











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 30 / 7% |
| Size | medium |
| Lifes / Deaths | Killed by thief at level 9 on the 18th Profit 122nd year of Ascendancy at 03:51 / 101Killed by Silana the yellow jelly at level 15 on the 33rd Profit 122nd year of Ascendancy at 06:12 Killed by Lisedath the green jelly at level 16 on the 33rd Profit 122nd year of Ascendancy at 17:06 Killed by Grand Corruptor at level 16 on the 43rd Profit 122nd year of Ascendancy at 15:53 Killed by Grand Corruptor at level 16 on the 43rd Profit 122nd year of Ascendancy at 16:03 Killed by Grand Corruptor at level 16 on the 43rd Profit 122nd year of Ascendancy at 16:12 Killed by Grand Corruptor at level 16 on the 43rd Profit 122nd year of Ascendancy at 16:23 Killed by Grand Corruptor at level 16 on the 43rd Profit 122nd year of Ascendancy at 16:32 Killed by Grand Corruptor at level 16 on the 43rd Profit 122nd year of Ascendancy at 16:44 Killed by Grand Corruptor at level 16 on the 43rd Profit 122nd year of Ascendancy at 16:55 Killed by Grand Corruptor at level 16 on the 43rd Profit 122nd year of Ascendancy at 17:28 Killed by skeleton archer at level 20 on the 3rd Wealth 122nd year of Ascendancy at 17:37 Killed by skeleton master archer at level 20 on the 3rd Wealth 122nd year of Ascendancy at 19:52 Killed by barrow wight at level 20 on the 4th Wealth 122nd year of Ascendancy at 01:58 Killed by skeleton mage at level 20 on the 4th Wealth 122nd year of Ascendancy at 03:00 Killed by skeleton archer at level 20 on the 4th Wealth 122nd year of Ascendancy at 03:51 Killed by Borfast the Broken at level 21 on the 4th Wealth 122nd year of Ascendancy at 06:08 Killed by Borfast the Broken at level 21 on the 4th Wealth 122nd year of Ascendancy at 07:32 Killed by The Master at level 21 on the 5th Wealth 122nd year of Ascendancy at 06:48 Killed by Lord of Skulls (warrior) at level 21 on the 5th Wealth 122nd year of Ascendancy at 06:59 Killed by elder vampire at level 21 on the 5th Wealth 122nd year of Ascendancy at 10:48 Killed by The Master at level 21 on the 5th Wealth 122nd year of Ascendancy at 11:10 Killed by Celia at level 23 on the 8th Loss 122nd year of Ascendancy at 08:04 Killed by armoured skeleton warrior at level 23 on the 8th Loss 122nd year of Ascendancy at 08:23 Killed by Celia at level 23 on the 8th Loss 122nd year of Ascendancy at 08:38 Killed by Celia at level 23 on the 8th Loss 122nd year of Ascendancy at 08:50 Killed by armoured skeleton warrior at level 23 on the 8th Loss 122nd year of Ascendancy at 09:00 Killed by Layewe the bone giant at level 23 on the 8th Loss 122nd year of Ascendancy at 09:08 Killed by Celia at level 23 on the 8th Loss 122nd year of Ascendancy at 09:16 Killed by Layewe the bone giant at level 23 on the 8th Loss 122nd year of Ascendancy at 09:27 Killed by Celia at level 23 on the 8th Loss 122nd year of Ascendancy at 09:35 Killed by Emaletha the bone giant at level 23 on the 8th Loss 122nd year of Ascendancy at 09:44 Killed by armoured skeleton warrior at level 23 on the 8th Loss 122nd year of Ascendancy at 10:01 Killed by Layewe the bone giant at level 23 on the 8th Loss 122nd year of Ascendancy at 10:10 Killed by Layewe the bone giant at level 23 on the 8th Loss 122nd year of Ascendancy at 10:27 Killed by Gedath the master vampire at level 23 on the 8th Loss 122nd year of Ascendancy at 10:40 Killed by Emaletha the bone giant at level 23 on the 8th Loss 122nd year of Ascendancy at 10:48 Killed by Xerubrelaith the eternal bone giant at level 23 on the 8th Loss 122nd year of Ascendancy at 11:07 Killed by Celia at level 23 on the 8th Loss 122nd year of Ascendancy at 11:14 Killed by Layewe the bone giant at level 23 on the 8th Loss 122nd year of Ascendancy at 11:22 Killed by Layewe the bone giant at level 23 on the 8th Loss 122nd year of Ascendancy at 11:29 Killed by Emaletha the bone giant at level 23 on the 8th Loss 122nd year of Ascendancy at 11:36 Killed by Glorimira the bone giant at level 23 on the 8th Loss 122nd year of Ascendancy at 11:45 Killed by Glorimira the bone giant at level 23 on the 8th Loss 122nd year of Ascendancy at 11:50 Killed by Emaletha the bone giant at level 23 on the 8th Loss 122nd year of Ascendancy at 12:00 Killed by Celia at level 23 on the 8th Loss 122nd year of Ascendancy at 12:11 Killed by Xerubrelaith the eternal bone giant at level 23 on the 8th Loss 122nd year of Ascendancy at 12:21 Killed by Glorimira the bone giant at level 23 on the 8th Loss 122nd year of Ascendancy at 12:30 Killed