Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
| Addons | Items Vault 1.0.1 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Thalore |
| Class | Cursed |
| Level / Exp | 33 / 90% |
| Size | medium |
| Lifes / Deaths | Killed by Glynor the cave bear at level 5 on the 1st Mirth 122nd year of Ascendancy at 20:41 / 138Killed by Wrathroot at level 9 on the 8th Mirth 122nd year of Ascendancy at 02:54 Killed by Wrathroot at level 9 on the 8th Mirth 122nd year of Ascendancy at 04:54 Killed by Wrathroot at level 9 on the 8th Mirth 122nd year of Ascendancy at 06:53 Killed by Wrathroot at level 9 on the 8th Mirth 122nd year of Ascendancy at 09:41 Killed by Wrathroot at level 9 on the 8th Mirth 122nd year of Ascendancy at 11:55 Killed by grizzly bear at level 9 on the 8th Mirth 122nd year of Ascendancy at 13:46 Killed by Wrathroot at level 9 on the 8th Mirth 122nd year of Ascendancy at 15:16 Killed by Porolrassra the large brown snake at level 10 on the 9th Mirth 122nd year of Ascendancy at 06:24 Killed by devourer at level 10 on the 9th Mirth 122nd year of Ascendancy at 08:01 Killed by Cyrovea the copperhead snake at level 10 on the 9th Mirth 122nd year of Ascendancy at 09:06 Killed by Cyrovea the copperhead snake at level 10 on the 9th Mirth 122nd year of Ascendancy at 10:24 Killed by Cyrovea the copperhead snake at level 10 on the 9th Mirth 122nd year of Ascendancy at 10:48 Killed by devourer at level 10 on the 9th Mirth 122nd year of Ascendancy at 12:02 Killed by Cyrovea the copperhead snake at level 10 on the 9th Mirth 122nd year of Ascendancy at 13:31 Killed by devourer at level 10 on the 9th Mirth 122nd year of Ascendancy at 13:48 Killed by devourer at level 10 on the 9th Mirth 122nd year of Ascendancy at 14:35 Killed by The Shade at level 10 on the 7th Dusk 122nd year of Ascendancy at 08:49 Killed by Lisevena the shadow claw at level 11 on the 9th Dusk 122nd year of Ascendancy at 18:48 Killed by Lisevena the shadow claw at level 11 on the 9th Dusk 122nd year of Ascendancy at 19:58 Killed by Adoyaldakira the shadow claw at level 11 on the 10th Dusk 122nd year of Ascendancy at 16:56 Killed by shadow claw at level 11 on the 11st Dusk 122nd year of Ascendancy at 18:18 Killed by shadow claw at level 11 on the 11st Dusk 122nd year of Ascendancy at 20:38 Killed by shadow claw at level 11 on the 11st Dusk 122nd year of Ascendancy at 22:04 Killed by shadow claw at level 11 on the 11st Dusk 122nd year of Ascendancy at 23:04 Killed by Berethh at level 12 on the 12nd Dusk 122nd year of Ascendancy at 11:05 Killed by black crystal at level 13 on the 29th Dusk 122nd year of Ascendancy at 04:05 Killed by Ashdiwen at level 14 on the 42nd Dusk 122nd year of Ascendancy at 23:43 Killed by gigantic corrosive tunneler at level 15 on the 43rd Dusk 122nd year of Ascendancy at 07:45 Killed by poison ooze at level 15 on the 43rd Dusk 122nd year of Ascendancy at 08:26 Killed by Cyrovea the copperhead snake at level 15 on the 51st Dusk 122nd year of Ascendancy at 21:58 Killed by blade horror at level 15 on the 51st Dusk 122nd year of Ascendancy at 23:18 Killed by Cyrovea the copperhead snake at level 15 on the 52nd Dusk 122nd year of Ascendancy at 00:47 Killed by oozing horror at level 15 on the 52nd Dusk 122nd year of Ascendancy at 07:13 Killed by Chion the thalore at level 16 on the 56th Dusk 122nd year of Ascendancy at 23:57 Killed by orc corruptor at level 16 on the 78th Haze 122nd year of Ascendancy at 17:40 Killed by forest wight at level 17 on the 9th Allure 123rd year of Ascendancy at 06:13 Killed by forest wight at level 17 on the 9th Allure 123rd year of Ascendancy at 07:20 Killed by ghast at level 17 on the 9th Allure 123rd year of Ascendancy at 08:11 Killed by Chaneslo the thalore at level 17 on the 26th Regrowth 123rd year of Ascendancy at 05:15 Killed by dredge at level 17 on the 27th Regrowth 123rd year of Ascendancy at 12:21 Killed by animated mummy wrappings at level 17 on the 27th Regrowth 123rd year of Ascendancy at 13:45 Killed by dredge at level 17 on the 27th Regrowth 123rd year of Ascendancy at 15:12 Killed by dredge at level 17 on the 27th Regrowth 123rd year of Ascendancy at 17:00 Killed by dredge at level 17 on the 27th Regrowth 123rd year of Ascendancy at 17:31 Killed by dredge at level 17 on the 27th Regrowth 123rd year of Ascendancy at 18:39 Killed by dredge at level 17 on the 27th Regrowth 123rd year of Ascendancy at 19:47 Killed by animated mummy wrappings at level 18 on the 28th Regrowth 123rd year of Ascendancy at 05:12 Killed by armoured skeleton warrior at level 18 on the 28th Regrowth 123rd year of Ascendancy at 07:07 Killed by armoured skeleton warrior at level 18 on the 28th Regrowth 123rd year of Ascendancy at 08:24 Killed by armoured skeleton warrior at level 18 on the 28th Regrowth 123rd year of Ascendancy at 11:04 Killed by skeleton warrior at level 18 on the 28th Regrowth 123rd year of Ascendancy at 16:00 Killed by Polunn the skeleton warrior at level 18 on the 28th Regrowth 123rd year of Ascendancy at 23:27 Killed by Bethuda the stone troll at level 18 on the 29th Regrowth 123rd year of Ascendancy at 01:21 Killed by Bethuda the stone troll at level 18 on the 29th Regrowth 123rd year of Ascendancy at 02:38 Killed by skeleton warrior at level 18 on the 29th Regrowth 123rd year of Ascendancy at 04:31 Killed by Bethuda the stone troll at level 18 on the 29th Regrowth 123rd year of Ascendancy at 05:45 Killed by skeleton mage at level 18 on the 29th Regrowth 123rd year of Ascendancy at 12:45 Killed by skeleton warrior at level 18 on the 29th Regrowth 123rd year of Ascendancy at 14:57 Killed by skeleton master archer at level 18 on the 29th