Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.3 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 50 / 344% |
| Size | medium |
| Lifes / Deaths | Killed by ancient elven mummy at level 7 on the 26th Voratun 122nd year of Ascendancy at 04:52 / 101Killed by degenerated skeleton warrior at level 11 on the 28th Profit 122nd year of Ascendancy at 00:50 Killed by Porota the skeleton warrior at level 11 on the 28th Profit 122nd year of Ascendancy at 10:29 Killed by Stone Half (Shieldbeard) at level 16 on the 2nd Loss 122nd year of Ascendancy at 18:28 Killed by Gukira the Guardian at level 16 on the 26th Loss 122nd year of Ascendancy at 20:55 Killed by Isunor the lesser vampire at level 20 on the 21st Iron 123rd year of Ascendancy at 16:05 Killed by Isivena the vampire lord at level 20 on the 21st Iron 123rd year of Ascendancy at 18:37 Killed by will o' the wisp at level 20 on the 22nd Iron 123rd year of Ascendancy at 02:00 Killed by skeleton mage at level 20 on the 26th Iron 123rd year of Ascendancy at 17:56 Killed by vampire lord at level 20 on the 26th Iron 123rd year of Ascendancy at 19:44 Killed by skeleton master archer at level 21 on the 26th Iron 123rd year of Ascendancy at 21:28 Killed by orc grand master assassin at level 23 on the 5th Steel 123rd year of Ascendancy at 06:30 Killed by will o' the wisp at level 24 on the 7th Steel 123rd year of Ascendancy at 17:52 Killed by The Master at level 24 on the 7th Steel 123rd year of Ascendancy at 20:22 Killed by Ariwen the skeleton warrior at level 25 on the 8th Steel 123rd year of Ascendancy at 08:02 Killed by elven blood mage at level 25 on the 25th Steel 123rd year of Ascendancy at 20:54 Killed by Stone Half (Shieldbeard) at level 26 on the 26th Steel 123rd year of Ascendancy at 08:52 Killed by elven blood mage at level 26 on the 27th Steel 123rd year of Ascendancy at 08:38 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 27th Steel 123rd year of Ascendancy at 15:30 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 27th Steel 123rd year of Ascendancy at 16:45 Killed by Emonor the elven warrior at level 27 on the 28th Steel 123rd year of Ascendancy at 00:20 Killed by elven cultist at level 27 on the 28th Steel 123rd year of Ascendancy at 20:03 Killed by Xerinn the orc warrior at level 27 on the 11st Gold 123rd year of Ascendancy at 10:16 Killed by icy orc wyrmic at level 28 on the 12nd Gold 123rd year of Ascendancy at 18:29 Killed by orc blood mage at level 29 on the 25th Gold 123rd year of Ascendancy at 10:36 Killed by eldritch eye at level 30 on the 8th Profit 123rd year of Ascendancy at 07:33 Killed by orc necromancer at level 31 on the 14th Profit 123rd year of Ascendancy at 00:34 Killed by orc corruptor at level 31 on the 15th Profit 123rd year of Ascendancy at 14:05 Killed by necrotic abomination at level 31 on the 15th Profit 123rd year of Ascendancy at 15:27 Killed by temporal stalker at level 31 on the 16th Profit 123rd year of Ascendancy at 09:48 Killed by Crystaline Half (Shieldbeard) at level 31 on the 16th Profit 123rd year of Ascendancy at 19:34 Killed by worm that walks at level 31 on the 17th Profit 123rd year of Ascendancy at 11:09 Killed by Rak'shor, Grand Necromancer of the Pride at level 31 on the 18th Profit 123rd year of Ascendancy at 03:51 Killed by orc corruptor at level 32 on the 18th Profit 123rd year of Ascendancy at 12:05 Killed by Salolle the orc grand master assassin at level 32 on the 19th Profit 123rd year of Ascendancy at 22:52 Killed by orc blood mage at level 32 on the 20th Profit 123rd year of Ascendancy at 05:43 Killed by orc blood mage at level 32 on the 20th Profit 123rd year of Ascendancy at 11:35 Killed by orc pyromancer at level 33 on the 1st Wealth 123rd year of Ascendancy at 15:49 Killed by orc high cryomancer at level 33 on the 2nd Wealth 123rd year of Ascendancy at 03:49 Killed by orc pyromancer at level 33 on the 2nd Wealth 123rd year of Ascendancy at 05:13 Killed by orc high cryomancer at level 33 on the 2nd Wealth 123rd year of Ascendancy at 19:54 Killed by multi-hued drake at level 33 on the 3rd Wealth 123rd year of Ascendancy at 01:46 Killed by Belobeth the orc pyromancer at level 33 on the 4th Wealth 123rd year of Ascendancy at 19:45 Killed by orc pyromancer at level 33 on the 5th Wealth 123rd year of Ascendancy at 06:35 Killed by Vor, Grand Geomancer of the Pride at level 34 on the 6th Wealth 123rd year of Ascendancy at 19:26 Killed by Vor, Grand Geomancer of the Pride at level 34 on the 6th Wealth 123rd year of Ascendancy at 20:53 Killed by oozing horror at level 34 on the 26th Wealth 123rd year of Ascendancy at 19:19 Killed by orc high cryomancer at level 35 on the 27th Wealth 123rd year of Ascendancy at 17:48 Killed by Lisalaith the brittle clear ooze at level 36 on the 25th Loss 123rd year of Ascendancy at 23:44 Killed by Lisalaith the brittle clear ooze at level 36 on the 26th Loss 123rd year of Ascendancy at 01:04 Killed by Glorowe the slimy ooze at level 36 on the 26th Loss 123rd year of Ascendancy at 14:35 Killed by Glema the slimy ooze at level 