LosingIsFun the level 50 Whitehoof Alchemist by DonilockTheRealOne

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeInsane Roguelike
SexMale
RaceWhitehoof
ClassAlchemist
Level / Exp50 / 3699%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 10)
Dexterity26 (base 16)
Constitution54 (base 45)
Magic112 (base 60)
Willpower59 (base 47)
Cunning71 (base 51)

Resources

Mana457/457
Life2048/2048
Positive212/212
Paradox250
Steam100/100
Healing Factor1.4897803169826
Regeneration59.963657758549

Speed

Mental0%
Attack0%
Movement+184.96364214148%
Spell0%
Global+100%

Vision

Sight10
Lite18.782856063876
Infravision7.7589892258425
See Stealth18
See Invisible31

Offense: Mainhand

Damage51
Accuracy25
Crit Chance32%
APR6
Speed1.00

Offense: Spell

Spellpower89
Crit Chance60%
Speed1

Offense: Mind

Mindpower46
Crit Chance28%
Speed1

Offense: Damage Bonus

Acid+53%
Arcane+61%
Cold+73%
All+24%
Darkness+79%
Light+44%
Temporal+61%
Physical+61%
Lightning+159%
Fire+85%
Mind+36%

Offense: Damage Penetration

Acid+50%
Light+57%
Cold+89%
Lightning+88%
Mind+35%
All+25%

Defense: Base

Armour (hardiness)9 (48.304188961773%)
Defense83
Ranged Defense83
Fatigue0
Physical Save54
Spell Save48
Mental Save63

Defense: Resistances

Acid+ 70%( 70%)
Blight+ 29%( 70%)
Physical+ 61%( 70%)
Cold+ 70%( 70%)
All+ 24%( 70%)
Darkness+ 70%( 70%)
Light+ 61%( 70%)
Temporal+ 38%( 70%)
Lightning+ 64%( 70%)
Fire+ 70%( 70%)
Nature+ 31%( 70%)

Defense: Immunities

Pinning Resistance100%
Confusion Resistance36%
Poison Resistance100%
Blind Resistance29%
Silence Resistance100%
Bleed Resistance100%
Teleport Resistance100%
Disarm Resistance26%
Instadeath Resistance100%
Knockback Resistance25%

Inscriptions (4/4)

Runes
Implants
Runes
Runes

Class Talents

Spell / Fire alchemy1.30
1/5
1/5
1/5
3/5
Spell / Frost alchemy1.30
1/5
1/5
3/5
3/5
Spell / Energy alchemy1.30
1/5
1/5
3/5
4/5
Spell / Advanced-golemancy1.30
1/5
5/5
1/5
5/5
Spell / Explosive admixtures1.30
5/5
5/5
5/5
0/5
Spell / Acid alchemy1.30
1/5
1/5
3/5
3/5
Spell / Golemancy1.30
1/5
5/5
1/5
1/5

Generic Talents

Chronomancy / Chronomancy1.00
2/5
1/5
1/5
1/5
Celestial / Chants1.00
1/5
1/5
1/5
0/5
Technique / Combat training1.00
2/5
1/5
1/5
0/5
0/5
0/5
Steamtech / Physics1.00
1/5
1/5
1/5
0/5
Spell / Staff combat1.30
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.00
2/5
1/5
0/5
0/5
Spell / Stone alchemy1.30
5/5
5/5
1/5
3/5
Technique / Conditioning1.00
1/5
3/5
0/5
0/5
Race / Whitehooves1.20
5/5
4/5
1/5
0/5

Prodigies

1/1
1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
beneficial effect
detrimental effect

