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +17 light Damage against: +30% Undead When wielded/worn: Accuracy: +19 (+3 eff.) Defense: +16 (+3 eff.) Disarm immunity: +53% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() flaming orichalcum trident of ruin (56-89 power, 16 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 55.5 - 88.8 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% Damage (radius 1) on hit: +28 fire When wielded/worn: Armour penetration: +12 Physical crit. chance: +16.0% Critical mult.: +31.00% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() plaguebringer's orichalcum trident of massacre (68-108 power, 16 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 67.5 - 108.0 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 23% chance to reduce strength, dexterity, and constitution by 28 Damage (Melee): +14 blight When wielded/worn: Disease immunity: +41% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() arcing voratun waraxe of shearing (40-57 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 98 damage When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +9 Changes resistances penetration: +14% all One-handed war axes. |
![]() truestriking voratun waraxe of phasing (40-56 power, 27 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +27 Crit. chance: +7.0% Attack speed: 100% Damage Shield penetration (this weapon only): +17% When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +10 Changes resistances penetration: +11% physical One-handed war axes. |
![]() Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Base power: 55.0 - 60.5 Uses stats: 40% Wil, 100% Dex Damage type: Devouring flames Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Nova (20% chance level 4). When this weapon hits: Blood Boil (15% chance level 3). When wielded/worn: Changes damage: +20% blight / +20% fire Grants telepathy: Demon/Minor Demon/Major Spellpower: +15 (+4 eff.) See invisible: +2 When carried: Changes damage: +8% blight With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Wil / +5 Con Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+3 eff.) Spell save: +15 (+5 eff.) Mental save: +15 (+5 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
![]() drakeskin leather belt 1.00 Encumbrance. Type: armor / belt ; tier 5 A belt that goes around your waist. |
![]() reinforced drakeskin leather belt of resilience Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +12 Defense: +6 (+1 eff.) Physical save: +25 (+5 eff.) Maximum life: +38.00 A belt that goes around your waist. |
![]() murderer's elven-silk cloak of Iron Throne (3 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +7 Defense: +3 (+1 eff.) Changes stats: +2 Str / +4 Dex / +1 Cun / +3 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() shadow elven-silk cloak (3 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +12% darkness Changes resistances penetration: +18% darkness Changes damage: +19% darkness Stealth bonus: +20 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() stormwoven elven-silk robe of Linaniil (0 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +6 Str / +7 Mag / +6 Wil Changes resistances: +11% lightning / +12% cold / +15% all Changes damage: +22% lightning / +18% physical / +26% cold Mana each turn: +0.32 Maximum mana: +73.00 Spellpower: +22 (+6 eff.) Spell crit. chance: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() sunsealed elven-silk robe of darkness (+51%) (6 def, 6 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour: +6 Defense: +6 (+1 eff.) Changes stats: +7 Mag Changes resistances: +13% light / +51% darkness / +15% all Changes damage: +14% light / +27% darkness Maximum life: +54.00 Light radius: +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() pair of drakeskin leather boots of invasion (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Armour: +5 Changes resistances penetration: +13% physical A pair of boots made of leather. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -3% Changes stats: +5 Cun / +1 Dex Critical mult.: +10.00% Maximum encumbrance: +20 Physical save: +7 (+2 eff.) Spell save: +3 (+1 eff.) Spellpower: +15 (+4 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 40% Wil, 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Displacement Shield (10% chance level 3). When this weapon hits: Wave of Power (15% chance level 1). Damage (Melee): +20 arcane Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
![]() Requires: - Heavy armour training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Spellpower: +10 (+3 eff.) Spell crit. chance: +10% When used to modify unarmed attacks: Base power: 39.0 - 54.6 Uses stats: 10% Mag, 40% Str, 40% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +7.0% Attack speed: 83% When this weapon hits: Earthen Missiles (15% chance level 5). Damage (radius 1) on hit: +50 gravity Damage (radius 2) on crit: +30 gravity pin It can be used to activate talent Earthquake (costing 17 power out of 30/30) : Effective talent level: 4.0 Power cost: 17 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 72.85 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
