









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Krog |
| Class | Berserker |
| Level / Exp | 50 / 1134% |
| Size | huge |
| Lifes / Deaths | Killed by skeleton warrior at level 1 on the 74th Pyre 122nd year of Ascendancy at 17:36 / 246Killed by skeleton warrior at level 1 on the 74th Pyre 122nd year of Ascendancy at 17:58 Killed by large brown snake at level 1 on the 74th Pyre 122nd year of Ascendancy at 18:28 Killed by large brown snake at level 1 on the 74th Pyre 122nd year of Ascendancy at 18:55 Killed by degenerated skeleton warrior at level 2 on the 74th Pyre 122nd year of Ascendancy at 23:42 Killed by skeleton master archer at level 3 on the 75th Pyre 122nd year of Ascendancy at 13:56 Killed by skeleton master archer at level 3 on the 75th Pyre 122nd year of Ascendancy at 15:22 Killed by skeleton master archer at level 3 on the 75th Pyre 122nd year of Ascendancy at 15:49 Killed by Belota the Guardian at level 11 on the 22nd Haze 122nd year of Ascendancy at 07:25 Killed by Aeruma the Guardian at level 12 on the 22nd Haze 122nd year of Ascendancy at 11:38 Killed by Bethymivea the Guardian at level 12 on the 23rd Haze 122nd year of Ascendancy at 00:34 Killed by Vorura the stone troll at level 13 on the 54th Haze 122nd year of Ascendancy at 00:59 Killed by Vorura the stone troll at level 13 on the 54th Haze 122nd year of Ascendancy at 01:39 Killed by Vorura the stone troll at level 13 on the 54th Haze 122nd year of Ascendancy at 02:11 Killed by Ruukuil at level 16 on the 71st Haze 122nd year of Ascendancy at 23:01 Killed by bloated horror at level 17 on the 74th Haze 122nd year of Ascendancy at 11:52 Killed by storm wyrm at level 17 on the 33rd Regrowth 123rd year of Ascendancy at 05:31 Killed by Burb the snow giant champion at level 17 on the 33rd Regrowth 123rd year of Ascendancy at 08:26 Killed by Urkis, the High Tempest at level 18 on the 33rd Regrowth 123rd year of Ascendancy at 11:03 Killed by Animated acidic dwarven-steel waraxe of massacre at level 20 on the 42nd Regrowth 123rd year of Ascendancy at 02:14 Killed by Poltergeist Umbral Razor at level 20 on the 42nd Regrowth 123rd year of Ascendancy at 03:26 Killed by Animated acidic dwarven-steel waraxe of massacre at level 20 on the 42nd Regrowth 123rd year of Ascendancy at 04:40 Killed by Animated acidic dwarven-steel waraxe of massacre at level 20 on the 42nd Regrowth 123rd year of Ascendancy at 06:04 Killed by Poltergeist Umbral Razor at level 20 on the 42nd Regrowth 123rd year of Ascendancy at 07:11 Killed by Poltergeist Umbral Razor at level 20 on the 42nd Regrowth 123rd year of Ascendancy at 08:41 Killed by Subject Z at level 20 on the 43rd Regrowth 123rd year of Ascendancy at 06:50 Killed by Subject Z at level 20 on the 43rd Regrowth 123rd year of Ascendancy at 07:15 Killed by Elurann the elder vampire at level 21 on the 52nd Regrowth 123rd year of Ascendancy at 16:54 Killed by dreaming horror at level 22 on the 54th Regrowth 123rd year of Ascendancy at 08:03 Killed by Mayobeth the thief at level 22 on the 1st Pyre 123rd year of Ascendancy at 13:49 Killed by snow giant thunderer at level 23 on the 20th Pyre 123rd year of Ascendancy at 21:52 Killed by snow giant thunderer at level 23 on the 21st Pyre 123rd year of Ascendancy at 09:47 Killed by snow giant boulder thrower at level 23 on the 21st Pyre 123rd year of Ascendancy at 10:11 Killed by snow giant thunderer at level 23 on the 21st Pyre 123rd year of Ascendancy at 23:50 Killed by Yvora the void horror at level 24 on the 22nd Pyre 123rd year of Ascendancy at 18:21 Killed by dredgling at level 24 on the 22nd Pyre 123rd year of Ascendancy at 21:19 Killed by Ruukuil at level 24 on the 23rd Pyre 123rd year of Ascendancy at 04:32 Killed by Eilinuldavena the fire wyrm at level 25 on the 36th Pyre 123rd year of Ascendancy at 02:06 Killed by Eilinuldavena the fire wyrm at level 25 on the 36th Pyre 123rd year of Ascendancy at 03:08 Killed by Eilinuldavena the fire wyrm at level 25 on the 36th Pyre 123rd year of Ascendancy at 04:37 Killed by Eilinuldavena the fire wyrm at level 25 on the 36th Pyre 123rd year of Ascendancy at 05:36 Killed by Eilinuldavena the fire wyrm at level 25 on the 36th Pyre 123rd year of Ascendancy at 06:10 Killed by bladestorm construct at level 25 on the 36th Pyre 123rd year of Ascendancy at 06:18 Killed by Islutha the rotting mummy at level 25 on the 36th Pyre 123rd year of Ascendancy at 10:03 Killed by Islutha the rotting mummy at level 25 on the 36th Pyre 123rd year of Ascendancy at 10:30 Killed by orc grand master assassin at level 25 on the 36th Pyre 123rd year of Ascendancy at 15:30 Killed by orc grand master assassin at level 25 on the 36th Pyre 123rd year of Ascendancy at 16:45 Killed by Xanuta the rotting mummy at level 25 on the 36th Pyre 123rd year of Ascendancy at 17:11 Killed by Islassra the ancient elven mummy at level 25 on the 36th Pyre 123rd year of Ascendancy at 21:55 Killed by Islassra the ancient elven mummy at level 25 on the 36th Pyre 123rd year of Ascendancy at 23:29 Killed by Yvorin the ancient elven mummy at level 25 on the 37th Pyre 123rd year of Ascendancy at 02:32 Killed by Mayille the skeleton master archer at level 25 on the 37th Pyre 123rd year of Ascendancy at 04:21 Killed by Mayille the skeleton master archer at level 25 on the 37th Pyre 123rd year of Ascendancy at 04:28 Killed by Mayille the skeleton master archer at level 25 on the 37th Pyre 123rd year of Ascendancy at 04:34 Killed by skeleton master archer at level 25 on the 37th Pyre 123rd year of Ascendancy at 14:48 Killed by Greater Mummy Lord at level 25 on the 37th Pyre 123rd year of Ascendancy at 19:54 Killed by Greater Mummy Lord at level 25 on the 37th Pyre 123rd year of Ascendancy at 20:08 Killed by Greater Mummy Lord at level 25 on the 37th Pyre 123rd year of Ascendancy at 22:11 Killed by Greater Mummy Lord at level 25 on the 37th Pyre 123rd year of Ascendancy at 22:44 Killed by Greater Mummy Lord at level 25 on the 37th Pyre 123rd year of Ascendancy at 22:55 Killed by Greater Mummy Lord at level 25 on the 38th Pyre 123rd year of Ascendancy at 00:16 Killed by Greater Mummy Lord at level 25 on the 38th Pyre 123rd year of Ascendancy at 01:18 Killed by Greater Mummy Lord at level 25 on the 38th Pyre 123rd year of Ascendancy at 02:30 Killed by Greater Mummy Lord at level 25 on the 38th Pyre 123rd year of Ascendancy at 02:48 Killed by Greater Mummy Lord at level 25 on the 38th Pyre 123rd year of Ascendancy at 04:25 Killed by Greater Mummy Lord at level 25 on the 38th Pyre 123rd year of Ascendancy at 05:47 Killed by Greater Mummy Lord at level 25 on the 38th Pyre 123rd year of Ascendancy at 06:56 Killed by Greater Mummy Lord at level 25 on the 38th Pyre 123rd year of Ascendancy at 09:17 Killed by ancient elven mummy at level 26 on the 38th Pyre 123rd year of Ascendancy at 18:58 Killed by cutpurse at level 26 on the 47th Pyre 123rd year of Ascendancy at 15:04 Killed by Areda the weaver young at level 26 on the 47th Pyre 123rd year of Ascendancy at 15:39 Killed by venom wyrm at level 27 on the 48th Pyre 123rd year of Ascendancy at 01:47 Killed by wretchling at level 27 on the 48th Pyre 123rd year of Ascendancy at 02:43 Killed by Xanatha the rattlesnake at level 27 on the 48th Pyre 123rd year of Ascendancy at 07:24 Killed by grave wight at level 27 on the 48th Pyre 123rd year of Ascendancy at 07:58 Killed by Aerygama the ghoul at level 27 on the 49th Pyre 123rd year of Ascendancy at 10:17 Killed by faerlhing at level 28 on the 50th Pyre 123rd year of Ascendancy at 02:13 Killed by Bethoyama the master vampire at level 29 on the 51st Pyre 123rd year of Ascendancy at 15:22 Killed by orc grand master assassin at level 29 on the 52nd Pyre 123rd year of Ascendancy at 06:07 Killed by ghoul at level 29 on the 52nd Pyre 123rd year of Ascendancy at 06:46 Killed by orc soldier at level 31 on the 75th Pyre 123rd year of Ascendancy at 10:54 Killed by Xeradhekira the umber hulk at level 31 on the 76th Pyre 123rd year of Ascendancy at 02:35 Killed by Golbug the Destroyer at level 32 on the 76th Pyre 123rd year of Ascendancy at 18:56 Killed by thief at level 33 on the 77th Pyre 123rd year of Ascendancy at 04:05 Killed by Eilinogawe the eternal bone giant at level 33 on the 58th Dusk 123rd year of Ascendancy at 13:18 Killed by orc necromancer at level 33 on the 58th Dusk 123rd year of Ascendancy at 13:28 Killed by Eilinogawe the eternal bone giant at level 33 on the 58th Dusk 123rd year of Ascendancy at 13:55 Killed by Poliriwen the orc blood mage at level 33 on the 58th Dusk 123rd year of Ascendancy at 18:46 Killed by Mayura the orc necromancer at level 33 on the 58th Dusk 123rd year of Ascendancy at 20:06 Killed by Lord of Skulls (warrior) at level 34 on the 59th Dusk 123rd year of Ascendancy at 07:53 Killed by Silimira the orc necromancer at level 34 on the 59th Dusk 123rd year of Ascendancy at 11:46 Killed by Cyrimira the orc corruptor at level 34 on the 59th Dusk 123rd year of Ascendancy at 15:36 Killed by Xanida the icy orc wyrmic at level 34 on the 60th Dusk 123rd year of Ascendancy at 03:53 Killed by Rak'shor, Grand Necromancer of the Pride at level 34 on the 60th Dusk 123rd year of Ascendancy at 18:20 Killed by Void Spectre at level 34 on the 60th Dusk 123rd year of Ascendancy at 19:25 Killed by Lord of Skulls (warrior) at level 34 on the 60th Dusk 123rd year of Ascendancy at 20:45 Killed