











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Wyrmic |
| Level / Exp | 22 / 75% |
| Size | medium |
| Lifes / Deaths | Killed by bloated horror at level 22 on the 56th Dusk 122nd year of Ascendancy at 00:09 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 60 (base 43) |
| Dexterity | 23 (base 10) |
| Constitution | 13 (base 11) |
| Magic | 8 (base 10) |
| Willpower | 76 (base 51) |
| Cunning | 27 (base 10) |
Resources
| Life | -107/774 |
| Equilibrium | 79 |
| Healing Factor | 1.1483363011315 |
| Regeneration | 14.772829701349 |
Speed
| Mental | +2.9072344087915% |
| Attack | +2.9072344087915% |
| Movement | +11.093867610317% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 6 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 60 |
| Accuracy | 52 |
| Crit Chance | 15% |
| APR | 32 |
| Speed | 0.97 |
Offense: Offhand
| Damage | 51 |
| Accuracy | 52 |
| Crit Chance | 16% |
| APR | 18 |
| Speed | 0.97 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 62 |
| Crit Chance | 28% |
| Speed | 0.97174897930652 |
Offense: Damage Bonus
| Acid | +45% |
| Blight | +8% |
| Physical | +10% |
| Cold | +11% |
| All | 0% |
| Darkness | +11% |
| Lightning | +26% |
| Mind | +20% |
| Fire | +23% |
| Nature | +15% |
Offense: Damage Penetration
| Acid | +12% |
| Blight | +12% |
| Physical | +15% |
| Cold | +12% |
| All | 0% |
| Darkness | +12% |
| Lightning | +12% |
| Mind | +15% |
| Fire | +12% |
| Nature | +12% |
Defense: Base
| Armour (hardiness) | 11 (30%) |
| Defense | 11 |
| Ranged Defense | 11 |
| Fatigue | 0 |
| Physical Save | 26 |
| Spell Save | 24 |
| Mental Save | 38 |
Defense: Resistances
| Acid | + 55%( 70%) |
| Blight | + 14%( 70%) |
| Arcane | + 24%( 70%) |
| Cold | + 22%( 70%) |
| All | + 11%( 70%) |
| Lightning | + 46%( 70%) |
| Light | + 22%( 70%) |
| Physical | + 15%( 70%) |
| Mind | + 22%( 70%) |
| Darkness | + 22%( 70%) |
| Fire | + 42%( 70%) |
| Nature | + 20%( 70%) |
Defense: Immunities
| Stun Resistance | 10% |
| Bleed Resistance | 20% |
| Silence Resistance | 20% |
| Knockback Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 192 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 28% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the temporal explorer from death by thought-forged warrior. Escort: temporal explorer (level 2 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Chibers the Cloudbrawn (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +6% lightning defense ------ Armor +1 Fatigue -5% Resistance +9% fire +12% darkness +5% arcane Physical save +6 (+3 eff.) other ------- Encumbrance +22 A pair of boots made of leather. |
| Light source | brass lantern 'Galondil'2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +5 Str +2 Dex +1 Wil offense ------ Damage +3% mind defense ------ Mind save +5 (+2 eff.) other ------- Light +3 See Stealth +6 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat 'Strikebraid' (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: offense ------ Damage +12% mind +15% acid When Hit 4 acid defense ------ Defense +1 (+1 eff.) Resistance +12% lightning +12% mind +12% acid A pointy cloth hat, very wizardly... |
| On hands | dwarven-steel gauntlets 'Erelaldil' (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Nature/Master While equipped: offense ------ Physical Crit +5.0% Spell Crit +10% Mind Crit +8% Critical power +5.00% On-Hit 7 nature 6 cold Damage +3% cold +3% nature +3% mind When Hit 2 mind defense ------ Armor +2 Fatigue +3% Resistance +6% nature +7% cold Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Unarmed combat: Weapon Damage 127% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +15.0% Attack Speed 83% On-crit, radius 2 +5 ice +5 nature On Hit: 10% Ice Breath level 3 On Hit: 10% Venomous Breath level 3 On Crit: 20% Cripple level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Mind save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 15 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | steel ring 'Getorek'0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +11 Wil offense ------ Mindpower +7 (+1 eff.) defense ------ Armor +8 Crit Resistance 10.00% Silence Resist +20% Rings make your fingers look great! |
| On fingers | steel ring 'Radiancestriker'0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +2 Str +5 Dex +2 Wil +2 Cun +1 Con offense ------ Accuracy +6 (+3 eff.) defense ------ Resistance +12% light Rings make your fingers look great! |
| Around neck | Belulle the steel amulet0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Str +3 Dex +4 Cun offense ------ Damage +9% acid When Hit 4 acid defense ------ Resistance +3% acid Amulets make your neck look great! |
| In main hand | creative pulsing mindstar (104% power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 105% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +2 Cun offense ------ Mind Crit +4% Critical power +12.00% Mindpower +8 (+2 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Isysetta the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +2 Cun offense ------ Mind Crit +4% Mindpower +20 (+5 eff.) Ignore resists +5% mind defense ------ Resistance +3% acid Life Regen +0.60 Healmod +12% A belt that goes around your waist. |