36 on the 26th Loss 123rd year of Ascendancy at 16:10 Killed by Nerevena the poison ooze at level 36 on the 27th Loss 123rd year of Ascendancy at 08:41 Killed by Nerevena the poison ooze at level 36 on the 27th Loss 123rd year of Ascendancy at 10:45 Killed by Emoseth the slimy ooze at level 36 on the 27th Loss 123rd year of Ascendancy at 14:52 Killed by Belimira the crimson ooze at level 36 on the 27th Loss 123rd year of Ascendancy at 16:10 Killed by slimy ooze at level 36 on the 27th Loss 123rd year of Ascendancy at 17:31 Killed by Lisassra the dredge at level 37 on the 16th Shortage 123rd year of Ascendancy at 07:38 Killed by slaver at level 37 on the 29th Shortage 123rd year of Ascendancy at 03:24 Killed by Poryta the forest troll at level 37 on the 2nd Steel 124th year of Ascendancy at 12:26 Killed by The Shade of Telos at level 38 on the 10th Steel 124th year of Ascendancy at 13:45 Killed by The Shade of Telos at level 38 on the 10th Steel 124th year of Ascendancy at 15:53 Killed by Tannen at level 38 on the 13rd Steel 124th year of Ascendancy at 16:53 Killed by Ysri the halfling at level 38 on the 18th Steel 124th year of Ascendancy at 13:09 Killed by Rtyha the human at level 38 on the 22nd Steel 124th year of Ascendancy at 10:31 Killed by orc blood mage at level 38 on the 35th Steel 124th year of Ascendancy at 05:41 Killed by Doomed Shade of Shieldbeard at level 39 on the 38th Steel 124th year of Ascendancy at 13:01 Killed by naga tide huntress at level 39 on the 1st Gold 124th year of Ascendancy at 15:03 Killed by naga psyren at level 39 on the 2nd Gold 124th year of Ascendancy at 12:05 Killed by orc corruptor at level 40 on the 15th Gold 124th year of Ascendancy at 19:47 Killed by Emelyra the storm wyrm at level 40 on the 29th Gold 124th year of Ascendancy at 00:12 Killed by greater multi-hued wyrm at level 40 on the 29th Gold 124th year of Ascendancy at 15:16 Killed by ritch flamespitter at level 40 on the 29th Gold 124th year of Ascendancy at 17:13 Killed by Polewe the orc summoner at level 40 on the 29th Gold 124th year of Ascendancy at 18:56 Killed by orc master wyrmic at level 41 on the 1st Stralite 124th year of Ascendancy at 16:34 Killed by Gorbat, Supreme Wyrmic of the Pride at level 41 on the 1st Stralite 124th year of Ascendancy at 17:52 Killed by Gorbat, Supreme Wyrmic of the Pride at level 41 on the 1st Stralite 124th year of Ascendancy at 20:11 Killed by Gorbat, Supreme Wyrmic of the Pride at level 41 on the 1st Stralite 124th year of Ascendancy at 22:12 Killed by Gorbat, Supreme Wyrmic of the Pride at level 41 on the 1st Stralite 124th year of Ascendancy at 23:39 Killed by Fyrk, Faeros High Guard at level 41 on the 10th Stralite 124th year of Ascendancy at 04:36 Killed by Fyrk, Faeros High Guard at level 41 on the 10th Stralite 124th year of Ascendancy at 06:50 Killed by Gorbat, Supreme Wyrmic of the Pride at level 41 on the 17th Stralite 124th year of Ascendancy at 17:33 Killed by rimebark at level 41 on the 17th Stralite 124th year of Ascendancy at 18:43 Killed by orc pyromancer at level 41 on the 17th Stralite 124th year of Ascendancy at 21:56 Killed by Nerygann the poison ooze at level 42 on the 23rd Voratun 124th year of Ascendancy at 13:40 Killed by war hound at level 42 on the 1st Acquisition 124th year of Ascendancy at 15:52 Killed by Eminne the dredge at level 42 on the 9th Profit 124th year of Ascendancy at 08:24 Killed by Elemina the skeleton warrior at level 43 on the 25th Profit 124th year of Ascendancy at 17:26 Killed by thaurhereg at level 43 on the 28th Profit 124th year of Ascendancy at 00:14 Killed by orc corruptor at level 44 on the 41st Profit 124th year of Ascendancy at 19:09 Killed by Atamathon the Giant Golem at level 44 on the 14th Wealth 124th year of Ascendancy at 07:45 Killed by Zoaummut the Crusher at level 44 on the 25th Wealth 124th year of Ascendancy at 15:08 Killed by orc corruptor at level 45 on the 2nd Dearth 124th year of Ascendancy at 23:24 Killed by Salumiwe the nightmare horror at level 45 on the 3rd Dearth 124th year of Ascendancy at 01:58 Killed by Salumiwe the nightmare horror at level 45 on the 3rd Dearth 124th year of Ascendancy at 15:25 Killed by greater multi-hued wyrm at level 45 on the 5th Dearth 124th year of Ascendancy at 03:34 Killed by Beligabeth the orc grand master assassin at level 50 on the 13rd Dearth 124th year of Ascendancy at 19:28 Killed by orc master wyrmic at level 50 on the 36th Dearth 124th year of Ascendancy at 16:43 Killed by forge-giant at level 50 on the 37th Dearth 124th year of Ascendancy at 07:05 Killed by forge-giant at level 50 on the 37th Dearth 124th year of Ascendancy at 14:31 Killed by orc corruptor at level 50 on the 38th Dearth 124th year of Ascendancy at 08:27 |
Primary Stats
| Strength | 103 (base 60) |
| Dexterity | 31 (base 11) |
| Constitution | 83 (base 59) |
| Magic | 63 (base 48) |
| Willpower | 120 (base 66) |
| Cunning | 54 (base 13) |
Resources
| Life | 1755/1778 |
| Mana | 903/970 |
| Equilibrium | 30 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 1 |