by skeleton archer at level 34 on the 60th Dusk 123rd year of Ascendancy at 23:56 Killed by orc master assassin at level 34 on the 61st Dusk 123rd year of Ascendancy at 01:06 Killed by armoured skeleton warrior at level 34 on the 61st Dusk 123rd year of Ascendancy at 01:42 Killed by Ninandra, the Great Weaver at level 35 on the 61st Dusk 123rd year of Ascendancy at 08:55 Killed by Ninandra, the Great Weaver at level 35 on the 61st Dusk 123rd year of Ascendancy at 14:40 Killed by minotaur at level 35 on the 66th Dusk 123rd year of Ascendancy at 22:36 Killed by minotaur at level 35 on the 67th Dusk 123rd year of Ascendancy at 00:02 Killed by orc pyromancer at level 35 on the 67th Dusk 123rd year of Ascendancy at 01:14 Killed by Combat Trainer Ivyrinor at level 35 on the 1st Haze 123rd year of Ascendancy at 07:00 Killed by orc grand master assassin at level 35 on the 1st Haze 123rd year of Ascendancy at 16:17 Killed by orc berserker at level 35 on the 1st Haze 123rd year of Ascendancy at 17:18 Killed by orc assassin at level 36 on the 1st Haze 123rd year of Ascendancy at 20:13 Killed by icy orc wyrmic at level 36 on the 1st Haze 123rd year of Ascendancy at 22:41 Killed by Combat Trainer Layaldasewen at level 36 on the 2nd Haze 123rd year of Ascendancy at 13:35 Killed by Combat Trainer Layaldasewen at level 36 on the 2nd Haze 123rd year of Ascendancy at 14:49 Killed by Combat Trainer Xeremina at level 36 on the 2nd Haze 123rd year of Ascendancy at 22:09 Killed by naga myrmidon at level 36 on the 3rd Haze 123rd year of Ascendancy at 00:24 Killed by Emabrebeth the Archer at level 36 on the 3rd Haze 123rd year of Ascendancy at 02:31 Killed by Bethuwen the Archer at level 36 on the 3rd Haze 123rd year of Ascendancy at 03:44 Killed by Warbear Neralrawyn at level 37 on the 3rd Haze 123rd year of Ascendancy at 07:50 Killed by Warbear Neralrawyn at level 37 on the 3rd Haze 123rd year of Ascendancy at 08:42 Killed by Warbear Neralrawyn at level 37 on the 3rd Haze 123rd year of Ascendancy at 09:54 Killed by Warbear Neralrawyn at level 37 on the 3rd Haze 123rd year of Ascendancy at 11:08 Killed by Elite Combat Trainer Iseralaith at level 37 on the 3rd Haze 123rd year of Ascendancy at 12:15 Killed by Elite Combat Trainer Iseralaith at level 37 on the 3rd Haze 123rd year of Ascendancy at 13:36 Killed by Ruukuil at level 37 on the 3rd Haze 123rd year of Ascendancy at 14:22 Killed by Warbear Poladalle at level 37 on the 3rd Haze 123rd year of Ascendancy at 15:47 Killed by Grushnak, Battlemaster of the Pride at level 37 on the 3rd Haze 123rd year of Ascendancy at 16:47 Killed by Grushnak, Battlemaster of the Pride at level 37 on the 3rd Haze 123rd year of Ascendancy at 18:28 Killed by Grushnak, Battlemaster of the Pride at level 37 on the 3rd Haze 123rd year of Ascendancy at 20:05 Killed by orc elite fighter at level 37 on the 4th Haze 123rd year of Ascendancy at 00:33 Killed by Isedhebeth the orc warrior at level 37 on the 4th Haze 123rd year of Ascendancy at 01:35 Killed by Pinpul the Crusher at level 37 on the 5th Haze 123rd year of Ascendancy at 08:11 Killed by Pinpul the Crusher at level 37 on the 5th Haze 123rd year of Ascendancy at 09:01 Killed by armoured skeleton warrior at level 37 on the 5th Haze 123rd year of Ascendancy at 18:28 Killed by Aroth the Neverdead at level 37 on the 5th Haze 123rd year of Ascendancy at 20:06 Killed by Aroth the Neverdead at level 37 on the 6th Haze 123rd year of Ascendancy at 00:13 Killed by shadow at level 37 on the 6th Haze 123rd year of Ascendancy at 01:23 Killed by Aroth the Neverdead at level 37 on the 6th Haze 123rd year of Ascendancy at 02:54 Killed by shadow at level 37 on the 6th Haze 123rd year of Ascendancy at 06:30 Killed by armoured skeleton warrior at level 37 on the 6th Haze 123rd year of Ascendancy at 07:18 Killed by shadow at level 37 on the 6th Haze 123rd year of Ascendancy at 09:09 Killed by Aroth the Neverdead at level 37 on the 6th Haze 123rd year of Ascendancy at 10:43 Killed by shadow at level 37 on the 6th Haze 123rd year of Ascendancy at 13:48 Killed by armoured skeleton warrior at level 37 on the 6th Haze 123rd year of Ascendancy at 14:49 Killed by Aroth the Neverdead at level 37 on the 6th Haze 123rd year of Ascendancy at 15:50 Killed by Aroth the Neverdead at level 37 on the 6th Haze 123rd year of Ascendancy at 16:54 Killed by Elite Combat Trainer Ivimina at level 38 on the 38th Haze 123rd year of Ascendancy at 18:33 Killed by Elite Combat Trainer Ivimina at level 38 on the 38th Haze 123rd year of Ascendancy at 20:51 Killed by Warbear Poladalle at level 38 on the 38th Haze 123rd year of Ascendancy at 22:28 Killed by Elite Combat Trainer Iseralaith at level 38 on the 38th Haze 123rd year of Ascendancy at 23:40 Killed by Elite Combat Trainer Iseralaith at level 38 on the 39th Haze 123rd year of Ascendancy at 01:31 Killed by Elite Combat Trainer Iseralaith at level 38 on the 39th Haze 123rd year of Ascendancy at 02:09 Killed by Isliwyn the ink squid at level 38 on the 53rd Haze 123rd year of Ascendancy at 13:13 Killed by nightshade trap at level 38 on the 53rd Haze 123rd year of Ascendancy at 13:28 Killed by naga tide huntress at level 38 on the 54th Haze 123rd year of Ascendancy at 11:40 Killed by Slasul at level 38 on the 54th Haze 123rd year of Ascendancy at 13:15 Killed by Layekira the orc pyromancer at level 39 on the 57th Haze 123rd year of Ascendancy at 21:27 Killed by orc pyromancer at level 39 on the 57th Haze 123rd year of Ascendancy at 21:42 Killed by Betossra the orc cryomancer at level 39 on the 58th Haze 123rd year of Ascendancy at 06:02 Killed by orc high pyromancer at level 39 on the 58th Haze 123rd year of Ascendancy at 10:18 Killed by bladestorm construct at level 40 on the 58th Haze 123rd year of Ascendancy at 20:06 Killed by Lisimiranne the orc cryomancer at level 40 on the 58th Haze 123rd year of Ascendancy at 21:08 Killed by Betyth the icy orc wyrmic at level 40 on the 58th Haze 123rd year of Ascendancy at 21:21 Killed by Lisimiranne the orc cryomancer at level 40 on the 58th Haze 123rd year of Ascendancy at 22:07 Killed by orc archer at level 40 on the 59th Haze 123rd year of Ascendancy at 05:24 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 59th Haze 123rd year of Ascendancy at 16:05 Killed by Polulralle the orc cryomancer at level 40 on the 59th Haze 123rd year of Ascendancy at 19:43 Killed by orc necromancer at level 40 on the 69th Haze 123rd year of Ascendancy at 02:22 Killed by orc cryomancer at level 40 on the 77th Haze 123rd year of Ascendancy at 08:55 Killed by Elite Combat Trainer Iseralaith at level 40 on the 4th Allure 124th year of Ascendancy at 01:41 Killed by Elite Combat Trainer Iseralaith at level 40 on the 4th Allure 124th year of Ascendancy at 03:17 Killed by Elite Combat Trainer Iseralaith at level 40 on the 4th Allure 124th year of Ascendancy at 04:45 Killed by Elite Combat Trainer Iseralaith at level 40 on the 4th Allure 124th year of Ascendancy at 06:16 Killed by Elite Combat Trainer Iseralaith at level 40 on the 4th Allure 124th year of Ascendancy at 07:31 Killed by Elite Combat Trainer Iseralaith at level 40 on the 4th Allure 124th year of Ascendancy at 09:05 Killed by Elite Combat Trainer Iseralaith at level 40 on the 4th Allure 124th year of Ascendancy at 10:57 Killed by Elite Combat Trainer Iseralaith at level 40 on the 4th Allure 124th year of Ascendancy at 12:13 Killed by Elite Combat Trainer Iseralaith at level 40 on the 4th Allure 124th year of Ascendancy at 13:51 Killed by Elite Combat Trainer Iseralaith at level 40 on the 4th Allure 124th year of Ascendancy at 15:04 Killed by Elite Combat Trainer Iseralaith at level 40 on the 4th Allure 124th year of Ascendancy at 16:39 Killed by Elite Combat Trainer Iseralaith at level 40 on the 4th Allure 124th year of Ascendancy at 18:03 Killed by Elite Combat Trainer Iseralaith at level 40 on the 4th Allure 124th year of Ascendancy at 19:45 Killed by Elite Combat Trainer Iseralaith at level 40 on the 4th Allure 124th year of Ascendancy at 21:19 Killed by Elite Combat Trainer Iseralaith at level 40 on the 4th Allure 124th year of Ascendancy at 22:56 Killed by Elite Combat Trainer Iseralaith at level 40 on the 5th Allure 124th year of Ascendancy at 00:33 Killed by Warbear Zubinor at level 41 on the 5th Allure 124th year of Ascendancy at 06:04 Killed by Elite Combat Trainer Betira at level 41 on the 5th Allure 124th year of Ascendancy at 11:41 Killed by Warbear Adolenor at level 41 on the 5th Allure 124th year of Ascendancy at 15:03 Killed by Elite Combat Trainer Arykira at level 41 on the 5th Allure 124th year of Ascendancy at 16:35 Killed by Elite Combat Trainer Arykira at level 41 on the 5th Allure 124th year of Ascendancy at 18:10 Killed by Emelyth the Archer at level 41 on the 5th Allure 124th year of Ascendancy at 23:14 Killed by Warbear Yvawen at level 41 on the 6th Allure 124th year of Ascendancy at 00:22 Killed by Warbear Yvawen at level 41 on the 6th Allure 124th year of Ascendancy at 01:02 Killed by Elite Combat Trainer Salonn at level 41 on the 6th Allure 124th year of Ascendancy at 19:37 Killed by Warbear Mayivea at level 41 on the 7th Allure 124th year of Ascendancy at 01:02 Killed by Elite Combat Trainer Adatta at level 42 on the 7th Allure 124th year of Ascendancy at 07:49 Killed by Eilinurin the Archer at level 42 on the 7th Allure 124th year of Ascendancy