| In off hand | Urthadodig the Shiverrock (88% power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 89% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +6.0% Attack Speed 100% On-hit +8 cold On-Hit, radius 1 +8 darkness On Hit: * 5% chance to slow global speed by 64% * 5% chance to reduce armor by 13% While equipped: Stats +2 Cun +2 Wil offense ------ Mind Crit +2% Mindpower +4 (+1 eff.) On-Hit 4 mind 4 darkness Damage +2% physical +2% mind +3% darkness Ignore resists +3% physical defense ------ Resistance +3% cold +4% physical other ------- Talents +1 Attune Mindstar Divide the mindstar in two Puts all charms on 1 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | linen cloak 'Grinigund' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +3 Wil offense ------ Mind Crit +4% defense ------ Defense +1 (+1 eff.) Resistance +5% arcane Crit Resistance 5.00% Mind save +6 (+3 eff.) Cut Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Khelumnir (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Nature While equipped: offense ------ Damage +13% acid +15% fire +12% lightning Ignore resists +10% mind When Hit 2 mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 36 defense ------ Resistance +19% acid +18% lightning +22% fire +5% arcane +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Primal Infusion (affinity 18%; reduction 3; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 18% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
regeneration infusion of the duelist (heal 140; 17 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 140 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 31%; physical; dur 3; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 31% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
psionicist's copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Wil defense ------ Mind save +4 (+2 eff.) Life +22.00 Disarm Resist +21% Pinning Resist +23% Knockbk Resist +23% Rings make your fingers look great! |
psionicist's steel ring of power0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Wil offense ------ Physical Power +7 (+3 eff.) Spellpower +6 (+6 eff.) Mindpower +5 (+1 eff.) defense ------ Mind save +4 (+2 eff.) Rings make your fingers look great! |
horrifying vined mindstar of storms (81% power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 82% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +2 Str +2 Dex +1 Mag +1 Wil +1 Cun +2 Con offense ------ Mind Crit +2% Mindpower +4 (+1 eff.) On-Hit 5 lightning 3 mind 3 darkness Damage +5% lightning +2% mind +3% darkness Ignore resists +4% lightning defense ------ Resistance +5% lightning other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wrathful pulsing mindstar of resolve (105% power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 106% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +2 Wil offense ------ Mind Crit +9% Mindpower +8 (+2 eff.) defense ------ Spell save +4 (+2 eff.) other ------- Hate-on-crit +2.00 Psi-on-crit +5.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
woollen robe 'Betykira' (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +1 Wil +1 Cun +4 Con offense ------ Damage +8% nature +13% light When Hit 6 mind defense ------ Resistance +5% blight +19% light +9% all Mind save +3 (+2 eff.) Life +54.00 Life Regen +1.70 Healmod +11% Poison Resist +24% Disease Resist +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Tideclamor' (2 def, 3 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Arcane/Master While equipped: offense ------ Spell Crit +3% Spellpower +3 (+3 eff.) Damage +13% light When Hit 4 cold defense ------ Armor +3 Defense +2 (+2 eff.) Resistance +3% nature +3% temporal +19% light +9% all Physical save +16 (+8 eff.) Spell save +15 (+8 eff.) Healmod +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cuthokhad the Flowerbright (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +6% nature Ignore resists +5% acid Ignore Armor +1 defense ------ Armor +1 Fatigue -5% Resistance +6% nature Physical save +7 (+4 eff.) Unlife -80.00 life other ------- Encumbrance +20 Max stamina +30.00 A pair of boots made of leather. |
Dagodor the Scorchbearer (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +3% fire When Hit 6 arcane 2 mind defense ------ Armor +3 Fatigue +2% Resistance +24% fire other ------- Stamina/turn +0.40 Max stamina +14.