by Salytta the ghoul at level 23 on the 8th Loss 122nd year of Ascendancy at 12:38 Killed by Emelothra the lesser vampire at level 23 on the 8th Loss 122nd year of Ascendancy at 12:55 Killed by Ce'Nynn the heavy bone giant at level 23 on the 8th Loss 122nd year of Ascendancy at 13:48 Killed by Celia at level 23 on the 8th Loss 122nd year of Ascendancy at 14:48 Killed by Celia at level 23 on the 8th Loss 122nd year of Ascendancy at 15:01 Killed by Salytta the ghoul at level 23 on the 8th Loss 122nd year of Ascendancy at 15:13 Killed by Salytta the ghoul at level 23 on the 8th Loss 122nd year of Ascendancy at 15:25 Killed by Celia at level 23 on the 8th Loss 122nd year of Ascendancy at 15:58 Killed by Celia at level 23 on the 8th Loss 122nd year of Ascendancy at 16:11 Killed by Layewe the bone giant at level 23 on the 8th Loss 122nd year of Ascendancy at 16:34 Killed by Layewe the bone giant at level 23 on the 8th Loss 122nd year of Ascendancy at 16:44 Killed by Layewe the bone giant at level 23 on the 8th Loss 122nd year of Ascendancy at 16:56 Killed by Xerubrelaith the eternal bone giant at level 23 on the 8th Loss 122nd year of Ascendancy at 17:19 Killed by Xerubrelaith the eternal bone giant at level 23 on the 8th Loss 122nd year of Ascendancy at 17:32 Killed by Celia at level 23 on the 8th Loss 122nd year of Ascendancy at 17:42 Killed by Celia at level 23 on the 8th Loss 122nd year of Ascendancy at 18:03 Killed by Celia at level 23 on the 8th Loss 122nd year of Ascendancy at 18:18 Killed by Celia at level 23 on the 8th Loss 122nd year of Ascendancy at 18:30 Killed by Celia at level 23 on the 8th Loss 122nd year of Ascendancy at 18:54 Killed by armoured skeleton warrior at level 23 on the 8th Loss 122nd year of Ascendancy at 19:31 Killed by Celia at level 23 on the 8th Loss 122nd year of Ascendancy at 19:44 Killed by Vorowen the bone giant at level 23 on the 8th Loss 122nd year of Ascendancy at 20:15 Killed by Celia at level 23 on the 8th Loss 122nd year of Ascendancy at 20:27 Killed by Gedath the master vampire at level 23 on the 8th Loss 122nd year of Ascendancy at 20:58 Killed by Emelothra the lesser vampire at level 23 on the 8th Loss 122nd year of Ascendancy at 21:10 Killed by Gedath the master vampire at level 23 on the 8th Loss 122nd year of Ascendancy at 22:12 Killed by Emelothra the lesser vampire at level 23 on the 8th Loss 122nd year of Ascendancy at 22:25 Killed by Celia at level 23 on the 8th Loss 122nd year of Ascendancy at 22:39 Killed by Celia at level 23 on the 8th Loss 122nd year of Ascendancy at 22:58 Killed by Vorowen the bone giant at level 23 on the 8th Loss 122nd year of Ascendancy at 23:08 Killed by Xereldana the elder vampire at level 23 on the 8th Loss 122nd year of Ascendancy at 23:22 Killed by Glorimira the bone giant at level 23 on the 8th Loss 122nd year of Ascendancy at 23:32 Killed by Celia at level 23 on the 8th Loss 122nd year of Ascendancy at 23:40 Killed by Emelothra the lesser vampire at level 23 on the 8th Loss 122nd year of Ascendancy at 23:49 Killed by Xerubrelaith the eternal bone giant at level 23 on the 8th Loss 122nd year of Ascendancy at 23:59 Killed by Xereldana the elder vampire at level 23 on the 9th Loss 122nd year of Ascendancy at 00:08 Killed by Celia at level 23 on the 9th Loss 122nd year of Ascendancy at 00:18 Killed by Celia at level 23 on the 9th Loss 122nd year of Ascendancy at 00:29 Killed by Celia at level 23 on the 9th Loss 122nd year of Ascendancy at 00:37 Killed by Xerubrelaith the eternal bone giant's temporal clone at level 23 on the 9th Loss 122nd year of Ascendancy at 00:46 Killed by Celia at level 23 on the 9th Loss 122nd year of Ascendancy at 00:54 Killed by Xerubrelaith the eternal bone giant at level 23 on the 9th Loss 122nd year of Ascendancy at 01:04 Killed by Xerubrelaith the eternal bone giant at level 23 on the 9th Loss 122nd year of Ascendancy at 01:13 Killed by Celia at level 23 on the 9th Loss 122nd year of Ascendancy at 01:22 Killed by Vorowen the bone giant at level 23 on the 9th Loss 122nd year of Ascendancy at 01:34 Killed by Celia at level 23 on the 9th Loss 122nd year of Ascendancy at 01:45 Killed by armoured skeleton warrior at level 23 on the 9th Loss 122nd year of Ascendancy at 02:03 Killed by Vorowen the bone giant at level 24 on the 9th Loss 122nd year of Ascendancy at 03:08 Killed by Dormker the human at level 24 on the 4th Shortage 122nd year of Ascendancy at 01:43 Killed by Yvylraba the stone troll at level 24 on the 9th Iron 123rd year of Ascendancy at 10:16 Killed by Emyrathra the mountain troll at level 24 on the 9th Iron 123rd year of Ascendancy at 10:37 Killed by Doomed Shade of Dorn at level 29 on the 17th Stralite 123rd year of Ascendancy at 07:56 Killed by Rak'Shor Cultist at level 29 on the 17th Stralite 123rd year of Ascendancy at 08:10 |