at 11:14 Killed by Salutta the Archer at level 42 on the 7th Allure 124th year of Ascendancy at 11:28 Killed by Elite Combat Trainer Zubymina at level 42 on the 7th Allure 124th year of Ascendancy at 14:35 Killed by Elite Combat Trainer Yvogarama at level 42 on the 7th Allure 124th year of Ascendancy at 17:44 Killed by Elite Combat Trainer Bethenne at level 43 on the 8th Allure 124th year of Ascendancy at 03:43 Killed by Mayadavena the Archer at level 43 on the 8th Allure 124th year of Ascendancy at 10:55 Killed by Elite Combat Trainer Nerumina at level 44 on the 8th Allure 124th year of Ascendancy at 13:56 Killed by Warbear Salayabeth at level 44 on the 8th Allure 124th year of Ascendancy at 16:13 Killed by Elite Combat Trainer Aeraba at level 44 on the 8th Allure 124th year of Ascendancy at 21:20 Killed by Elite Combat Trainer Aeraba at level 44 on the 8th Allure 124th year of Ascendancy at 21:46 Killed by Warbear Isemira at level 44 on the 9th Allure 124th year of Ascendancy at 00:01 Killed by Elite Combat Trainer Silatira at level 44 on the 9th Allure 124th year of Ascendancy at 01:46 Killed by Ce'Nyrekira the Archer at level 44 on the 9th Allure 124th year of Ascendancy at 03:25 Killed by Elite Combat Trainer Ce'Nuriawyn at level 44 on the 9th Allure 124th year of Ascendancy at 05:54 Killed by Warbear Isloriba at level 44 on the 9th Allure 124th year of Ascendancy at 08:38 Killed by Warbear Isloriba at level 44 on the 9th Allure 124th year of Ascendancy at 08:55 Killed by Elite Combat Trainer Emelidhelaith at level 45 on the 9th Allure 124th year of Ascendancy at 13:20 Killed by Elite Combat Trainer Islothra at level 45 on the 9th Allure 124th year of Ascendancy at 19:53 Killed by Zubithra the orc summoner at level 49 on the 19th Regrowth 124th year of Ascendancy at 19:35 Killed by stone golem at level 49 on the 19th Regrowth 124th year of Ascendancy at 23:10 Killed by stone golem at level 49 on the 19th Regrowth 124th year of Ascendancy at 23:43 Killed by Beastmaster Nerabeth at level 49 on the 20th Regrowth 124th year of Ascendancy at 01:00 Killed by ritch flamespitter at level 49 on the 20th Regrowth 124th year of Ascendancy at 02:07 Killed by Yvybretira the Herald at level 49 on the 20th Regrowth 124th year of Ascendancy at 02:50 Killed by Zubatha the Storm Terror at level 49 on the 20th Regrowth 124th year of Ascendancy at 04:24 Killed by Zubatha the Storm Terror at level 49 on the 20th Regrowth 124th year of Ascendancy at 05:44 Killed by Emevena the Caustic Terror at level 50 on the 20th Regrowth 124th year of Ascendancy at 10:48 Killed by Emevena the Caustic Terror at level 50 on the 20th Regrowth 124th year of Ascendancy at 12:08 Killed by Emevena the Caustic Terror at level 50 on the 20th Regrowth 124th year of Ascendancy at 12:42 Killed by war hound (wild summon) at level 50 on the 20th Regrowth 124th year of Ascendancy at 13:04 Killed by Emevena the Caustic Terror at level 50 on the 20th Regrowth 124th year of Ascendancy at 13:55 Killed by Emevena the Caustic Terror at level 50 on the 20th Regrowth 124th year of Ascendancy at 14:30 Killed by Emevena the Caustic Terror at level 50 on the 20th Regrowth 124th year of Ascendancy at 15:41 Killed by Emevena the Caustic Terror at level 50 on the 20th Regrowth 124th year of Ascendancy at 16:27 Killed by Ivymissra the blinkwyrm at level 50 on the 21st Regrowth 124th year of Ascendancy at 06:21 Killed by armoured skeleton warrior at level 50 on the 21st Regrowth 124th year of Ascendancy at 06:55 Killed by Doomed Shade of Ruukuil at level 50 on the 29th Regrowth 124th year of Ascendancy at 21:27 Killed by Polomina the naga myrmidon at level 50 on the 52nd Regrowth 124th year of Ascendancy at 17:26 Killed by Poltergeist living mindstar 'Strike's kiss' at level 50 on the 54th Regrowth 124th year of Ascendancy at 19:32 Killed by Vorudheta the naga myrmidon at level 50 on the 55th Regrowth 124th year of Ascendancy at 14:29 Killed by orc high cryomancer at level 50 on the 56th Regrowth 124th year of Ascendancy at 01:00 Killed by uruivellas at level 50 on the 59th Regrowth 124th year of Ascendancy at 11:01 Killed by forge-giant at level 50 on the 59th Regrowth 124th year of Ascendancy at 11:21 Killed by orc high pyromancer at level 50 on the 60th Regrowth 124th year of Ascendancy at 07:55 Killed by Islagada the runed bone giant at level 50 on the 60th Regrowth 124th year of Ascendancy at 10:45 Killed by Islagada the runed bone giant at level 50 on the 60th Regrowth 124th year of Ascendancy at 12:04 Killed by Salenor the orc pyromancer at level 50 on the 61st Regrowth 124th year of Ascendancy at 16:19 Killed by Argoniel at level 50 on the 63rd Regrowth 124th year of Ascendancy at 00:25 Killed by Elandar at level 50 on the 63rd Regrowth 124th year of Ascendancy at 03:25 Killed by Elandar at level 50 on the 63rd Regrowth 124th year of Ascendancy at 04:52 Killed by Elandar at level 50 on the 63rd Regrowth 124th year of Ascendancy at 05:48 Killed by Elandar at level 50 on the 63rd Regrowth 124th year of Ascendancy at 06:34 Killed by Elandar at level 50 on the 63rd Regrowth 124th year of Ascendancy at 08:14 |
| Antimagic | Follower |
Primary Stats
| Strength | 153 (base 60) |
| Dexterity | 50 (base 23) |
| Constitution | 82 (base 60) |
| Magic | 14 (base 10) |
| Willpower | 69 (base 34) |
| Cunning | 87 (base 42) |
Resources
| Life | 710/2104 |
| Stamina | 411/416 |
| Equilibrium | 0 |
| Healing Factor | 1.0694172276305 |
| Regeneration | 153.08417954039 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 4 |
| See Stealth | 12 |
| See Invisible | 12 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 290 |
| Accuracy | 66 |
| Crit Chance | 63% |
| APR | 50 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Mind
| Mindpower | 84 |
| Crit Chance | 51% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +17% |
| Light | +26% |
| Darkness | +32% |
| Nature | +46% |
| Physical | +26% |
| Mind | +17% |
| All | +11% |
Offense: Damage Penetration
| Darkness | +10% |
| Nature | +25% |
| Lightning | +5% |
| Mind | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 98.723073231957 (100%) |
| Defense | 59 |
| Ranged Defense | 64 |
| Fatigue | 0 |
| Physical Save | 67 |
| Spell Save | 65 |
| Mental Save | 51 |
Defense: Resistances
| Acid | + 76%( 76%) |
| Blight | + 32%( 76%) |
| Physical | + 15%( 76%) |
| Mind | + 41%( 76%) |
| All | 0%( 76%) |
| Darkness | + 76%( 76%) |
| Light | + 40%( 76%) |
| Lightning | 0%( 76%) |
| Fire | + 36%( 76%) |
| Nature | + 51%( 76%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 20% |
| Knockback Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Stun Resistance | 42% |
| Poison Resistance | 25% |
| Blind Resistance | 24% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Superiority | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 3/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | The target is on fire, taking 75.44 fire damage per turn. Burning |
| beneficial effect | The target has 117 increased life regeneration. Recovery |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | You gain 36% resistance against fire, nature and darkness. Resolve |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved spell save by +12. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved spell save by +12. | done |
You failed to protect the lost sun paladin from death by greater gwelgoroth. Escort: lost sun paladin (level 1 of Daikara) | failed |
You failed to protect the lost warrior from death by Aerygama the ghoul. Escort: lost warrior (level 4 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved spell save by +12. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+3 eff.) Mindpower: +10 (+2 eff.) Light radius: +10 Absorbs all darkness (power 130, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 451.44 darkness damage (based on Mindpower and charge) Activation costs 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Satyrbile (6 def, 11 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +12 Armour: +11 Defense: +6 (+2 eff.) Fatigue: +5% Effects on melee hit: * 20% chance to slow global speed by 73% Changes stats: +6 Cun / +8 Dex Changes resistances: +3% darkness / +6% nature / +5% all Changes damage: +6% darkness Physical save: +10 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Defense: +12 (+3 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 21 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | MireroarCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +15 Physical power: +16 (+3 eff.) Defense: +17 (+5 eff.) Fatigue: -6% Damage when hit (Melee): 4 fire Changes resistances: +3% blight / +6% mind Changes resistances penetration: +5% nature Changes damage: +7% all Reduces incoming crit damage: 5.00% Maximum encumbrance: +39 Pinning immunity: +20% Knockback immunity: +20% Spellpower: +16 (+2 eff.) Mindpower: +17 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Yvolebeth the NimbusblightInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Con Changes resistances: +9% nature / +9% blight Changes resistances penetration: +5% lightning / +5% mind Changes damage: +6% lightning / +6% mind Critical mult.: +15.00% Spell save: +14 (+4 eff.) Poison immunity: +25% Disease immunity: +21% Life regen: +7.00 Maximum life: +79.00 Maximum stamina: +22.00 Healing mod.: +14% Rings make your fingers look great! |