| Infravision | 18 |
| See Stealth | 20 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 169 |
| Accuracy | 54 |
| Crit Chance | 28% |
| APR | 9 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 98 |
| Accuracy | 54 |
| Crit Chance | 29% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 43.333333333333 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 59.2 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +16% |
| Light | +25% |
| Mind | +28% |
| Physical | +10% |
| Fire | +17% |
| All | +7% |
Offense: Damage Penetration
| Mind | +10% |
| Acid | +10% |
| Fire | +10% |
| Light | +15% |
Defense: Base
| Armour (hardiness) | 90 (87.462686567164%) |
| Defense | 54.116666666667 |
| Ranged Defense | 64.8375 |
| Fatigue | 61 |
| Physical Save | 85.745 |
| Spell Save | 77.16875 |
| Mental Save | 91.705 |
Defense: Resistances
| Acid | + 41%( 70%) |
| Blight | + 32%( 70%) |
| Physical | + 47%( 70%) |
| Cold | + 57%( 70%) |
| All | + 28%( 70%) |
| Lightning | + 39%( 70%) |
| Light | + 58%( 70%) |
| Mind | + 51%( 70%) |
| Darkness | + 39%( 70%) |
| Fire | + 70%( 70%) |
| Arcane | + 32%( 70%) |
Defense: Immunities
| Disarm Resistance | 40% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 35% |
| Knockback Resistance | 40% |
| Stun Resistance | 100% |
| Poison Resistance | 0% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 17% for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 839% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 500 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 14 for 12 turns. Also while Heroism is active, you will only die when reaching -870 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4.0 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 674.10 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
| Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 2/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 3/5 |
| 4/5 |
| 5/5 |
| 3/5 |
| Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Deeprock | 1.30 |
| 4/5 |
| 5/5 |
| 4/5 |
| 4/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Spell / Eldritch shield | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Shards |
| talent | Eldritch Infusion |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lone alchemist from death by Shieldbeard. Escort: lone alchemist (level 4 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You failed to protect the worried loremaster from death by Shieldbeard. Escort: worried loremaster (level 5 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 389. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Fulorim the Glintspire (4 def, 5 armour) Fulorim the Glintspire (4 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +4 Ranged Defense: +8 Fatigue: +4% Damage when the wearer is hit: 8 light Changes resistances: +12% light Changes resistances penetration: +5% light Changes damage: +3% light Light radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | alchemist's lamp 'Polevea' alchemist's lamp 'Polevea'Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Cun Changes resistances: +5% arcane / +3% fire / +6% blight Mental save: +8 Light radius: -3 Infravision radius: +6 See stealth: +8 See invisible: +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Glorolaith (6 def, 19 armour) Glorolaith (6 def, 19 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +10 Armour: +19 Defense: +6 Fatigue: +5% Changes stats: +6 Str / +9 Wil Damage when the wearer is hit: 4 acid Changes resistances: +8% physical / +3% acid / +6% all Changes damage: +6% mind Physical save: +25 Hate per kill: +1.00 Mindpower: +4 Infravision radius: +3 A cap made of leather. |
| On hands | archer's voratun gauntlets of the juggernaut (0 def, 3 armour) archer's voratun gauntlets of the juggernaut (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +9 Armour penetration: +9 Armour: +3 Changes stats: +4 Dex / +3 Cun / +3 Con Physical save: +25 Spell save: +7 Mental save: +9 It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Defense: +12 Changes stats: +5 Lck / +5 Cun Changes resistances: +4% physical Changes damage: +3% physical Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 28 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | sapphire ring sapphire ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Rings can have magical properties. |
| On fingers | bloodstone ring bloodstone ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% Rings can have magical properties. |
| Around neck | savior's voratun amulet of vision savior's voratun amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical save: +17 Spell save: +15 Mental save: +17 Blindness immunity: +27% Infravision radius: +6 Sight radius: +2 See invisible: +6 Amulets can have magical properties. |