Primary Stats
| Strength | 60 (base 46) |
| Dexterity | 50 (base 42) |
| Constitution | 56 (base 34) |
| Magic | 20 (base 20) |
| Willpower | 39 (base 10) |
| Cunning | 23 (base 10) |
Resources
| Life | 1116/1116 |
| Stamina | 290/290 |
| Healing Factor | 1.4600460901467 |
| Regeneration | 19.193988502592 |
Speed
| Mental | +6.6613381477509E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 127 |
| Accuracy | 71 |
| Crit Chance | 44% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +15% |
| Acid | +15% |
| Light | +10% |
| Nature | +30% |
| Blight | +12% |
| Physical | +4% |
| Fire | +15% |
| All | 0% |
Offense: Damage Penetration
| Nature | +10% |
| Lightning | +10% |
Defense: Base
| Armour (hardiness) | 34 (99.687909656376%) |
| Defense | 60 |
| Ranged Defense | 60 |
| Fatigue | 0 |
| Physical Save | 42 |
| Spell Save | 27 |
| Mental Save | 42 |
Defense: Resistances
| Acid | + 44%( 70%) |
| Blight | + 26%( 70%) |
| Arcane | + 31%( 70%) |
| Cold | + 36%( 70%) |
| All | + 24%( 70%) |
| Lightning | + 44%( 70%) |
| Light | + 47%( 70%) |
| Temporal | + 34%( 70%) |
| Physical | + 28%( 70%) |
| Mind | + 26%( 70%) |
| Fire | + 37%( 70%) |
| Nature | + 47%( 70%) |
Defense: Immunities
| Teleport Resistance | 100% |
| Disarm Resistance | 49% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 28% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Vile life | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 2/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the lost defiler from death by Dorn. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by multi-hued drake hatchling. Escort: lost warrior (level 5 of Dreadfell) | failed |
You failed to protect the repented thief from death by Yvylraba the stone troll. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the repented thief from death by skeleton mage. Escort: repented thief (level 4 of Dreadfell) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed chunk of ghoul flesh. * You've found the needed red crystal shard. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed ice wyrm tooth. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed black mamba head. * You've found the needed vial of elder vampire blood. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Nytorath the Hellworth (0 def, 8 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +8 Fatigue: +3% Changes resistances: +8% acid / +3% physical / +8% cold / +5% fire / +8% lightning Changes damage: +15% fire Critical mult.: +10.00% Vim when firing critical spell: +1.00 Spellpower: +5 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Stormbraid (15/15, 27-32 power, 2 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 2 Base power: 27.0 - 32.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +5 Armour Penetration: +2 Crit. chance: +11.5% Capacity: 15 On weapon crit: * Splash the target with acid dealing 95 damage over 5 turns and reducing armor and accuracy by 12 * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% Damage Shield penetration (this weapon only): +20% Damage (Ranged): +12 blight / +8 arcane Damage (radius 1) on hit: +4 lightning Shots are used with slings to pummel your foes to death. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(95 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Flashsmasher (0 def, 4 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Physical crit. chance: +8.0% Armour: +4 Fatigue: +4% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 18 Damage when hit (Melee): 6 blight Changes stats: +3 Dex / +3 Cun / +20 Lck Changes resistances penetration: +10% lightning Changes damage: +12% blight Spell crit. chance: +9% Mental crit. chance: +7% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Beybar the dwarven-steel pickaxe (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +2 Str Changes resistances: +3% physical / +3% mind / +3% temporal Mental save: +18 (+6 eff.) Life regen: +4.00 Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Dreroleg the gold ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Effects on melee hit: * 20% chance to slow global speed by 55% Damage when hit (Melee): 6 physical Changes resistances: +3% acid / +5% arcane Physical save: +12 (+4 eff.) Mental save: +6 (+2 eff.) Confusion immunity: +28% Maximum stamina: +30.00 Rings make your fingers look great! |