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Noonresolve the pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ Damage +3% light +6% cold Ignore resists +10% lightning +10% cold defense ------ Armor +3 Fatigue +2% Resistance +7% lightning +6% temporal +9% light Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dreamer's pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego+] Psionic While equipped: Stats +2 Cun +3 Wil defense ------ Armor +4 Fatigue +3% Physical save +6 (+3 eff.) Spell save +7 (+4 eff.) Mind save +7 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Arcblack the iron gauntlets (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Nature While equipped: offense ------ On-Hit 6 nature Damage +3% nature Ignore resists +10% lightning defense ------ Armor +1 Fatigue +1% Resistance +9% lightning +9% fire +6% nature Spell save +15 (+8 eff.) Unarmed combat: Weapon Damage 102% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% On-crit, radius 2 +6 nature On Hit: 10% Venomous Breath level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Arysenn the cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Random Unique] Master/Psionic While equipped: Stats +8 Cun +9 Wil offense ------ Mindpower +4 (+1 eff.) defense ------ Defense +2 (+2 eff.) Crit Resistance 10.00% Physical save +10 (+5 eff.) Spell save +3 (+2 eff.) Mind save +7 (+3 eff.) other ------- See Invisibility +6 A pointy cloth hat, very wizardly... |
Icebolt the iron helm (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil offense ------ Mindpower +3 (+0 eff.) Ignore resists +10% blight When Hit 8 blight defense ------ Armor +3 Fatigue +5% Resistance +12% acid +12% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Xeressra the Flashwing (6 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Mindpower +5 (+1 eff.) When Hit 2 fire defense ------ Defense +6 (+6 eff.) Resistance +6% lightning +7% temporal +6% darkness Crit Resistance 10.00% Mind save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
Armydodrasus (3 def, 16 armour)14.0 Encumbrance T3 heavy armor [Random Unique] Nature/Master While equipped: Stats +3 Wil defense ------ Armor +16 Defense +3 (+3 eff.) Fatigue +12% Resistance +15% lightning +7% physical +13% darkness +10% blight +9% fire +5% arcane Physical save +12 (+6 eff.) Pinning Resist +10% other ------- Light +1 A suit of armour made of mail. |
iron mail armour (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Normal] While equipped: defense ------ Armor +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
115 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 31 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
9 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(131 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of psionic shield [power 25] (25 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
steel torque of psionic shield 'Chillvile' [power 45] (25 cooldown)2.0 Encumbrance T2 torque charm [Random Unique] Psionic While equipped: offense ------ Damage +9% cold On-Hit (Melee): * 10% chance to slow global speed by 64% defense ------ Resistance +6% acid +3% temporal Setup a psionic shield, reducing all damage taken by 45 for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage by 11% for 2 turns. 100% to increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Atedie the Thalore Wyrmic level 19
41st Dusk 122nd year of Ascendancy at 14:17 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Atedie the Thalore Wyrmic level 10
3rd Mirth 122nd year of Ascendancy at 00:00 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Atedie the Thalore Wyrmic level 20
47th Dusk 122nd year of Ascendancy at 23:05 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Atedie the Thalore Wyrmic level 22
52nd Dusk 122nd year of Ascendancy at 16:51 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Atedie the Thalore Wyrmic level 13
2nd Summertide 122nd year of Ascendancy at 09:35 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Atedie the Thalore Wyrmic level 19
38th Dusk 122nd year of Ascendancy at 22:51 see stats
Log
Horned Horror uses Tentacle Grab.
Horned Horror's mind surges with critical power!
Atedie is being strangled.
Bloated horror uses Mind Sear.
Bloated horror hits Atedie for 140 mind damage.
Atedie slows down.
Atedie is less afraid.
Atedie HEALS from nature damage!
Strangle Hold from Horned Horror hits Atedie for 24 nature, 13 healing (24 total damage) [13 healing].
Dissolved Face from Velodhevea the dredgling hits Atedie for 28 darkness damage.
Atedie spits acid!
Atedie hits Horned Horror for (22 flat reduction), 135 acid (135 total damage).
Horned Horror rearms.
Horned Horror throws two quick punches.
Horned Horror performs a melee critical strike against Atedie!
Horned Horror casts Nova.
Bloated horror casts Mind Disruption.
Atedie wanders around!
Horned Horror hits Atedie for 80 physical, 5 lightning, 183 physical, 7 lightning, 20 lightning (295 total damage).
Melee retaliation hits Horned Horror for (5 flat reduction), 0 acid, (2 flat reduction), 0 mind, (5 flat reduction), 0 acid, (2 flat reduction), 0 mind (0 total damage).
Atedie is dazed!
Atedie is not dazed anymore.
Atedie HEALS from nature damage!
Strangle Hold from Horned Horror hits Atedie for 18 nature, 14 healing (18 total damage) [14 healing].
Dissolved Face from Velodhevea the dredgling hits Atedie for 30 darkness damage.
Bloated horror uses Mind Sear.
Bloated horror's mind surges with critical power!
Bloated horror hits Atedie for 133 mind damage.
Atedie the level 22 thalore wyrmic was mentally tortured to death by a bloated horror on level 4 of The Maze.




































































