Regrowth 123rd year of Ascendancy at 15:45 Killed by armoured skeleton warrior at level 18 on the 29th Regrowth 123rd year of Ascendancy at 19:20 Killed by Xerith the large white snake at level 18 on the 29th Regrowth 123rd year of Ascendancy at 20:53 Killed by fire drake hatchling at level 18 on the 29th Regrowth 123rd year of Ascendancy at 22:48 Killed by Xerith the large white snake at level 18 on the 30th Regrowth 123rd year of Ascendancy at 00:47 Killed by orc warrior at level 18 on the 30th Regrowth 123rd year of Ascendancy at 01:26 Killed by Greater Mummy Lord at level 18 on the 30th Regrowth 123rd year of Ascendancy at 10:21 Killed by Greater Mummy Lord at level 18 on the 30th Regrowth 123rd year of Ascendancy at 11:19 Killed by snow giant thunderer at level 18 on the 40th Regrowth 123rd year of Ascendancy at 10:21 Killed by snow giant thunderer at level 18 on the 40th Regrowth 123rd year of Ascendancy at 11:27 Killed by Poryth the snow giant at level 18 on the 40th Regrowth 123rd year of Ascendancy at 13:04 Killed by snow giant thunderer at level 18 on the 40th Regrowth 123rd year of Ascendancy at 13:55 Killed by Poryth the snow giant at level 18 on the 40th Regrowth 123rd year of Ascendancy at 14:57 Killed by ultimate telugoroth at level 19 on the 42nd Regrowth 123rd year of Ascendancy at 03:45 Killed by Rantha the Abomination at level 19 on the 42nd Regrowth 123rd year of Ascendancy at 09:58 Killed by Chronolith Twin at level 19 on the 42nd Regrowth 123rd year of Ascendancy at 10:55 Killed by Chronolith Twin at level 19 on the 42nd Regrowth 123rd year of Ascendancy at 11:55 Killed by Chronolith Twin at level 19 on the 42nd Regrowth 123rd year of Ascendancy at 13:37 Killed by Chronolith Twin at level 19 on the 42nd Regrowth 123rd year of Ascendancy at 14:20 Killed by Chronolith Twin at level 19 on the 42nd Regrowth 123rd year of Ascendancy at 15:27 Killed by Chronolith Twin at level 19 on the 42nd Regrowth 123rd year of Ascendancy at 16:52 Killed by Axaro the Bringer of Doom at level 20 on the 43rd Regrowth 123rd year of Ascendancy at 12:54 Killed by grave wight at level 20 on the 43rd Regrowth 123rd year of Ascendancy at 21:32 Killed by devourer at level 20 on the 45th Regrowth 123rd year of Ascendancy at 16:33 Killed by Urkis, the High Tempest at level 21 on the 46th Regrowth 123rd year of Ascendancy at 10:21 Killed by Urkis, the High Tempest at level 21 on the 46th Regrowth 123rd year of Ascendancy at 11:35 Killed by greater gwelgoroth at level 21 on the 46th Regrowth 123rd year of Ascendancy at 13:52 Killed by quasit at level 22 on the 65th Regrowth 123rd year of Ascendancy at 19:36 Killed by Islavena the Guardian at level 22 on the 65th Regrowth 123rd year of Ascendancy at 20:16 Killed by blade horror at level 22 on the 65th Regrowth 123rd year of Ascendancy at 22:55 Killed by skeleton master archer at level 22 on the 66th Regrowth 123rd year of Ascendancy at 01:38 Killed by Bethyra the chitinous spider at level 23 on the 77th Regrowth 123rd year of Ascendancy at 19:46 Killed by ancient elven mummy at level 23 on the 77th Regrowth 123rd year of Ascendancy at 20:27 Killed by Morgonas the quasit at level 23 on the 78th Regrowth 123rd year of Ascendancy at 12:33 Killed by Hralf the Bringer of Doom at level 23 on the 78th Regrowth 123rd year of Ascendancy at 22:08 Killed by Hralf the Bringer of Doom at level 23 on the 78th Regrowth 123rd year of Ascendancy at 23:51 Killed by Hralf the Bringer of Doom at level 23 on the 79th Regrowth 123rd year of Ascendancy at 01:13 Killed by Hralf the Bringer of Doom at level 23 on the 79th Regrowth 123rd year of Ascendancy at 02:36 Killed by Hralf the Bringer of Doom at level 23 on the 79th Regrowth 123rd year of Ascendancy at 04:40 Killed by Hralf the Bringer of Doom at level 23 on the 79th Regrowth 123rd year of Ascendancy at 06:25 Killed by Hralf the Bringer of Doom at level 23 on the 79th Regrowth 123rd year of Ascendancy at 07:55 Killed by armoured skeleton warrior at level 23 on the 79th Regrowth 123rd year of Ascendancy at 09:24 Killed by armoured skeleton warrior at level 23 on the 79th Regrowth 123rd year of Ascendancy at 10:31 Killed by orc master wyrmic at level 23 on the 79th Regrowth 123rd year of Ascendancy at 19:47 Killed by Voronne the skeleton warrior at level 24 on the 6th Pyre 123rd year of Ascendancy at 15:31 Killed by Isura the vampire at level 24 on the 6th Pyre 123rd year of Ascendancy at 18:58 Killed by elven blood mage at level 25 on the 20th Pyre 123rd year of Ascendancy at 10:19 Killed by wretchling at level 25 on the 20th Pyre 123rd year of Ascendancy at 17:16 Killed by wretchling at level 25 on the 20th Pyre 123rd year of Ascendancy at 18:17 Killed by elven corruptor at level 25 on the 20th Pyre 123rd year of Ascendancy at 21:01 Killed by Grand Corruptor at level 25 on the 26th Pyre 123rd year of Ascendancy at 07:00 Killed by skeleton warrior at level 26 on the 27th Pyre 123rd year of Ascendancy at 18:22 Killed by Borfast the Broken at level 26 on the 30th Pyre 123rd year of Ascendancy at 13:18 Killed by forest wight at level 27 on the 30th Pyre 123rd year of Ascendancy at 18:30 Killed by The Master at level 27 on the 31st Pyre 123rd year of Ascendancy at 01:05 Killed by The Master at level 27 on the 31st Pyre 123rd year of Ascendancy at 02:36 Killed by Arariwyn the blade horror at level 28 on the 55th Pyre 123rd year of Ascendancy at 03:29 Killed by orc corruptor at level 29 on the 55th Pyre 123rd year of Ascendancy at 13:30 Killed by orc master assassin at level 29 on the 56th Pyre 123rd year of Ascendancy at 17:26 Killed by orc pyromancer at level 31 on the 1st Mirth 123rd year of