| On fingers | gold ring 'Malyhell'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Physical power: +14 (+3 eff.) Changes stats: +7 Dex / +5 Cun / +3 Con Changes resistances: +3% blight / +6% fire Spellpower: +13 (+7 eff.) Mindpower: +14 (+4 eff.) Rings make your fingers look great! |
| Around waist | drakeskin leather belt 'Belirin'Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +7 Wil Changes resistances: +13% acid / +11% temporal / +8% cold / +7% fire / +5% arcane / +19% lightning Critical mult.: +10.00% Mental save: +12 (+4 eff.) Spellpower on spell critical (stacks up to 3 times): +2 Maximum life: +73.00 Healing mod.: +5% A belt that goes around your waist. |
| In main hand | Runohad the Breezequeller (46-68 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.5 - 68.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns When wielded/worn: Accuracy: +16 (+4 eff.) Defense: +13 (+4 eff.) Damage when hit (Melee): 2 nature Changes stats: +2 Mag / +7 Wil Changes resistances penetration: +10% nature Changes damage: +15% nature Disarm immunity: +49% Spellpower: +9 (+5 eff.) Mindpower: +15 (+5 eff.) Massive two-handed battleaxes. |
| On hands | rough leather gloves 'Cyrarialaith' (10 def, 7 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour penetration: +3 Armour: +7 Defense: +10 (+3 eff.) Damage (Melee): 6 physical Changes stats: +1 Str / +1 Con Changes resistances: +3% acid Changes damage: +4% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Spider-Silk Robe of Spydrรซ (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+3 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
| Cloak | Arugorn (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +30 (+8 eff.) Armour penetration: +3 Physical crit. chance: +2.0% Defense: +1 (+1 eff.) Changes stats: +2 Str / +3 Wil Mental save: +5 (+1 eff.) Infravision radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | The Far-HandPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 36 power out of 36/36) : Effective talent level: 4.0 Power cost: 36 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (133). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Inventory
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 200 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+3 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
clarifying steel amulet of strength (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Str Changes resistances: +12% mind Confusion immunity: +23% Amulets make your neck look great! |
gold amulet 'Glyldatha'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Str Changes resistances: +3% mind / +2% physical Changes resistances penetration: +15% acid Knockback immunity: +10% Teleport immunity: +10% Only die when reaching: -20.00 life Amulets make your neck look great! |
insulating copper amulet of dexterity (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Changes resistances: +11% fire / +12% cold Amulets make your neck look great! |
stabilizing steel amulet of mastery (0.10 Technique / Warcries)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% temporal Talent mastery: +0.10 Technique / Warcries Pinning immunity: +21% Knockback immunity: +23% Amulets make your neck look great! |
steel amulet 'Bogbait'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Effects on melee hit: * 20% chance to slow global speed by 55% Changes resistances: +6% nature Changes damage: +3% nature / +18% darkness Life regen: +2.00 Amulets make your neck look great! |
copper opal ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +3 Con Spell save: +11 (+5 eff.) Maximum stamina: +11.00 Rings make your fingers look great! |
marksman's steel ring of light (+20%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Dex Changes resistances: +20% light Changes damage: +10% light Rings make your fingers look great! |
Dagger of the Past (25-32 power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+3 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+5 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Anahek the Bogfist (37-59 power, 2 apr)Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.0 - 59.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 17% chance to slow global speed by 55% * 10 arcane resource burn When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 55% * 10 arcane resource burn Changes resistances: +12% blight Changes resistances penetration: +20% nature Massive two-handed swords. |