| Around waist | Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+5 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 30% chance to evade melee and ranged attacks and 28 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In main hand | The Gaping Maw (72-108 power, 4 apr)Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * deal manaburn damage equal to your mindpower in a radius 3 cone Damage (Melee): +50 acid / +50 nature slow When wielded/worn: Changes stats: +6 Str / +6 Wil Changes damage: +15% nature Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns) This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
| On hands | Spellhunt Remnants (4 def, 5 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Defense: +4 (+1 eff.) Changes stats: +8 Cun / +8 Wil Changes resistances penetration: +20% nature Changes damage: +20% nature Spell save: +10 (+3 eff.) Maximum life: +80.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +12% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. It can be used to destroy an arcane item (of a higher tier than the gauntlets) Activation costs 1 power out of 150/150. These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
| Main armor | Plate of the Blackened Mind (15 def, 40 armour)Requires: - Massive armour training - Strength 48 Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 (+4 eff.) Fatigue: +17% Effects when hit in melee: * 20% chance to cause random gloom Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 (+4 eff.) Mental save: +25 (+8 eff.) Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 (+2 eff.) Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 15 power out of 25/25) : Effective talent level: 2.0 Power cost: 15 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 11 Armour, 16 Defense and your attacks will gain 23% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
| Cloak | Guise of the Hated (14 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Defense: +14 (+4 eff.) Damage (Melee): 30 mind / 30 darkness Damage when hit (Melee): 30 mind / 30 darkness Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.30 Cursed / Gloom +0.30 Cursed / Darkness Talent granted: +5 Dark Vision Stealth bonus: +12 Mental save: +10 (+3 eff.) Hate per kill: +5.00 Mindpower: +20 (+4 eff.) Mental crit. chance: +10% Talent on hit(mindpower): Creeping Darkness (10% chance level 3). Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Around neck | ChalusakhadInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +5 (+1 eff.) Armour: +5 Defense: +8 (+2 eff.) Damage when hit (Melee): 6 physical Changes stats: +3 Str / +4 Dex / +3 Con Changes resistances: +25% light / +15% darkness Changes resistances cap: +6% all Physical save: +29 (+7 eff.) Blindness immunity: +24% Life regen: +6.00 Only die when reaching: -20.00 life Maximum life: +30.00 Amulets make your neck look great! |
Inventory
This item will automatically be transmogrified when you leave the level.healing infusion (heal 105; cd 14) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 105 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of the Rift (426.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 472.86 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.shielding rune (absorb 250; dur 6; cd 15) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 6 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Bethowe the CorruptionoblivionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 44 Damage when hit (Melee): 6 mind Changes resistances: +17% mind / +3% light Changes damage: +6% nature / +9% mind Confusion immunity: +26% Amulets make your neck look great! |
Bregorak the DayradianceInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when hit (Melee): 6 light Changes resistances: +3% light / +12% temporal Changes damage: +9% light / +3% fire Pinning immunity: +21% Knockback immunity: +21% Amulets make your neck look great! |
Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Changes resistances: +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Garkul's TeethCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+4 eff.) Mental save: +18 (+6 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 5.2 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 533.81 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Spellblaze EchoesPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +6 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +15 Spellpower: +8 (+1 eff.) Spell crit. chance: +6% It can be used to unleash a destructive wail, destroying terrain and dealing 367.92 physical damage (based on Magic) in a radius of 3 Activation costs 60 power out of 60/60. This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
mindweaver's copper amulet of visionInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +1 Wil Mental save: +6 (+2 eff.) Blindness immunity: +10% Confusion immunity: +10% Mindpower: +6 (+1 eff.) Infravision radius: +2 Sight radius: +2 See invisible: +5 Amulets make your neck look great! |
stabilizing voratun amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +18% temporal Pinning immunity: +24% Knockback immunity: +28% Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level.voratun amulet of vision Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Blindness immunity: +31% Infravision radius: +4 Sight radius: +2 See invisible: +15 Amulets make your neck look great! |
DuatheldareInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 4 acid Changes stats: +3 Con Changes resistances: +6% blight / +5% nature / +3% acid Changes resistances penetration: +5% darkness Physical save: +6 (+1 eff.) Mental save: +5 (+2 eff.) Poison immunity: +12% Disease immunity: +11% Confusion immunity: +24% Rings make your fingers look great! |
EmelattaCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +4 Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 11 Changes resistances: +15% blight Changes damage: +6% blight / +9% physical Critical mult.: +20.00% Disarm immunity: +28% Pinning immunity: +25% Knockback immunity: +29% Maximum life: +28.00 Maximum stamina: +10.00 Rings make your fingers look great! |
Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+2 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+11 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Talent granted: +1 Superpower You have set the ring to grant you Superpower! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
marksman's steel ring of frost (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Changes resistances: +20% cold Changes damage: +10% cold Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.psionicist's voratun ring of life Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +10 Wil Mental save: +20 (+7 eff.) Life regen: +19.00 Maximum life: +79.00 Healing mod.: +20% Rings make your fingers look great! |
Khulmanar's Wrath (70-105 power, 8 apr)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 255.68 fire damage, and flames will be left dealing a further 59.84 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
This item will automatically be transmogrified when you leave the level.acidic voratun battleaxe of ruin (57-86 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 40 damage over 5 turns and reducing armor and accuracy by 5 When wielded/worn: Armour penetration: +21 Physical crit. chance: +14.0% Critical mult.: +30.00% Massive two-handed battleaxes. |
stormbringer's voratun battleaxe of ruin (58-86 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.5 - 86.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (radius 2) on crit: +56 lightning / +48 cold When wielded/worn: Armour penetration: +14 Physical crit. chance: +10.0% Changes resistances penetration: +12% lightning / +21% cold Critical mult.: +49.00% Movement speed: +48% Massive two-handed battleaxes. |
Mandible of Ungolmor (40-52 power, 12 apr)Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 35% Str, 35% Dex, 30% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +12 Crit. chance: +22.0% Attack speed: 100% When this weapon hits: Poisonous Bite (20% chance level 3). On weapon crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target Damage conversion: 30% darkness When wielded/worn: Armour: +15 Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Talent granted: +5 Toxic Death Poison immunity: +100% Light radius: -2 This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
This item will automatically be transmogrified when you leave the level.elemental voratun dagger (36-47 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 36.5 - 47.5 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 24 lightning damage (1/turn) When wielded/worn: Changes resistances penetration: +24% lightning Changes damage: +18% lightning Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.warbringer's voratun dagger (38-49 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +5 Con Changes resistances penetration: +12% physical Disarm immunity: +24% Sharp, short and deadly. |
Coalcast (80-120 power, 4 apr)Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 80.0 - 120.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% Damage (radius 2) on crit: +20 darkness When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 35% Changes stats: +2 Cun / +2 Str Equilibrium when hit: +0.20 Maximum hate: +8.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +3% Massive two-handed mauls. |