Ascendancy at 07:55 Killed by multi-hued drake at level 31 on the 1st Mirth 123rd year of Ascendancy at 14:25 Killed by orc pyromancer at level 31 on the 1st Mirth 123rd year of Ascendancy at 19:11 Killed by orc cryomancer at level 31 on the 1st Mirth 123rd year of Ascendancy at 21:11 Killed by orc cryomancer at level 31 on the 2nd Mirth 123rd year of Ascendancy at 04:06 Killed by orc cryomancer at level 31 on the 2nd Mirth 123rd year of Ascendancy at 06:37 Killed by orc cryomancer at level 31 on the 2nd Mirth 123rd year of Ascendancy at 07:48 Killed by orc cryomancer at level 31 on the 2nd Mirth 123rd year of Ascendancy at 09:25 Killed by Vor, Grand Geomancer of the Pride at level 31 on the 2nd Mirth 123rd year of Ascendancy at 11:07 Killed by orc cryomancer at level 31 on the 2nd Mirth 123rd year of Ascendancy at 23:06 Killed by cold drake hatchling at level 31 on the 3rd Mirth 123rd year of Ascendancy at 00:47 Killed by orc cryomancer at level 31 on the 3rd Mirth 123rd year of Ascendancy at 01:58 Killed by orc cryomancer at level 31 on the 3rd Mirth 123rd year of Ascendancy at 05:19 Killed by orc cryomancer at level 31 on the 3rd Mirth 123rd year of Ascendancy at 06:31 Killed by orc pyromancer at level 31 on the 3rd Mirth 123rd year of Ascendancy at 07:55 Killed by Burb the snow giant champion at level 32 on the 3rd Mirth 123rd year of Ascendancy at 09:48 Killed by orc elite berserker at level 32 on the 3rd Mirth 123rd year of Ascendancy at 11:04 Killed by orc grand master assassin at level 32 on the 2nd Dusk 123rd year of Ascendancy at 16:36 Killed by blade horror at level 33 on the 12nd Dusk 123rd year of Ascendancy at 11:08 Killed by Ashdiwen's Inner Demon at level 33 on the 12nd Dusk 123rd year of Ascendancy at 14:34 |
| Antimagic | Follower |
Primary Stats
| Strength | 83 (base 60) |
| Dexterity | 25 (base 10) |
| Constitution | 39 (base 21) |
| Magic | 17 (base 10) |
| Willpower | 70 (base 60) |
| Cunning | 28 (base 10) |
Resources
| Life | 916/916 |
| Hate | 73/100 |
| Equilibrium | 0 |
| Healing Factor | 1.165994175561 |
| Regeneration | 2.7983860213464 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -60% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Stealth | 22 |
| See Invisible | 22 |
Offense: Mainhand
| Damage | 187 |
| Accuracy | 53 |
| Crit Chance | 25% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48.65 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Light | +10% |
| Nature | +6% |
| Physical | +29% |
| Fire | +15% |
| All | 0% |
Offense: Damage Penetration
| Physical | +10% |
Defense: Base
| Armour (hardiness) | 45.92 (69%) |
| Defense | 36.425 |
| Ranged Defense | 41.616666666667 |
| Fatigue | 34 |
| Physical Save | 60.35 |
| Spell Save | 41.383333333333 |
| Mental Save | 49.333333333333 |
Defense: Resistances
| Acid | -3%( 70%) |
| Blight | + 28%( 70%) |
| Physical | + 27%( 70%) |
| Mind | + 32%( 70%) |
| All | + 10%( 70%) |
| Darkness | + 15%( 70%) |
| Light | + 37%( 70%) |
| Fire | + 37%( 70%) |
| Nature | + 27%( 70%) |
Defense: Immunities
| Disarm Resistance | 28% |
| Confusion Resistance | 2% |
| Instadeath Resistance | 100% |
| Poison Resistance | 16% |
| Knockback Resistance | 30% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 10 turns. Also while Heroism is active, you will only die when reaching -623 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 420 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Gloom | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| beneficial effect | You feel your grip on reality slipping. Level 2 Curse of Madness 2Penalty: Fractured Sanity: -6% Mind Resistance, -8% Confusion Immunity Level 1: Unleashed: +6% critical damage, +8% off-hand weapon damage Level 2: -1 Luck, +3 Dexterity Level 3: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Level 4: Mania: Any time you take more than 16% damage during a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | The target is protected by the Eidolon, no creature may harm it (except self-harm). Protected by the Eidolon |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | An aura of death surrounds you. Level 3 Curse of Corpses 3Penalty: Fear of Death: -6% resistance against damage from the undead. Level 1: Power over Death: +8% damage against the undead. Level 2: -1 Luck, +3 Strength, +3 Magic Level 3: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Level 4: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | Mayhem and destruction seem to follow you. Level 4, Cursed Aura Curse of Misfortune 4Penalty: Lost Fortune: You seem to find less gold in your journeys. Level 1: Missed Opportunities: +8 Defense, +4 Ranged Defense Level 2: -1 Luck, +7 Cunning Level 3: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Level 4: Unfortunate End: There is a 30% chance that the damage you deal will increase by 40% if it is enough to kill your opponent. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Willpower by +1. | done |
You failed to protect the lone alchemist from death by Aeryna the degenerated skeleton warrior. Escort: lone alchemist (level 5 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved Strength by +2. | done |
You failed to protect the lost warrior from death by orc grand master assassin. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved Strength by +2. | done |
