PEW PEW PEW the level 12 Orc Archer by d4pinata

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNormal Roguelike
SexMale
RaceOrc
ClassArcher
Level / Exp12 / 75%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 26)
Dexterity44 (base 37)
Constitution13 (base 10)
Magic9 (base 10)
Willpower11 (base 10)
Cunning13 (base 12)

Resources

Life-24/332
Stamina116/136
Steam0/100
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth16.54677130326
See Invisible16.54677130326

Offense: Mainhand

Damage59
Accuracy42
Crit Chance2%
APR7
Speed1.00

Offense: Spell

Spellpower9
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

Temporal+4%
Acid+14%
Cold+12%
All0%

Defense: Base

Armour (hardiness)7 (57.155997060385%)
Defense42
Ranged Defense42
Fatigue0
Physical Save19
Spell Save7
Mental Save8

Defense: Resistances

Temporal+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
3/5
1/5
1/5
1/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Archery training1.30
3/5
1/5
4/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
3/5
1/5
0/5
0/5

Generic Talents

Race / Orc1.00
1/5
1/5
0/5
0/5
Steamtech / Physics1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
3/5
1/5
0/5
0/5
Technique / Mobility1.00
1/5
1/5
2/5
1/5

Effects

Quests

active
done
active
done
active
active

Equipment

On feet
Quiver
On hands
On head
Tool
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By PEW PEW PEW the Orc Archer level 10
16th Retaking 124th year of Ascendancy at 15:59
see stats

Log


Talent Steady Shot is ready to use.

Resting starts...

Rested for 5 turns (stop reason: hostile spotted to the north (sun-mage recruit)).


PEW PEW PEW shoots!
Sun-mage recruit casts
Firebeam.
Sun-mage recruit hits PEW PEW PEW for 25 fire damage.
Sun-mage recruit starts to bleed.

PEW PEW PEW's Shoot hits Sun-mage recruit for
93 physical, 8 acid, 5 temporal (106 total damage).
Talent Infusion: Healing is ready to use.

Bleeding from PEW PEW PEW hits Sun-mage recruit for
6 physical damage.
PEW PEW PEW shoots!
Sun-mage recruit casts
Searing Light.
Sun-mage recruit hits PEW PEW PEW for 69 light damage.
PEW PEW PEW's Shoot hits Sun-mage recruit for
55 physical, 8 acid, 5 temporal (68 total damage).
Sun-mage recruit's light area effect hits
PEW PEW PEW for 35 light damage.

Bleeding from PEW PEW PEW hits Sun-mage recruit for
6 physical damage.
PEW PEW PEW uses
Tumble.
PEW PEW PEW shoots!
Sun-mage recruit casts
Firebeam.
Sun-mage recruit hits PEW PEW PEW for 25 fire damage.
Sun-mage recruit casts
Firebeam.
Sun-mage recruit's spell attains critical power!
Sun-mage recruit is surging arcane power.

Sun-mage recruit hits PEW PEW PEW for 37 fire damage.
PEW PEW PEW the level 12 orc archer was toasted to death by a sun-mage recruit on level 2 of Sunwall Outpost.