| In main hand | Summertide (17 def, 5 armour, 52 dam, 260 block) Summertide (17 def, 5 armour, 52 dam, 260 block)Requires: - Willpower 28 - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stat: 100% Str Damage type: Light Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +4.5% Block value: +260 Special effect when this weapon hits: releases a burst of light Damage when this weapon hits: +20 blinding When wielded/worn: Armour: +5 Defense: +17 Ranged Defense: +17 Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +12% mind / +20% light / +15% darkness / +10% fire Changes resistances penetration: +10% mind / +10% light / +10% fire Changes damage: +15% mind / +15% light / +10% fire Talent granted: +5 Block Mental save: +18 Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 Light radius: +3 It can be used to send out a beam of light, costing 12 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. |
| Around waist | skylord's drakeskin leather belt of valiance skylord's drakeskin leather belt of valianceInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +9 Wil / +6 Cun Physical save: +17 Spell save: +20 Mental save: +31 Maximum life: +76.00 A belt that goes around your waist. |
| In off hand | voratun shield 'Glimmervortex' (12 def, 3 armour, 77.5 dam, 220 block) voratun shield 'Glimmervortex' (12 def, 3 armour, 77.5 dam, 220 block)Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 77.5 - 93.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +5.0% Block value: +220 Damage when this weapon hits: +20 insidious poison / +20 dreamforge Burst (radius 1) on hit: +8 nature / +8 light Burst (radius 2) on crit: +8 light When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +7 Wil Damage when the wearer is hit: 18 dreamforge Changes resistances: +46% fire / +25% cold / +20% mind / +9% light Talent granted: +5 Block Psi when hit: +3.00 Handheld deflection devices |
| Cloak | spellcowled elven-silk cloak of the guardian (15 def, 8 armour) spellcowled elven-silk cloak of the guardian (15 def, 8 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +8 Defense: +15 Changes stats: +4 Mag / +5 Wil Physical save: +20 Spell save: +23 Mental save: +19 Maximum mana: +76.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Titan Armor (9 def, 33 armour) Titan Armor (9 def, 33 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +33 Defense: +9 Fatigue: +26% Changes stats: +11 Str / +11 Wil / +8 Cun / +13 Con Changes resistances: +15% physical / +15% fire / +15% cold / +15% lightning / +15% acid Changes resistances penetration: +10% acid Changes damage: +9% acid Talent cooldown: Rush (-5 turns) Mental save: +21 Disarm immunity: +40% Stun/Freeze immunity: +40% Knockback immunity: +40% Maximum life: +100.00 Infravision radius: +3 See invisible: +3 A suit of armour made of metal plates. |
Inventory
movement infusion (854% speed; 6 turns) movement infusion (854% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 854% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 289 for 5 turns) Rune of Reflection (absorb and reflect 289 for 5 turns)Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 194 damage for 5 turns. The effect will scale with your magic stat. It can be used to inscribe your skin with the rune.. You can see your own image mirrored in the surface of this silvery rune. This item has been sent to the Item's Vault. |
controlled phase door rune (range 7) controlled phase door rune (range 7)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 7. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the warrior (388 lightning damage) lightning rune of the warrior (388 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 129.26 to 387.77 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 605 for 5 turns) shielding rune of the wizard (absorb 605 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 605 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
serendipitous voratun amulet of vision serendipitous voratun amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +13 Defense: +9 Changes stats: +11 Lck Blindness immunity: +14% Infravision radius: +5 Sight radius: +2 See invisible: +11 Amulets can have magical properties. |
starlit stralite amulet of the fish starlit stralite amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +17% cold / +18% darkness / +17% light Allows you to breathe in: water Blindness immunity: +28% Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, this is your reward. |
Glory of the Pride Glory of the PrideRequires: - Level 35 Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Physical power: +10 Armour: +10 Defense: +5 Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. This item has been sent to the Item's Vault. |
Ring of the Dead Ring of the DeadRequires: - Level 25 Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. This item has been sent to the Item's Vault. |
treant's stralite ring of misery treant's stralite ring of miseryInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Cun Damage when the wearer hits(melee): 14 gloom / 31 bleed Changes resistances: +5% nature Physical save: +14 Poison immunity: +18% Disease immunity: +13% Hate when firing a critical mind attack: +3.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