You failed to protect the lost warrior from death by skeleton master archer. Escort: lost warrior (level 7 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlYou talked for a while and it seems she has a crush on you, even though you are yourself a woman. Melinda decided to come live with you in your Fortress. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 242. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * You've found the needed storm wyrm claw. * You've found the needed pouch of luminous horror dust. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed naga tongue. * You've found the needed honey tree root. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | miner's pair of iron boots of evasion (6 def, 7 armour) (Corpses) miner's pair of iron boots of evasion (6 def, 7 armour) (Corpses)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +7 Defense: +6 Fatigue: +2% Curse of Corpses It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 33% chance to completely evade them for 12 turns. Duration increases with your Willpower, and the chance to evade improves with your Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Steel Helm of Garkul (0 def, 6 armour) (Misfortune) Steel Helm of Garkul (0 def, 6 armour) (Misfortune)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 Curse of Misfortune A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
| Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Defense: +12 Changes stats: +5 Lck / +5 Cun Changes resistances: +4% physical Changes damage: +3% physical Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 10 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | treant's stralite ring of fire (+9%) treant's stralite ring of fire (+9%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +9% nature / +30% fire Changes damage: +15% fire Physical save: +10 Poison immunity: +16% Disease immunity: +10% Rings can have magical properties. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +6% nature / +4% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around waist | Emblem of Evasion (Madness) Emblem of Evasion (Madness)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 When wielded/worn: Ranged Defense: +8 Changes stats: +5 Dex / +3 Cun / +2 Lck Slows Projectiles: +20% Curse of Madness It can be used to activate talent Evasion (costing 40 power out of 40/40) : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 23% chance to completely evade them for 12 turns. Duration increases with your Willpower, and the chance to evade improves with your Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In main hand | Pitchsin (57-85.5 power, 3 apr) (Corpses) Pitchsin (57-85.5 power, 3 apr) (Corpses)Requires: - Strength 35 Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +21 mind Burst (radius 1) on hit: +4 acid When wielded/worn: Physical crit. chance: +16.0% Physical power: +16 Changes stats: +6 Con Damage when the wearer is hit: 8 darkness Changes resistances: +6% darkness Changes resistances penetration: +10% physical Changes damage: +6% acid Disarm immunity: +28% Curse of Corpses It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Massive two-handed maul. |
| On hands | brawler's dwarven-steel gauntlets of the juggernaut (0 def, 2 armour) (Corpses) brawler's dwarven-steel gauntlets of the juggernaut (0 def, 2 armour) (Corpses)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Str / +4 Dex / +3 Cun / +1 Con Talent cooldown: Double Strike (-1 turn) Physical save: +13 Spell save: +4 Mental save: +4 Curse of Corpses It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 25% for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Borfast's Cage (10 def, 15 armour) (Misfortune) Borfast's Cage (10 def, 15 armour) (Misfortune)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +15 Defense: +10 Fatigue: +24% Changes stats: +5 Con Changes resistances: +15% physical / -15% acid Reduces opponents crit chance: 20% Physical save: +15 Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Curse of Misfortune Inch thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
| Cloak | cashmere cloak of the guardian (10 def, 5 armour) (Madness) cashmere cloak of the guardian (10 def, 5 armour) (Madness)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +5 Defense: +10 Physical save: +5 Spell save: +7 Mental save: +7 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
This item will automatically be transmogrified when you leave the level. healing infusion (heal 146)healing infusion (heal 146) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 146 life. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (32 nature damage, 48% healing reduction)insidious poison infusion (32 nature damage, 48% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.00 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 30.43 nature damage per turns for 7 turns, and reducing the target's healing received by 48%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune (1259% regen over 10 turns; 63 instant mana)manasurge rune (1259% regen over 10 turns; 63 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1259% over 10 turns and instantly restoring 63 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 9; power 15; dur 4)phase door rune (range 9; power 15; dur 4) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. warrior's frozen spear rune (294 cold damage)warrior's frozen spear rune (294 cold damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5.00 Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 294.40 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Zemekkys' Broken Hourglass Zemekkys' Broken HourglassPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% It can be used to activate talent Wormhole (costing 20 power out of 20/20) : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: 12.00 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a random point within range, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported to the other. The wormholes will last 7 turns. At level 4, you may choose the exit location target area (radius 4). The duration will scale with your Paradox. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
