


Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 13 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
Strength | 28 (base 28) |
Dexterity | 12 (base 12) |
Constitution | 12 (base 12) |
Magic | 25 (base 22) |
Willpower | 12 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 202/253 |
Hate | 100/100 |
Vim | 71/78 |
Healing Factor | 0.51915261712575 |
Regeneration | 6.7489840226348 |
Speed
Mental | -20% |
Attack | 0% |
Movement | +11.09386761032% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 37 |
Accuracy | 32 |
Crit Chance | 3% |
APR | 2 |
Speed | 1.25 |
Offense: Offhand
Damage | 20 |
Accuracy | 32 |
Crit Chance | 3% |
APR | 2 |
Speed | 1.25 |
Offense: Spell
Spellpower | 38 |
Crit Chance | 1% |
Speed | 1.25 |
Offense: Mind
Mindpower | 12 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Physical | -53% |
All | -60% |
Temporal | -55% |
Offense: Damage Penetration
Physical | +6% |
Temporal | +5% |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 1 |
Ranged Defense | 1 |
Fatigue | 0 |
Physical Save | 16 |
Spell Save | 15 |
Mental Save | 9 |
Defense: Resistances
Acid | +100%(100%) |
Blight | +100%(100%) |
Nature | + 19%(100%) |
Fire | -39%(100%) |
All | + 7%(100%) |
Defense: Immunities
Silence Resistance | 22% |
Stun Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/1)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 0.80 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Worm that Walks Link |
talent | Ruin |
detrimental effect | The target is silenced, preventing it from casting spells and using some vocal talents. Silenced |
beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
Equipment
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +2 Wil / +3 Mag Changes resistances: +7% all Changes resistances penetration: +5% temporal / +6% physical Changes damage: +5% temporal / +7% physical Silence immunity: +22% Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +6 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +9 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In off hand | ![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 107% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
Around waist | ![]() 1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 114% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
Inventory
![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 102% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Str / +1 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
Achievements
Log
You gain 0.25 gold from the transmogrification of quiver of ash arrows (19/19, 122% power, 7 apr).
You gain 1.47 gold from the transmogrification of steel shield of resistance (0 def, 4 armour, 110% power, 37 block).
You gain 2.73 gold from the transmogrification of searing dwarven-steel plate armour (0 def, 11 armour).
You gain 8.63 gold from the transmogrification of rejuvenating cured leather armour of fire resistance (6 def, 4 armour).
You gain 1.69 gold from the transmogrification of prismatic cured leather armour of spell shielding (6 def, 4 armour).
You gain 1.69 gold from the transmogrification of prismatic cured leather armour of spell shielding (6 def, 4 armour).
You gain 2.12 gold from the transmogrification of impenetrable steel mail armour of spell shielding (2 def, 12 armour).
You gain 3.39 gold from the transmogrification of thaloren iron helm of might (0 def, 3 armour).
You gain 0.10 gold from the transmogrification of rough leather cap (0 def, 1 armour).
You gain 2.27 gold from the transmogrification of umbral dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour).
You gain 2.59 gold from the transmogrification of regal linen cloak of Iron Throne (1 def, 0 armour).
You gain 3.55 gold from the transmogrification of chilling steel waraxe of vileness (107% power, 3 apr).
You gain 8.01 gold from the transmogrification of elm vilestaff 'Galeriver' (100% power, 2 apr, acid element).
You gain 2.90 gold from the transmogrification of steady hardened leather sling of fire.
You gain 2.60 gold from the transmogrification of fungal hardened leather sling of cunning (+2).
You gain 2.90 gold from the transmogrification of resonating vined mindstar (87% power, 18 apr, mind damage).
You gain 8.92 gold from the transmogrification of Cyrita (85% power, 18 apr, mind damage).
You gain 2.88 gold from the transmogrification of ranger's yew longbow of lightning.
You gain 2.22 gold from the transmogrification of fungal elm longbow of cold.
You gain 8.63 gold from the transmogrification of Bethara (126% power, 2 apr).
You gain 1.46 gold from the transmogrification of steel dagger of erosion (107% power, 6 apr).
You gain 6.14 gold from the transmogrification of plaguebringer's steel dagger of daylight (104% power, 6 apr).
You gain 3.42 gold from the transmogrification of arcing steel dagger of crippling (100% power, 6 apr).
You gain 2.45 gold from the transmogrification of acidic voratun dagger of massacre (156% power, 9 apr).
You gain 1.81 gold from the transmogrification of warrior's gold ring of nature (+24%).
You gain 2.26 gold from the transmogrification of stabilizing steel amulet.
You gain 3.01 gold from the transmogrification of gold amulet of vision.
You gain 2.25 gold from the transmogrification of ethereal rune of the titan (power 17; resist 15%; move 30%; dur 5; cd 16).
You gain 1.51 gold from the transmogrification of blink rune (range 4; phase 10; cd 17).
There is a bandit fortress here (press '' or right click to use).