![]() augmenting elven-silk wizard hat of the Brotherhood (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +6 Con / +7 Mag Changes damage: +11% acid / +11% cold / +10% fire / +22% arcane / +12% lightning Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 6 cooldown : Effective talent level: 5.5 Power cost: 6 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 26 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
![]() drakeskin leather cap of ire (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Str / +4 Con Physical save: +14 (+3 eff.) Mental save: +9 (+3 eff.) It can be used to activate talent Battle Cry, placing all other charms into a 15 cooldown : Effective talent level: 2.6 Power cost: 15 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
![]() elven-silk wizard hat of the Brotherhood (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +10 Con / +7 Mag Changes damage: +12% arcane Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 6 cooldown : Effective talent level: 5.5 Power cost: 6 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 26 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
![]() grounding voratun helm of precognition (9 def, 5 armour) Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +6 (+1 eff.) Armour: +5 Defense: +9 (+2 eff.) Fatigue: +5% Effects when hit in melee: * 13% chance to gain 10% of a turn (3/turn limit) Changes stats: +10 Cun Changes resistances: +11% lightning / +15% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() fortifying voratun mail armour of implacability (5 def, 17 armour) Requires: - Heavy armour training - Strength 48 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +17 Defense: +5 (+1 eff.) Fatigue: +3% Changes stats: +7 Str / +4 Con Physical save: +13 (+3 eff.) Maximum life: +55.00 A suit of armour made of mail. |
![]() searing voratun mail armour of implacability (5 def, 18 armour) Requires: - Heavy armour training - Strength 48 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +18 Defense: +5 (+1 eff.) Fatigue: +6% Damage (Melee): 12 acid / 18 fire Damage when hit (Melee): 13 acid / 13 fire Changes resistances: +20% acid / +22% fire Physical save: +15 (+3 eff.) A suit of armour made of mail. |
![]() searing voratun mail armour of implacability (5 def, 18 armour) Requires: - Heavy armour training - Strength 48 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +18 Defense: +5 (+1 eff.) Fatigue: +4% Damage (Melee): 17 acid / 13 fire Damage when hit (Melee): 9 acid / 13 fire Changes resistances: +29% acid / +26% fire Physical save: +11 (+3 eff.) A suit of armour made of mail. |
![]() stralite mail armour of implacability (4 def, 16 armour) Requires: - Heavy armour training - Strength 38 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +16 Defense: +4 (+1 eff.) Fatigue: +4% Physical save: +9 (+2 eff.) A suit of armour made of mail. |
![]() Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+4 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Dreadmaster +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+3 eff.) It can be used to turn yourself invisible (power 29, based on Cunning and Magic) for 10 turns Activation costs 27 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
![]() duelist's reinforced leather armour (18 def, 14 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +14 Defense: +18 (+4 eff.) Fatigue: +8% Changes stats: +6 Cun / +7 Dex A suit of armour made of leather. |
![]() marauder's drakeskin leather armour of Eyal (22 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +22 (+5 eff.) Fatigue: +8% Changes stats: +7 Str / +8 Dex Physical save: +19 (+4 eff.) Life regen: +8.00 Maximum life: +54.00 Healing mod.: +17% A suit of armour made of leather. |
![]() Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +10 Defense: +12 (+3 eff.) Fatigue: +8% Changes resistances: +16% acid / +6% physical / +18% cold / +12% fire / +9% lightning Allows you to breathe in: water Mindpower: +11 (+3 eff.) A suit of armour made of leather. |
![]() radiant voratun plate armour (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes stats: +4 Wil Changes resistances: +24% blight / +22% darkness Light radius: +2 A suit of armour made of metal plates. |
![]() Blightstopper (18 def, 12 armour, 52-62 power, 240 block) Requires: - Shield usage training - Strength 35 Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +240 Damage conversion: 30% nature / 10% manaburn arcane When wielded/worn: Armour: +12 Defense: +18 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +22% Damage when hit (Melee): 15 nature Changes resistances: +35% blight / +15% nature Talent mastery: +0.20 Wild-gift / Antimagic Talent granted: +1 Block Spell save: +24 (+8 eff.) Disease immunity: +60% It can be used to purge up to 4 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns Activation costs 13 power out of 40/40. This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
![]() crackling iron shield of crushing (0 def, 2 armour, 15-18 power, 23.5 block) Requires: - Shield usage training - Strength 11 Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 15.0 - 18.0 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +24 On weapon crit: * Smash the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +11 lightning When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+2 eff.) Armour: +2 Fatigue: +8% Damage when hit (Melee): 4 lightning Changes stats: +2 Dex Changes resistances: +11% lightning Talent granted: +1 Block Handheld deflection devices. |