Isluba (60-89 power, 2 apr)Requires: - Strength 24 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 59.5 - 89.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +20 (+3 eff.) Defense: +20 (+5 eff.) Changes stats: +5 Str Massive two-handed mauls. |
Rotransom the steel greatmaul (40-60 power, 2 apr)Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 40.0 - 60.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Damage (radius 1) on hit: +8 mind When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 44 Damage when hit (Melee): 4 acid Changes resistances: +6% mind Changes damage: +9% acid / +12% nature Massive two-handed mauls. |
The Black Maul (70-105 power, 15 apr)Requires: - Strength 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +2.0% Attack speed: 100% When this weapon hits: Obliterating Smash (10% chance level 3). When wielded/worn: Accuracy: +20 (+5 eff.) Physical power: +12 (+2 eff.) Talent masteries: +0.20 Corruption / Brutality +0.20 Technique / Two-handed assault Shadow Power: +10 Increases all damage by 1% for each point of your Shadow Power. It can be used to activate talent Reckless Strike (costing 25 power out of 25/25) : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Hits the target doing 255% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
Voratun Hammer of the Deep Bellow (82-123 power, 7 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 82.0 - 123.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Flameshock (10% chance level 3). Damage (Melee): +30 fire When wielded/worn: Changes damage: +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
This item will automatically be transmogrified when you leave the level.blazebringer's voratun greatmaul of ruin (68-102 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% Damage (radius 2) on crit: +63 fire When wielded/worn: Armour penetration: +14 Physical crit. chance: +19.0% Changes resistances penetration: +27% fire Critical mult.: +37.00% Global speed: +13% Massive two-handed mauls. |
enhanced voratun greatmaul of massacre (76-114 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 76.0 - 114.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +10 Str / +9 Dex / +10 Mag / +12 Wil / +12 Cun / +9 Con Massive two-handed mauls. |
steel greatmaul 'Deepspower' (36-53 power, 2 apr)Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 35.5 - 53.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +12 darkness / +4 arcane When wielded/worn: Changes damage: +3% arcane / +3% blight Maximum vim: +40.00 Spellpower: +10 (+1 eff.) Massive two-handed mauls. |
stralite greatmaul 'Betholdarin' (74-110 power, 3 apr)Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 73.5 - 110.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20% chance to reduce armor by 21% Damage (Melee): +20 acid When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 21% Changes stats: +2 Dex / +2 Cun / +2 Con Changes resistances penetration: +25% acid Reduces incoming crit damage: 15.00% Infravision radius: +2 Massive two-handed mauls. |
Poltergeist's Dethblyd (70-112 power, 18 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 70.0 - 112.0 Uses stats: 10% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +18 Crit. chance: +20.0% Attack speed: 100% On weapon hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. Lifesteal (this weapon only): +5% When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +10 Str / +8 Mag / +5 Con Talent masteries: +0.10 Corruption / Torture +0.20 Corruption / Brutality +0.20 Corruption / Wrath Talents cooldown: Draining Assault (-1 turn) Abduction (-1 turn) Detonating Charge (-1 turn) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
Warmaster Gnarg's Murderblade (60-96 power, 19 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +19 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to send the wielder into a killing frenzy Damage against: +20% Living When wielded/worn: Changes stats: +15 Str / +5 Dex / +15 Con Reduced damage from: +20% Living Talent masteries: +0.30 Technique / Berserker's strength +0.20 Technique / Two-handed weapons +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
stormbringer's voratun greatsword of shearing (64-103 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.5 - 103.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (radius 2) on crit: +42 lightning / +14 cold When wielded/worn: Accuracy: +28 (+7 eff.) Armour penetration: +14 Changes resistances penetration: +19% lightning / +20% cold / +17% all Movement speed: +49% Massive two-handed swords. |
voratun greatsword 'Gloomnoon' (64-102 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (radius 1) on hit: +4 darkness When wielded/worn: Physical power: +17 (+3 eff.) Changes stats: +3 Wil / +7 Con Changes resistances: +12% darkness Changes resistances penetration: +17% physical Critical mult.: +5.00% Disarm immunity: +49% Vim when firing critical spell: +2.00 Maximum mana: +80.00 Infravision radius: +3 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.Airspawn Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +8.0% Attack speed: 100% Firing range: +10 Travel speed: +226% Damage (Ranged): +23 lightning / +30 cold Damage (radius 1) on hit: +12 lightning / +23 physical Damage (radius 2) on crit: +23 physical When wielded/worn: Ammo reloads per turn: +4 Damage when hit (Melee): 8 lightning Changes damage: +24% cold Critical mult.: +15.00% Stamina each turn: +3.39 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.elemental voratun longsword of daylight (44-62 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 24 fire damage (1/turn) Damage (Melee): +19 light Damage against: +23% Undead When wielded/worn: Changes resistances penetration: +30% fire Changes damage: +14% fire Sharp, long, and deadly. |
Ureslak's Femur (52-73 power, 5 apr)Requires: - Dexterity 30 - Strength 45 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 It is part of a set of items. What would happen if more of Ureslak's remains were reunited? Base power: 52.0 - 72.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 10% chance to shimmer to a different hue and gain powers A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
Nexus of the Way (22-24 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 60% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +6 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +18 (+4 eff.) Mental crit. chance: +9% Activating this item is instant. It can be used to activate talent Wayist (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: 4 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 48 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
This item will automatically be transmogrified when you leave the level.mitotic living mindstar (16-17 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +14.0% Attack speed: 100% On weapon hit: * 5% chance to slow global speed by 73% * 14% chance to reduce armor by 21% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +10 (+2 eff.) Mental crit. chance: +5% It can be used to divide the mindstar in two Activation puts all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.projecting living mindstar (17-19 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +12% lightning / +10% fire / +23% cold Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Talent granted: +1 Attune Mindstar Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.dragonbone vilestaff 'Freezeblack' (30-36 power, 6 apr, fire element) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +14 (+4 eff.) Changes stats: +12 Wil Changes resistances: +15% blight / +12% cold Changes resistances penetration: +25% blight Changes damage: +15% blight / +30% fire / +18% light / +12% cold Talent granted: +1 Command Staff Spellpower: +15 (+2 eff.) Spell crit. chance: +5% Light radius: +5 See invisible: +12 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 55.30 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.dragonbone vilestaff of wizardry (30-36 power, 6 apr, blight element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Mag / +4 Wil Changes damage: +30% blight Talent granted: +1 Command Staff Maximum mana: +80.00 Spellpower: +23 (+2 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.potent dragonbone magestaff (39-47 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 39.0 - 46.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +39% fire Talent granted: +1 Command Staff Spellpower: +20 (+2 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.void walker's dragonbone vilestaff (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +13% darkness / +12% temporal Changes damage: +30% fire Talent granted: +1 Command Staff Spellpower: +15 (+2 eff.) Spell crit. chance: +5% Defense after a teleport: +14 Resist all after a teleport: +17% New effects duration reduction after a teleport: +23% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.Yvagata the voratun waraxe (46-64 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 45.5 - 63.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (radius 1) on hit: +20 fire When wielded/worn: Changes stats: +5 Dex Changes resistances: +18% lightning / +12% acid Changes resistances penetration: +28% blight Changes damage: +18% arcane / +9% blight Life regen: +4.53 Mana each turn: +0.08 One-handed war axes. |