restful stralite amulet of the fish restful stralite amulet of the fishInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -6% Changes resistances: +17% cold Allows you to breathe in: water Life regen: +0.60 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite battleaxe (43.5-65.25 power, 3 apr) (Nightmares)stralite battleaxe (43.5-65.25 power, 3 apr) (Nightmares) Requires: - Strength 35 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 43.5 - 65.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Curse of Nightmares Massive two-handed battleaxes. |
Silent Blade (25-32.5 power, 10 apr) (Misfortune) Silent Blade (25-32.5 power, 10 apr) (Misfortune)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Str, 55% Dex Damage type: Physical Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage when this weapon hits: +10 % chance to silence target When wielded/worn: Accuracy: +10 Curse of Misfortune A thin, dark dagger that seems to meld seamlessly into the shadows. |
This item will automatically be transmogrified when you leave the level. psychic's stralite dagger of crippling (27.5-35.75 power, 9 apr) (Shrouds)psychic's stralite dagger of crippling (27.5-35.75 power, 9 apr) (Shrouds) Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 27.5 - 35.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +9.0% Changes stats: +4 Cun / +3 Wil Mindpower: +7 Curse of Shrouds Sharp, short and deadly. |
Unstoppable Mauler (48-72 power, 15 apr) (Shrouds) Unstoppable Mauler (48-72 power, 15 apr) (Shrouds)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +15 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Sunder Armour (15% chance level 3). When wielded/worn: Accuracy: +20 Pinning immunity: +100% Knockback immunity: +100% Curse of Shrouds A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
This item will automatically be transmogrified when you leave the level. quick stralite greatmaul of shearing (52-78 power, 3 apr) (Madness)quick stralite greatmaul of shearing (52-78 power, 3 apr) (Madness) Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 52.0 - 78.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 90% When wielded/worn: Accuracy: +10 Armour penetration: +6 Changes stats: +6 Dex Changes resistances penetration: +10% physical Changes damage: +11% physical Curse of Madness Massive two-handed maul. |
Golden Three-Edged Sword 'The Truth' (40-64 power, 1 apr) (Shrouds) Golden Three-Edged Sword 'The Truth' (40-64 power, 1 apr) (Shrouds)Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 40.0 - 64.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon hits: 9% chance to stun or confuse the target Damage when this weapon hits: +40 darkness / +40 light Curse of Shrouds The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Latafayn (64-102.4 power, 5 apr) (Nightmares) Latafayn (64-102.4 power, 5 apr) (Nightmares)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 64.0 - 102.4 Uses stat: 120% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +25 drain life Damage conversion: 50% fire burn When wielded/worn: Changes stats: +3 Cun / +5 Str Changes resistances: +15% fire Changes damage: +10% darkness / +15% fire Curse of Nightmares It can be used to accelerate burns, instantly inflicting 125% of all burn damage, costing 25 power out of 25/25. This massive, flame coated greatsword was stolen from a mighty demon countless years ago, by the hero Kestin Highfin. It constantly seeks to drain and incinerate. |
This item will automatically be transmogrified when you leave the level. flaming stralite greatsword of massacre (65-104 power, 3 apr) (Corpses)flaming stralite greatsword of massacre (65-104 power, 3 apr) (Corpses) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 65.0 - 104.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +15 fire Curse of Corpses Massive two-handed swords. |
psychic's stralite greatsword of gravity (50-80 power, 3 apr) (Corpses) psychic's stralite greatsword of gravity (50-80 power, 3 apr) (Corpses)Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.0 - 80.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +15 gravity When wielded/worn: Changes stats: +2 Cun / +5 Wil Changes damage: +8% physical Mindpower: +8 Curse of Corpses Massive two-handed swords. |
stralite greatsword of shearing (46-73.6 power, 3 apr) (Nightmares) stralite greatsword of shearing (46-73.6 power, 3 apr) (Nightmares)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 46.0 - 73.6 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour penetration: +6 Changes resistances penetration: +11% physical Changes damage: +11% physical Curse of Nightmares Massive two-handed swords. |
Corpathus (40-56 power, 12 apr) (Shrouds) Corpathus (40-56 power, 12 apr) (Shrouds)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +12 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon crits: grows in power Special effect when this weapon kills: grows dramatically in power Damage when this weapon hits: +18 drain life When wielded/worn: Changes damage: +5% blight Critical mult.: +0.00% Cut immunity: -25% Maximum vim: +20.00 Curse of Shrouds Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