![]() warded voratun shield of shrapnel (0 def, 10 armour, 64-76 power, 204.5 block) Requires: - Shield usage training - Strength 48 Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 63.5 - 76.2 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +204 On weapon hit: * reduce the cooldown of your ward talent by 1 When wielded/worn: Armour: +10 Fatigue: +8% On shield block: * Cause enemies within radius 6 to bleed for 318 physical damage over 5 turns (1/turn) Maximum wards: +6 lightning / +6 temporal / +5 darkness / +5 fire / +6 nature / +6 blight / +3 cold / +6 arcane / +5 light Talents granted: +1 Block +1 Ward Handheld deflection devices. |
![]() wrathful voratun shield of shrapnel (0 def, 10 armour, 74-89 power, 195 block) Requires: - Shield usage training - Strength 48 Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 74.0 - 88.8 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +195 Damage (radius 2) on crit: +24 light / +36 fire When wielded/worn: Armour: +10 Fatigue: +8% On shield block: * Cause enemies within radius 6 to bleed for 318 physical damage over 5 turns (1/turn) * Deals 146 light and fire damage to each enemy blocked Changes resistances: +6% light / +9% fire Talent granted: +1 Block Handheld deflection devices. |
![]() Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 54 power out of 100/100. The very essence of bearness! |
![]() quiver of dragonbone arrows of grasping (23/23, 54-75 power, 18 apr) Requires: - Dexterity 48 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 53.5 - 74.9 Uses stats: 40% Wil, 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 23 On weapon hit: * 20% chance to create vines that bind the target to the ground dealing 266 nature damage and pinning them for 3 turns Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Damage when hit (Melee): 6 cold Changes stats: +3 Str Changes resistances: +6% blight / +12% fire / +22% darkness / +9% temporal Damage affinity(heal): +15% darkness Infravision radius: +8 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Bladed Rift Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +5% physical / +10% temporal Spellpower: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 9 power out of 25/25) : Effective talent level: 5.0 Power cost: 9 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
![]() 1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 6 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 108 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() barbed pouch of voratun shots of daylight (21/21, 64-77 power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 64.5 - 77.4 Uses stats: 40% Wil, 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +22.0% Capacity: 21 On weapon crit: * Wound the target dealing 318 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +12 light Damage against: +28% Undead Shots are used with slings to pummel your foes to death. |
![]() powerful dragonbone totem of stinging [power 470] (9 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to sting an enemy dealing 559 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 9 turns. When used: * Increase all damage by 26% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() Zerykan the Naturecut [power 405] (9 cooldown) Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 68% Changes stats: +2 Cun / +5 Wil Changes resistances: +3% nature Changes damage: +6% nature Mindpower: +15 (+4 eff.) Mental crit. chance: +2% It can be used to fire a magical bolt dealing 624 acid damage Activation puts all charms on cooldown for 9 turns. When used: * Increase the duration of 3 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() piercing dragonbone wand of conjuration [power 440] (9 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to fire a magical bolt dealing 651 cold damage Activation puts all charms on cooldown for 9 turns. When used: * Increase all damage penetration by 21% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() quick dragonbone wand of shielding [power 320] (9 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to create a shield absorbing up to 320 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 9 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Aeryvena the Guardian rearms.
Aeryvena the Guardian casts Flash Freeze.
Poison bursts out of Rovor's corpse!
Aeryvena the Guardian hits Rovor for 134 cold damage.
Aeryvena the Guardian receives 91 healing from Blood Splash.
Rovor the level 50 cornac berserker was cooled to death by Aeryvena the Guardian on level 1 of Hidden Vault - High Peak (2).
Rovor no longer revels in blood quite so much.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Aeryvena the Guardian killed Rovor!
Dirty Fighting is still on cooldown for 10 turns.
Saving game...
Saving done.
Resting starts...
Talent Blinding Speed is ready to use.
Talent Shattering Blow is ready to use.
Talent Relentless Pursuit is ready to use.
Talent Second Wind is ready to use.
Talent Battle Cry is ready to use.
Talent Infusion: Wild is ready to use.
Talent Infusion: Healing is ready to use.
Talent Vitality is ready to use.
Talent Dirty Fighting is ready to use.
Talent Battle Shout is ready to use.
Talent Adrenaline Surge is ready to use.
Rested for 23 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: interesting character).
You are sent back to the material plane!