Bregiroddasta (36-57 power, 2 apr)Requires: - Strength 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.5 - 56.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +7 darkness Damage (radius 2) on crit: +34 fire Damage against: +12% Living When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 28 Changes stats: +12 Con / +13 Wil Changes resistances: +9% nature / +1% physical Changes resistances penetration: +19% fire Changes damage: +3% mind Maximum life: +14.00 Global speed: +8% Massive two-handed swords. |
balanced steel greatsword of massacre (31-50 power, 2 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 31.0 - 49.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+2 eff.) Defense: +10 (+3 eff.) Disarm immunity: +29% Massive two-handed swords. |
dwarven-steel greatsword of evisceration (34-55 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 34.5 - 55.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +10.0% Physical power: +10 (+2 eff.) Massive two-handed swords. |
iron greatsword (16-26 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 16.5 - 26.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
iron greatsword of massacre (28-44 power, 1 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 27.5 - 44.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
Corpathus (40-56 power, 12 apr)Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +9.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +6.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
blurring rough leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +3 Dex / +3 Cun / +5 Lck Trap disarming bonus: +5 Stealth bonus: +12 Infravision radius: +3 A belt that goes around your waist. |
rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
linen cloak of protection (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
grounding pair of iron boots (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +6% lightning / +5% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Duvaroddathad' (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -3% Changes stats: +2 Str Critical mult.: +15.00% Maximum encumbrance: +22 Physical save: +6 (+2 eff.) Stamina each turn: +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Xanodhenor the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Heavy armour training Infused by nature Infused by arcane disrupting forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +5 Physical power: +5 (+1 eff.) Armour: +2 Fatigue: +3% Damage (Melee): 5 nature / 7 acid Changes stats: +2 Dex / +1 Mag / +3 Cun Changes resistances: +7% acid / +5% nature / +5% blight Changes damage: +3% nature / +4% acid Spell save: +13 (+6 eff.) See invisible: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
naturalist's iron gauntlets of strength (+2) (0 def, 1 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +1 Fatigue: +1% Damage (Melee): 6 nature Changes stats: +2 Str Changes resistances: +5% nature Changes damage: +4% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather cap 'Noonzeal' (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +5 Fatigue: +3% Damage when hit (Melee): 10 mind Changes resistances: +3% blight / +3% cold / +3% light / +6% temporal Mental crit. chance: +1% Infravision radius: +2 A cap made of leather. |
thaloren rough leather cap of knowledge (0 def, 1 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Cun / +5 Wil Changes resistances: +6% blight Mental save: +7 (+2 eff.) Mindpower: +3 (+1 eff.) A cap made of leather. |
iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
Eel-skin armour (16 def, 0 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+4 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 51.35 to 154.04 lightning damage (102.69 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
troll-hide cured leather armour (6 def, 4 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +7% Life regen: +3.90 Maximum life: +30.00 Healing mod.: +11% A suit of armour made of leather. |
Coral Spray (8 def, 8 armour, 48 block)Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Defense: +8 (+2 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Titanic (20 def, 18 armour, 320 block)Requires: - Shield usage training - Strength 37 Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+5 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +30% Talent granted: +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
