Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.3 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Oozemancer |
| Level / Exp | 43 / 57% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 10 (base 10) |
| Constitution | 48 (base 48) |
| Magic | 10 (base 10) |
| Willpower | 73.314288128414 (base 60) |
| Cunning | 68.804082322404 (base 60) |
Resources
| Life | 719/731 |
| Equilibrium | 81 |
| Healing Factor | 1.12 |
| Regeneration | 0.28 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -7 |
| Infravision | 6 |
| See Stealth | 14 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 91 |
| Accuracy | 44 |
| Crit Chance | 32% |
| APR | 49 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 53 |
| Accuracy | 44 |
| Crit Chance | 28% |
| APR | 35 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 3.3333333333333 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Mind
| Mindpower | 55.15673695856 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +2% |
| Mind | +3% |
| Nature | +39% |
Offense: Damage Penetration
| Nature | +50% |
Defense: Base
| Armour (hardiness) | 8 (30%) |
| Defense | 12.6 |
| Ranged Defense | 16.6 |
| Fatigue | 8 |
| Physical Save | 21.375 |
| Spell Save | 33.305000422472 |
| Mental Save | 39.595714828893 |
Defense: Resistances
| Lightning | 0%( 70%) |
| Fire | + 7%( 70%) |
| Nature | + 27%( 70%) |
| Blight | + 27%( 70%) |
| Arcane | + 12%( 70%) |
| Cold | + 9%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Confusion Resistance | 61% |
| Instadeath Resistance | 100% |
| Poison Resistance | 85% |
| Blind Resistance | 61% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 15 for 9 turns. Also while Heroism is active, you will only die when reaching -775 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: SunUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 39). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 79) for 4 turns. Its effects scale with your Constitution stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Mucus | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Slime | 1.40 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Moss | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Ooze | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Antimagic | 1.50 |
| 3/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Psiblades |
| talent | Unstoppable Nature |
| talent | Acidic Skin |
| talent | Mitosis |
| talent | Antimagic Shield |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | insulating pair of hardened leather boots of uncanny dodging (6 def, 3 armour) insulating pair of hardened leather boots of uncanny dodging (6 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +6 Ranged Defense: +4 Fatigue: +3% Changes resistances: +7% fire / +9% cold A pair of boots made of leather. |
| Light source | burglar's alchemist's lamp of clarity burglar's alchemist's lamp of clarityCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Cun Mental save: +7 Light radius: -7 Infravision radius: +6 See stealth: +14 See invisible: +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | drakeskin leather cap of fortune (0 def, 5 armour) drakeskin leather cap of fortune (0 def, 5 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Armour: +5 Fatigue: +5% Changes stats: +14 Lck Spell crit. chance: +6% Mental crit. chance: +6% A cap made of leather. |
| Tool | webbed elm totem of cure illness [power 1] (20 cooldown) webbed elm totem of cure illness [power 1] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Talent granted: +2 Lay Web It can be used to remove up to 1 diseases from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
| Around neck | cleansing steel amulet of healing cleansing steel amulet of healingInfused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +11% nature / +15% blight Poison immunity: +24% Disease immunity: +21% Cut immunity: +50% Healing mod.: +12% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 229 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | Oozing Heart (17-18.7 power, 49 apr, nature slow damage) Oozing Heart (17-18.7 power, 49 apr, nature slow damage)Requires: - Willpower 36 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 17.0 - 18.7 Uses stats: 95% Wil, 38% Cun Damage type: Nature slow Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +49 Physical crit. chance: +7.0% Attack speed: 100% Damage when this weapon hits: +30 manaburn arcane When wielded/worn: Changes stats: +4 Cun / +13 Wil Changes resistances: +12% arcane / +12% blight Changes damage: +18% nature Talent masteries: +0.10 Wild-gift / Slime +0.10 Wild-gift / Ooze Spell save: +15 Mindpower: +23 Mental crit. chance: +8% It can be used to activate talent Ooze Spit (costing 20 power out of 1/20) : Effective talent level: 2.0 Power cost: 20 out of 1/20. Range: 10.0 Travel Speed: 800% of base Description: Spit slime at your target doing 58.39 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, sticky liquid. Magic seems to die around it. |