This item will automatically be transmogrified when you leave the level. Skyoblivion (37-51.8 power, 5 apr) (Corpses)Skyoblivion (37-51.8 power, 5 apr) (Corpses) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 37.0 - 51.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +10 Changes damage: +15% lightning Maximum encumbrance: +60 Life regen: +1.40 Curse of Corpses Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. arcing stralite mace of crippling (36-50.4 power, 5 apr) (Corpses)arcing stralite mace of crippling (36-50.4 power, 5 apr) (Corpses) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 36.0 - 50.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Special effect when this weapon crits: cripple the target Damage when this weapon hits: +9 lightning When wielded/worn: Physical crit. chance: +9.0% Curse of Corpses Blunt and deadly. |
Eye of the Wyrm (16-17.6 power, 24 apr, physical damage) (Madness) Eye of the Wyrm (16-17.6 power, 24 apr, physical damage) (Madness)Requires: - Willpower 45 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 16.0 - 17.6 Uses stats: 40% Wil, 20% Str, 10% Cun Damage type: Physical Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +2.5% Attack speed: 100% Damage conversion: 18% fire / 18% cold / 18% lightning / 18% acid When wielded/worn: Changes resistances: +8% physical / +8% fire / +8% cold / +8% lightning / +8% acid Changes damage: +8% physical / +8% fire / +8% cold / +8% lightning / +8% acid Talent masteries: +0.10 Wild-gift / Venom drake aspect +0.10 Wild-gift / Cold drake aspect +0.10 Wild-gift / Fire drake aspect +0.10 Wild-gift / Storm drake aspect +0.10 Wild-gift / Sand drake aspect Mindpower: +9 Mental crit. chance: +7% Curse of Madness It can be used to activate talent Lightning Breath (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe lightning in a frontal cone of radius 8. Any target caught in the area will take 76.87 to 230.62 lightning damage, and can be dazed for 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in storm drake talents also increases your lightning resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
This item will automatically be transmogrified when you leave the level. dreamer's pulsing mindstar (12-13.2 power, 32 apr, nature damage) (Nightmares)dreamer's pulsing mindstar (12-13.2 power, 32 apr, nature damage) (Nightmares) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 12.0 - 13.2 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +9% mind Mental save: +5 Maximum psi: +22.00 Mindpower: +4 Mental crit. chance: +4% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying pulsing mindstar of life (13.5-14.85 power, 32 apr, nature damage) (Corpses)horrifying pulsing mindstar of life (13.5-14.85 power, 32 apr, nature damage) (Corpses) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 6 mind / 5 darkness Changes damage: +3% mind / +5% darkness Life regen: +0.90 Maximum life: +32.00 Mindpower: +4 Mental crit. chance: +4% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. elven-wood starstaff of invocation (25-30 power, 5 apr, physical damage) (Shrouds)elven-wood starstaff of invocation (25-30 power, 5 apr, physical damage) (Shrouds) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% physical Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +4% Curse of Shrouds It can be used to projects damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. surging elven-wood vilestaff of wizardry (25-30 power, 5 apr, darkness damage) (Corpses)surging elven-wood vilestaff of wizardry (25-30 power, 5 apr, darkness damage) (Corpses) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Darkness Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag / +3 Wil Changes damage: +25% darkness Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +30.00 Spellpower: +18 Spell crit. chance: +4% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
Trident of the Tides (80-112 power, 20 apr) (Misfortune) Trident of the Tides (80-112 power, 20 apr) (Misfortune)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 80.0 - 112.0 Uses stat: 140% Str Damage type: Physical Armour Penetration: +20 Physical crit. chance: +15.0% Attack speed: 100% When this weapon hits: Water Bolt (40% chance level 3). Damage when this weapon hits: +20 nature / +15 cold When wielded/worn: Accuracy: +10 Changes resistances: +25% cold Changes damage: +20% cold Spell save: +18 See invisible: +2 Talent on hit(spell): Water Bolt (20% chance level 3). Curse of Misfortune It can be used to activate talent Freeze (costing 60 power out of 150/150) : Effective talent level: 3.0 Power cost: 60 out of 150/150. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 68.70. The damage will increase with your Spellpower. The power of the tides rushing through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr) (Nightmares) Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr) (Nightmares)Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 58.0 - 81.2 Uses stat: 100% Str Damage type: Physical + bleeding Armour Penetration: +16 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Dex Changes damage: +10% physical See invisible: +5 Curse of Nightmares This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
This item will automatically be transmogrified when you leave the level. thunderous stralite waraxe (33-46.2 power, 5 apr) (Nightmares)thunderous stralite waraxe (33-46.2 power, 5 apr) (Nightmares) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage conversion: 32% lightning daze When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +4 Cun / +1 Con Changes resistances penetration: +9% lightning Curse of Nightmares One-handed war axes. |