swashbuckler's stralite shield (0 def, 8 armour, 144.5 block)Requires: - Shield usage training - Strength 35 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Accuracy: +9 (+2 eff.) Armour: +8 Fatigue: +8% Changes stats: +5 Str / +1 Dex Talent granted: +1 Block Handheld deflection devices. |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
185 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of quickening (dig speed 29 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
8 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 364.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 25 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of psionic shield [power 23] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all damage taken by 23 for 5 turns Activation puts all charms on cooldown for 25 turns. Torques are made by powerful psionics to store psionic powers. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Dorn the Dwarf Berserker level 22
11st Wealth 122nd year of Ascendancy at 15:53 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Dorn the Dwarf Berserker level 29
45th Steel 123rd year of Ascendancy at 23:53 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Dorn the Dwarf Berserker level 28
42nd Steel 123rd year of Ascendancy at 00:34 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Dorn the Dwarf Berserker level 29
17th Stralite 123rd year of Ascendancy at 09:03 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Dorn the Dwarf Berserker level 22
9th Wealth 122nd year of Ascendancy at 08:11 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Dorn the Dwarf Berserker level 26
11st Iron 123rd year of Ascendancy at 12:28 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Dorn the Dwarf Berserker level 20
3rd Wealth 122nd year of Ascendancy at 10:00 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Dorn the Dwarf Berserker level 10
19th Profit 122nd year of Ascendancy at 12:09 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Dorn the Dwarf Berserker level 20
3rd Wealth 122nd year of Ascendancy at 08:56 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Dorn the Dwarf Berserker level 30
17th Stralite 123rd year of Ascendancy at 09:09 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Dorn the Dwarf Berserker level 23
18th Dearth 122nd year of Ascendancy at 13:39 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Dorn the Dwarf Berserker level 24
9th Iron 123rd year of Ascendancy at 12:09 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Dorn the Dwarf Berserker level 27
11st Iron 123rd year of Ascendancy at 14:22 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Dorn the Dwarf Berserker level 5
17th Voratun 122nd year of Ascendancy at 08:46 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Dorn the Dwarf Berserker level 10
22nd Profit 122nd year of Ascendancy at 17:28 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Dorn the Dwarf Berserker level 27
12nd Iron 123rd year of Ascendancy at 23:02 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Dorn the Dwarf Berserker level 18
45th Profit 122nd year of Ascendancy at 20:15 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Dorn the Dwarf Berserker level 21
5th Wealth 122nd year of Ascendancy at 17:46 see stats
Log
Saving done.
Talent Rush is ready to use.
Today is the 21st Stralite of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:18.
Today is the 22nd Stralite of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:33.
Today is the 23rd Stralite of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
You don't see how to get there...
Today is the 24th Stralite of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:15.
Ran for 7 turns (stop reason: hostile spotted to the north (Orcs patrol)).
Ran for 2 turns (stop reason: hostile spotted to the east (Orcs patrol)).
Today is the 25th Stralite of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:31.
Today is the 26th Stralite of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:53.
Today is the 27th Stralite of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:06.
Today is the 28th Stralite of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:33.
Today is the 29th Stralite of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:48.
Today is the 30th Stralite of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:16.
Saving game...
Saving done.












































































