wizard's gold ring of sensing wizard's gold ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Mag Spell save: +8 Blindness immunity: +21% See stealth: +8 See invisible: +5 Rings can have magical properties. |
Life Drinker (42-54.6 power, 11 apr) Life Drinker (42-54.6 power, 11 apr)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stats: 55% Mag, 35% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +25 Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6.0 Travel Speed: 600% of base Is: a spell Description: Infects the target with parasitic carrion worm larvae for 6 turns. Each turn the disease will remove a beneficial physical effect and deal 9.97 acid and 9.20 blight damage. If not cleared after five turns it will inflict 158.78 acid damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Black blood for foul deads. This dagger serves evil. |
Latafayn (64-102.4 power, 5 apr) Latafayn (64-102.4 power, 5 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 64.0 - 102.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +25 draining blight Damage conversion: 50% fire burn When wielded/worn: Changes stats: +3 Cun / +5 Str Changes resistances: +15% fire Changes damage: +10% darkness / +15% fire It can be used to accelerate burns, instantly inflicting 125% of all burn damage, costing 25 power out of 25/25. This massive, flame coated greatsword was stolen from a mighty demon countless years ago, by the hero Kestin Highfin. It constantly seeks to drain and incinerate. |
Wintertide (45-63 power, 10 apr) Wintertide (45-63 power, 10 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +45 ice When wielded/worn: Changes resistances: +25% cold Changes damage: +20% cold Light radius: +1 See invisible: +2 It can be used to generate a burst of ice, costing 8 power out of 18/18. The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. |
Eye of the Wyrm (16-17.6 power, 24 apr, physical damage) Eye of the Wyrm (16-17.6 power, 24 apr, physical damage)Requires: - Willpower 45 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 16.0 - 17.6 Uses stats: 40% Wil, 20% Str, 10% Cun Damage type: Physical Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +2.5% Attack speed: 100% Damage conversion: 18% fire / 18% cold / 18% lightning / 18% acid When wielded/worn: Changes resistances: +8% physical / +8% fire / +8% cold / +8% lightning / +8% acid Changes damage: +8% physical / +8% fire / +8% cold / +8% lightning / +8% acid Talent masteries: +0.10 Wild-gift / Venom drake aspect +0.10 Wild-gift / Cold drake aspect +0.10 Wild-gift / Fire drake aspect +0.10 Wild-gift / Storm drake aspect +0.10 Wild-gift / Sand drake aspect Mindpower: +9 Mental crit. chance: +7% It can be used to activate talent Fire Breath (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 8. Any target caught in the area will take 339.80 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
Nexus of the Way (22-24.2 power, 40 apr, mind damage) Nexus of the Way (22-24.2 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 60% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +6 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +20 Mental crit. chance: +9% It can be used to activate talent Wayist (costing 75 power out of 75/75) : Effective talent level: 1.0 Power cost: 75 out of 75/75. Range: 4.0 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage) Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Gravitational Staff (30-36 power, 8 apr, gravity pin damage) Gravitational Staff (30-36 power, 8 apr, gravity pin damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +20% physical / +12% temporal Talent masteries: +0.20 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) : Effective talent level: 3.0 Power cost: 14 out of 14/14. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spells center and inflicts 60.43 physical damage. This deals 50% extra damage to pinned targets, in addition to the knockback. The damage dealt will scale with your Paradox and Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
blurring hardened leather belt of shielding blurring hardened leather belt of shieldingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +8 Defense: +13 Stealth bonus: +6 It can be used to create a temporary shield that absorbs 188 damage, placing all other charms into a 30 cooldown. A belt that goes around your waist. |
drakeskin leather belt drakeskin leather belt1.00 Encumbrance. Type: armor / belt ; tier 5 A belt that goes around your waist. |
Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +20% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Spell / Earth +0.10 Spell / Stone Spellpower: +6 It can be used to activate talent Stone Wall (costing 50 power out of 50/50) : Effective talent level: 1.2 Power cost: 50 out of 50/50. Range: 7.0 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 93.17 physical dmage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 Defense: +6 Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 Blindness immunity: +50% Spellpower: +30 See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