Quests

done
done
active
done
failed
done
failed
active
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Insane (Roguelike) difficulty) Buy an item from an AAA.
By LosingIsFun the Whitehoof Alchemist level 3
11st Retaking 124th year of Ascendancy at 01:25
see stats
A View From The Gallery (Insane (Roguelike) difficulty) Briefly lived as a lowly halfling during the time of the Sher'tuls.
By LosingIsFun the Whitehoof Alchemist level 30
41st Revenge 124th year of Ascendancy at 06:48
see stats
Across the Narrow Sea (Insane (Roguelike) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By LosingIsFun the Whitehoof Alchemist level 13
26th Retaking 124th year of Ascendancy at 04:37
see stats
Do not go gentle into that good night (Insane (Roguelike) difficulty) Trapped John.
By LosingIsFun the Whitehoof Alchemist level 50
18th Loss 124th year of Ascendancy at 13:00
see stats
Dragon's Greed (Insane (Roguelike) difficulty) Amassed 8000 gold pieces.
By LosingIsFun the Whitehoof Alchemist level 50
46th Revenge 125th year of Ascendancy at 02:54
see stats
Exterminator (Insane (Roguelike) difficulty) Killed 1000 creatures.
By LosingIsFun the Whitehoof Alchemist level 30
45th Revenge 124th year of Ascendancy at 04:33
see stats
Fear me not! (Insane (Roguelike) difficulty) Survived the Fearscape!
By LosingIsFun the Whitehoof Alchemist level 50
40th Loss 124th year of Ascendancy at 20:55
see stats
Imp'ing Away (Insane (Roguelike) difficulty) You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.
By LosingIsFun the Whitehoof Alchemist level 50
1st Retaking 125th year of Ascendancy at 11:14
see stats
Infinite x80 (Insane (Roguelike) difficulty) Got to level 80 of the infinite dungeon.
By LosingIsFun the Whitehoof Alchemist level 50
46th Revenge 125th year of Ascendancy at 02:54
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By LosingIsFun the Whitehoof Alchemist level 10
18th Retaking 124th year of Ascendancy at 12:04
see stats
Level 20 (Insane (Roguelike) difficulty) Got a character to level 20.
By LosingIsFun the Whitehoof Alchemist level 20
46th Retaking 124th year of Ascendancy at 08:19
see stats
Level 30 (Insane (Roguelike) difficulty) Got a character to level 30.
By LosingIsFun the Whitehoof Alchemist level 30
18th Revenge 124th year of Ascendancy at 10:57
see stats
Level 40 (Insane (Roguelike) difficulty) Got a character to level 40.
By LosingIsFun the Whitehoof Alchemist level 40
40th Dearth 124th year of Ascendancy at 00:09
see stats
Level 50 (Insane (Roguelike) difficulty) Got a character to level 50.
By LosingIsFun the Whitehoof Alchemist level 50
13rd Loss 124th year of Ascendancy at 04:21
see stats
Once Upon A Time, In the West... (Insane (Roguelike) difficulty) Hear the Eidolon's retelling of the Scourge from the West's journey.
By LosingIsFun the Whitehoof Alchemist level 50
8th Revenge 125th year of Ascendancy at 01:21
see stats
One Ill Turn Deserves Another (Insane (Roguelike) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By LosingIsFun the Whitehoof Alchemist level 50
44th Destruction 124th year of Ascendancy at 12:11
see stats
Reclaiming Garkul's Heritage (Insane (Roguelike) difficulty) Freed the remnants of the Prides from the Internment Camp.
By LosingIsFun the Whitehoof Alchemist level 40
41st Dearth 124th year of Ascendancy at 01:50
see stats
Size is everything (Insane (Roguelike) difficulty) Did over 1500 damage in one attack.
By LosingIsFun the Whitehoof Alchemist level 40
40th Dearth 124th year of Ascendancy at 12:16
see stats
Size matters (Insane (Roguelike) difficulty) Did over 600 damage in one attack.
By LosingIsFun the Whitehoof Alchemist level 25
9th Revenge 124th year of Ascendancy at 07:52
see stats
The Dead God Rests (Insane (Roguelike) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By LosingIsFun the Whitehoof Alchemist level 50
1st Retaking 125th year of Ascendancy at 00:42
see stats
The High Lady's Destiny (Finale) (Insane (Roguelike) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By LosingIsFun the Whitehoof Alchemist level 48
12nd Loss 124th year of Ascendancy at 12:59
see stats
This will make a big Omelette! (Insane (Roguelike) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By LosingIsFun the Whitehoof Alchemist level 23
8th Revenge 124th year of Ascendancy at 19:09
see stats
Treasure Hoarder (Insane (Roguelike) difficulty) Amassed 3000 gold pieces.
By LosingIsFun the Whitehoof Alchemist level 38
52nd Pain 124th year of Ascendancy at 14:35
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By LosingIsFun the Whitehoof Alchemist level 17
44th Retaking 124th year of Ascendancy at 07:08
see stats
You were not supposed to see that! (Insane (Roguelike) difficulty) Read a Forbidden Tome.
By LosingIsFun the Whitehoof Alchemist level 50
47th Loss 124th year of Ascendancy at 22:27
see stats

Log


You pickup 2.60 gold pieces.


Resting starts...

Talent Fire Storm is ready to use.
Talent Smoke Bomb is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).


Golem (servant of LosingIsFun) uses
Crush.
Ran for 9 turns (stop reason: hostile spotted to the southeast (yaech hunter)).


Golem (servant of LosingIsFun) casts
Eye Beam.
Golem (servant of LosingIsFun) hits Yaech hunter for 124 cold damage.

LosingIsFun's spell attains critical power!
LosingIsFun's Living Lightning hits Yaech hunter for
227 lightning damage.
LosingIsFun's Living Lightning killed Yaech hunter!

Golem (servant of LosingIsFun) is not dazed anymore.


Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


Golem (servant of LosingIsFun)'s storm dissipates.

There is a next level here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


There is a next level here (press '' or right click to use).

The raging fire around LosingIsFun calms down and disappears.