Firewalker (8 def, 2 armour) (Madness) Firewalker (8 def, 2 armour) (Madness)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Changes stats: +6 Cun / +6 Mag Damage when the wearer is hit: 18 fire Changes resistances: +20% fire / -10% cold Changes resistances penetration: +20% fire Changes damage: +20% fire Curse of Madness This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) (Nightmares) Spider-Silk Robe of Spydrë (10 def, 15 armour) (Nightmares)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +40% Defense: +10 Changes stats: +5 Con / +4 Wil Damage when the wearer is hit: 20 poison / 20 slime Changes resistances: +30% nature Changes damage: +10% nature / +10% mind / +10% acid Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% Curse of Nightmares This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Wanderer's Rest (4 def, 0 armour) (Misfortune) Wanderer's Rest (4 def, 0 armour) (Misfortune)Infused by psionic forces 0.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +25% Curse of Misfortune It can be used to activate talent Telekinetic Leap (costing 15 power out of 18/18) : Effective talent level: 4.0 Power cost: 15 out of 18/18. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
This item will automatically be transmogrified when you leave the level. stralite mail armour of Eyal (4 def, 8 armour) (Misfortune)stralite mail armour of Eyal (4 def, 8 armour) (Misfortune) Requires: - Strength 38 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Life regen: +1.30 Maximum life: +74.00 Healing mod.: +21% Curse of Misfortune A suit of armour made of mail. |
Cyriwyn the dwarven-steel plate armour (5 def, 11 armour) (Nightmares) Cyriwyn the dwarven-steel plate armour (5 def, 11 armour) (Nightmares)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Changes resistances: +18% cold / +18% fire Mental save: +18 Mental crit. chance: +2% Curse of Nightmares A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. radiant stralite plate armour of cold resistance (7 def, 13 armour) (Corpses)radiant stralite plate armour of cold resistance (7 def, 13 armour) (Corpses) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes stats: +4 Wil Damage when the wearer is hit: 4 light Changes resistances: +21% blight / +24% darkness / +17% cold Light radius: +1 Curse of Corpses A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. searing stralite plate armour of cold resistance (7 def, 13 armour) (Misfortune)searing stralite plate armour of cold resistance (7 def, 13 armour) (Misfortune) Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Damage when the wearer hits(melee): 11 fire / 12 acid Damage when the wearer is hit: 12 fire / 12 acid Changes resistances: +25% cold Curse of Misfortune A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. spiked stralite plate armour of the dragon (7 def, 13 armour) (Madness)spiked stralite plate armour of the dragon (7 def, 13 armour) (Madness) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes stats: +3 Str / +3 Con Damage when the wearer is hit: 14 physical Changes resistances: +9% physical / +8% fire / +6% cold / +8% lightning / +6% acid Talent cooldown: Rush (-5 turns) Disarm immunity: +24% Stun/Freeze immunity: +32% Knockback immunity: +27% Curse of Madness A suit of armour made of metal plates. |
Titanic (20 def, 18 armour, 320 block) (Misfortune) Titanic (20 def, 18 armour, 320 block) (Misfortune)Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 Ranged Defense: +10 Fatigue: +30% Talent granted: +4 Block Curse of Misfortune This shield made of the darkest stralite is huge, heavy and very solid. |
Quiver of Domination (8/8, 24-33.6 power, 8 apr) Quiver of Domination (8/8, 24-33.6 power, 8 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 24.0 - 33.6 Uses stats: 20% Wil, 60% Dex, 50% Str Damage type: Mind Armour Penetration: +8 Physical crit. chance: +2.0% Capacity: 8 Special effect when this weapon crits: dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
237 alchemist agate 237 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
14 onyx 14 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
8 aquamarine 8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
9 sapphire 9 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
6 jade 6 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
7 turquoise 7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Pouch of the Subconscious (10/10, 38-45.6 power, 15 apr)Pouch of the Subconscious (10/10, 38-45.6 power, 15 apr) Requires: - Dexterity 28 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 38.0 - 45.6 Uses stats: 10% Wil, 70% Dex, 50% Cun Damage type: Physical Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 10 When this weapon hits: Reload (50% chance level 1). Damage when this weapon hits(ranged): +20 mind You find yourself constantly fighting an urge to handle this strange pouch of shot. |
This item will automatically be transmogrified when you leave the level. Velulaith (17/17, 42.5-51 power, 9 apr)Velulaith (17/17, 42.5-51 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 42.5 - 51.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Armour Penetration: +9 Physical crit. chance: +9.5% Capacity: 17 Burst (radius 1) on hit: +16 physical Damage against: +20% Spiderkin / +20% Horror Shots are used with slings to pummel your foes to death. |
Wind Worn Shot (12/12, 39-46.8 power, 15 apr) Wind Worn Shot (12/12, 39-46.8 power, 15 apr)Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 39.0 - 46.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 12 When this weapon hits: Tornado (8% chance level 2). Travel speed: +100% Damage when this weapon hits(ranged): +20 lightning These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