Evermoss Robe (12 def, 0 armour) Evermoss Robe (12 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 Changes stats: +5 Wil Damage when the wearer is hit: 35 nature slow Changes resistances: +25% nature Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.10 Wild-gift / Moss Physical save: +15 Life regen: +0.20 Mindpower: +12 Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Robe of the Archmage (10 def, 10 armour) Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 Changes stats: +4 Mag / +4 Wil / +4 Cun Damage when the wearer is hit: 15 arcane Changes resistances: +10% fire / +10% cold Changes damage: +12% all Spell save: +18 Mental save: +15 Blindness immunity: +40% Mana each turn: +1.00 Spellpower: +15 Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane It can be used to phase door in range 6, radius 2, costing 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
dreamer's pair of drakeskin leather boots of tirelessness (0 def, 5 armour) dreamer's pair of drakeskin leather boots of tirelessness (0 def, 5 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Physical save: +14 Spell save: +10 Mental save: +8 Stamina each turn: +0.70 Maximum stamina: +24.00 A pair of boots made of leather. |
pair of drakeskin leather boots 'Pyretyphoon' (0 def, 15 armour) pair of drakeskin leather boots 'Pyretyphoon' (0 def, 15 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +5 Cun / +2 Wil Damage when the wearer hits(melee): 4 fire Changes resistances: +12% fire / +13% cold / +13% lightning / +12% acid A pair of boots made of leather. |
dwarven-steel gauntlets of the juggernaut (0 def, 2 armour) dwarven-steel gauntlets of the juggernaut (0 def, 2 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Con Physical save: +12 Spell save: +3 Mental save: +5 It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of the Elements (0 def, 5 armour) Crown of the Elements (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Con / +3 Wil Damage when the wearer hits(melee): 10 fire / 10 cold / 10 lightning / 10 acid Changes resistances: +15% fire / +15% cold / +15% lightning / +15% acid Changes damage: +8% fire / +8% cold / +8% lightning / +8% acid See invisible: +15 This jeweled crown shimmers with colors. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
Breath of Eyal (10 def, 10 armour) Breath of Eyal (10 def, 10 armour)Requires: - Level 35 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 Fatigue: +20% Changes resistances: +15% arcane / +20% fire / +20% cold / +20% lightning / +20% acid / +20% nature / +20% blight / +20% light / +20% darkness / +20% temporal Spell save: +20 Mindpower: +10 This light weight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it felt in your hands. This item has been sent to the Item's Vault. |
Fire Dragon Shield (16 def, 9 armour, 58 dam, 220 block) Fire Dragon Shield (16 def, 9 armour, 58 dam, 220 block)Requires: - Strength 28 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 58.0 - 69.6 Uses stat: 100% Str Damage type: Fire Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +4.5% Block value: +220 When wielded/worn: Armour: +9 Defense: +16 Ranged Defense: +15 Fatigue: +20% Damage when the wearer is hit: 17 fire Changes resistances: +35% fire Talent granted: +5 Block This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Lunar Shield (12 def, 7 armour, 45 dam, 250 block) Lunar Shield (12 def, 7 armour, 45 dam, 250 block)Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Arcane Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +10.0% Block value: +250 When wielded/worn: Armour: +7 Defense: +12 Ranged Defense: +5 Fatigue: +2% Changes resistances: +25% darkness Changes damage: +15% darkness Talent masteries: +0.20 Celestial / Star fury +0.10 Celestial / Twilight Talent granted: +5 Block Spellpower: +10 Light radius: +1 Talent on hit(spell): Moonlight Ray (10% chance level 2). A large section of chitin removed from Nimisil. It continues to give off a strange white glow. |
Sanguine Shield (14 def, 4 armour, 40 dam, 220 block) Sanguine Shield (14 def, 4 armour, 40 dam, 220 block)Requires: - Strength 39 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 40.0 - 48.0 Uses stat: 120% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +9.0% Block value: +220 When wielded/worn: Armour: +4 Defense: +14 Ranged Defense: +14 Fatigue: +19% Changes stats: +5 Con Changes resistances: +25% blight Talent granted: +5 Block Life regen: +5.00 Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
Unsetting Sun (16 def, 9 armour, 50 dam, 280 block) Unsetting Sun (16 def, 9 armour, 50 dam, 280 block)Requires: - Strength 40 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 It is part of a set of items. When used to attack (with talents): Base power: 50.0 - 60.0 Uses stat: 100% Str Damage type: Light Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +4.5% Block value: +280 When wielded/worn: Armour: +9 Defense: +16 Ranged Defense: +17 Fatigue: +14% Changes resistances: +30% darkness / +30% blight Talent granted: +5 Block Spell save: +19 Light radius: +2 When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