This item will automatically be transmogrified when you leave the level.voratun waraxe of rage (38-54 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 38.5 - 53.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +17 (+4 eff.) Changes stats: +8 Str Changes damage: +8% physical One-handed war axes. |
This item will automatically be transmogrified when you leave the level.warbringer's voratun waraxe of evisceration (39-55 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon crit: * Wound the target dealing 360 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +10.0% Physical power: +29 (+5 eff.) Changes stats: +4 Con Changes resistances penetration: +13% physical Disarm immunity: +20% One-handed war axes. |
Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+4 eff.) Spell save: +15 (+4 eff.) Mental save: +15 (+5 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
HorarimCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +13 (+4 eff.) Changes stats: +5 Wil Critical mult.: +10.00% Stealth bonus: +11 Spell save: +15 (+4 eff.) Maximum hate: +8.00 Mental crit. chance: +2% A belt that goes around your waist. |
Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
rough leather belt 'Darkgasher'Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce damage dealt by 35% * 20% chance to reduce all saves and defense by 44 Damage when hit (Melee): 2 acid Changes resistances: +6% acid / +9% darkness / +6% blight Changes damage: +3% acid A belt that goes around your waist. |
Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Mindpower: +6 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.0 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 81 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
This item will automatically be transmogrified when you leave the level.elven-silk cloak (3 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Blindwind' (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Effects on melee hit: * 20% chance to slow global speed by 73% Changes resistances: +3% cold / +12% nature / +6% light Changes resistances penetration: +10% acid Physical save: +6 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed cashmere cloak of implacability (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +7% acid / +6% fire / +5% lightning / +7% cold Physical save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Breganeg (28 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +3 Defense: +28 (+7 eff.) Changes stats: +1 Dex / +2 Wil Changes resistances: +9% all Changes damage: +6% mind Physical save: +20 (+5 eff.) Stamina each turn: +1.00 Mindpower: +15 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Scaldwrest the elven-silk robe (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 73% Changes stats: +11 Con Changes resistances: +6% light / +3% cold / +3% nature / +15% all Changes damage: +39% nature / +6% fire Spell save: +3 (+1 eff.) Mental save: +26 (+9 eff.) Poison immunity: +88% Disease immunity: +84% Mindpower: +5 (+1 eff.) Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Boots of the Hunter (2 def, 12 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+2 eff.) Armour: +12 Defense: +2 (+1 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action) Activation costs 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Shoes of Moving Slowly (0 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Fatigue: +3% Changes stats: +8 Mag / +8 Wil Knockback immunity: +100% Spellpower: +5 (+0 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Wintertitan the pair of dwarven-steel boots (0 def, 4 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Mag / +4 Wil / +11 Cun Changes resistances: +9% blight Changes damage: +9% cold Physical save: +9 (+2 eff.) Spell save: +9 (+2 eff.) Mental save: +8 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Yvuriassra the pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 10% chance to slow global speed by 73% Changes resistances: +3% blight / +11% fire / +15% cold A pair of boots made of leather. |
blood-soaked pair of dwarven-steel boots of strife (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +5 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +4 Fatigue: +3% Changes stats: +4 Con / +4 Wil Changes resistances penetration: +7% physical Mindpower: +5 (+1 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 41 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dreamer's pair of voratun boots of tirelessness (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +3 Cun / +3 Wil Physical save: +9 (+2 eff.) Spell save: +11 (+3 eff.) Mental save: +11 (+4 eff.) Stamina each turn: +0.90 Maximum stamina: +25.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.insulating pair of drakeskin leather boots of tirelessness (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +12% fire / +8% cold Stamina each turn: +1.30 Maximum stamina: +31.00 A pair of boots made of leather. |
Aerydatha the voratun gauntlets (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +15 Armour: +3 Fatigue: +5% Effects on melee hit: * 25% chance to reduce all saves and defense by 44 * 23% chance to reduce armor by 21% Damage (Melee): 31 mind / 40 darkness Damage when hit (Melee): 6 blight Changes stats: +9 Dex / +7 Cun / +6 Con Changes resistances penetration: +15% blight / +10% acid Changes damage: +6% acid Physical save: +30 (+7 eff.) Spell save: +10 (+3 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +50% Mindpower: +10 (+2 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+0 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 107.87 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 261.55 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Urulen (0 def, 4 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +15 (+4 eff.) Armour: +4 Fatigue: +3% Damage (Melee): 5 cold Changes stats: +1 Con Changes resistances: +7% cold Changes damage: +8% cold Critical mult.: +10.00% Physical save: +9 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic drakeskin leather gloves of the juggernaut (0 def, 6 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +6 Changes stats: +2 Con Physical save: +17 (+4 eff.) Spell save: +6 (+2 eff.) Mental save: +11 (+4 eff.) Disarm immunity: +33% Maximum life: +48.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 5.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 36% and provides a 21% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful dwarven-steel gauntlets (0 def, 2 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Life regen: +3.00 Stamina each turn: +0.60 Maximum stamina: +12.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
sand voratun gauntlets of butchering (0 def, 10 armour)Requires: - Heavy armour training Infused by nature Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +10 Physical power: +8 (+1 eff.) Armour: +10 Fatigue: +5% Damage (Melee): 8 physical Changes resistances: +5% blight Changes damage: +6% physical Spell save: +14 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Arccast (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Effects on melee hit: * 20% chance to slow global speed by 73% Damage when hit (Melee): 4 lightning Changes stats: +6 Wil Changes resistances: +23% blight / +3% physical / +9% mind Reduces incoming crit damage: 10.00% Mental save: +18 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Corrupted Gaze (4 def, 8 armour)Requires: - Heavy armour training - Magic 16 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +8 Defense: +4 (+1 eff.) Fatigue: +6% Changes stats: +8 Mag / +4 Wil / +8 Cun Changes resistances: +20% blight Changes resistances penetration: +10% blight Changes damage: +20% blight Talent mastery: +0.30 Corruption / Vim Disease immunity: +50% See stealth: +12 See invisible: +12 Talent on hit(spell): Vimsense (10% chance level 3). This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
Crown of Command (3 def, 6 armour)Requires: - Heavy armour training - Cunning 25 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Cunning / Survival Mindpower: +5 (+1 eff.) Activating this item is instant. It can be used to activate talent Indomitable (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Dragon-helm of Kroltar (5 def, 9 armour)Requires: - Heavy armour training - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+2 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Wil / +5 Con / -4 Lck Changes damage: +10% physical / +10% fire Talent mastery: +0.20 Wild-gift / Fire drake aspect It can be used to activate talent Bellowing Roar (costing 45 power out of 45/45) : Effective talent level: 3.0 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You let out a powerful roar that sends your foes in radius 5 into utter confusion (power: 38%) for 3 turns. The sound wave is so strong, your foes also take 247.91 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
Infused Cerebrum (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +10 Mag / +12 Wil / +10 Cun Fear immunity: -60% Spellpower: +12 (+1 eff.) Mindpower: +12 (+2 eff.) It can be used to assault the mind of a foe to utterly dominate it Activation costs 100 power out of 150/150. This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