Cold Iron Acorn Cold Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind Changes damage: +12% physical Movement speed: +20% A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' Book Kyless' BookInfused by psionic forces 5.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 This was the book that gave power to Kyless and eventually lead to his doom. The book has a simple appearance: bound in leather with no markings on the cover. All of the pages are blank. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
5 amber 5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Ashdiwen the Thalore Cursed level 28
49th Pyre 123rd year of Ascendancy at 01:07 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Ashdiwen the Thalore Cursed level 28
31st Pyre 123rd year of Ascendancy at 10:39 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Ashdiwen the Thalore Cursed level 16
78th Haze 122nd year of Ascendancy at 19:08 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Ashdiwen the Thalore Cursed level 30
75th Pyre 123rd year of Ascendancy at 16:30 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Ashdiwen the Thalore Cursed level 32
3rd Mirth 123rd year of Ascendancy at 17:27 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Ashdiwen the Thalore Cursed level 30
74th Pyre 123rd year of Ascendancy at 03:38 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Ashdiwen the Thalore Cursed level 20
43rd Regrowth 123rd year of Ascendancy at 13:18 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Ashdiwen the Thalore Cursed level 16
63rd Dusk 122nd year of Ascendancy at 15:18 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Ashdiwen the Thalore Cursed level 29
57th Pyre 123rd year of Ascendancy at 17:36 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Ashdiwen the Thalore Cursed level 19
42nd Regrowth 123rd year of Ascendancy at 20:02 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ashdiwen the Thalore Cursed level 21
46th Regrowth 123rd year of Ascendancy at 13:40 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Ashdiwen the Thalore Cursed level 24
6th Pyre 123rd year of Ascendancy at 20:49 see stats
Genocide (Exploration mode)
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Ashdiwen the Thalore Cursed level 33
3rd Dusk 123rd year of Ascendancy at 00:17 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ashdiwen the Thalore Cursed level 16
52nd Dusk 122nd year of Ascendancy at 14:15 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Ashdiwen the Thalore Cursed level 10
8th Mirth 122nd year of Ascendancy at 16:49 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Ashdiwen the Thalore Cursed level 20
42nd Regrowth 123rd year of Ascendancy at 23:06 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Ashdiwen the Thalore Cursed level 30
57th Pyre 123rd year of Ascendancy at 17:36 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Ashdiwen the Thalore Cursed level 16
54th Dusk 122nd year of Ascendancy at 05:58 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Ashdiwen the Thalore Cursed level 25
21st Pyre 123rd year of Ascendancy at 11:48 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Ashdiwen the Thalore Cursed level 23
77th Regrowth 123rd year of Ascendancy at 20:18 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Ashdiwen the Thalore Cursed level 30
57th Pyre 123rd year of Ascendancy at 18:58 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Ashdiwen the Thalore Cursed level 17
9th Allure 123rd year of Ascendancy at 08:10 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Ashdiwen the Thalore Cursed level 8
4th Mirth 122nd year of Ascendancy at 02:17 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Ashdiwen the Thalore Cursed level 17
9th Allure 123rd year of Ascendancy at 05:49 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ashdiwen the Thalore Cursed level 17
27th Regrowth 123rd year of Ascendancy at 06:31 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Ashdiwen the Thalore Cursed level 13
13rd Dusk 122nd year of Ascendancy at 01:12 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Ashdiwen the Thalore Cursed level 33
11st Dusk 123rd year of Ascendancy at 09:21 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Ashdiwen the Thalore Cursed level 24
1st Time of Balance 123rd year of Ascendancy at 15:54 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Ashdiwen the Thalore Cursed level 17
3rd Allure 123rd year of Ascendancy at 17:01 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Ashdiwen the Thalore Cursed level 27
31st Pyre 123rd year of Ascendancy at 04:52 see stats
Log
Ashdiwen's remains glow with a strange light.
Ashdiwen speeds up.
Ashdiwen deactivates Gloom.
Ashdiwen deactivates Stalk.
Ashdiwen deactivates Cleave.
Ashdiwen stops bleeding.
Ashdiwen is freed from the demons.
Ashdiwen is no longer attuned.
Headless horror is no longer being stalked by Ashdiwen.
Ashdiwen stops regenerating health quickly.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
Ashdiwen's Inner Demon hits Ashdiwen for 348 physical, 10 mind, 3 mind, 4 acid, 409 physical, 5 mind, 3 mind, 4 acid, 432 physical, 10 mind, 3 mind, 3 acid, 418 physical damage (total 1645.20).
Oozing horror hits Ashdiwen for 0 arcane damage.
Ashdiwen the level 33 thalore cursed was tortured to death by Ashdiwen's Inner Demon on level 3 of Erúan.
Resting starts...
Talent Gloom is ready to use.
Talent Stalk is ready to use.
Today is the 12nd Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 14:35.
Talent Frenzy is ready to use.
Talent Cleave is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Infusion: Heroism is ready to use.
Talent Wrath of the Woods is ready to use.
Talent Relentless Pursuit is ready to use.
Rested for 46 turns (stop reason: all resources and life at maximum).