218 alchemist agate 218 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
10 onyx 10 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
13 sapphire 13 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used as an alchemist bomb: Additional 30 ice damage Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used as an alchemist bomb: Bomb thrown range +3 Gems can be sold for money or used in arcane rituals. |
brutal voratun pickaxe (dig speed 12 turns) brutal voratun pickaxe (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +6 Physical power: +8 Changes stats: +3 Str Critical mult.: +24.00% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolรซ Mummified Egg-sac of UngolรซInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some of shadow of life. |
11 emerald 11 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Gems can be sold for money or used in arcane rituals. |
14 jade 14 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Additional 0 slow damage Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
13 turquoise 13 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 4, doing 23.19 cold damage and 23.84 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
watchleader's dwarven lantern of illusion watchleader's dwarven lantern of illusionCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Defense: +9 Physical save: +15 Spell save: +13 Mental save: +17 Blindness immunity: +35% Confusion immunity: +18% Light radius: +9 See stealth: +14 See invisible: +10 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 41 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
34 alchemist bloodstone 34 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
3 bloodstone 3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
7 fire opal 7 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Gems can be sold for money or used in arcane rituals. |
17 ruby 17 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Damage when the wearer is hit: 10 nature Changes resistances: +10% nature / +10% blight Changes damage: +10% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 Healing mod.: +20% This small tree shaped totem is imbued with powerful healing energies. |
9 amethyst 9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
4 diamond 4 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
5 moonstone 5 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used as an alchemist bomb: 20% chance to stun for 3 turns Gems can be sold for money or used in arcane rituals. |
6 pearl 6 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Additional 100 lite damage Gems can be sold for money or used in arcane rituals. |
6 quartz 6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Gems can be sold for money or used in arcane rituals. |
12 amber 12 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Additional 1 lite damage Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, High Sun Paladin Aeryn sacrificed herself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Shieldbeard the Dwarf Stone Warden level 27
5th Gold 123rd year of Ascendancy at 15:25 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Shieldbeard the Dwarf Stone Warden level 34
7th Wealth 123rd year of Ascendancy at 13:01 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Shieldbeard the Dwarf Stone Warden level 25
8th Steel 123rd year of Ascendancy at 16:15 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Shieldbeard the Dwarf Stone Warden level 37
14th Iron 124th year of Ascendancy at 12:20 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Shieldbeard the Dwarf Stone Warden level 30
9th Profit 123rd year of Ascendancy at 05:53 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Shieldbeard the Dwarf Stone Warden level 33
3rd Wealth 123rd year of Ascendancy at 01:46 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Shieldbeard the Dwarf Stone Warden level 38
13rd Steel 124th year of Ascendancy at 21:04 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Shieldbeard the Dwarf Stone Warden level 29
30th Gold 123rd year of Ascendancy at 01:33 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Shieldbeard the Dwarf Stone Warden level 39
38th Steel 124th year of Ascendancy at 15:42 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Shieldbeard the Dwarf Stone Warden level 7
30th Voratun 122nd year of Ascendancy at 22:15 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Shieldbeard the Dwarf Stone Warden level 39
3rd Gold 124th year of Ascendancy at 10:36 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Shieldbeard the Dwarf Stone Warden level 28
12nd Gold 123rd year of Ascendancy at 20:30 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Shieldbeard the Dwarf Stone Warden level 19
9th Iron 123rd year of Ascendancy at 07:58 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Shieldbeard the Dwarf Stone Warden level 17
1st Shortage 122nd year of Ascendancy at 17:47 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Shieldbeard the Dwarf Stone Warden level 19