| In off hand | horrifying vined mindstar (5-5.5 power, 35 apr, nature damage) horrifying vined mindstar (5-5.5 power, 35 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 67% Wil, 29% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +35 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 3 mind / 2 darkness Changes damage: +3% mind / +2% darkness Mindpower: +4 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | woollen robe of nature (+16%) (0 def, 0 armour) woollen robe of nature (+16%) (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +16% nature Changes damage: +11% nature A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Eksatin's Ultimatum (60-90 power, 25 apr) Eksatin's Ultimatum (60-90 power, 25 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 60.0 - 90.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Physical crit. chance: +25.0% Attack speed: 100% Special effect when this weapon crits: decapitate a weakened target When wielded/worn: Critical mult.: +25.00% It can be used to activate talent Perfect Strike (costing 30 power out of 30/30) : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. This gore stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
thorny mindstar (9.5-10.45 power, 24 apr, mind damage) thorny mindstar (9.5-10.45 power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.5 - 10.5 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Newly picked up Festerstinger (5 def, 11 armour)Festerstinger (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Damage when the wearer is hit: 12 physical Changes resistances: +17% fire / +18% acid / +12% nature Changes resistances penetration: +5% nature Changes damage: +9% nature A suit of armour made of metal plates. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Blob Bob the Cornac Oozemancer level 23
76th Pyre 122nd year of Ascendancy at 02:00 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Blob Bob the Cornac Oozemancer level 37
79th Pyre 122nd year of Ascendancy at 03:48 see stats
Grand Master (Roguelike)
Earned the rank of Grand Master in the arena.By Blob Bob the Cornac Oozemancer level 42
1st Mirth 122nd year of Ascendancy at 05:29 see stats
Level 10 (Roguelike)
Got a character to level 10.By Blob Bob the Cornac Oozemancer level 10
74th Pyre 122nd year of Ascendancy at 19:51 see stats
Level 20 (Roguelike)
Got a character to level 20.By Blob Bob the Cornac Oozemancer level 20
75th Pyre 122nd year of Ascendancy at 15:26 see stats
Level 30 (Roguelike)
Got a character to level 30.By Blob Bob the Cornac Oozemancer level 30
77th Pyre 122nd year of Ascendancy at 10:25 see stats
Level 40 (Roguelike)
Got a character to level 40.By Blob Bob the Cornac Oozemancer level 40
79th Pyre 122nd year of Ascendancy at 14:28 see stats
Master of Arena (Roguelike)
Became the new master of the arena in 60-wave mode.By Blob Bob the Cornac Oozemancer level 42
1st Mirth 122nd year of Ascendancy at 09:04 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By Blob Bob the Cornac Oozemancer level 18
75th Pyre 122nd year of Ascendancy at 14:05 see stats
Log
Blob Bob fails to disarm a trap (Blob Bob's sticky web).
Blob Bob is caught in a web!
Blob Bob is pinned to the ground.
You are unable to move!
You are unable to move!
You are unable to move!
Talent Natural Acid is ready to use.
Talent Thorn Grab is ready to use.
Talent Nature's Equilibrium is ready to use.
Talent Mind Parasite is ready to use.
Blob Bob is no longer pinned.
Talent Leaves Tide is ready to use.
The skin of Blob Bob starts dripping acid.
The skin of Blob Bob starts dripping acid.
Blob Bob deactivates Unstoppable Nature.
Blob Bob activates Unstoppable Nature.
Blob Bob deactivates Psiblades.
The Heart pulses with antimagic forces as you grasp it.
Blob Bob activates Psiblades.
The Heart pulses with antimagic forces as you grasp it.
Blob Bob deactivates Mitosis.
Blob Bob activates Mitosis.
Blob Bob activates Antimagic Shield.