Malslek the Accursed's Hat (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 (+1 eff.) Damage (Melee): 30 % chance of gloom effects Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 (-3 eff.) Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 (+1 eff.) Mindpower: +15 (+3 eff.) Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
Mardumalen the Hazegore (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 4 fire / 8 cold Changes stats: +5 Str / +3 Dex / +6 Cun / +4 Con Changes resistances: +3% fire Changes resistances penetration: +10% cold Changes damage: +24% cold A cap made of leather. |
Omniscience (7 def, 0 armour)Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 (+2 eff.) Changes resistances: +15% mind Changes resistances cap: +10% mind Changes resistances penetration: +10% mind Mental save: +25 (+8 eff.) Confusion immunity: +40% Psi when firing a critical mind attack: +6.00 Maximum psi: +50.00 Mindpower: +20 (+4 eff.) Mental crit. chance: +9% Infravision radius: +5 It can be used to reveal the surrounding area (range 20) Activation costs 30 power out of 30/30. This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
The Black Crown (0 def, 15 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Wil / +10 Con Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds Physical save: +5 (+1 eff.) Spell save: +5 (+1 eff.) Mental save: +5 (+2 eff.) Shadow Power: +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
Un'fezan's Cap (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+1 eff.) Mindpower: +8 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +5 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
Yaldan Baoth (0 def, 10 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +10 Fatigue: +4% Changes stats: +10 Str / +10 Con Changes resistances: +15% light / +25% darkness Changes resistances cap: +10% darkness Changes damage: +15% light Light radius: -2 Sight radius: -2 Reduce all damage from unseen attackers: 33% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. It can be used to lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early. Activation costs 40 power out of 40/40. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
mindcaging voratun helm (0 def, 5 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +18% mind Mental save: +26 (+9 eff.) Confusion immunity: +25% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
warlord's dwarven-steel helm of knowledge (0 def, 4 armour)Requires: - Heavy armour training Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +8 (+1 eff.) Armour: +4 Fatigue: +4% Changes stats: +4 Str / +8 Wil / +3 Cun Changes resistances: +7% physical Physical save: +10 (+2 eff.) Mindpower: +4 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Chromatic Harness (10 def, 14 armour)Requires: - Heavy armour training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% cold / +20% fire / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Iron Mail of Bloodletting (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +3.00 Healing mod.: +30% Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Scale Mail of Kroltar (10 def, 18 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Devouring Flame (costing 50 power out of 80/80) : Effective talent level: 3.0 Power cost: 50 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 53.04 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
enlightening stralite mail armour of the deep (4 def, 11 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +11 Defense: +4 (+1 eff.) Fatigue: +12% Changes stats: +5 Cun / +8 Wil Changes resistances: +8% acid / +7% cold Allows you to breathe in: water Mental save: +14 (+5 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.enlightening voratun mail armour of the deep (5 def, 15 armour) Requires: - Heavy armour training - Strength 48 Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +15 Defense: +5 (+2 eff.) Fatigue: +12% Changes stats: +7 Cun / +7 Wil Changes resistances: +8% acid / +15% cold Allows you to breathe in: water Mental save: +21 (+7 eff.) A suit of armour made of mail. |
fortifying stralite mail armour of command (13 def, 14 armour)Requires: - Heavy armour training - Strength 38 Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +14 Defense: +13 (+4 eff.) Fatigue: +12% Changes stats: +5 Str / +5 Cun / +4 Con Mental save: +16 (+5 eff.) Maximum life: +34.00 A suit of armour made of mail. |
fortifying stralite mail armour of implacability (4 def, 14 armour)Requires: - Heavy armour training - Strength 38 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +14 Defense: +4 (+1 eff.) Fatigue: +5% Changes stats: +3 Str / +6 Con Physical save: +5 (+1 eff.) Maximum life: +47.00 A suit of armour made of mail. |
The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+4 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
This item will automatically be transmogrified when you leave the level.marauder's drakeskin leather armour of thunder (26 def, 8 armour) Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Physical power: +17 (+3 eff.) Armour: +8 Defense: +26 (+7 eff.) Fatigue: +8% Changes stats: +16 Str / +8 Dex / +7 Mag / +8 Wil Changes resistances: +20% lightning Physical save: +16 (+4 eff.) Spellpower: +22 (+2 eff.) Spell crit. chance: +8% Mindpower: +17 (+3 eff.) Mental crit. chance: +8% A suit of armour made of leather. |
Cuirass of the Dark Lord (0 def, 30 armour)Requires: - Massive armour training - Strength 52 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +30 Fatigue: +25% Damage when hit (Melee): 30 physical Changes stats: +10 Str / +10 Con Changes resistances: +20% physical Physical save: +15 (+4 eff.) Blood Charges: 4 It can be used to drain blood from all creatures within range 5, causing them to bleed for 393.12 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed Activation costs 25 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
Monolith Armour (40 def, 50 armour)Requires: - Massive armour training - Constitution 150 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +50 Defense: +40 (+10 eff.) Fatigue: +70% Changes stats: +15 Str / +25 Mag Changes resistances: +10% all Physical save: +35 (+9 eff.) Spell save: +35 (+9 eff.) Life regen: +10.00 Maximum life: +270.00 Spellpower: +25 (+2 eff.) 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
Tarrasca (0 def, 50 armour)Requires: - Massive armour training - Strength 52 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+11 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns Activation costs 25 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
The Black Plate (25 def, 35 armour)Requires: - Massive armour training - Strength 48 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +35 Defense: +25 (+7 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression +0.20 Corruption / Wrath Physical save: +15 (+4 eff.) Spell save: +25 (+6 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
enlightening dwarven-steel plate armour of Eyal (0 def, 11 armour)Requires: - Massive armour training - Strength 35 Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Changes stats: +5 Cun / +4 Wil Mental save: +13 (+4 eff.) Life regen: +3.00 Maximum life: +49.00 Healing mod.: +14% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.enlightening voratun plate armour of fire resistance (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes stats: +8 Cun / +3 Wil Changes resistances: +28% fire Mental save: +20 (+7 eff.) A suit of armour made of metal plates. |
impenetrable voratun plate armour of the dragon (0 def, 30 armour)Requires: - Massive armour training - Strength 60 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +30 Fatigue: +22% Changes resistances: +9% acid / +7% physical / +8% cold / +7% lightning / +11% fire Talent cooldown: Rush (-5 turns) Disarm immunity: +21% Stun/Freeze immunity: +24% Knockback immunity: +25% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.voratun plate armour 'Velith' (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes resistances: +6% acid / +9% temporal / +20% light / +6% mind / +21% nature / +20% darkness Changes resistances penetration: +25% mind / +25% acid Cut immunity: +20% Pinning immunity: +23% Healing mod.: +15% A suit of armour made of metal plates. |
Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+3 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
This item will automatically be transmogrified when you leave the level.deadly quiver of dragonbone arrows of accuracy (21/21, 72-101 power, 18 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 72.0 - 100.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +29 Armour Penetration: +18 Crit. chance: +3.0% Capacity: 21 Arrows are used with bows to pierce your foes to death. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
243 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Goedalath RockPowered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-6 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+2 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+2 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Dourquick of the Blightspawn (dig speed 12 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +6 Physical power: +7 (+1 eff.) Changes stats: -2 Str / +4 Dex / +3 Cun Changes resistances: +6% lightning / +15% nature / +9% light Changes damage: +7% nature Critical mult.: +15.00% Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Only die when reaching: -20.00 life Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