7th Iron 123rd year of Ascendancy at 17:15 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Shieldbeard the Dwarf Stone Warden level 41
41st Stralite 124th year of Ascendancy at 10:45 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Shieldbeard the Dwarf Stone Warden level 44
26th Wealth 124th year of Ascendancy at 06:09 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Shieldbeard the Dwarf Stone Warden level 40
3rd Gold 124th year of Ascendancy at 13:35 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Shieldbeard the Dwarf Stone Warden level 43
29th Profit 124th year of Ascendancy at 18:27 see stats
Genocide (Exploration mode)
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Shieldbeard the Dwarf Stone Warden level 29
29th Voratun 123rd year of Ascendancy at 11:50 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Shieldbeard the Dwarf Stone Warden level 36
8th Loss 123rd year of Ascendancy at 01:36 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Shieldbeard the Dwarf Stone Warden level 43
23rd Profit 124th year of Ascendancy at 19:45 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Shieldbeard the Dwarf Stone Warden level 10
17th Profit 122nd year of Ascendancy at 05:35 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Shieldbeard the Dwarf Stone Warden level 20
9th Iron 123rd year of Ascendancy at 07:58 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Shieldbeard the Dwarf Stone Warden level 30
29th Voratun 123rd year of Ascendancy at 11:50 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Shieldbeard the Dwarf Stone Warden level 40
3rd Gold 124th year of Ascendancy at 10:36 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Shieldbeard the Dwarf Stone Warden level 50
6th Dearth 124th year of Ascendancy at 09:28 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By Shieldbeard the Dwarf Stone Warden level 42
16th Voratun 124th year of Ascendancy at 18:44 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Shieldbeard the Dwarf Stone Warden level 42
23rd Voratun 124th year of Ascendancy at 16:27 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Shieldbeard the Dwarf Stone Warden level 43
30th Profit 124th year of Ascendancy at 22:36 see stats
Pest Control (Exploration mode)
Killed 1000 reproducing vermin.By Shieldbeard the Dwarf Stone Warden level 36
26th Loss 123rd year of Ascendancy at 04:21 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Shieldbeard the Dwarf Stone Warden level 8
3rd Profit 122nd year of Ascendancy at 01:24 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Shieldbeard the Dwarf Stone Warden level 42
23rd Voratun 124th year of Ascendancy at 13:37 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Shieldbeard the Dwarf Stone Warden level 26
26th Steel 123rd year of Ascendancy at 18:06 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Shieldbeard the Dwarf Stone Warden level 28
13rd Gold 123rd year of Ascendancy at 06:21 see stats
Slimefest (Exploration mode)
Have 100 walls on the sludgenest turn into hostile creatures.By Shieldbeard the Dwarf Stone Warden level 36
26th Loss 123rd year of Ascendancy at 22:03 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Shieldbeard the Dwarf Stone Warden level 4
20th Voratun 122nd year of Ascendancy at 09:06 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Shieldbeard the Dwarf Stone Warden level 49
6th Dearth 124th year of Ascendancy at 09:28 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Shieldbeard the Dwarf Stone Warden level 23
5th Steel 123rd year of Ascendancy at 09:43 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Shieldbeard the Dwarf Stone Warden level 8
13rd Profit 122nd year of Ascendancy at 23:43 see stats
The High Lady's destiny (Exploration mode)
Won ToME by closing the Void portal using Aeryn as a sacrifice.By Shieldbeard the Dwarf Stone Warden level 50
6th Dearth 124th year of Ascendancy at 09:30 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Shieldbeard the Dwarf Stone Warden level 35
29th Wealth 123rd year of Ascendancy at 05:00 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Shieldbeard the Dwarf Stone Warden level 19
7th Iron 123rd year of Ascendancy at 09:05 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Shieldbeard the Dwarf Stone Warden level 12
26th Dearth 122nd year of Ascendancy at 17:34 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Shieldbeard the Dwarf Stone Warden level 36
37th Dearth 123rd year of Ascendancy at 19:40 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers compound.By Shieldbeard the Dwarf Stone Warden level 37
29th Shortage 123rd year of Ascendancy at 11:56 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Shieldbeard the Dwarf Stone Warden level 27
8th Gold 123rd year of Ascendancy at 17:09 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Shieldbeard the Dwarf Stone Warden level 17
2nd Shortage 122nd year of Ascendancy at 12:36 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Shieldbeard the Dwarf Stone Warden level 24
7th Steel 123rd year of Ascendancy at 23:32 see stats
