Shemag the level 3 Cornac Necromancer by Sanityless

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.1
AddonsItems Vault 1.0.1
Stone Wardens DLC Class 1.0.1
CampaignMaj'Eyal
ModeNormal Exploration
SexFemale
RaceCornac
ClassNecromancer
Level / Exp3 / 11%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic22 (base 21)
Willpower16 (base 16)
Cunning11 (base 11)

Resources

Life106/106
Mana100/104
Souls10/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage11
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower22.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower17.6
Crit Chance3%
Speed1

Offense: Damage Bonus

Cold+10%
Light+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue1
Physical Save7
Spell Save13.3
Mental Save9.45

Defense: Resistances

Cold+ 15%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
4/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Spell / Necrotic minions1.50
2/5
0/5
0/5
0/5

Generic Talents

Spell / Divination1.20
0/5
0/5
0/5
0/5
Spell / Conveyance1.20
4/5
0/5
0/5
0/5
Cunning / Survival0.90
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
failed
active
active

Equipment

On feet
Around waist
Main armor
Light source
In main hand

Inventory

Achievements

Log

Shemag hits white worm mass for 107 darkness damage.
Shemag killed white worm mass!
Skeleton mage decays into a pile of ash!
Skeleton mage says: 'Whu..?'


Resting starts...

Talent Invoke Darkness is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Yvisedheba, the lost sun paladin is dead, quest failed!
Quest 'Escort: lost sun paladin (level 3 of Trollmire)' is failed! (Press 'j' to see the quest log)
Ran for 2 turns (stop reason: hostile spotted to the northeast (green worm mass)).


Shemag casts Invoke Darkness.

You collect a new ingredient:
green worm.
Shemag hits green worm mass for 107 darkness damage.
Shemag killed green worm mass!

Resting starts...

Talent Invoke Darkness is ready to use.
Rested for 3 turns (stop reason: hostile spotted to the south (large brown snake)).


You may not auto-explore with enemies in sight (large brown snake to the south)!

Shemag casts Invoke Darkness.

Shemag hits large brown snake for 107 darkness damage.
Shemag killed large brown snake!

Talent Invoke Darkness is ready to use.
Ran for 8 turns (stop reason: hostile spotted to the south (white worm mass - offscreen)).