This item will automatically be transmogrified when you leave the level.crystalomancer's voratun pickaxe (dig speed 22 turns) Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +4 Mag Maximum mana: +60.00 Spell crit. chance: +8% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of UngolรซInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "Of Knowledge And Horrors"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 4 It can be used to read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+1 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 11.11 cold damage and 12.61 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
LelodigInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Dex Changes resistances: +3% temporal Critical mult.: +5.00% Physical save: +6 (+1 eff.) Light radius: +3 Healing mod.: +10% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+1 eff.) Mindpower: +10 (+2 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
20 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
18 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+4 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
This item will automatically be transmogrified when you leave the level.overpowered voratun torque of psionic shield [power 269] (37 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to setup a psionic shield, reducing all damage taken by 269 for 5 turns Activation puts all charms on cooldown for 37 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level.powerful voratun torque of gale force [power 395] (15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 498 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level.voratun torque of mindblast [power 420] (15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to blast the opponent's mind dealing 491 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+2 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Jetclamor the elven-wood totem of thorny skin [power 51] (20 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +3 Wil Changes resistances: +9% darkness Equilibrium when hit: +0.08 It can be used to harden the skin for 7 turns increasing armour by 51 and armour hardiness by 60% Activation puts all charms on cooldown for 20 turns. When used: * Heal for 58. * Cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Persistent WillInfused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +8 Wil Changes damage: +12% mind Mindpower: +10 (+2 eff.) It can be used to convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower) Activation costs 25 power out of 25/25. During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
focusing dragonbone totem of summon tentacle [power 395] (25 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to summon a resilient tentacle up to 5 spaces away for 10 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 996 Base Damage: 466 Armor: 19 All Resist: 34 Activation puts all charms on cooldown for 25 turns. When used: * Reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
17 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.supercharged dragonbone wand of shielding [power 752] (25 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to create a shield absorbing up to 752 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 25 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
14 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Ruukuil the Krog Berserker level 30
54th Pyre 123rd year of Ascendancy at 16:59 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Ruukuil the Krog Berserker level 33
41st Dusk 123rd year of Ascendancy at 20:28 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Ruukuil the Krog Berserker level 50
51st Regrowth 124th year of Ascendancy at 16:51 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Ruukuil the Krog Berserker level 50
29th Regrowth 124th year of Ascendancy at 22:20 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Ruukuil the Krog Berserker level 11
68th Dusk 122nd year of Ascendancy at 09:50 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Ruukuil the Krog Berserker level 38
54th Haze 123rd year of Ascendancy at 14:19 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Ruukuil the Krog Berserker level 32
76th Pyre 123rd year of Ascendancy at 20:05 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Ruukuil the Krog Berserker level 37
4th Haze 123rd year of Ascendancy at 22:32 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Ruukuil the Krog Berserker level 31
76th Pyre 123rd year of Ascendancy at 07:15 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Ruukuil the Krog Berserker level 20
43rd Regrowth 123rd year of Ascendancy at 02:50 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ruukuil the Krog Berserker level 19
39th Regrowth 123rd year of Ascendancy at 03:16 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Ruukuil the Krog Berserker level 34
59th Dusk 123rd year of Ascendancy at 06:26 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Ruukuil the Krog Berserker level 50
51st Regrowth 124th year of Ascendancy at 09:12 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ruukuil the Krog Berserker level 22
55th Regrowth 123rd year of Ascendancy at 05:55 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Ruukuil the Krog Berserker level 30
60th Pyre 123rd year of Ascendancy at 10:46 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Ruukuil the Krog Berserker level 10
10th Dusk 122nd year of Ascendancy at 09:00 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Ruukuil the Krog Berserker level 20
41st Regrowth 123rd year of Ascendancy at 20:45 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Ruukuil the Krog Berserker level 30
52nd Pyre 123rd year of Ascendancy at 08:26 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Ruukuil the Krog Berserker level 40
58th Haze 123rd year of Ascendancy at 18:50 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Ruukuil the Krog Berserker level 50
20th Regrowth 124th year of Ascendancy at 06:56 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Ruukuil the Krog Berserker level 50
22nd Regrowth 124th year of Ascendancy at 06:34 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Ruukuil the Krog Berserker level 22
1st Pyre 123rd year of Ascendancy at 22:02 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Ruukuil the Krog Berserker level 29
51st Pyre 123rd year of Ascendancy at 23:22 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Ruukuil the Krog Berserker level 25
36th Pyre 123rd year of Ascendancy at 02:56 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Ruukuil the Krog Berserker level 32
76th Pyre 123rd year of Ascendancy at 22:24 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Ruukuil the Krog Berserker level 30
53rd Pyre 123rd year of Ascendancy at 03:50 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Ruukuil the Krog Berserker level 37
3rd Haze 123rd year of Ascendancy at 23:10 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ruukuil the Krog Berserker level 21
48th Regrowth 123rd year of Ascendancy at 17:29 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Ruukuil the Krog Berserker level 21
48th Regrowth 123rd year of Ascendancy at 06:59 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Ruukuil the Krog Berserker level 27
48th Pyre 123rd year of Ascendancy at 06:41 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Ruukuil the Krog Berserker level 16
72nd Haze 122nd year of Ascendancy at 13:01 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Ruukuil the Krog Berserker level 29
52nd Pyre 123rd year of Ascendancy at 08:16 see stats
Log
Burning from Fire drake hits Fire drake hatchling for 0 fire damage.
Burning from Fire drake hits Ruukuil for 39 fire damage.
Armoured skeleton warrior uses Disarm.
Ruukuil shrugs off the effect 'Disarmed'!
Ruukuil HEALS from darkness damage!
Burning from Fire drake hits Fire drake hatchling for 0 fire damage.
Burning from Fire drake hits Armoured skeleton warrior for 75 fire damage.
Armoured skeleton warrior hits Ruukuil for 57 physical, 9 nature, 4 darkness, 3 healing (70 total damage) [3 healing].
Melee retaliation hits Armoured skeleton warrior for 7 physical, 35 healing, 4 fire, 35 mind, 40 darkness (86 total damage) [35 healing].
Elandar casts Freeze.
Ruukuil resists!
Elandar hits Ruukuil for 497 cold damage.
Fire drake hatchling misses Ruukuil.
Burning from Fire drake hits Fire drake hatchling for 0 fire damage.
Armoured skeleton warrior slows down.
Armoured skeleton warrior is dazed!
Ruukuil hits Armoured skeleton warrior for 386 physical, 28 acid, 73 nature, 34 acid, 40 darkness, 35 mind (595 total damage).
Burning from Fire drake hits Ruukuil for 49 fire damage.
Elandar casts Manathrust.
Elandar's spell attains critical power!
Ruukuil is recovering from the damage!
Elandar hits Ruukuil for 606 arcane damage.
Fire drake hatchling misses Ruukuil.
Armoured skeleton warrior stops burning.
Burning from Fire drake hits Fire drake hatchling for 0 fire damage.
Fire drake hatchling stops burning.
Fire drake hatchling misses Ruukuil.





















































































































































































































